scummvm/engines/scumm/imuse_digi/dimuse_music.cpp
2007-12-30 21:59:50 +00:00

445 lines
12 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*/
#include "common/scummsys.h"
#include "scumm/scumm.h"
#include "scumm/imuse_digi/dimuse.h"
namespace Scumm {
#define DIG_STATE_OFFSET 11
#define DIG_SEQ_OFFSET (DIG_STATE_OFFSET + 65)
#define COMI_STATE_OFFSET 3
void IMuseDigital::setDigMusicState(int stateId) {
int l, num = -1;
for (l = 0; _digStateMusicTable[l].soundId != -1; l++) {
if ((_digStateMusicTable[l].soundId == stateId)) {
debug(5, "Set music state: %s, %s", _digStateMusicTable[l].name, _digStateMusicTable[l].filename);
num = l;
break;
}
}
if (num == -1) {
for (l = 0; _digStateMusicMap[l].roomId != -1; l++) {
if ((_digStateMusicMap[l].roomId == stateId)) {
break;
}
}
num = l;
int offset = _attributes[_digStateMusicMap[num].offset];
if (offset == 0) {
if (_attributes[_digStateMusicMap[num].attribPos] != 0) {
num = _digStateMusicMap[num].stateIndex3;
} else {
num = _digStateMusicMap[num].stateIndex1;
}
} else {
int stateIndex2 = _digStateMusicMap[num].stateIndex2;
if (stateIndex2 == 0) {
num = _digStateMusicMap[num].stateIndex1 + offset;
} else {
num = stateIndex2;
}
}
}
debug(5, "Set music state: %s, %s", _digStateMusicTable[num].name, _digStateMusicTable[num].filename);
if (_curMusicState == num)
return;
if (_curMusicSeq == 0) {
if (num == 0)
playDigMusic(NULL, &_digStateMusicTable[0], num, false);
else
playDigMusic(_digStateMusicTable[num].name, &_digStateMusicTable[num], num, false);
}
_curMusicState = num;
}
void IMuseDigital::setDigMusicSequence(int seqId) {
int l, num = -1;
if (seqId == 0)
seqId = 2000;
for (l = 0; _digSeqMusicTable[l].soundId != -1; l++) {
if ((_digSeqMusicTable[l].soundId == seqId)) {
debug(5, "Set music sequence: %s, %s", _digSeqMusicTable[l].name, _digSeqMusicTable[l].filename);
num = l;
break;
}
}
if (num == -1) // FIXME: setDigMusicSequence vs. setComiMusicSequence
return;
if (_curMusicSeq == num)
return;
if (num != 0) {
if (_curMusicSeq && (_digSeqMusicTable[_curMusicSeq].transitionType == 4)
|| (_digSeqMusicTable[_curMusicSeq].transitionType == 6)) {
_nextSeqToPlay = num;
return; // FIXME: setDigMusicSequence vs. setComiMusicSequence
} else {
playDigMusic(_digSeqMusicTable[num].name, &_digSeqMusicTable[num], 0, true);
_nextSeqToPlay = 0;
_attributes[DIG_SEQ_OFFSET + num] = 1; // FIXME: setDigMusicSequence vs. setComiMusicSequence
}
} else {
if (_nextSeqToPlay != 0) {
playDigMusic(_digSeqMusicTable[_nextSeqToPlay].name, &_digSeqMusicTable[_nextSeqToPlay], 0, true);
_attributes[DIG_SEQ_OFFSET + _nextSeqToPlay] = 1; // FIXME: setDigMusicSequence vs. setComiMusicSequence
num = _nextSeqToPlay;
_nextSeqToPlay = 0;
} else {
if (_curMusicState != 0) {
playDigMusic(_digStateMusicTable[_curMusicState].name, &_digStateMusicTable[_curMusicState], _curMusicState, true);
} else
playDigMusic(NULL, &_digStateMusicTable[0], _curMusicState, true);
num = 0;
}
}
_curMusicSeq = num;
}
void IMuseDigital::playDigMusic(const char *songName, const imuseDigTable *table, int attribPos, bool sequence) {
int hookId = 0;
if (songName != NULL) {
if ((_attributes[DIG_SEQ_OFFSET + 38]) && (!_attributes[DIG_SEQ_OFFSET + 41])) {
if ((attribPos == 43) || (attribPos == 44))
hookId = 3;
}
if ((_attributes[DIG_SEQ_OFFSET + 46] != 0) && (_attributes[DIG_SEQ_OFFSET + 48] == 0)) {
if ((attribPos == 38) || (attribPos == 39))
hookId = 3;
}
if ((_attributes[DIG_SEQ_OFFSET + 53] != 0)) {
if ((attribPos == 50) || (attribPos == 51))
hookId = 3;
}
if ((attribPos != 0) && (hookId == 0)) {
if (table->attribPos != 0)
attribPos = table->attribPos;
hookId = _attributes[DIG_STATE_OFFSET + attribPos];
if (table->hookId != 0) {
if ((hookId != 0) && (table->hookId > 1)) {
_attributes[DIG_STATE_OFFSET + attribPos] = 2;
} else {
_attributes[DIG_STATE_OFFSET + attribPos] = hookId + 1;
if (table->hookId < hookId + 1)
_attributes[DIG_STATE_OFFSET + attribPos] = 1;
}
}
}
}
fadeOutMusic(120);
switch (table->transitionType) {
case 0:
case 5:
case 6:
break;
case 3:
case 4:
if (table->filename[0] == 0) {
return;
}
if ((!sequence) && (table->attribPos != 0) &&
(table->attribPos == _digStateMusicTable[_curMusicState].attribPos)) {
startMusic(table->filename, table->soundId, 0, 127);
return;
}
startMusic(table->filename, table->soundId, hookId, 127);
break;
}
}
void IMuseDigital::setComiMusicState(int stateId) {
int l, num = -1;
// This happens at the beginning of Part II, but should apparently not
// do anything since the correct music is already playing. A left-over
// of some kind?
if (stateId == 4)
return;
if (stateId == 0)
stateId = 1000;
for (l = 0; _comiStateMusicTable[l].soundId != -1; l++) {
if ((_comiStateMusicTable[l].soundId == stateId)) {
debug(5, "Set music state: %s, %s", _comiStateMusicTable[l].name, _comiStateMusicTable[l].filename);
num = l;
break;
}
}
assert(num != -1);
if (_curMusicState == num)
return;
if (_curMusicSeq == 0) {
if (num == 0)
playComiMusic(NULL, &_comiStateMusicTable[0], num, false);
else
playComiMusic(_comiStateMusicTable[num].name, &_comiStateMusicTable[num], num, false);
}
_curMusicState = num;
}
void IMuseDigital::setComiMusicSequence(int seqId) {
int l, num = -1;
// FIXME: It turns out that setDigMusicSequence and setComiMusicSequence arae
// very similiar, with only a few small differences. Question: are those differences
// really differences, or just caused by a mistake on our side?
if (seqId == 0)
seqId = 2000;
for (l = 0; _comiSeqMusicTable[l].soundId != -1; l++) {
if ((_comiSeqMusicTable[l].soundId == seqId)) {
debug(5, "Set music sequence: %s, %s", _comiSeqMusicTable[l].name, _comiSeqMusicTable[l].filename);
num = l;
break;
}
}
assert(num != -1); // FIXME: setDigMusicSequence vs. setComiMusicSequence
if (_curMusicSeq == num)
return;
if (num != 0) {
if (_curMusicSeq && ((_comiSeqMusicTable[_curMusicSeq].transitionType == 4)
|| (_comiSeqMusicTable[_curMusicSeq].transitionType == 6))) {
_nextSeqToPlay = num;
//return; // FIXME: setDigMusicSequence vs. setComiMusicSequence
} else {
playComiMusic(_comiSeqMusicTable[num].name, &_comiSeqMusicTable[num], 0, true);
_nextSeqToPlay = 0;
}
} else {
if (_nextSeqToPlay != 0) {
playComiMusic(_comiSeqMusicTable[_nextSeqToPlay].name, &_comiSeqMusicTable[_nextSeqToPlay], 0, true);
num = _nextSeqToPlay;
_nextSeqToPlay = 0;
} else {
if (_curMusicState != 0) {
playComiMusic(_comiStateMusicTable[_curMusicState].name, &_comiStateMusicTable[_curMusicState], _curMusicState, true);
} else
playComiMusic(NULL, &_comiStateMusicTable[0], _curMusicState, true);
num = 0;
}
}
_curMusicSeq = num;
}
void IMuseDigital::playComiMusic(const char *songName, const imuseComiTable *table, int attribPos, bool sequence) {
int hookId = 0;
if ((songName != NULL) && (attribPos != 0)) {
if (table->attribPos != 0)
attribPos = table->attribPos;
hookId = _attributes[COMI_STATE_OFFSET + attribPos];
if (table->hookId != 0) {
if ((hookId != 0) && (table->hookId > 1)) {
_attributes[COMI_STATE_OFFSET + attribPos] = 2;
} else {
_attributes[COMI_STATE_OFFSET + attribPos] = hookId + 1;
if (table->hookId < hookId + 1)
_attributes[COMI_STATE_OFFSET + attribPos] = 1;
}
}
}
switch (table->transitionType) {
case 0:
fadeOutMusic(120);
break;
case 8:
case 9:
setHookId(table->soundId, table->soundId);
break;
case 1:
if (table->filename[0] == 0) {
fadeOutMusic(120);
return;
}
fadeOutMusic(120);
startMusic(table->filename, table->soundId, 0, 1);
setFade(table->soundId, 127, 120);
break;
case 2:
if (table->filename[0] == 0) {
fadeOutMusic(60);
return;
}
fadeOutMusic(table->fadeOutDelay);
startMusic(table->filename, table->soundId, table->hookId, 127);
break;
case 3:
case 4:
case 12:
if (table->filename[0] == 0) {
fadeOutMusic(60);
return;
}
fadeOutMusic(table->fadeOutDelay);
if ((!sequence) && (table->attribPos != 0) &&
(table->attribPos == _comiStateMusicTable[_curMusicState].attribPos)) {
startMusic(table->filename, table->soundId, 0, 127);
return;
}
if (table->transitionType == 12) {
startMusic(table->filename, table->soundId, table->hookId, 127);
} else {
startMusic(table->filename, table->soundId, hookId, 127);
}
break;
}
}
void IMuseDigital::setFtMusicState(int stateId) {
if (stateId > 48)
return;
debug(5, "State music: %s, %s", _ftStateMusicTable[stateId].name, _ftStateMusicTable[stateId].audioName);
if (_curMusicState == stateId)
return;
if (_curMusicSeq == 0) {
if (stateId == 0)
playFtMusic(NULL, 0, 0);
else
playFtMusic(_ftStateMusicTable[stateId].audioName, _ftStateMusicTable[stateId].transitionType, _ftStateMusicTable[stateId].volume);
}
_curMusicState = stateId;
}
void IMuseDigital::setFtMusicSequence(int seqId) {
if (seqId > 52)
return;
debug(5, "Sequence music: %s", _ftSeqNames[seqId].name);
if (_curMusicSeq == seqId)
return;
if (seqId == 0) {
if (_curMusicState == 0)
playFtMusic(NULL, 0, 0);
else {
playFtMusic(_ftStateMusicTable[_curMusicState].audioName, _ftStateMusicTable[_curMusicState].transitionType, _ftStateMusicTable[_curMusicState].volume);
}
} else {
int seq = (seqId - 1) * 4;
playFtMusic(_ftSeqMusicTable[seq].audioName, _ftSeqMusicTable[seq].transitionType, _ftSeqMusicTable[seq].volume);
}
_curMusicSeq = seqId;
_curMusicCue = 0;
}
void IMuseDigital::setFtMusicCuePoint(int cueId) {
if (cueId > 3)
return;
debug(5, "Cue point sequence: %d", cueId);
if (_curMusicSeq == 0)
return;
if (_curMusicCue == cueId)
return;
if (cueId == 0)
playFtMusic(NULL, 0, 0);
else {
int seq = ((_curMusicSeq - 1) * 4) + cueId;
playFtMusic(_ftSeqMusicTable[seq].audioName, _ftSeqMusicTable[seq].transitionType, _ftSeqMusicTable[seq].volume);
}
_curMusicCue = cueId;
}
void IMuseDigital::setAudioNames(int32 num, char *names) {
free(_audioNames);
_numAudioNames = num;
_audioNames = names;
}
int IMuseDigital::getSoundIdByName(const char *soundName) {
if (soundName && soundName[0] != 0) {
for (int r = 0; r < _numAudioNames; r++) {
if (strcmp(soundName, &_audioNames[r * 9]) == 0) {
return r;
}
}
}
return -1;
}
void IMuseDigital::playFtMusic(const char *songName, int opcode, int volume) {
fadeOutMusic(200);
switch (opcode) {
case 0:
case 4:
break;
case 1:
case 2:
case 3:
{
int soundId = getSoundIdByName(songName);
if (soundId != -1) {
startMusic(soundId, volume);
}
}
break;
}
}
} // End of namespace Scumm