scummvm/engines/director/metaengine.cpp
Eugene Sandulenko 747331874f
DIRECTOR: Remove code that adds directoy paths from detection table
AdvancedDetector is doing it for us automagically
2022-12-03 23:39:47 +01:00

84 lines
2.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "base/plugins.h"
#include "engines/advancedDetector.h"
#include "common/file.h"
#include "common/config-manager.h"
#include "director/director.h"
#include "director/detection.h"
namespace Director {
DirectorGameGID DirectorEngine::getGameGID() const {
return _gameDescription->gameGID;
}
const char *DirectorEngine::getGameId() const {
return _gameDescription->desc.gameId;
}
Common::Platform DirectorEngine::getPlatform() const {
return _gameDescription->desc.platform;
}
uint16 DirectorEngine::getDescriptionVersion() const {
return _gameDescription->version;
}
Common::Language DirectorEngine::getLanguage() const {
return _gameDescription->desc.language;
}
const char *DirectorEngine::getExtra() {
return _gameDescription->desc.extra;
}
bool DirectorEngine::hasFeature(EngineFeature f) const {
return false;
//(f == kSupportsReturnToLauncher);
}
} // End of Namespace Director
class DirectorMetaEngine : public AdvancedMetaEngine {
public:
const char *getName() const override {
return "director";
}
Common::Error createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override;
};
Common::Error DirectorMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
*engine = new Director::DirectorEngine(syst, (const Director::DirectorGameDescription *)desc);
return Common::kNoError;
}
#if PLUGIN_ENABLED_DYNAMIC(DIRECTOR)
REGISTER_PLUGIN_DYNAMIC(DIRECTOR, PLUGIN_TYPE_ENGINE, DirectorMetaEngine);
#else
REGISTER_PLUGIN_STATIC(DIRECTOR, PLUGIN_TYPE_ENGINE, DirectorMetaEngine);
#endif