scummvm/engines
2006-04-25 22:38:00 +00:00
..
cine - Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a new getActiveDomain method that returns a pointer to the actual active *domain* 2006-04-15 20:36:41 +00:00
gob Fixed portability issue 2006-04-18 12:55:01 +00:00
kyra Fixes some coordinate initialization in the menus, and makes sure the initial savegame is created when kyrandia is started for the first time 2006-04-25 15:42:37 +00:00
lure Added disassembly of door close support routines and other miscellaneous action support code 2006-04-25 22:38:00 +00:00
queen Moved updateScreen() into delay() for smoother mouse cursor movement. This may 2006-04-17 23:55:42 +00:00
saga Fix for bug #1471383: Instead of overloading ConfigManager::set, we now have new setInt and setBool methods (matching getInt/getBool), which avoids strange quirks & bugs caused by (char *) being implicitly cast to int (ouch) 2006-04-16 19:23:14 +00:00
scumm Files that are *not* 00.LFL or 000.LFL indicate V5+ games -> teach the detector about that 2006-04-25 21:37:53 +00:00
simon Fix OmniTV repeating for now 2006-04-25 13:07:01 +00:00
sky Fix for bug #1471383: Instead of overloading ConfigManager::set, we now have new setInt and setBool methods (matching getInt/getBool), which avoids strange quirks & bugs caused by (char *) being implicitly cast to int (ouch) 2006-04-16 19:23:14 +00:00
sword1 Fixed silly bug in --save-slot handling: Don't try to restore a savegame unless 2006-04-21 10:24:22 +00:00
sword2 Fix for bug #1471383: Instead of overloading ConfigManager::set, we now have new setInt and setBool methods (matching getInt/getBool), which avoids strange quirks & bugs caused by (char *) being implicitly cast to int (ouch) 2006-04-16 19:23:14 +00:00
module.mk Initial version of Cinematique engine evo 1. 2006-02-22 22:40:53 +00:00