scummvm/graphics/cursorman.h
2008-12-22 11:22:15 +00:00

204 lines
5.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*/
#ifndef GRAPHICS_CURSORMAN_H
#define GRAPHICS_CURSORMAN_H
#include "common/scummsys.h"
#include "common/stack.h"
#include "common/singleton.h"
namespace Graphics {
class CursorManager : public Common::Singleton<CursorManager> {
public:
/** Query whether the mouse cursor is visible. */
bool isVisible();
/** Show or hide the mouse cursor. */
bool showMouse(bool visible);
/**
* Push a new cursor onto the stack, and set it in the backend. A local
* copy will be made of the cursor data, so the original buffer can be
* safely freed afterwards.
*
* @param buf the new cursor data
* @param w the width
* @param h the height
* @param hotspotX the hotspot X coordinate
* @param hotspotY the hotspot Y coordinate
* @param keycolor the index for the transparent color
* @param targetScale the scale for which the cursor is designed
*
* @note It is ok for the buffer to be a NULL pointer. It is sometimes
* useful to push a "dummy" cursor and modify it later. The
* cursor will be added to the stack, but not to the backend.
*/
void pushCursor(const byte *buf, uint w, uint h, int hotspotX, int hotspotY, byte keycolor = 255, int targetScale = 1);
/**
* Pop a cursor from the stack, and restore the previous one to the
* backend. If there is no previous cursor, the cursor is hidden.
*/
void popCursor();
/**
* Replace the current cursor on the stack. If the stack is empty, the
* cursor is pushed instead. It's a slightly more optimized way of
* popping the old cursor before pushing the new one.
*
* @param buf the new cursor data
* @param w the width
* @param h the height
* @param hotspotX the hotspot X coordinate
* @param hotspotY the hotspot Y coordinate
* @param keycolor the index for the transparent color
* @param targetScale the scale for which the cursor is designed
*/
void replaceCursor(const byte *buf, uint w, uint h, int hotspotX, int hotspotY, byte keycolor = 255, int targetScale = 1);
/**
* Pop all of the cursors and cursor palettes from their respective stacks.
* The purpose is to ensure that all unecessary cursors are removed from the
* stack when returning to the launcher from an engine.
*
*/
void popAllCursors();
/**
* Enable/Disable the current cursor palette.
*
* @param disable
*/
void disableCursorPalette(bool disable);
/**
* Push a new cursor palette onto the stack, and set it in the backend.
* The palette entries from 'start' till (start+num-1) will be replaced
* so a full palette updated is accomplished via start=0, num=256.
*
* The palette data is specified in the same interleaved RGBA format as
* used by all backends.
*
* @param colors the new palette data, in interleaved RGB format
* @param start the first palette entry to be updated
* @param num the number of palette entries to be updated
*
* @note If num is zero, the cursor palette is disabled.
*/
void pushCursorPalette(const byte *colors, uint start, uint num);
/**
* Pop a cursor palette from the stack, and restore the previous one to
* the backend. If there is no previous palette, the cursor palette is
* disabled instead.
*/
void popCursorPalette();
/**
* Replace the current cursor palette on the stack. If the stack is
* empty, the palette is pushed instead. It's a slightly more optimized
* way of popping the old palette before pushing the new one.
*
* @param colors the new palette data, in interleaved RGB format
* @param start the first palette entry to be updated
* @param num the number of palette entries to be updated
*
* @note If num is zero, the cursor palette is disabled.
*/
void replaceCursorPalette(const byte *colors, uint start, uint num);
private:
friend class Common::Singleton<SingletonBaseType>;
CursorManager();
struct Cursor {
byte *_data;
bool _visible;
uint _width;
uint _height;
int _hotspotX;
int _hotspotY;
byte _keycolor;
byte _targetScale;
uint _size;
Cursor(const byte *data, uint w, uint h, int hotspotX, int hotspotY, byte keycolor = 255, int targetScale = 1) {
_size = w * h;
_data = new byte[_size];
if (data && _data)
memcpy(_data, data, _size);
_width = w;
_height = h;
_hotspotX = hotspotX;
_hotspotY = hotspotY;
_keycolor = keycolor;
_targetScale = targetScale;
}
~Cursor() {
delete[] _data;
}
};
struct Palette {
byte *_data;
uint _start;
uint _num;
uint _size;
bool _disabled;
Palette(const byte *colors, uint start, uint num) {
_start = start;
_num = num;
_size = 4 * num;
if (num) {
_data = new byte[_size];
memcpy(_data, colors, _size);
} else {
_data = NULL;
}
_disabled = false;
}
~Palette() {
delete[] _data;
}
};
Common::Stack<Cursor *> _cursorStack;
Common::Stack<Palette *> _cursorPaletteStack;
};
} // End of namespace Graphics
#define CursorMan (::Graphics::CursorManager::instance())
#endif