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71 lines
2.0 KiB
C++
71 lines
2.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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// Music class
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#ifndef AGI_SOUND_MIDI_H
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#define AGI_SOUND_MIDI_H
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#include "agi/sound.h"
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#include "audio/midiplayer.h"
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namespace Agi {
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class MIDISound : public AgiSound {
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public:
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MIDISound(uint8 *data, uint32 len, int resnum, SoundMgr &manager);
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~MIDISound() { free(_data); }
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virtual uint16 type() { return _type; }
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uint8 *_data; ///< Raw sound resource data
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uint32 _len; ///< Length of the raw sound resource
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protected:
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uint16 _type; ///< Sound resource type
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};
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class SoundGenMIDI : public SoundGen, public Audio::MidiPlayer {
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public:
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SoundGenMIDI(AgiEngine *vm, Audio::Mixer *pMixer);
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void play(int resnum);
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// We must overload stop() here to implement the pure virtual
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// stop() method of the SoundGen class.
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void stop() { Audio::MidiPlayer::stop(); }
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// MidiDriver_BASE interface implementation
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virtual void send(uint32 b);
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// Overload Audio::MidiPlayer method
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virtual void sendToChannel(byte channel, uint32 b);
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virtual void endOfTrack();
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private:
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bool _isGM;
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SoundMgr *_manager;
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};
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} // End of namespace Agi
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#endif
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