scummvm/engines/agos/animation.h
2011-05-12 01:16:22 +02:00

116 lines
2.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifdef ENABLE_AGOS2
#ifndef AGOS_ANIMATION_H
#define AGOS_ANIMATION_H
#include "video/dxa_decoder.h"
#include "video/smk_decoder.h"
#include "audio/mixer.h"
namespace AGOS {
class AGOSEngine_Feeble;
class MoviePlayer {
protected:
AGOSEngine_Feeble *_vm;
Audio::Mixer *_mixer;
Audio::SoundHandle _bgSound;
Audio::AudioStream *_bgSoundStream;
bool _leftButtonDown;
bool _rightButtonDown;
bool _skipMovie;
uint32 _ticks;
char baseName[40];
public:
enum VideoFlags {
TYPE_OMNITV = 1,
TYPE_LOOPING = 2
};
MoviePlayer(AGOSEngine_Feeble *vm);
virtual ~MoviePlayer();
virtual bool load() = 0;
virtual void play();
virtual void playVideo() = 0;
virtual void nextFrame() = 0;
virtual void stopVideo() = 0;
protected:
virtual void handleNextFrame();
virtual bool processFrame() = 0;
virtual void startSound() {}
protected:
uint32 _firstFrameOffset;
};
class MoviePlayerDXA : public MoviePlayer, Video::DXADecoder {
static const char *_sequenceList[90];
uint8 _sequenceNum;
public:
MoviePlayerDXA(AGOSEngine_Feeble *vm, const char *name);
bool load();
void playVideo();
void nextFrame();
virtual void stopVideo();
private:
void handleNextFrame();
bool processFrame();
void startSound();
void copyFrameToBuffer(byte *dst, uint x, uint y, uint pitch);
};
class MoviePlayerSMK : public MoviePlayer, Video::SmackerDecoder {
public:
MoviePlayerSMK(AGOSEngine_Feeble *vm, const char *name);
bool load();
void playVideo();
void nextFrame();
virtual void stopVideo();
private:
void handleNextFrame();
bool processFrame();
void startSound();
void copyFrameToBuffer(byte *dst, uint x, uint y, uint pitch);
};
MoviePlayer *makeMoviePlayer(AGOSEngine_Feeble *vm, const char *name);
} // End of namespace AGOS
#endif
#endif // ENABLE_AGOS2