mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-13 12:39:56 +00:00
116 lines
2.7 KiB
C++
116 lines
2.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#ifdef ENABLE_AGOS2
|
|
|
|
#ifndef AGOS_ANIMATION_H
|
|
#define AGOS_ANIMATION_H
|
|
|
|
#include "video/dxa_decoder.h"
|
|
#include "video/smk_decoder.h"
|
|
#include "audio/mixer.h"
|
|
|
|
namespace AGOS {
|
|
|
|
class AGOSEngine_Feeble;
|
|
|
|
class MoviePlayer {
|
|
protected:
|
|
AGOSEngine_Feeble *_vm;
|
|
|
|
Audio::Mixer *_mixer;
|
|
|
|
Audio::SoundHandle _bgSound;
|
|
Audio::AudioStream *_bgSoundStream;
|
|
|
|
bool _leftButtonDown;
|
|
bool _rightButtonDown;
|
|
bool _skipMovie;
|
|
uint32 _ticks;
|
|
|
|
char baseName[40];
|
|
public:
|
|
enum VideoFlags {
|
|
TYPE_OMNITV = 1,
|
|
TYPE_LOOPING = 2
|
|
};
|
|
|
|
MoviePlayer(AGOSEngine_Feeble *vm);
|
|
virtual ~MoviePlayer();
|
|
|
|
virtual bool load() = 0;
|
|
virtual void play();
|
|
virtual void playVideo() = 0;
|
|
virtual void nextFrame() = 0;
|
|
virtual void stopVideo() = 0;
|
|
|
|
protected:
|
|
virtual void handleNextFrame();
|
|
virtual bool processFrame() = 0;
|
|
virtual void startSound() {}
|
|
|
|
protected:
|
|
uint32 _firstFrameOffset;
|
|
};
|
|
|
|
class MoviePlayerDXA : public MoviePlayer, Video::DXADecoder {
|
|
static const char *_sequenceList[90];
|
|
uint8 _sequenceNum;
|
|
public:
|
|
MoviePlayerDXA(AGOSEngine_Feeble *vm, const char *name);
|
|
|
|
bool load();
|
|
void playVideo();
|
|
void nextFrame();
|
|
virtual void stopVideo();
|
|
|
|
private:
|
|
void handleNextFrame();
|
|
bool processFrame();
|
|
void startSound();
|
|
void copyFrameToBuffer(byte *dst, uint x, uint y, uint pitch);
|
|
};
|
|
|
|
class MoviePlayerSMK : public MoviePlayer, Video::SmackerDecoder {
|
|
public:
|
|
MoviePlayerSMK(AGOSEngine_Feeble *vm, const char *name);
|
|
|
|
bool load();
|
|
void playVideo();
|
|
void nextFrame();
|
|
virtual void stopVideo();
|
|
|
|
private:
|
|
void handleNextFrame();
|
|
bool processFrame();
|
|
void startSound();
|
|
void copyFrameToBuffer(byte *dst, uint x, uint y, uint pitch);
|
|
};
|
|
|
|
MoviePlayer *makeMoviePlayer(AGOSEngine_Feeble *vm, const char *name);
|
|
|
|
} // End of namespace AGOS
|
|
|
|
#endif
|
|
|
|
#endif // ENABLE_AGOS2
|