mirror of
https://github.com/libretro/scummvm.git
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596 lines
14 KiB
C++
596 lines
14 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/system.h"
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#include "graphics/palette.h"
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#include "agos/agos.h"
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#ifdef _WIN32_WCE
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extern bool isSmartphone();
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#endif
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namespace AGOS {
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#define OPCODE(x) _OPCODE(AGOSEngine_Simon1, x)
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void AGOSEngine_Simon1::setupOpcodes() {
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static const OpcodeEntrySimon1 opcodes[] = {
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/* 00 */
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OPCODE(o_invalid),
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OPCODE(o_at),
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OPCODE(o_notAt),
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OPCODE(o_invalid),
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/* 04 */
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OPCODE(o_invalid),
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OPCODE(o_carried),
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OPCODE(o_notCarried),
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OPCODE(o_isAt),
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/* 08 */
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OPCODE(o_invalid),
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OPCODE(o_invalid),
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OPCODE(o_invalid),
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OPCODE(o_zero),
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/* 12 */
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OPCODE(o_notZero),
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OPCODE(o_eq),
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OPCODE(o_notEq),
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OPCODE(o_gt),
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/* 16 */
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OPCODE(o_lt),
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OPCODE(o_eqf),
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OPCODE(o_notEqf),
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OPCODE(o_ltf),
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/* 20 */
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OPCODE(o_gtf),
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OPCODE(o_invalid),
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OPCODE(o_invalid),
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OPCODE(o_chance),
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/* 24 */
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OPCODE(o_invalid),
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OPCODE(o_isRoom),
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OPCODE(o_isObject),
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OPCODE(o_state),
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/* 28 */
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OPCODE(o_oflag),
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OPCODE(o_invalid),
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OPCODE(o_invalid),
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OPCODE(o_destroy),
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/* 32 */
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OPCODE(o_invalid),
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OPCODE(o_place),
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OPCODE(o_invalid),
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OPCODE(o_invalid),
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/* 36 */
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OPCODE(o_copyff),
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OPCODE(o_invalid),
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OPCODE(o_invalid),
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OPCODE(o_invalid),
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/* 40 */
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OPCODE(o_invalid),
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OPCODE(o_clear),
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OPCODE(o_let),
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OPCODE(o_add),
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/* 44 */
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OPCODE(o_sub),
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OPCODE(o_addf),
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OPCODE(o_subf),
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OPCODE(o_mul),
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/* 48 */
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OPCODE(o_div),
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OPCODE(o_mulf),
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OPCODE(o_divf),
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OPCODE(o_mod),
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/* 52 */
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OPCODE(o_modf),
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OPCODE(o_random),
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OPCODE(o_invalid),
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OPCODE(o_goto),
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/* 56 */
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OPCODE(o_oset),
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OPCODE(o_oclear),
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OPCODE(o_putBy),
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OPCODE(o_inc),
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/* 60 */
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OPCODE(o_dec),
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OPCODE(o_setState),
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OPCODE(o_print),
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OPCODE(o_message),
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/* 64 */
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OPCODE(o_msg),
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OPCODE(oww_addTextBox),
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OPCODE(oww_setShortText),
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OPCODE(oww_setLongText),
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/* 68 */
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OPCODE(o_end),
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OPCODE(o_done),
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OPCODE(oww_printLongText),
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OPCODE(o_process),
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/* 72 */
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OPCODE(o_invalid),
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OPCODE(o_invalid),
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OPCODE(o_invalid),
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OPCODE(o_invalid),
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/* 76 */
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OPCODE(o_when),
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OPCODE(o_if1),
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OPCODE(o_if2),
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OPCODE(o_isCalled),
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/* 80 */
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OPCODE(o_is),
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OPCODE(o_invalid),
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OPCODE(o_debug),
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OPCODE(oe1_rescan),
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/* 84 */
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OPCODE(o_invalid),
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OPCODE(o_invalid),
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OPCODE(o_invalid),
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OPCODE(o_comment),
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/* 88 */
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OPCODE(o_haltAnimation),
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OPCODE(o_restartAnimation),
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OPCODE(o_getParent),
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OPCODE(o_getNext),
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/* 92 */
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OPCODE(o_getChildren),
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OPCODE(o_invalid),
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OPCODE(o_invalid),
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OPCODE(o_invalid),
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/* 96 */
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OPCODE(o_picture),
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OPCODE(o_loadZone),
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OPCODE(os1_animate),
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OPCODE(oe1_stopAnimate),
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/* 100 */
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OPCODE(o_killAnimate),
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OPCODE(o_defWindow),
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OPCODE(o_window),
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OPCODE(o_cls),
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/* 104 */
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OPCODE(o_closeWindow),
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OPCODE(o_invalid),
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OPCODE(o_invalid),
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OPCODE(o_addBox),
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/* 108 */
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OPCODE(o_delBox),
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OPCODE(o_enableBox),
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OPCODE(o_disableBox),
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OPCODE(o_moveBox),
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/* 112 */
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OPCODE(o_invalid),
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OPCODE(o_invalid),
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OPCODE(o_doIcons),
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OPCODE(o_isClass),
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/* 116 */
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OPCODE(o_setClass),
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OPCODE(o_unsetClass),
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OPCODE(o_invalid),
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OPCODE(o_waitSync),
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/* 120 */
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OPCODE(o_sync),
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OPCODE(o_defObj),
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OPCODE(o_invalid),
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OPCODE(o_invalid),
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/* 124 */
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OPCODE(o_invalid),
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OPCODE(o_here),
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OPCODE(o_doClassIcons),
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OPCODE(o_playTune),
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/* 128 */
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OPCODE(o_invalid),
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OPCODE(o_invalid),
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OPCODE(o_setAdjNoun),
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OPCODE(o_invalid),
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/* 132 */
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OPCODE(o_saveUserGame),
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OPCODE(o_loadUserGame),
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OPCODE(o_invalid),
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OPCODE(os1_pauseGame),
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/* 136 */
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OPCODE(o_copysf),
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OPCODE(o_restoreIcons),
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OPCODE(o_freezeZones),
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OPCODE(o_placeNoIcons),
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/* 140 */
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OPCODE(o_clearTimers),
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OPCODE(o_setDollar),
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OPCODE(o_isBox),
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OPCODE(oe2_doTable),
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/* 144 */
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OPCODE(o_invalid),
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OPCODE(o_invalid),
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OPCODE(o_invalid),
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OPCODE(o_invalid),
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/* 148 */
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OPCODE(o_invalid),
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OPCODE(o_invalid),
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OPCODE(o_invalid),
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OPCODE(oe2_storeItem),
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/* 152 */
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OPCODE(oe2_getItem),
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OPCODE(oe2_bSet),
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OPCODE(oe2_bClear),
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OPCODE(oe2_bZero),
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/* 156 */
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OPCODE(oe2_bNotZero),
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OPCODE(oe2_getOValue),
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OPCODE(oe2_setOValue),
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OPCODE(o_invalid),
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/* 160 */
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OPCODE(oe2_ink),
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OPCODE(os1_screenTextBox),
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OPCODE(os1_screenTextMsg),
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OPCODE(os1_playEffect),
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/* 164 */
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OPCODE(oe2_getDollar2),
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OPCODE(oe2_isAdjNoun),
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OPCODE(oe2_b2Set),
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OPCODE(oe2_b2Clear),
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/* 168 */
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OPCODE(oe2_b2Zero),
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OPCODE(oe2_b2NotZero),
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OPCODE(o_invalid),
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OPCODE(o_invalid),
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/* 172 */
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OPCODE(o_invalid),
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OPCODE(o_invalid),
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OPCODE(o_invalid),
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OPCODE(oww_lockZones),
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/* 176 */
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OPCODE(oww_unlockZones),
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OPCODE(os1_screenTextPObj),
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OPCODE(os1_getPathPosn),
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OPCODE(os1_scnTxtLongText),
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/* 180 */
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OPCODE(os1_mouseOn),
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OPCODE(os1_mouseOff),
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OPCODE(os1_loadBeard),
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OPCODE(os1_unloadBeard),
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/* 184 */
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OPCODE(os1_unloadZone),
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OPCODE(os1_loadStrings),
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OPCODE(os1_unfreezeZones),
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OPCODE(os1_specialFade),
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};
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_opcodesSimon1 = opcodes;
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_numOpcodes = 188;
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}
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void AGOSEngine_Simon1::executeOpcode(int opcode) {
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OpcodeProcSimon1 op = _opcodesSimon1[opcode].proc;
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(this->*op) ();
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}
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// -----------------------------------------------------------------------
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// Simon 1 Opcodes
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// -----------------------------------------------------------------------
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void AGOSEngine_Simon1::os1_animate() {
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// 98: animate
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uint16 vgaSpriteId = getVarOrWord();
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uint16 windowNum = getVarOrByte();
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int16 x = getVarOrWord();
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int16 y = getVarOrWord();
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uint16 palette = (getVarOrWord() & 15);
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if (getFeatures() & GF_TALKIE && vgaSpriteId >= 400) {
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_lastVgaWaitFor = 0;
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}
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_videoLockOut |= 0x40;
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animate(windowNum, vgaSpriteId / 100, vgaSpriteId, x, y, palette);
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_videoLockOut &= ~0x40;
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}
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void AGOSEngine_Simon1::os1_pauseGame() {
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// 135: pause game
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_system->setFeatureState(OSystem::kFeatureVirtualKeyboard, true);
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// If all else fails, use English as fallback.
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Common::KeyCode keyYes = Common::KEYCODE_y;
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Common::KeyCode keyNo = Common::KEYCODE_n;
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switch (_language) {
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case Common::RU_RUS:
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break;
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case Common::PL_POL:
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keyYes = Common::KEYCODE_t;
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break;
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case Common::HE_ISR:
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keyYes = Common::KEYCODE_f;
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break;
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case Common::ES_ESP:
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keyYes = Common::KEYCODE_s;
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break;
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case Common::IT_ITA:
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keyYes = Common::KEYCODE_s;
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break;
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case Common::FR_FRA:
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keyYes = Common::KEYCODE_o;
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break;
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case Common::DE_DEU:
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keyYes = Common::KEYCODE_j;
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break;
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default:
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break;
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}
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while (!shouldQuit()) {
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delay(1);
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if (_keyPressed.keycode == keyYes)
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quitGame();
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else if (_keyPressed.keycode == keyNo)
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break;
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}
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_system->setFeatureState(OSystem::kFeatureVirtualKeyboard, false);
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}
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void AGOSEngine_Simon1::os1_screenTextBox() {
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// 161: setup text
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TextLocation *tl = getTextLocation(getVarOrByte());
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tl->x = getVarOrWord();
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tl->y = getVarOrByte();
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tl->width = getVarOrWord();
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}
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void AGOSEngine_Simon1::os1_screenTextMsg() {
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// 162: print string
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uint vgaSpriteId = getVarOrByte();
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uint color = getVarOrByte();
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uint stringId = getNextStringID();
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const byte *stringPtr = NULL;
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uint speechId = 0;
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TextLocation *tl;
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if (stringId != 0xFFFF)
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stringPtr = getStringPtrByID(stringId);
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if (getFeatures() & GF_TALKIE) {
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if (getGameType() == GType_FF || getGameType() == GType_PP)
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speechId = (uint16)getVarOrWord();
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else
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speechId = (uint16)getNextWord();
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}
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if (getGameType() == GType_FF || getGameType() == GType_PP)
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vgaSpriteId = 1;
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tl = getTextLocation(vgaSpriteId);
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if (_speech && speechId != 0)
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playSpeech(speechId, vgaSpriteId);
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if (((getGameType() == GType_SIMON2 && (getFeatures() & GF_TALKIE)) || getGameType() == GType_FF) &&
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speechId == 0) {
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stopAnimateSimon2(2, vgaSpriteId + 2);
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}
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if (stringPtr != NULL && stringPtr[0] != 0 && (speechId == 0 || _subtitles))
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printScreenText(vgaSpriteId, color, (const char *)stringPtr, tl->x, tl->y, tl->width);
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}
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void AGOSEngine_Simon1::os1_playEffect() {
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// 163: play sound
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uint16 soundId = getVarOrWord();
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if (getGameId() == GID_SIMON1DOS)
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playSting(soundId);
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else
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_sound->playEffects(soundId);
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}
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void AGOSEngine_Simon1::os1_screenTextPObj() {
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// 177: inventory descriptions
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uint vgaSpriteId = getVarOrByte();
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uint color = getVarOrByte();
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SubObject *subObject = (SubObject *)findChildOfType(getNextItemPtr(), kObjectType);
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if (getFeatures() & GF_TALKIE) {
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if (subObject != NULL && subObject->objectFlags & kOFVoice) {
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uint offs = getOffsetOfChild2Param(subObject, kOFVoice);
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playSpeech(subObject->objectFlagValue[offs], vgaSpriteId);
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} else if (subObject != NULL && subObject->objectFlags & kOFNumber) {
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uint offs = getOffsetOfChild2Param(subObject, kOFNumber);
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playSpeech(subObject->objectFlagValue[offs] + 3550, vgaSpriteId);
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}
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}
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if (subObject != NULL && subObject->objectFlags & kOFText && _subtitles) {
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const char *stringPtr = (const char *)getStringPtrByID(subObject->objectFlagValue[0]);
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TextLocation *tl = getTextLocation(vgaSpriteId);
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char buf[256];
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int j, k;
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if (subObject->objectFlags & kOFNumber) {
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if (_language == Common::HE_ISR) {
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j = subObject->objectFlagValue[getOffsetOfChild2Param(subObject, kOFNumber)];
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k = (j % 10) * 10;
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k += j / 10;
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if (!(j % 10))
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sprintf(buf,"0%d%s", k, stringPtr);
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else
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sprintf(buf,"%d%s", k, stringPtr);
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} else {
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sprintf(buf,"%d%s", subObject->objectFlagValue[getOffsetOfChild2Param(subObject, kOFNumber)], stringPtr);
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}
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stringPtr = buf;
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}
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if (stringPtr != NULL && stringPtr[0] != 0)
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printScreenText(vgaSpriteId, color, stringPtr, tl->x, tl->y, tl->width);
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}
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}
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void AGOSEngine_Simon1::os1_getPathPosn() {
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// 178: path find
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uint x = getVarOrWord();
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uint y = getVarOrWord();
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uint var_1 = getVarOrByte();
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uint var_2 = getVarOrByte();
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const uint16 *p;
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uint i, j;
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uint prev_i;
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uint x_diff, y_diff;
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uint best_i = 0, best_j = 0, best_dist = 0xFFFFFFFF;
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uint maxPath = (getGameType() == GType_FF || getGameType() == GType_PP) ? 100 : 20;
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if (getGameType() == GType_FF || getGameType() == GType_PP) {
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x += _scrollX;
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y += _scrollY;
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} else if (getGameType() == GType_SIMON2) {
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x += _scrollX * 8;
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}
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int end = (getGameType() == GType_FF) ? 9999 : 999;
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prev_i = maxPath + 1 - readVariable(12);
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for (i = maxPath; i != 0; --i) {
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p = (const uint16 *)_pathFindArray[maxPath - i];
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if (!p)
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continue;
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for (j = 0; readUint16Wrapper(&p[0]) != end; j++, p += 2) {
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x_diff = ABS((int16)(readUint16Wrapper(&p[0]) - x));
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y_diff = ABS((int16)(readUint16Wrapper(&p[1]) - 12 - y));
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if (x_diff < y_diff) {
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x_diff /= 4;
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y_diff *= 4;
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}
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x_diff += y_diff /= 4;
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if ((x_diff < best_dist) || ((x_diff == best_dist) && (prev_i == i))) {
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best_dist = x_diff;
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best_i = maxPath + 1 - i;
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best_j = j;
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}
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}
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}
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writeVariable(var_1, best_i);
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writeVariable(var_2, best_j);
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}
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void AGOSEngine_Simon1::os1_scnTxtLongText() {
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// 179: conversation responses and room descriptions
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uint vgaSpriteId = getVarOrByte();
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uint color = getVarOrByte();
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uint stringId = getVarOrByte();
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uint speechId = 0;
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TextLocation *tl;
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const char *stringPtr = (const char *)getStringPtrByID(_longText[stringId]);
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if (getFeatures() & GF_TALKIE)
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speechId = _longSound[stringId];
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if (getGameType() == GType_FF || getGameType() == GType_PP)
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vgaSpriteId = 1;
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tl = getTextLocation(vgaSpriteId);
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if (_speech && speechId != 0)
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playSpeech(speechId, vgaSpriteId);
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if (stringPtr != NULL && stringPtr[0] != 0 && _subtitles)
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printScreenText(vgaSpriteId, color, stringPtr, tl->x, tl->y, tl->width);
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}
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void AGOSEngine_Simon1::os1_mouseOn() {
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// 180: force mouseOn
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_mouseHideCount = 0;
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}
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void AGOSEngine_Simon1::os1_mouseOff() {
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// 181: force mouseOff
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scriptMouseOff();
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}
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void AGOSEngine_Simon1::os1_loadBeard() {
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// 182: load beard
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if (_beardLoaded == false) {
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_beardLoaded = true;
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_videoLockOut |= 0x8000;
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loadVGABeardFile(328);
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_videoLockOut &= ~0x8000;
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}
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}
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void AGOSEngine_Simon1::os1_unloadBeard() {
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// 183: unload beard
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if (_beardLoaded == true) {
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_beardLoaded = false;
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_videoLockOut |= 0x8000;
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loadVGABeardFile(23);
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_videoLockOut &= ~0x8000;
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}
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}
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void AGOSEngine_Simon1::os1_unloadZone() {
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// 184: unload zone
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uint a = getVarOrWord();
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VgaPointersEntry *vpe = &_vgaBufferPointers[a];
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vpe->sfxFile = NULL;
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vpe->vgaFile1 = NULL;
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vpe->vgaFile2 = NULL;
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}
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void AGOSEngine_Simon1::os1_loadStrings() {
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// 185: load sound files
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_soundFileId = getVarOrWord();
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if (getPlatform() == Common::kPlatformAmiga && (getFeatures() & GF_TALKIE)) {
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char buf[10];
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sprintf(buf, "%d%s", _soundFileId, "Effects");
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_sound->readSfxFile(buf);
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sprintf(buf, "%d%s", _soundFileId, "simon");
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_sound->readVoiceFile(buf);
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}
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}
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void AGOSEngine_Simon1::os1_unfreezeZones() {
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// 186: freeze zone
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unfreezeBottom();
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}
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void AGOSEngine_Simon1::os1_specialFade() {
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// 187: fade to black
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uint i;
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for (i = 32; i != 0; --i) {
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paletteFadeOut(_currentPalette, 32, 8);
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paletteFadeOut(_currentPalette + 3 * 48, 144, 8);
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paletteFadeOut(_currentPalette + 3 * 208, 48, 8);
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_system->getPaletteManager()->setPalette(_currentPalette, 0, 256);
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delay(5);
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}
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memcpy(_displayPalette, _currentPalette, sizeof(_currentPalette));
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}
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void AGOSEngine::scriptMouseOff() {
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_videoLockOut |= 0x8000;
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vc34_setMouseOff();
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_videoLockOut &= ~0x8000;
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}
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} // End of namespace AGOS
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