mirror of
https://github.com/libretro/scummvm.git
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505 lines
11 KiB
C++
505 lines
11 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "agos/agos.h"
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#include "common/textconsole.h"
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namespace AGOS {
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#define OPCODE(x) _OPCODE(AGOSEngine_Simon2, x)
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void AGOSEngine_Simon2::setupOpcodes() {
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static const OpcodeEntrySimon2 opcodes[] = {
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/* 00 */
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OPCODE(o_invalid),
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OPCODE(o_at),
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OPCODE(o_notAt),
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OPCODE(o_invalid),
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/* 04 */
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OPCODE(o_invalid),
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OPCODE(o_carried),
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OPCODE(o_notCarried),
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OPCODE(o_isAt),
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/* 08 */
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OPCODE(o_invalid),
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OPCODE(o_invalid),
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OPCODE(o_invalid),
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OPCODE(o_zero),
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/* 12 */
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OPCODE(o_notZero),
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OPCODE(o_eq),
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OPCODE(o_notEq),
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OPCODE(o_gt),
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/* 16 */
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OPCODE(o_lt),
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OPCODE(o_eqf),
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OPCODE(o_notEqf),
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OPCODE(o_ltf),
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/* 20 */
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OPCODE(o_gtf),
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OPCODE(o_invalid),
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OPCODE(o_invalid),
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OPCODE(o_chance),
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/* 24 */
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OPCODE(o_invalid),
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OPCODE(o_isRoom),
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OPCODE(o_isObject),
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OPCODE(o_state),
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/* 28 */
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OPCODE(o_oflag),
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OPCODE(o_invalid),
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OPCODE(o_invalid),
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OPCODE(o_destroy),
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/* 32 */
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OPCODE(o_invalid),
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OPCODE(o_place),
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OPCODE(o_invalid),
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OPCODE(o_invalid),
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/* 36 */
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OPCODE(o_copyff),
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OPCODE(o_invalid),
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OPCODE(o_invalid),
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OPCODE(o_invalid),
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/* 40 */
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OPCODE(o_invalid),
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OPCODE(o_clear),
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OPCODE(o_let),
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OPCODE(o_add),
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/* 44 */
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OPCODE(o_sub),
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OPCODE(o_addf),
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OPCODE(o_subf),
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OPCODE(o_mul),
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/* 48 */
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OPCODE(o_div),
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OPCODE(o_mulf),
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OPCODE(o_divf),
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OPCODE(o_mod),
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/* 52 */
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OPCODE(o_modf),
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OPCODE(o_random),
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OPCODE(o_invalid),
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OPCODE(o_goto),
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/* 56 */
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OPCODE(o_oset),
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OPCODE(o_oclear),
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OPCODE(o_putBy),
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OPCODE(o_inc),
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/* 60 */
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OPCODE(o_dec),
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OPCODE(o_setState),
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OPCODE(o_print),
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OPCODE(o_message),
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/* 64 */
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OPCODE(o_msg),
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OPCODE(oww_addTextBox),
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OPCODE(oww_setShortText),
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OPCODE(oww_setLongText),
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/* 68 */
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OPCODE(o_end),
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OPCODE(o_done),
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OPCODE(os2_printLongText),
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OPCODE(o_process),
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/* 72 */
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OPCODE(o_invalid),
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OPCODE(o_invalid),
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OPCODE(o_invalid),
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OPCODE(o_invalid),
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/* 76 */
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OPCODE(o_when),
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OPCODE(o_if1),
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OPCODE(o_if2),
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OPCODE(o_isCalled),
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/* 80 */
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OPCODE(o_is),
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OPCODE(o_invalid),
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OPCODE(o_debug),
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OPCODE(os2_rescan),
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/* 84 */
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OPCODE(o_invalid),
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OPCODE(o_invalid),
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OPCODE(o_invalid),
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OPCODE(o_comment),
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/* 88 */
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OPCODE(o_haltAnimation),
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OPCODE(o_restartAnimation),
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OPCODE(o_getParent),
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OPCODE(o_getNext),
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/* 92 */
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OPCODE(o_getChildren),
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OPCODE(o_invalid),
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OPCODE(o_invalid),
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OPCODE(o_invalid),
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/* 96 */
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OPCODE(o_picture),
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OPCODE(o_loadZone),
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OPCODE(os2_animate),
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OPCODE(os2_stopAnimate),
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/* 100 */
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OPCODE(o_killAnimate),
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OPCODE(o_defWindow),
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OPCODE(o_window),
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OPCODE(o_cls),
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/* 104 */
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OPCODE(o_closeWindow),
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OPCODE(o_invalid),
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OPCODE(o_invalid),
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OPCODE(o_addBox),
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/* 108 */
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OPCODE(o_delBox),
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OPCODE(o_enableBox),
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OPCODE(o_disableBox),
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OPCODE(o_moveBox),
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/* 112 */
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OPCODE(o_invalid),
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OPCODE(o_invalid),
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OPCODE(o_doIcons),
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OPCODE(o_isClass),
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/* 116 */
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OPCODE(o_setClass),
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OPCODE(o_unsetClass),
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OPCODE(o_invalid),
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OPCODE(o_waitSync),
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/* 120 */
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OPCODE(o_sync),
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OPCODE(o_defObj),
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OPCODE(o_invalid),
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OPCODE(o_invalid),
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/* 124 */
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OPCODE(o_invalid),
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OPCODE(o_here),
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OPCODE(o_doClassIcons),
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OPCODE(os2_playTune),
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/* 128 */
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OPCODE(o_invalid),
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OPCODE(o_invalid),
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OPCODE(o_setAdjNoun),
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OPCODE(o_invalid),
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/* 132 */
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OPCODE(o_saveUserGame),
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OPCODE(o_loadUserGame),
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OPCODE(o_invalid),
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OPCODE(os1_pauseGame),
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/* 136 */
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OPCODE(o_copysf),
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OPCODE(o_restoreIcons),
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OPCODE(o_freezeZones),
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OPCODE(o_placeNoIcons),
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/* 140 */
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OPCODE(o_clearTimers),
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OPCODE(o_setDollar),
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OPCODE(o_isBox),
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OPCODE(oe2_doTable),
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/* 144 */
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OPCODE(o_invalid),
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OPCODE(o_invalid),
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OPCODE(o_invalid),
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OPCODE(o_invalid),
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/* 148 */
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OPCODE(o_invalid),
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OPCODE(o_invalid),
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OPCODE(o_invalid),
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OPCODE(oe2_storeItem),
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/* 152 */
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OPCODE(oe2_getItem),
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OPCODE(oe2_bSet),
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OPCODE(oe2_bClear),
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OPCODE(oe2_bZero),
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/* 156C */
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OPCODE(oe2_bNotZero),
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OPCODE(oe2_getOValue),
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OPCODE(oe2_setOValue),
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OPCODE(o_invalid),
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/* 160 */
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OPCODE(oe2_ink),
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OPCODE(os1_screenTextBox),
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OPCODE(os1_screenTextMsg),
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OPCODE(os1_playEffect),
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/* 164 */
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OPCODE(oe2_getDollar2),
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OPCODE(oe2_isAdjNoun),
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OPCODE(oe2_b2Set),
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OPCODE(oe2_b2Clear),
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/* 168 */
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OPCODE(oe2_b2Zero),
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OPCODE(oe2_b2NotZero),
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OPCODE(o_invalid),
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OPCODE(o_invalid),
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/* 172 */
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OPCODE(o_invalid),
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OPCODE(o_invalid),
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OPCODE(o_invalid),
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OPCODE(oww_lockZones),
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/* 176 */
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OPCODE(oww_unlockZones),
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OPCODE(os2_screenTextPObj),
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OPCODE(os1_getPathPosn),
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OPCODE(os1_scnTxtLongText),
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/* 180 */
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OPCODE(os2_mouseOn),
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OPCODE(os2_mouseOff),
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OPCODE(o_invalid),
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OPCODE(o_invalid),
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/* 184 */
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OPCODE(os1_unloadZone),
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OPCODE(o_invalid),
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OPCODE(os1_unfreezeZones),
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OPCODE(o_invalid),
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/* 188 */
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OPCODE(os2_isShortText),
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OPCODE(os2_clearMarks),
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OPCODE(os2_waitMark),
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};
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_opcodesSimon2 = opcodes;
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_numOpcodes = 191;
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}
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void AGOSEngine_Simon2::executeOpcode(int opcode) {
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OpcodeProcSimon2 op = _opcodesSimon2[opcode].proc;
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(this->*op) ();
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}
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// -----------------------------------------------------------------------
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// Simon 2 Opcodes
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// -----------------------------------------------------------------------
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void AGOSEngine_Simon2::os2_printLongText() {
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// 70: show string from array
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const char *str = (const char *)getStringPtrByID(_longText[getVarOrByte()]);
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writeVariable(51, strlen(str) / 53 * 8 + 8);
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showMessageFormat("%s\n", str);
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}
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void AGOSEngine_Simon2::os2_rescan() {
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// 83: restart subroutine
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if (_exitCutscene) {
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if (getBitFlag(9)) {
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endCutscene();
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}
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} else {
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processSpecialKeys();
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}
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setScriptReturn(-10);
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}
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void AGOSEngine_Simon2::os2_animate() {
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// 98: start vga
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uint16 zoneNum = getVarOrWord();
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uint16 vgaSpriteId = getVarOrWord();
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uint16 windowNum = getVarOrByte();
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int16 x = getVarOrWord();
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int16 y = getVarOrWord();
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uint16 palette = (getVarOrWord() & 15);
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_videoLockOut |= 0x40;
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animate(windowNum, zoneNum, vgaSpriteId, x, y, palette);
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_videoLockOut &= ~0x40;
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}
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void AGOSEngine_Simon2::os2_stopAnimate() {
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// 99: kill sprite
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uint16 a = getVarOrWord();
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uint16 b = getVarOrWord();
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stopAnimateSimon2(a, b);
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}
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void AGOSEngine_Simon2::os2_playTune() {
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// 127: deals with music
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int music = getVarOrWord();
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int track = getVarOrWord();
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int loop = getVarOrByte();
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// Jamieson630:
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// This appears to be a "load or play music" command.
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// The music resource is specified, and optionally
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// a track as well. Normally we see two calls being
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// made, one to load the resource and another to
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// actually start a track (so the resource is
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// effectively preloaded so there's no latency when
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// starting playback).
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_midi.setLoop(loop != 0);
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if (_lastMusicPlayed != music)
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_nextMusicToPlay = music;
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else
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_midi.startTrack(track);
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}
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void AGOSEngine_Simon2::os2_screenTextPObj() {
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// 177: inventory descriptions
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uint vgaSpriteId = getVarOrByte();
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uint color = getVarOrByte();
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SubObject *subObject = (SubObject *)findChildOfType(getNextItemPtr(), kObjectType);
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if (getFeatures() & GF_TALKIE) {
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if (subObject != NULL && subObject->objectFlags & kOFVoice) {
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uint speechId = subObject->objectFlagValue[getOffsetOfChild2Param(subObject, kOFVoice)];
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if (subObject->objectFlags & kOFNumber) {
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uint speechIdOffs = subObject->objectFlagValue[getOffsetOfChild2Param(subObject, kOFNumber)];
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if (speechId == 116)
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speechId = speechIdOffs + 115;
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if (speechId == 92)
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speechId = speechIdOffs + 98;
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if (speechId == 99)
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speechId = 9;
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if (speechId == 97) {
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switch (speechIdOffs) {
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case 12:
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speechId = 109;
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break;
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case 14:
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speechId = 108;
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break;
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case 18:
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speechId = 107;
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break;
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case 20:
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speechId = 106;
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break;
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case 22:
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speechId = 105;
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break;
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case 28:
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speechId = 104;
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break;
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case 90:
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speechId = 103;
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break;
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case 92:
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speechId = 102;
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break;
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case 100:
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speechId = 51;
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break;
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default:
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error("os2_screenTextPObj: invalid case %d", speechIdOffs);
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}
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}
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}
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if (_speech)
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playSpeech(speechId, vgaSpriteId);
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}
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}
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if (subObject != NULL && subObject->objectFlags & kOFText && _subtitles) {
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const char *stringPtr = (const char *)getStringPtrByID(subObject->objectFlagValue[0]);
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TextLocation *tl = getTextLocation(vgaSpriteId);
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char buf[256];
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int j, k;
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if (subObject->objectFlags & kOFNumber) {
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if (_language == Common::HE_ISR) {
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j = subObject->objectFlagValue[getOffsetOfChild2Param(subObject, kOFNumber)];
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k = (j % 10) * 10;
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k += j / 10;
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if (!(j % 10))
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sprintf(buf,"0%d%s", k, stringPtr);
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else
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sprintf(buf,"%d%s", k, stringPtr);
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} else {
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sprintf(buf,"%d%s", subObject->objectFlagValue[getOffsetOfChild2Param(subObject, kOFNumber)], stringPtr);
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}
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stringPtr = buf;
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}
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if (stringPtr != NULL)
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printScreenText(vgaSpriteId, color, stringPtr, tl->x, tl->y, tl->width);
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}
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}
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void AGOSEngine_Simon2::os2_mouseOn() {
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// 180: force mouseOn
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if (getGameType() == GType_SIMON2 && getBitFlag(79)) {
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_mouseCursor = 0;
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}
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_mouseHideCount = 0;
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}
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void AGOSEngine_Simon2::os2_mouseOff() {
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// 181: force mouseOff
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scriptMouseOff();
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changeWindow(1);
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showMessageFormat("\xC");
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}
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void AGOSEngine_Simon2::os2_isShortText() {
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// 188: string2 is
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uint i = getVarOrByte();
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uint str = getNextStringID();
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setScriptCondition(str < _numTextBoxes && _shortText[i] == str);
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}
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void AGOSEngine_Simon2::os2_clearMarks() {
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// 189: clear_op189_flag
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_marks = 0;
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}
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void AGOSEngine_Simon2::os2_waitMark() {
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// 190
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uint i = getVarOrByte();
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if (!(_marks & (1 << i)))
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waitForMark(i);
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}
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void AGOSEngine::stopAnimateSimon2(uint16 a, uint16 b) {
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uint16 items[2];
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items[0] = to16Wrapper(a);
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items[1] = to16Wrapper(b);
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_videoLockOut |= 0x8000;
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_vcPtr = (byte *)&items;
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vc60_stopAnimation();
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_videoLockOut &= ~0x8000;
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}
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void AGOSEngine::waitForMark(uint i) {
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_exitCutscene = false;
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while (!(_marks & (1 << i))) {
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if (_exitCutscene) {
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if (getGameType() == GType_PP) {
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if (_picture8600)
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break;
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} else {
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if (getBitFlag(9)) {
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endCutscene();
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break;
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}
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}
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} else {
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processSpecialKeys();
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}
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delay(10);
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}
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}
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} // End of namespace AGOS
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