scummvm/engines/agos/vga.h
2011-05-12 01:16:22 +02:00

146 lines
2.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef AGOS_VGA_H
#define AGOS_VGA_H
namespace AGOS {
#include "common/pack-start.h" // START STRUCT PACKING
// Feeble Files
struct VgaFile1Header_Feeble {
uint16 imageCount;
uint16 x_2;
uint16 animationCount;
uint16 x_3;
uint16 imageTable;
uint16 x_4;
uint16 animationTable;
uint16 x_5;
} PACKED_STRUCT;
struct ImageHeader_Feeble {
uint16 id;
uint16 x_1;
uint16 scriptOffs;
uint16 x_2;
} PACKED_STRUCT;
struct AnimationHeader_Feeble {
uint16 scriptOffs;
uint16 x_2;
uint16 id;
} PACKED_STRUCT;
// Simon 1/2
struct ImageHeader_Simon {
uint16 id;
uint16 color;
uint16 x_2;
uint16 scriptOffs;
} PACKED_STRUCT;
struct AnimationHeader_Simon {
uint16 id;
uint16 x_2;
uint16 scriptOffs;
} PACKED_STRUCT;
// Elvira 1/2 and Waxworks
struct ImageHeader_WW {
uint16 id;
uint16 color;
uint16 x_2;
uint16 scriptOffs;
} PACKED_STRUCT;
struct AnimationHeader_WW {
uint16 id;
uint16 x_1;
uint16 x_2;
uint16 scriptOffs;
} PACKED_STRUCT;
// Common
struct VgaFile1Header_Common {
uint16 x_1;
uint16 imageCount;
uint16 x_2;
uint16 animationCount;
uint16 x_3;
uint16 imageTable;
uint16 x_4;
uint16 animationTable;
uint16 x_5;
} PACKED_STRUCT;
#include "common/pack-end.h" // END STRUCT PACKING
enum DrawFlags {
kDFFlip = 0x1,
kDFNonTrans = 0x2,
kDFSkipStoreBG = 0x4,
kDFCompressed = 0x8,
kDFCompressedFlip = 0x10,
kDFMasked = 0x20,
// Feeble specific
kDFOverlayed = 0x10,
kDFScaled = 0x40,
kDFShaded = 0x80
};
struct VC10_state {
int16 image;
uint16 flags;
byte palette;
byte paletteMod;
int16 x, y;
uint16 width, height;
uint16 draw_width, draw_height;
uint16 x_skip, y_skip;
byte *surf2_addr;
uint surf2_pitch;
byte *surf_addr;
uint surf_pitch;
uint16 dl, dh;
const byte *srcPtr;
int8 depack_cont;
byte depack_dest[480];
VC10_state() { memset(this, 0, sizeof(*this)); }
};
byte *vc10_depackColumn(VC10_state *vs);
} // End of namespace AGOS
#endif