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54 lines
1.4 KiB
C++
54 lines
1.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef CINE_BGLIST_H
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#define CINE_BGLIST_H
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#include "common/scummsys.h"
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#include "common/list.h"
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namespace Cine {
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struct BGIncrust {
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byte *unkPtr;
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int16 objIdx;
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int16 param;
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int16 x;
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int16 y;
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int16 frame;
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int16 part;
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};
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extern uint32 var8;
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void addToBGList(int16 objIdx);
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void addSpriteFilledToBGList(int16 idx);
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void createBgIncrustListElement(int16 objIdx, int16 param);
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void resetBgIncrustList();
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void loadBgIncrustFromSave(Common::SeekableReadStream &fHandle);
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} // End of namespace Cine
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#endif
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