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54 lines
1.7 KiB
C++
54 lines
1.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef TINSEL_MAREELS_H // prevent multiple includes
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#define TINSEL_MAREELS_H
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#include "tinsel/dw.h" // for SCNHANDLE
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#include "tinsel/rince.h"
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namespace Tinsel {
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void SetWalkReels(PMOVER pMover, int scale,
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SCNHANDLE al, SCNHANDLE ar, SCNHANDLE af, SCNHANDLE aa);
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void SetStandReels(PMOVER pMover, int scale,
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SCNHANDLE al, SCNHANDLE ar, SCNHANDLE af, SCNHANDLE aa);
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void SetTalkReels(PMOVER pMover, int scale,
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SCNHANDLE al, SCNHANDLE ar, SCNHANDLE af, SCNHANDLE aa);
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SCNHANDLE GetMoverTalkReel(PMOVER pActor, TFTYPE dirn);
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void SetScalingReels(int actor, int scale, int direction,
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SCNHANDLE left, SCNHANDLE right, SCNHANDLE forward, SCNHANDLE away);
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SCNHANDLE ScalingReel(int ano, int scale1, int scale2, DIRECTION reel);
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void RebootScalingReels();
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void TouchMoverReels();
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} // End of namespace Tinsel
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#endif
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