mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-13 12:39:56 +00:00
183 lines
5.9 KiB
C++
183 lines
5.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* Palette Allocator Definitions
|
|
*/
|
|
|
|
#ifndef TINSEL_PALETTE_H // prevent multiple includes
|
|
#define TINSEL_PALETTE_H
|
|
|
|
#include "tinsel/dw.h"
|
|
|
|
namespace Tinsel {
|
|
|
|
typedef uint32 COLORREF;
|
|
|
|
#define TINSEL_RGB(r,g,b) ((COLORREF)TO_LE_32(((uint8)(r)|((uint16)(g)<<8))|(((uint32)(uint8)(b))<<16)))
|
|
|
|
#define TINSEL_GetRValue(rgb) ((uint8)(FROM_LE_32(rgb)))
|
|
#define TINSEL_GetGValue(rgb) ((uint8)(((uint16)(FROM_LE_32(rgb)))>>8))
|
|
#define TINSEL_GetBValue(rgb) ((uint8)((FROM_LE_32(rgb))>>16))
|
|
|
|
#define TINSEL_PSX_RGB(r,g,b) ((uint16)(((uint8)(r))|((uint16)(g)<<5)|(((uint16)(b))<<10)))
|
|
|
|
enum {
|
|
MAX_COLORS = 256, ///< maximum number of colors - for VGA 256
|
|
BITS_PER_PIXEL = 8, ///< number of bits per pixel for VGA 256
|
|
MAX_INTENSITY = 255, ///< the biggest value R, G or B can have
|
|
NUM_PALETTES = 32, ///< number of palettes
|
|
|
|
// Discworld has some fixed apportioned bits in the palette.
|
|
BGND_DAC_INDEX = 0, ///< index of background color in Video DAC
|
|
FGND_DAC_INDEX = 1, ///< index of first foreground color in Video DAC
|
|
TBLUE1 = 228, ///< Blue used in translucent rectangles
|
|
TBLUE2 = 229, ///< Blue used in translucent rectangles
|
|
TBLUE3 = 230, ///< Blue used in translucent rectangles
|
|
TBLUE4 = 231, ///< Blue used in translucent rectangles
|
|
TALKFONT_COL = 233
|
|
};
|
|
|
|
// some common colors
|
|
|
|
#define BLACK (TINSEL_RGB(0, 0, 0))
|
|
#define WHITE (TINSEL_RGB(MAX_INTENSITY, MAX_INTENSITY, MAX_INTENSITY))
|
|
#define RED (TINSEL_RGB(MAX_INTENSITY, 0, 0))
|
|
#define GREEN (TINSEL_RGB(0, MAX_INTENSITY, 0))
|
|
#define BLUE (TINSEL_RGB(0, 0, MAX_INTENSITY))
|
|
#define YELLOW (TINSEL_RGB(MAX_INTENSITY, MAX_INTENSITY, 0))
|
|
#define MAGENTA (TINSEL_RGB(MAX_INTENSITY, 0, MAX_INTENSITY))
|
|
#define CYAN (TINSEL_RGB(0, MAX_INTENSITY, MAX_INTENSITY))
|
|
|
|
|
|
#include "common/pack-start.h" // START STRUCT PACKING
|
|
|
|
/** hardware palette structure */
|
|
struct PALETTE {
|
|
int32 numColors; ///< number of colors in the palette
|
|
COLORREF palRGB[MAX_COLORS]; ///< actual palette colors
|
|
} PACKED_STRUCT;
|
|
|
|
#include "common/pack-end.h" // END STRUCT PACKING
|
|
|
|
|
|
/** palette queue structure */
|
|
struct PALQ {
|
|
SCNHANDLE hPal; ///< handle to palette data struct
|
|
int objCount; ///< number of objects using this palette
|
|
int posInDAC; ///< palette position in the video DAC
|
|
int numColors; ///< number of colors in the palette
|
|
// Discworld 2 fields
|
|
bool bFading; // Whether or not fading
|
|
COLORREF palRGB[MAX_COLORS]; // actual palette colors
|
|
};
|
|
|
|
#define PALETTE_MOVED 0x8000 // when this bit is set in the "posInDAC"
|
|
// field - the palette entry has moved
|
|
|
|
// Translucent objects have NULL pPal
|
|
#define HasPalMoved(pPal) (((pPal) != NULL) && ((pPal)->posInDAC & PALETTE_MOVED))
|
|
|
|
|
|
/*----------------------------------------------------------------------*\
|
|
|* Palette Manager Function Prototypes *|
|
|
\*----------------------------------------------------------------------*/
|
|
|
|
void ResetPalAllocator(); // wipe out all palettes
|
|
|
|
#ifdef DEBUG
|
|
void PaletteStats(); // Shows the maximum number of palettes used at once
|
|
#endif
|
|
|
|
void psxPaletteMapper(PALQ *originalPal, uint8 *psxClut, byte *mapperTable); // Maps PSX CLUTs to original palette in resource file
|
|
|
|
void PalettesToVideoDAC(); // Update the video DAC with palettes currently the the DAC queue
|
|
|
|
void UpdateDACqueueHandle(
|
|
int posInDAC, // position in video DAC
|
|
int numColors, // number of colors in palette
|
|
SCNHANDLE hPalette); // handle to palette
|
|
|
|
void UpdateDACqueue( // places a palette in the video DAC queue
|
|
int posInDAC, // position in video DAC
|
|
int numColors, // number of colors in palette
|
|
COLORREF *pColors); // list of RGB tripples
|
|
|
|
void UpdateDACqueue(int posInDAC, COLORREF color);
|
|
|
|
PALQ *AllocPalette( // allocate a new palette
|
|
SCNHANDLE hNewPal); // palette to allocate
|
|
|
|
void FreePalette( // free a palette allocated with "AllocPalette"
|
|
PALQ *pFreePal); // palette queue entry to free
|
|
|
|
PALQ *FindPalette( // find a palette in the palette queue
|
|
SCNHANDLE hSrchPal); // palette to search for
|
|
|
|
void SwapPalette( // swaps palettes at the specified palette queue position
|
|
PALQ *pPalQ, // palette queue position
|
|
SCNHANDLE hNewPal); // new palette
|
|
|
|
PALQ *GetNextPalette( // returns the next palette in the queue
|
|
PALQ *pStrtPal); // queue position to start from - when NULL will start from beginning of queue
|
|
|
|
COLORREF GetBgndColor(); // returns current background color
|
|
|
|
void SetBgndColor( // sets current background color
|
|
COLORREF color); // color to set the background to
|
|
|
|
void FadingPalette(PALQ *pPalQ, bool bFading);
|
|
|
|
void CreateTranslucentPalette(SCNHANDLE BackPal);
|
|
|
|
void CreateGhostPalette(SCNHANDLE hPalette);
|
|
|
|
void NoFadingPalettes(); // All fading processes have just been killed
|
|
|
|
void DimPartPalette(
|
|
SCNHANDLE hPal,
|
|
int startColor,
|
|
int length,
|
|
int brightness); // 0 = black, 10 == 100%
|
|
|
|
|
|
int TranslucentColor();
|
|
|
|
#define BoxColor TranslucentColor
|
|
|
|
int HighlightColor();
|
|
|
|
int TalkColor();
|
|
|
|
void SetTalkColorRef(COLORREF colRef);
|
|
|
|
COLORREF GetTalkColorRef();
|
|
|
|
void SetTagColorRef(COLORREF colRef);
|
|
|
|
COLORREF GetTagColorRef();
|
|
|
|
void SetTalkTextOffset(int offset);
|
|
|
|
void SetTranslucencyOffset(int offset);
|
|
|
|
} // End of namespace Tinsel
|
|
|
|
#endif // TINSEL_PALETTE_H
|