mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-12 20:17:49 +00:00
64 lines
2.0 KiB
C++
64 lines
2.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* Plays films within a scene, takes into account the actor in each 'column'.
|
|
*/
|
|
|
|
#ifndef TINSEL_PLAY_H // prevent multiple includes
|
|
#define TINSEL_PLAY_H
|
|
|
|
#include "tinsel/coroutine.h"
|
|
#include "tinsel/dw.h"
|
|
#include "tinsel/multiobj.h"
|
|
|
|
namespace Tinsel {
|
|
|
|
#define MAX_SOUNDREELS 5
|
|
|
|
struct SOUNDREELS {
|
|
SCNHANDLE hFilm; // The 'film'
|
|
int column; // Column number
|
|
int actorCol;
|
|
};
|
|
typedef SOUNDREELS *PSOUNDREELS;
|
|
|
|
void PlayFilm(CORO_PARAM, SCNHANDLE film, int x, int y, int actorid, bool splay, bool sfact, bool escOn,
|
|
int myescEvent, bool bTop);
|
|
|
|
void PlayFilm(CORO_PARAM, SCNHANDLE hFilm, int x, int y, int myescEvent, bool bTop);
|
|
|
|
void PlayFilmc(CORO_PARAM, SCNHANDLE hFilm, int x, int y, int actorid, bool splay, bool sfact,
|
|
bool escOn, int myescEvent, bool bTop);
|
|
|
|
void RestoreActorReels(SCNHANDLE hFilm, short reelnum, short z, int x, int y);
|
|
void RestoreActorReels(SCNHANDLE hFilm, int actor, int x, int y);
|
|
|
|
void PokeInPalette(const MULTI_INIT *pmi);
|
|
|
|
void NoSoundReels();
|
|
void SaveSoundReels(PSOUNDREELS psr);
|
|
void RestoreSoundReels(PSOUNDREELS psr);
|
|
|
|
int ExtractActor(SCNHANDLE hFilm);
|
|
|
|
} // End of namespace Tinsel
|
|
|
|
#endif
|