mirror of
https://github.com/libretro/scummvm.git
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190 lines
4.5 KiB
C++
190 lines
4.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Handles timers.
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*
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* Note: As part of the transition to ScummVM, the ticks field of a timer has been changed
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* to a millisecond value, rather than ticks at 24Hz. Most places should be able to use
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* the timers without change, since the ONE_SECOND constant has been set to be in MILLISECONDS
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*/
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#include "tinsel/timers.h"
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#include "tinsel/dw.h"
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#include "common/serializer.h"
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#include "common/textconsole.h"
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#include "common/system.h"
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namespace Tinsel {
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//----------------- LOCAL DEFINES --------------------
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#define MAX_TIMERS 16
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struct TIMER {
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int tno; /**< Timer number */
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int ticks; /**< Tick count */
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int secs; /**< Second count */
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int delta; /**< Increment/decrement value */
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bool frame; /**< If set, in ticks, otherwise in seconds */
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};
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//----------------- LOCAL GLOBAL DATA --------------------
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static TIMER timers[MAX_TIMERS]; // FIXME: Avoid non-const global vars
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//--------------------------------------------------------
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/**
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* Gets the current time in number of ticks.
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*
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* DOS timer ticks is the number of 54.9254ms since midnight. Converting the
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* millisecond count won't give the exact same 'since midnight' count, but I
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* figure that as long as the timing interval is more or less accurate, it
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* shouldn't be a problem.
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*/
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uint32 DwGetCurrentTime() {
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return g_system->getMillis() * 55 / 1000;
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}
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/**
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* Resets all of the timer slots
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*/
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void RebootTimers() {
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memset(timers, 0, sizeof(timers));
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}
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/**
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* (Un)serialize the timer data for save/restore game.
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*/
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void syncTimerInfo(Common::Serializer &s) {
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for (int i = 0; i < MAX_TIMERS; i++) {
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s.syncAsSint32LE(timers[i].tno);
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s.syncAsSint32LE(timers[i].ticks);
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s.syncAsSint32LE(timers[i].secs);
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s.syncAsSint32LE(timers[i].delta);
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s.syncAsSint32LE(timers[i].frame);
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}
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}
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/**
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* Find the timer numbered thus, if one is thus numbered.
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* @param num number of the timer
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* @return the timer with the specified number, or NULL if there is none
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*/
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static TIMER *findTimer(int num) {
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for (int i = 0; i < MAX_TIMERS; i++) {
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if (timers[i].tno == num)
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return &timers[i];
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}
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return NULL;
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}
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/**
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* Find an empty timer slot.
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*/
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static TIMER *allocateTimer(int num) {
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assert(num); // zero is not allowed as a timer number
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assert(!findTimer(num)); // Allocating already existant timer
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for (int i = 0; i < MAX_TIMERS; i++) {
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if (!timers[i].tno) {
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timers[i].tno = num;
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return &timers[i];
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}
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}
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error("Too many timers");
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}
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/**
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* Update all timers, as appropriate.
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*/
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void FettleTimers() {
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for (int i = 0; i < MAX_TIMERS; i++) {
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if (!timers[i].tno)
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continue;
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timers[i].ticks += timers[i].delta; // Update tick value
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if (timers[i].frame) {
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if (timers[i].ticks < 0)
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timers[i].ticks = 0; // Have reached zero
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} else {
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if (timers[i].ticks < 0) {
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timers[i].ticks = ONE_SECOND;
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timers[i].secs--;
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if (timers[i].secs < 0)
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timers[i].secs = 0; // Have reached zero
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} else if (timers[i].ticks == ONE_SECOND) {
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timers[i].ticks = 0;
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timers[i].secs++; // Another second has passed
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}
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}
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}
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}
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/**
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* Start a timer up.
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*/
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void StartTimer(int num, int sval, bool up, bool frame) {
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TIMER *pt;
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assert(num); // zero is not allowed as a timer number
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pt = findTimer(num);
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if (pt == NULL)
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pt = allocateTimer(num);
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pt->delta = up ? 1 : -1; // Increment/decrement value
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pt->frame = frame;
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if (frame) {
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pt->secs = 0;
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pt->ticks = sval;
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} else {
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pt->secs = sval;
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pt->ticks = 0;
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}
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}
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/**
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* Return the current count of a timer.
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*/
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int Timer(int num) {
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TIMER *pt;
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pt = findTimer(num);
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if (pt == NULL)
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return -1;
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if (pt->frame)
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return pt->ticks;
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else
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return pt->secs;
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}
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} // End of namespace Tinsel
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