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14ec3f45fa
- Eriktorbjorn's patch from same tracker item for scaling sword1/2 cutscenes is applied as is. It lacks resolution switch on-the-fly. - GUI widgets are repositioned on the fly and use most space, even aspect ratio corrected screen is used without scaling - Heavy tesing is required, but works for me in all cases except for bug #1483272: "GUI: SCUMM pause dialog breaks upon scaler switch" which needs more work. - I probavly broke some backend or two svn-id: r22505 |
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.. | ||
asyncfio.cpp | ||
asyncfio.h | ||
cd.c | ||
cd.h | ||
DmaPipe.cpp | ||
DmaPipe.h | ||
fileio.cpp | ||
fileio.h | ||
Gs2dScreen.cpp | ||
Gs2dScreen.h | ||
GsDefs.h | ||
icon.cpp | ||
ps2input.cpp | ||
ps2input.h | ||
ps2pad.cpp | ||
ps2pad.h | ||
READ_PS2.TXT | ||
savefile.cpp | ||
savefile.h | ||
sdlkeys.h | ||
sysdefs.h | ||
systemps2.cpp | ||
systemps2.h |