scummvm/engines/tony/detection.cpp
D G Turner b8c1b46ae0 TONY: Cleanup whitespace formatting.
This is mainly removal of extraneous blank lines, reformatting indents
to tab characters and other minor non-functional changes to improve
compliance with Code Formatting Conventions.
2012-11-12 00:39:20 +00:00

194 lines
5.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*
*/
#include "base/plugins.h"
#include "common/memstream.h"
#include "engines/advancedDetector.h"
#include "common/system.h"
#include "graphics/colormasks.h"
#include "graphics/surface.h"
#include "tony/tony.h"
#include "tony/game.h"
namespace Tony {
enum {
GF_COMPRESSED = (1 << 0)
};
struct TonyGameDescription {
ADGameDescription desc;
};
uint32 TonyEngine::getFeatures() const {
return _gameDescription->desc.flags;
}
Common::Language TonyEngine::getLanguage() const {
return _gameDescription->desc.language;
}
bool TonyEngine::getIsDemo() const {
return _gameDescription->desc.flags & ADGF_DEMO;
}
bool TonyEngine::isCompressed() const {
return _gameDescription->desc.flags & GF_COMPRESSED;
}
} // End of namespace Tony
static const PlainGameDescriptor tonyGames[] = {
{"tony", "Tony Tough and the Night of Roasted Moths"},
{0, 0}
};
#include "tony/detection_tables.h"
class TonyMetaEngine : public AdvancedMetaEngine {
public:
TonyMetaEngine() : AdvancedMetaEngine(Tony::gameDescriptions, sizeof(Tony::TonyGameDescription), tonyGames) {
}
virtual const char *getName() const {
return "Tony Engine";
}
virtual const char *getOriginalCopyright() const {
return "Tony Engine (C) Protonic Interactive";
}
virtual bool hasFeature(MetaEngineFeature f) const;
virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
virtual SaveStateList listSaves(const char *target) const;
virtual int getMaximumSaveSlot() const;
virtual void removeSaveState(const char *target, int slot) const;
SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const;
};
bool TonyMetaEngine::hasFeature(MetaEngineFeature f) const {
return
(f == kSupportsListSaves) ||
(f == kSupportsLoadingDuringStartup) ||
(f == kSupportsDeleteSave) ||
(f == kSavesSupportMetaInfo) ||
(f == kSavesSupportThumbnail);
}
bool Tony::TonyEngine::hasFeature(EngineFeature f) const {
return
(f == kSupportsRTL) ||
(f == kSupportsLoadingDuringRuntime) ||
(f == kSupportsSavingDuringRuntime);
}
bool TonyMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
const Tony::TonyGameDescription *gd = (const Tony::TonyGameDescription *)desc;
if (gd) {
*engine = new Tony::TonyEngine(syst, gd);
}
return gd != 0;
}
SaveStateList TonyMetaEngine::listSaves(const char *target) const {
Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
Common::StringArray filenames;
Common::String saveDesc;
Common::String pattern = "tony.0??";
filenames = saveFileMan->listSavefiles(pattern);
sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..)
SaveStateList saveList;
for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
// Obtain the last 3 digits of the filename, since they correspond to the save slot
int slotNum = atoi(file->c_str() + file->size() - 3);
if (slotNum >= 0 && slotNum <= 999) {
byte thumbnailData[160 * 120 * 2];
Common::String saveName;
byte difficulty;
if (Tony::RMOptionScreen::loadThumbnailFromSaveState(slotNum, thumbnailData, saveName, difficulty)) {
// Add the save name to the savegame list
saveList.push_back(SaveStateDescriptor(slotNum, saveName));
}
}
}
return saveList;
}
int TonyMetaEngine::getMaximumSaveSlot() const {
return 99;
}
void TonyMetaEngine::removeSaveState(const char *target, int slot) const {
Common::String filename = Tony::TonyEngine::getSaveStateFileName(slot);
g_system->getSavefileManager()->removeSavefile(filename);
}
SaveStateDescriptor TonyMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
Common::String saveName;
byte difficulty;
byte thumbData[160 * 120 * 2];
if (Tony::RMOptionScreen::loadThumbnailFromSaveState(slot, thumbData, saveName, difficulty)) {
// Convert the 565 thumbnail data to the needed overlay format
Common::MemoryReadStream thumbStream(thumbData, 160 * 120 * 2);
Graphics::PixelFormat destFormat = g_system->getOverlayFormat();
Graphics::Surface *to = new Graphics::Surface();
to->create(160, 120, destFormat);
OverlayColor *pixels = (OverlayColor *)to->pixels;
for (int y = 0; y < to->h; ++y) {
for (int x = 0; x < to->w; ++x) {
uint8 r, g, b;
Graphics::colorToRGB<Graphics::ColorMasks<555> >(thumbStream.readUint16LE(), r, g, b);
// converting to current OSystem Color
*pixels++ = destFormat.RGBToColor(r, g, b);
}
}
// Create the return descriptor
SaveStateDescriptor desc(slot, saveName);
desc.setDeletableFlag(true);
desc.setWriteProtectedFlag(false);
desc.setThumbnail(to);
return desc;
}
return SaveStateDescriptor();
}
#if PLUGIN_ENABLED_DYNAMIC(TONY)
REGISTER_PLUGIN_DYNAMIC(TONY, PLUGIN_TYPE_ENGINE, TonyMetaEngine);
#else
REGISTER_PLUGIN_STATIC(TONY, PLUGIN_TYPE_ENGINE, TonyMetaEngine);
#endif