mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-16 14:50:17 +00:00
8a595e7771
- graphics code fully rewritten - Apple IIgs font support - Amiga Topaz support - Word parser rewritten - menu code rewritten - removed forced 2 second delay on all room changes replaced with heuristic to detect situations, where it's required - lots of naming cleanup - new console commands show_map, screenobj, vmvars and vmflags - all sorts of hacks/workarounds removed - added SCI wait mouse cursor - added Apple IIgs mouse cursor - added Atari ST mouse cursor - added Amiga/Apple IIgs transition - added Atari ST transition - user can select another render mode and use Apple IIgs palette + transition for PC versions - inventory screen rewritten - SetSimple command now properly implemented - PreAGI Mickey: Sierra logo now shown - saved games: now saving controller key mapping also saving automatic save data (SetSimple command) - fixed invalid memory access when saving games (31 bytes were saved using Common::String c_ptr() Special Thanks to: - fuzzie for helping out with the Apple IIgs font + valgrind - eriktorbjorn for helping out with valgrind - LordHoto for figuring out the code, that caused invalid memory access in the original code, when saving a game - sev for help out with reversing the Amiga transition currently missing: - mouse support for menu - mouse support for system dialogs - predictive dialog support
62 lines
1.6 KiB
C++
62 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#ifndef AGI_INV_H
|
|
#define AGI_INV_H
|
|
|
|
namespace Agi {
|
|
|
|
struct InventoryEntry {
|
|
uint16 objectNr;
|
|
int16 row;
|
|
int16 column;
|
|
const char *name;
|
|
};
|
|
typedef Common::Array<InventoryEntry> InventoryArray;
|
|
|
|
class InventoryMgr {
|
|
private:
|
|
GfxMgr *_gfx;
|
|
TextMgr *_text;
|
|
AgiEngine *_vm;
|
|
SystemUI *_systemUI;
|
|
|
|
InventoryArray _array;
|
|
int16 _activeItemNr;
|
|
|
|
public:
|
|
InventoryMgr(AgiEngine *agi, GfxMgr *gfx, TextMgr *text, SystemUI *systemUI);
|
|
~InventoryMgr();
|
|
|
|
void getPlayerInventory();
|
|
void drawAll();
|
|
void drawItem(int16 itemNr);
|
|
void show();
|
|
|
|
void charPress(int16 newChar);
|
|
void changeActiveItem(int16 direction);
|
|
};
|
|
|
|
} // End of namespace Agi
|
|
|
|
#endif /* AGI_INV_H */
|