scummvm/engines/sherlock/settings.cpp
2015-05-07 19:33:44 +02:00

350 lines
13 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "sherlock/sherlock.h"
#include "sherlock/settings.h"
namespace Sherlock {
const int SETUP_POINTS[12][4] = {
{ 4, 154, 101, 53 }, // Exit
{ 4, 165, 101, 53 }, // Music Toggle
{ 219, 165, 316, 268 }, // Voice Toggle
{ 103, 165, 217, 160 }, // Sound Effects Toggle
{ 219, 154, 316, 268 }, // Help Button Left/Right
{ 103, 154, 217, 160 }, // New Font Style
{ 4, 187, 101, 53 }, // Joystick Toggle
{ 103, 187, 217, 160 }, // Calibrate Joystick
{ 219, 176, 316, 268 }, // Fade Style
{ 103, 176, 217, 160 }, // Window Open Style
{ 4, 176, 101, 53 }, // Portraits Toggle
{ 219, 187, 316, 268 } // _key Pad Accel. Toggle
};
const char *const SETUP_STRS0[2] = { "off", "on" };
const char *const SETUP_STRS1[2] = { "Directly", "by Pixel" };
const char *const SETUP_STRS2[2] = { "Left", "Right" };
const char *const SETUP_STRS3[2] = { "Appear", "Slide" };
const char *const SETUP_STRS4[2] = { "Slow", "Fast" };
const char *const SETUP_STRS5[2] = { "Left", "Right" };
const char *const SETUP_NAMES[12] = {
"Exit", "M", "V", "S", "B", "New Font Style", "J", "Calibrate Joystick", "F", "W", "P", "K"
};
/*----------------------------------------------------------------*/
/**
* Draws the interface for the settings window
*/
void Settings::drawInteface(bool flag) {
People &people = *_vm->_people;
Screen &screen = *_vm->_screen;
Sound &sound = *_vm->_sound;
UserInterface &ui = *_vm->_ui;
Common::String tempStr;
if (!flag) {
screen._backBuffer1.fillRect(Common::Rect(0, CONTROLS_Y1, SHERLOCK_SCREEN_WIDTH, CONTROLS_Y1 + 1), BORDER_COLOR);
screen._backBuffer1.fillRect(Common::Rect(0, CONTROLS_Y1 + 1, 2, SHERLOCK_SCREEN_HEIGHT), BORDER_COLOR);
screen._backBuffer1.fillRect(Common::Rect(SHERLOCK_SCREEN_WIDTH - 2, CONTROLS_Y1 + 1, SHERLOCK_SCREEN_WIDTH,
SHERLOCK_SCREEN_HEIGHT), BORDER_COLOR);
screen._backBuffer1.hLine(0, SHERLOCK_SCREEN_HEIGHT - 1, SHERLOCK_SCREEN_WIDTH - 1, BORDER_COLOR);
screen._backBuffer1.fillRect(Common::Rect(2, CONTROLS_Y1 + 1, SHERLOCK_SCREEN_WIDTH - 2,
SHERLOCK_SCREEN_HEIGHT - 2), INV_BACKGROUND);
}
screen.makeButton(Common::Rect(SETUP_POINTS[0][0], SETUP_POINTS[0][1], SETUP_POINTS[0][2], SETUP_POINTS[0][1] + 10),
SETUP_POINTS[0][3] - screen.stringWidth("Exit") / 2, "Exit");
tempStr = Common::String::format("Music %s", SETUP_STRS0[sound._music]);
screen.makeButton(Common::Rect(SETUP_POINTS[1][0], SETUP_POINTS[1][1], SETUP_POINTS[1][2], SETUP_POINTS[1][1] + 10),
SETUP_POINTS[1][3] - screen.stringWidth(tempStr) / 2, tempStr);
tempStr = Common::String::format("Voices %s", SETUP_STRS0[sound._voices]);
screen.makeButton(Common::Rect(SETUP_POINTS[2][0], SETUP_POINTS[2][1], SETUP_POINTS[2][2], SETUP_POINTS[2][1] + 10),
SETUP_POINTS[2][3] - screen.stringWidth(tempStr) / 2, tempStr);
tempStr = Common::String::format("Sound Effects %s", SETUP_STRS0[sound._digitized]);
screen.makeButton(Common::Rect(SETUP_POINTS[3][0], SETUP_POINTS[3][1], SETUP_POINTS[3][2], SETUP_POINTS[3][1] + 10),
SETUP_POINTS[3][3] - screen.stringWidth(tempStr) / 2, tempStr);
tempStr = Common::String::format("Auto Help %s", SETUP_STRS5[ui._helpStyle]);
screen.makeButton(Common::Rect(SETUP_POINTS[4][0], SETUP_POINTS[4][1], SETUP_POINTS[4][2], SETUP_POINTS[4][1] + 10),
SETUP_POINTS[4][3] - screen.stringWidth(tempStr) / 2, tempStr);
screen.makeButton(Common::Rect(SETUP_POINTS[5][0], SETUP_POINTS[5][1], SETUP_POINTS[5][2], SETUP_POINTS[5][1] + 10),
SETUP_POINTS[5][3] - screen.stringWidth("New Font Style") / 2, "New Font Style");
// WORKAROUND: We don't support the joystick in ScummVM, so draw the next two buttons as disabled
tempStr = "Joystick Off";
screen.makeButton(Common::Rect(SETUP_POINTS[6][0], SETUP_POINTS[6][1], SETUP_POINTS[6][2], SETUP_POINTS[6][1] + 10),
SETUP_POINTS[6][3] - screen.stringWidth(tempStr) / 2, tempStr);
screen.buttonPrint(Common::Point(SETUP_POINTS[6][3], SETUP_POINTS[6][1]), COMMAND_NULL, false, tempStr);
tempStr = "Calibrate Joystick";
screen.makeButton(Common::Rect(SETUP_POINTS[7][0], SETUP_POINTS[7][1], SETUP_POINTS[7][2], SETUP_POINTS[7][1] + 10),
SETUP_POINTS[7][3] - screen.stringWidth(tempStr) / 2, tempStr);
screen.buttonPrint(Common::Point(SETUP_POINTS[7][3], SETUP_POINTS[7][1]), COMMAND_NULL, false, tempStr);
tempStr = Common::String::format("Fade %s", screen._fadeStyle ? "by Pixel" : "Directly");
screen.makeButton(Common::Rect(SETUP_POINTS[8][0], SETUP_POINTS[8][1], SETUP_POINTS[8][2], SETUP_POINTS[8][1] + 10),
SETUP_POINTS[8][3] - screen.stringWidth(tempStr) / 2, tempStr);
tempStr = Common::String::format("Windows %s", ui._windowStyle ? "Slide" : "Appear");
screen.makeButton(Common::Rect(SETUP_POINTS[9][0], SETUP_POINTS[9][1], SETUP_POINTS[9][2], SETUP_POINTS[9][1] + 10),
SETUP_POINTS[9][3] - screen.stringWidth(tempStr) / 2, tempStr);
tempStr = Common::String::format("Portraits %s", SETUP_STRS0[people._portraitsOn]);
screen.makeButton(Common::Rect(SETUP_POINTS[10][0], SETUP_POINTS[10][1], SETUP_POINTS[10][2], SETUP_POINTS[10][1] + 10),
SETUP_POINTS[10][3] - screen.stringWidth(tempStr) / 2, tempStr);
tempStr = "Key Pad Slow";
screen.makeButton(Common::Rect(SETUP_POINTS[11][0], SETUP_POINTS[11][1], SETUP_POINTS[11][2], SETUP_POINTS[11][1] + 10),
SETUP_POINTS[11][3] - screen.stringWidth(tempStr) / 2, tempStr);
screen.buttonPrint(Common::Point(SETUP_POINTS[11][3], SETUP_POINTS[11][1]), COMMAND_NULL, false, tempStr);
// Show the window immediately, or slide it on-screen
if (!flag) {
if (!ui._windowStyle) {
screen.slamRect(Common::Rect(0, CONTROLS_Y1, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT));
} else {
ui.summonWindow(true, CONTROLS_Y1);
}
ui._windowOpen = true;
} else {
screen.slamRect(Common::Rect(0, CONTROLS_Y1, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT));
}
}
/**
* Draws the buttons for the settings dialog
*/
int Settings::drawButtons(const Common::Point &pt, int _key) {
Events &events = *_vm->_events;
People &people = *_vm->_people;
Screen &screen = *_vm->_screen;
Sound &sound = *_vm->_sound;
UserInterface &ui = *_vm->_ui;
int found = -1;
byte color;
Common::String tempStr;
for (int idx = 0; idx < 12; ++idx) {
if ((pt.x > SETUP_POINTS[idx][0] && pt.x < SETUP_POINTS[idx][2] && pt.y > SETUP_POINTS[idx][1]
&& pt.y < (SETUP_POINTS[idx][1] + 10) && (events._released || events._released))
|| (_key == SETUP_NAMES[idx][0])) {
found = idx;
color = COMMAND_HIGHLIGHTED;
} else {
color = COMMAND_FOREGROUND;
}
// Print the button text
switch (idx) {
case 1:
tempStr = Common::String::format("Music %s", SETUP_STRS0[sound._music]);
screen.buttonPrint(Common::Point(SETUP_POINTS[idx][3], SETUP_POINTS[idx][1]), color, true, tempStr);
break;
case 2:
tempStr = Common::String::format("Voices %s", SETUP_STRS0[sound._voices]);
screen.buttonPrint(Common::Point(SETUP_POINTS[idx][3], SETUP_POINTS[idx][1]), color, true, tempStr);
break;
case 3:
tempStr = Common::String::format("Sound Effects %s", SETUP_STRS0[sound._digitized]);
screen.buttonPrint(Common::Point(SETUP_POINTS[idx][3], SETUP_POINTS[idx][1]), color, true, tempStr);
break;
case 4:
tempStr = Common::String::format("Auto Help %s", SETUP_STRS2[ui._helpStyle]);
screen.buttonPrint(Common::Point(SETUP_POINTS[idx][3], SETUP_POINTS[idx][1]), color, true, tempStr);
break;
case 6:
tempStr = "Joystick Off";
screen.buttonPrint(Common::Point(SETUP_POINTS[idx][3], SETUP_POINTS[idx][1]), COMMAND_NULL, true, tempStr);
break;
case 7:
tempStr = "Calibrate Joystick";
screen.buttonPrint(Common::Point(SETUP_POINTS[idx][3], SETUP_POINTS[idx][1]), COMMAND_NULL, true, tempStr);
break;
case 8:
tempStr = Common::String::format("Fade %s", SETUP_STRS1[screen._fadeStyle]);
screen.buttonPrint(Common::Point(SETUP_POINTS[idx][3], SETUP_POINTS[idx][1]), color, true, tempStr);
break;
case 9:
tempStr = Common::String::format("Windows %s", SETUP_STRS3[ui._windowStyle]);
screen.buttonPrint(Common::Point(SETUP_POINTS[idx][3], SETUP_POINTS[idx][1]), color, true, tempStr);
break;
case 10:
tempStr = Common::String::format("Portraits %s", SETUP_STRS0[people._portraitsOn]);
screen.buttonPrint(Common::Point(SETUP_POINTS[idx][3], SETUP_POINTS[idx][1]), color, true, tempStr);
break;
case 11:
tempStr = "Key Pad Slow";
screen.buttonPrint(Common::Point(SETUP_POINTS[idx][3], SETUP_POINTS[idx][1]), COMMAND_NULL, true, tempStr);
break;
default:
screen.buttonPrint(Common::Point(SETUP_POINTS[idx][3], SETUP_POINTS[idx][1]), color, true, SETUP_NAMES[idx]);
break;
}
}
return found;
}
/**
* Handles input when the settings window is being shown
* @remarks Whilst this would in theory be better in the Journal class, since it displays in
* the user interface, it uses so many internal UI fields, that it sort of made some sense
* to put it in the UserInterface class.
*/
void Settings::show(SherlockEngine *vm) {
Events &events = *vm->_events;
People &people = *vm->_people;
Scene &scene = *vm->_scene;
Screen &screen = *vm->_screen;
Sound &sound = *vm->_sound;
Talk &talk = *vm->_talk;
UserInterface &ui = *vm->_ui;
bool updateConfig = false;
Settings settings(vm);
settings.drawInteface(false);
do {
if (ui._menuCounter)
ui.whileMenuCounter();
int found = -1;
ui._key = -1;
scene.doBgAnim();
if (talk._talkToAbort)
return;
events.setButtonState();
Common::Point pt = events.mousePos();
if (events._pressed || events._released || events.kbHit()) {
ui.clearInfo();
ui._key = -1;
if (events.kbHit()) {
Common::KeyState keyState = events.getKey();
ui._key = toupper(keyState.keycode);
if (ui._key == Common::KEYCODE_RETURN || ui._key == Common::KEYCODE_SPACE) {
events._pressed = false;
events._oldButtons = 0;
ui._keycode = Common::KEYCODE_INVALID;
events._released = true;
}
}
// Handle highlighting button under mouse
found = settings.drawButtons(pt, ui._key);
}
if ((found == 0 && events._released) || (ui._key == 'E' || ui._key == Common::KEYCODE_ESCAPE))
// Exit
break;
if ((found == 1 && events._released) || ui._key == 'M') {
// Toggle music
if (sound._music) {
sound.stopSound();
sound._music = false;
}
else {
sound._music = true;
sound.startSong();
}
updateConfig = true;
settings.drawInteface(true);
}
if ((found == 2 && events._released) || ui._key == 'V') {
sound._voices = !sound._voices;
updateConfig = true;
settings.drawInteface(true);
}
if ((found == 3 && events._released) || ui._key == 'S') {
// Toggle sound effects
sound._digitized = !sound._digitized;
updateConfig = true;
settings.drawInteface(true);
}
if ((found == 4 && events._released) || ui._key == 'A') {
// Help button style
ui._helpStyle = !ui._helpStyle;
updateConfig = true;
settings.drawInteface(true);
}
if ((found == 5 && events._released) || ui._key == 'N') {
// New font style
int fontNum = screen.fontNumber() + 1;
if (fontNum == 3)
fontNum = 0;
screen.setFont(fontNum);
updateConfig = true;
settings.drawInteface(true);
}
if ((found == 8 && events._released) || ui._key == 'F') {
// Toggle fade style
screen._fadeStyle = !screen._fadeStyle;
updateConfig = true;
settings.drawInteface(true);
}
if ((found == 9 && events._released) || ui._key == 'W') {
// Window style
ui._windowStyle ^= 1;
updateConfig = true;
settings.drawInteface(true);
}
if ((found == 10 && events._released) || ui._key == 'P') {
// Toggle portraits being shown
people._portraitsOn = !people._portraitsOn;
updateConfig = true;
settings.drawInteface(true);
}
} while (!vm->shouldQuit());
ui.banishWindow();
if (updateConfig)
vm->saveConfig();
ui._keycode = Common::KEYCODE_INVALID;
ui._keyboardInput = false;
ui._windowBounds.top = CONTROLS_Y1;
ui._key = -1;
}
} // End of namespace Sherlock