mirror of
https://github.com/libretro/scummvm.git
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350 lines
13 KiB
C++
350 lines
13 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "sherlock/sherlock.h"
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#include "sherlock/settings.h"
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namespace Sherlock {
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const int SETUP_POINTS[12][4] = {
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{ 4, 154, 101, 53 }, // Exit
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{ 4, 165, 101, 53 }, // Music Toggle
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{ 219, 165, 316, 268 }, // Voice Toggle
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{ 103, 165, 217, 160 }, // Sound Effects Toggle
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{ 219, 154, 316, 268 }, // Help Button Left/Right
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{ 103, 154, 217, 160 }, // New Font Style
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{ 4, 187, 101, 53 }, // Joystick Toggle
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{ 103, 187, 217, 160 }, // Calibrate Joystick
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{ 219, 176, 316, 268 }, // Fade Style
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{ 103, 176, 217, 160 }, // Window Open Style
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{ 4, 176, 101, 53 }, // Portraits Toggle
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{ 219, 187, 316, 268 } // _key Pad Accel. Toggle
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};
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const char *const SETUP_STRS0[2] = { "off", "on" };
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const char *const SETUP_STRS1[2] = { "Directly", "by Pixel" };
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const char *const SETUP_STRS2[2] = { "Left", "Right" };
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const char *const SETUP_STRS3[2] = { "Appear", "Slide" };
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const char *const SETUP_STRS4[2] = { "Slow", "Fast" };
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const char *const SETUP_STRS5[2] = { "Left", "Right" };
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const char *const SETUP_NAMES[12] = {
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"Exit", "M", "V", "S", "B", "New Font Style", "J", "Calibrate Joystick", "F", "W", "P", "K"
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};
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/*----------------------------------------------------------------*/
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/**
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* Draws the interface for the settings window
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*/
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void Settings::drawInteface(bool flag) {
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People &people = *_vm->_people;
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Screen &screen = *_vm->_screen;
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Sound &sound = *_vm->_sound;
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UserInterface &ui = *_vm->_ui;
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Common::String tempStr;
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if (!flag) {
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screen._backBuffer1.fillRect(Common::Rect(0, CONTROLS_Y1, SHERLOCK_SCREEN_WIDTH, CONTROLS_Y1 + 1), BORDER_COLOR);
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screen._backBuffer1.fillRect(Common::Rect(0, CONTROLS_Y1 + 1, 2, SHERLOCK_SCREEN_HEIGHT), BORDER_COLOR);
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screen._backBuffer1.fillRect(Common::Rect(SHERLOCK_SCREEN_WIDTH - 2, CONTROLS_Y1 + 1, SHERLOCK_SCREEN_WIDTH,
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SHERLOCK_SCREEN_HEIGHT), BORDER_COLOR);
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screen._backBuffer1.hLine(0, SHERLOCK_SCREEN_HEIGHT - 1, SHERLOCK_SCREEN_WIDTH - 1, BORDER_COLOR);
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screen._backBuffer1.fillRect(Common::Rect(2, CONTROLS_Y1 + 1, SHERLOCK_SCREEN_WIDTH - 2,
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SHERLOCK_SCREEN_HEIGHT - 2), INV_BACKGROUND);
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}
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screen.makeButton(Common::Rect(SETUP_POINTS[0][0], SETUP_POINTS[0][1], SETUP_POINTS[0][2], SETUP_POINTS[0][1] + 10),
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SETUP_POINTS[0][3] - screen.stringWidth("Exit") / 2, "Exit");
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tempStr = Common::String::format("Music %s", SETUP_STRS0[sound._music]);
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screen.makeButton(Common::Rect(SETUP_POINTS[1][0], SETUP_POINTS[1][1], SETUP_POINTS[1][2], SETUP_POINTS[1][1] + 10),
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SETUP_POINTS[1][3] - screen.stringWidth(tempStr) / 2, tempStr);
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tempStr = Common::String::format("Voices %s", SETUP_STRS0[sound._voices]);
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screen.makeButton(Common::Rect(SETUP_POINTS[2][0], SETUP_POINTS[2][1], SETUP_POINTS[2][2], SETUP_POINTS[2][1] + 10),
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SETUP_POINTS[2][3] - screen.stringWidth(tempStr) / 2, tempStr);
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tempStr = Common::String::format("Sound Effects %s", SETUP_STRS0[sound._digitized]);
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screen.makeButton(Common::Rect(SETUP_POINTS[3][0], SETUP_POINTS[3][1], SETUP_POINTS[3][2], SETUP_POINTS[3][1] + 10),
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SETUP_POINTS[3][3] - screen.stringWidth(tempStr) / 2, tempStr);
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tempStr = Common::String::format("Auto Help %s", SETUP_STRS5[ui._helpStyle]);
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screen.makeButton(Common::Rect(SETUP_POINTS[4][0], SETUP_POINTS[4][1], SETUP_POINTS[4][2], SETUP_POINTS[4][1] + 10),
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SETUP_POINTS[4][3] - screen.stringWidth(tempStr) / 2, tempStr);
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screen.makeButton(Common::Rect(SETUP_POINTS[5][0], SETUP_POINTS[5][1], SETUP_POINTS[5][2], SETUP_POINTS[5][1] + 10),
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SETUP_POINTS[5][3] - screen.stringWidth("New Font Style") / 2, "New Font Style");
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// WORKAROUND: We don't support the joystick in ScummVM, so draw the next two buttons as disabled
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tempStr = "Joystick Off";
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screen.makeButton(Common::Rect(SETUP_POINTS[6][0], SETUP_POINTS[6][1], SETUP_POINTS[6][2], SETUP_POINTS[6][1] + 10),
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SETUP_POINTS[6][3] - screen.stringWidth(tempStr) / 2, tempStr);
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screen.buttonPrint(Common::Point(SETUP_POINTS[6][3], SETUP_POINTS[6][1]), COMMAND_NULL, false, tempStr);
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tempStr = "Calibrate Joystick";
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screen.makeButton(Common::Rect(SETUP_POINTS[7][0], SETUP_POINTS[7][1], SETUP_POINTS[7][2], SETUP_POINTS[7][1] + 10),
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SETUP_POINTS[7][3] - screen.stringWidth(tempStr) / 2, tempStr);
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screen.buttonPrint(Common::Point(SETUP_POINTS[7][3], SETUP_POINTS[7][1]), COMMAND_NULL, false, tempStr);
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tempStr = Common::String::format("Fade %s", screen._fadeStyle ? "by Pixel" : "Directly");
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screen.makeButton(Common::Rect(SETUP_POINTS[8][0], SETUP_POINTS[8][1], SETUP_POINTS[8][2], SETUP_POINTS[8][1] + 10),
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SETUP_POINTS[8][3] - screen.stringWidth(tempStr) / 2, tempStr);
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tempStr = Common::String::format("Windows %s", ui._windowStyle ? "Slide" : "Appear");
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screen.makeButton(Common::Rect(SETUP_POINTS[9][0], SETUP_POINTS[9][1], SETUP_POINTS[9][2], SETUP_POINTS[9][1] + 10),
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SETUP_POINTS[9][3] - screen.stringWidth(tempStr) / 2, tempStr);
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tempStr = Common::String::format("Portraits %s", SETUP_STRS0[people._portraitsOn]);
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screen.makeButton(Common::Rect(SETUP_POINTS[10][0], SETUP_POINTS[10][1], SETUP_POINTS[10][2], SETUP_POINTS[10][1] + 10),
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SETUP_POINTS[10][3] - screen.stringWidth(tempStr) / 2, tempStr);
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tempStr = "Key Pad Slow";
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screen.makeButton(Common::Rect(SETUP_POINTS[11][0], SETUP_POINTS[11][1], SETUP_POINTS[11][2], SETUP_POINTS[11][1] + 10),
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SETUP_POINTS[11][3] - screen.stringWidth(tempStr) / 2, tempStr);
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screen.buttonPrint(Common::Point(SETUP_POINTS[11][3], SETUP_POINTS[11][1]), COMMAND_NULL, false, tempStr);
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// Show the window immediately, or slide it on-screen
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if (!flag) {
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if (!ui._windowStyle) {
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screen.slamRect(Common::Rect(0, CONTROLS_Y1, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT));
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} else {
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ui.summonWindow(true, CONTROLS_Y1);
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}
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ui._windowOpen = true;
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} else {
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screen.slamRect(Common::Rect(0, CONTROLS_Y1, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT));
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}
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}
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/**
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* Draws the buttons for the settings dialog
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*/
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int Settings::drawButtons(const Common::Point &pt, int _key) {
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Events &events = *_vm->_events;
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People &people = *_vm->_people;
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Screen &screen = *_vm->_screen;
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Sound &sound = *_vm->_sound;
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UserInterface &ui = *_vm->_ui;
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int found = -1;
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byte color;
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Common::String tempStr;
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for (int idx = 0; idx < 12; ++idx) {
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if ((pt.x > SETUP_POINTS[idx][0] && pt.x < SETUP_POINTS[idx][2] && pt.y > SETUP_POINTS[idx][1]
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&& pt.y < (SETUP_POINTS[idx][1] + 10) && (events._released || events._released))
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|| (_key == SETUP_NAMES[idx][0])) {
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found = idx;
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color = COMMAND_HIGHLIGHTED;
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} else {
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color = COMMAND_FOREGROUND;
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}
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// Print the button text
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switch (idx) {
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case 1:
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tempStr = Common::String::format("Music %s", SETUP_STRS0[sound._music]);
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screen.buttonPrint(Common::Point(SETUP_POINTS[idx][3], SETUP_POINTS[idx][1]), color, true, tempStr);
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break;
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case 2:
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tempStr = Common::String::format("Voices %s", SETUP_STRS0[sound._voices]);
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screen.buttonPrint(Common::Point(SETUP_POINTS[idx][3], SETUP_POINTS[idx][1]), color, true, tempStr);
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break;
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case 3:
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tempStr = Common::String::format("Sound Effects %s", SETUP_STRS0[sound._digitized]);
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screen.buttonPrint(Common::Point(SETUP_POINTS[idx][3], SETUP_POINTS[idx][1]), color, true, tempStr);
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break;
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case 4:
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tempStr = Common::String::format("Auto Help %s", SETUP_STRS2[ui._helpStyle]);
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screen.buttonPrint(Common::Point(SETUP_POINTS[idx][3], SETUP_POINTS[idx][1]), color, true, tempStr);
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break;
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case 6:
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tempStr = "Joystick Off";
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screen.buttonPrint(Common::Point(SETUP_POINTS[idx][3], SETUP_POINTS[idx][1]), COMMAND_NULL, true, tempStr);
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break;
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case 7:
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tempStr = "Calibrate Joystick";
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screen.buttonPrint(Common::Point(SETUP_POINTS[idx][3], SETUP_POINTS[idx][1]), COMMAND_NULL, true, tempStr);
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break;
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case 8:
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tempStr = Common::String::format("Fade %s", SETUP_STRS1[screen._fadeStyle]);
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screen.buttonPrint(Common::Point(SETUP_POINTS[idx][3], SETUP_POINTS[idx][1]), color, true, tempStr);
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break;
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case 9:
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tempStr = Common::String::format("Windows %s", SETUP_STRS3[ui._windowStyle]);
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screen.buttonPrint(Common::Point(SETUP_POINTS[idx][3], SETUP_POINTS[idx][1]), color, true, tempStr);
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break;
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case 10:
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tempStr = Common::String::format("Portraits %s", SETUP_STRS0[people._portraitsOn]);
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screen.buttonPrint(Common::Point(SETUP_POINTS[idx][3], SETUP_POINTS[idx][1]), color, true, tempStr);
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break;
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case 11:
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tempStr = "Key Pad Slow";
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screen.buttonPrint(Common::Point(SETUP_POINTS[idx][3], SETUP_POINTS[idx][1]), COMMAND_NULL, true, tempStr);
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break;
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default:
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screen.buttonPrint(Common::Point(SETUP_POINTS[idx][3], SETUP_POINTS[idx][1]), color, true, SETUP_NAMES[idx]);
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break;
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}
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}
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return found;
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}
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/**
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* Handles input when the settings window is being shown
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* @remarks Whilst this would in theory be better in the Journal class, since it displays in
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* the user interface, it uses so many internal UI fields, that it sort of made some sense
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* to put it in the UserInterface class.
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*/
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void Settings::show(SherlockEngine *vm) {
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Events &events = *vm->_events;
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People &people = *vm->_people;
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Scene &scene = *vm->_scene;
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Screen &screen = *vm->_screen;
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Sound &sound = *vm->_sound;
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Talk &talk = *vm->_talk;
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UserInterface &ui = *vm->_ui;
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bool updateConfig = false;
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Settings settings(vm);
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settings.drawInteface(false);
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do {
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if (ui._menuCounter)
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ui.whileMenuCounter();
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int found = -1;
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ui._key = -1;
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scene.doBgAnim();
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if (talk._talkToAbort)
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return;
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events.setButtonState();
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Common::Point pt = events.mousePos();
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if (events._pressed || events._released || events.kbHit()) {
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ui.clearInfo();
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ui._key = -1;
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if (events.kbHit()) {
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Common::KeyState keyState = events.getKey();
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ui._key = toupper(keyState.keycode);
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if (ui._key == Common::KEYCODE_RETURN || ui._key == Common::KEYCODE_SPACE) {
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events._pressed = false;
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events._oldButtons = 0;
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ui._keycode = Common::KEYCODE_INVALID;
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events._released = true;
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}
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}
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// Handle highlighting button under mouse
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found = settings.drawButtons(pt, ui._key);
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}
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if ((found == 0 && events._released) || (ui._key == 'E' || ui._key == Common::KEYCODE_ESCAPE))
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// Exit
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break;
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if ((found == 1 && events._released) || ui._key == 'M') {
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// Toggle music
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if (sound._music) {
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sound.stopSound();
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sound._music = false;
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}
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else {
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sound._music = true;
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sound.startSong();
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}
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updateConfig = true;
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settings.drawInteface(true);
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}
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if ((found == 2 && events._released) || ui._key == 'V') {
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sound._voices = !sound._voices;
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updateConfig = true;
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settings.drawInteface(true);
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}
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if ((found == 3 && events._released) || ui._key == 'S') {
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// Toggle sound effects
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sound._digitized = !sound._digitized;
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updateConfig = true;
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settings.drawInteface(true);
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}
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if ((found == 4 && events._released) || ui._key == 'A') {
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// Help button style
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ui._helpStyle = !ui._helpStyle;
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updateConfig = true;
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settings.drawInteface(true);
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}
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if ((found == 5 && events._released) || ui._key == 'N') {
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// New font style
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int fontNum = screen.fontNumber() + 1;
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if (fontNum == 3)
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fontNum = 0;
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screen.setFont(fontNum);
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updateConfig = true;
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settings.drawInteface(true);
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}
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if ((found == 8 && events._released) || ui._key == 'F') {
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// Toggle fade style
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screen._fadeStyle = !screen._fadeStyle;
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updateConfig = true;
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settings.drawInteface(true);
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}
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if ((found == 9 && events._released) || ui._key == 'W') {
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// Window style
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ui._windowStyle ^= 1;
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updateConfig = true;
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settings.drawInteface(true);
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}
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if ((found == 10 && events._released) || ui._key == 'P') {
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// Toggle portraits being shown
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people._portraitsOn = !people._portraitsOn;
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updateConfig = true;
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settings.drawInteface(true);
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}
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} while (!vm->shouldQuit());
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ui.banishWindow();
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if (updateConfig)
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vm->saveConfig();
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ui._keycode = Common::KEYCODE_INVALID;
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ui._keyboardInput = false;
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ui._windowBounds.top = CONTROLS_Y1;
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ui._key = -1;
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}
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} // End of namespace Sherlock
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