scummvm/engines/saga
2009-04-11 21:38:41 +00:00
..
actor_path.cpp Cleaned up the mess with game IDs and game types: removed game types, reduced the game IDs and added game features where necessary 2008-12-21 15:59:05 +00:00
actor_walk.cpp logicalWidth -> width 2008-12-22 14:36:58 +00:00
actor.cpp Removed unused (and wrong) code for IHNM 2009-04-11 12:08:02 +00:00
actor.h Got rid of SortedList 2009-04-11 09:54:55 +00:00
animation.cpp - Split the IHNM script functions into a different file 2009-01-02 16:52:38 +00:00
animation.h Cleaned up the mess with game IDs and game types: removed game types, reduced the game IDs and added game features where necessary 2008-12-21 15:59:05 +00:00
console.cpp Added a new console command, "wake_up_threads", which can wake up threads that are block waiting 2009-04-10 22:33:29 +00:00
console.h Added a new console command, "wake_up_threads", which can wake up threads that are block waiting 2009-04-10 22:33:29 +00:00
detection_tables.h Added game object data files for dino and FTA2 2009-03-08 16:05:49 +00:00
detection.cpp Renamed MetaEngine::getCopyright() to getOriginalCopyright() to better match the meaning of the returned string, as discussed some time ago in scummvm-devel 2009-03-05 12:04:58 +00:00
displayinfo.h Wrapped more engine-specific code around appropriate ifdefs 2009-01-02 19:10:51 +00:00
events.cpp SAGA: changed _threadList back to a list of ScriptThread objs, instead of ptrs to instances. 2009-04-11 21:38:41 +00:00
events.h Got rid of SortedList 2009-04-11 09:54:55 +00:00
font_map.cpp Cleanup 2008-07-28 12:46:30 +00:00
font.cpp Proper fix for accented characters in the Italian version of ITE 2009-01-27 17:39:11 +00:00
font.h Got rid of SortedList 2009-04-11 09:54:55 +00:00
gfx.cpp Committed my patch for bug #2748110 ("IHNM: Fade glitch when Benny falls 2009-04-11 15:38:13 +00:00
gfx.h - Stop passing the scene clip rectangle around for no reason 2008-12-12 14:23:02 +00:00
image.cpp Cleaned up the mess with game IDs and game types: removed game types, reduced the game IDs and added game features where necessary 2008-12-21 15:59:05 +00:00
input.cpp Disabled all the test functions in SAGA. They can be enabled again by defining SAGA_DEBUG to 1 in saga.h. This cuts down on the engine size a bit, for devices with little memory (e.g. the DS) 2008-12-04 18:38:02 +00:00
interface.cpp When dragging the save/load dialog's scrollbar handle past the top of the 2009-04-11 20:16:37 +00:00
interface.h All the screen drawing functions draw to the back buffer, so there is no point in passing it everywhere 2008-12-06 14:24:40 +00:00
introproc_ihnm.cpp - Split the IHNM script functions into a different file 2009-01-02 16:52:38 +00:00
introproc_ite.cpp logicalWidth -> width 2008-12-22 14:36:58 +00:00
introproc_saga2.cpp Renamed SMKPlayer -> SmackerDecoder and DXAPlayer -> DXADecoder, as well as some other tweaks 2009-03-09 03:45:23 +00:00
isomap.cpp logicalWidth -> width 2008-12-22 14:36:58 +00:00
isomap.h Also remove explicit surface passing to IsoMap::draw() 2008-12-06 14:37:09 +00:00
itedata.cpp Whoa! Removing trailing spaces. 2009-01-01 15:06:43 +00:00
itedata.h Added load confirmation dialog for IHNM, like in the original. 2008-08-01 14:03:20 +00:00
module.mk - Reworked the different file types a bit 2009-03-08 15:39:19 +00:00
music.cpp - Reworked the different file types a bit 2009-03-08 15:39:19 +00:00
music.h Implemented pauseEngineIntern() for the SAGA engine 2008-11-11 17:34:52 +00:00
objectmap.cpp Some dirty rectangle related code 2008-12-07 00:27:39 +00:00
objectmap.h Fixed compilation when SAGA_DEBUG is defined 2008-12-06 14:38:04 +00:00
palanim.cpp Finally fixed the Valgrind warning that was confusing me so yesterday. 2009-03-24 05:35:48 +00:00
palanim.h
puzzle.cpp Made Engine::_timer protected 2008-12-25 20:53:59 +00:00
puzzle.h
render.cpp SAGA: Fix yet another mistake in the revised dirty rect code *sigh* 2009-04-11 00:30:11 +00:00
render.h More dirty rectangle related changes (dirty rectangle handling is still broken) 2008-12-07 18:49:35 +00:00
resource_hrs.cpp Moved AdvancedDetector from common/ to engines/ 2009-01-29 22:13:01 +00:00
resource_res.cpp Moved AdvancedDetector from common/ to engines/ 2009-01-29 22:13:01 +00:00
resource_rsc.cpp Moved AdvancedDetector from common/ to engines/ 2009-01-29 22:13:01 +00:00
resource.cpp Made the music and sound file names part of the class, instead of local 2009-03-23 20:25:25 +00:00
resource.h Made the music and sound file names part of the class, instead of local 2009-03-23 20:25:25 +00:00
saga.cpp - Reworked the different file types a bit 2009-03-08 15:39:19 +00:00
saga.h Got rid of SortedList 2009-04-11 09:54:55 +00:00
saveload.cpp Removed obsolete TODO 2009-04-10 21:47:10 +00:00
scene.cpp SAGA: Simplified Scene::skipScene, changed loadScene to take a LoadSceneParams ref instead of a ptr 2009-04-11 21:38:14 +00:00
scene.h SAGA: Simplified Scene::skipScene, changed loadScene to take a LoadSceneParams ref instead of a ptr 2009-04-11 21:38:14 +00:00
script.cpp SAGA: changed _threadList back to a list of ScriptThread objs, instead of ptrs to instances. 2009-04-11 21:38:41 +00:00
script.h SAGA: changed _threadList back to a list of ScriptThread objs, instead of ptrs to instances. 2009-04-11 21:38:41 +00:00
sfuncs_ihnm.cpp Fixed bug #2057987 - "IHNM: Music stops in Ellen's chapter" 2009-01-17 21:45:53 +00:00
sfuncs.cpp SAGA: changed _threadList back to a list of ScriptThread objs, instead of ptrs to instances. 2009-04-11 21:38:41 +00:00
sndres.cpp Silenced MSVC warning 2009-01-17 21:17:58 +00:00
sndres.h Cleanup 2008-09-08 08:07:06 +00:00
sound.cpp Improved handling of sound resources 2009-01-04 14:38:03 +00:00
sound.h Improved handling of sound resources 2009-01-04 14:38:03 +00:00
sprite.cpp Make sure that the currently buggy dirty rectangle handling code is not used. Also, make sure that the resource data pointer is initialized to zero 2009-03-24 08:33:24 +00:00
sprite.h Proper fix for non-interactive ITE demos (the previous one was affecting sprites for other games) 2008-12-31 22:11:20 +00:00
sthread.cpp SAGA: changed _threadList back to a list of ScriptThread objs, instead of ptrs to instances. 2009-04-11 21:38:41 +00:00
xref.txt