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actor_path.cpp
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Cleaned up the mess with game IDs and game types: removed game types, reduced the game IDs and added game features where necessary
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2008-12-21 15:59:05 +00:00 |
actor_walk.cpp
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logicalWidth -> width
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2008-12-22 14:36:58 +00:00 |
actor.cpp
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Removed unused (and wrong) code for IHNM
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2009-04-11 12:08:02 +00:00 |
actor.h
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Got rid of SortedList
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2009-04-11 09:54:55 +00:00 |
animation.cpp
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- Split the IHNM script functions into a different file
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2009-01-02 16:52:38 +00:00 |
animation.h
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Cleaned up the mess with game IDs and game types: removed game types, reduced the game IDs and added game features where necessary
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2008-12-21 15:59:05 +00:00 |
console.cpp
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Added a new console command, "wake_up_threads", which can wake up threads that are block waiting
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2009-04-10 22:33:29 +00:00 |
console.h
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Added a new console command, "wake_up_threads", which can wake up threads that are block waiting
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2009-04-10 22:33:29 +00:00 |
detection_tables.h
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Added game object data files for dino and FTA2
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2009-03-08 16:05:49 +00:00 |
detection.cpp
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Renamed MetaEngine::getCopyright() to getOriginalCopyright() to better match the meaning of the returned string, as discussed some time ago in scummvm-devel
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2009-03-05 12:04:58 +00:00 |
displayinfo.h
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Wrapped more engine-specific code around appropriate ifdefs
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2009-01-02 19:10:51 +00:00 |
events.cpp
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SAGA: changed _threadList back to a list of ScriptThread objs, instead of ptrs to instances.
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2009-04-11 21:38:41 +00:00 |
events.h
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Got rid of SortedList
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2009-04-11 09:54:55 +00:00 |
font_map.cpp
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Cleanup
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2008-07-28 12:46:30 +00:00 |
font.cpp
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Proper fix for accented characters in the Italian version of ITE
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2009-01-27 17:39:11 +00:00 |
font.h
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Got rid of SortedList
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2009-04-11 09:54:55 +00:00 |
gfx.cpp
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Committed my patch for bug #2748110 ("IHNM: Fade glitch when Benny falls
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2009-04-11 15:38:13 +00:00 |
gfx.h
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- Stop passing the scene clip rectangle around for no reason
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2008-12-12 14:23:02 +00:00 |
image.cpp
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Cleaned up the mess with game IDs and game types: removed game types, reduced the game IDs and added game features where necessary
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2008-12-21 15:59:05 +00:00 |
input.cpp
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Disabled all the test functions in SAGA. They can be enabled again by defining SAGA_DEBUG to 1 in saga.h. This cuts down on the engine size a bit, for devices with little memory (e.g. the DS)
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2008-12-04 18:38:02 +00:00 |
interface.cpp
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When dragging the save/load dialog's scrollbar handle past the top of the
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2009-04-11 20:16:37 +00:00 |
interface.h
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All the screen drawing functions draw to the back buffer, so there is no point in passing it everywhere
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2008-12-06 14:24:40 +00:00 |
introproc_ihnm.cpp
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- Split the IHNM script functions into a different file
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2009-01-02 16:52:38 +00:00 |
introproc_ite.cpp
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logicalWidth -> width
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2008-12-22 14:36:58 +00:00 |
introproc_saga2.cpp
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Renamed SMKPlayer -> SmackerDecoder and DXAPlayer -> DXADecoder, as well as some other tweaks
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2009-03-09 03:45:23 +00:00 |
isomap.cpp
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logicalWidth -> width
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2008-12-22 14:36:58 +00:00 |
isomap.h
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Also remove explicit surface passing to IsoMap::draw()
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2008-12-06 14:37:09 +00:00 |
itedata.cpp
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Whoa! Removing trailing spaces.
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2009-01-01 15:06:43 +00:00 |
itedata.h
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Added load confirmation dialog for IHNM, like in the original.
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2008-08-01 14:03:20 +00:00 |
module.mk
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- Reworked the different file types a bit
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2009-03-08 15:39:19 +00:00 |
music.cpp
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- Reworked the different file types a bit
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2009-03-08 15:39:19 +00:00 |
music.h
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Implemented pauseEngineIntern() for the SAGA engine
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2008-11-11 17:34:52 +00:00 |
objectmap.cpp
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Some dirty rectangle related code
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2008-12-07 00:27:39 +00:00 |
objectmap.h
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Fixed compilation when SAGA_DEBUG is defined
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2008-12-06 14:38:04 +00:00 |
palanim.cpp
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Finally fixed the Valgrind warning that was confusing me so yesterday.
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2009-03-24 05:35:48 +00:00 |
palanim.h
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puzzle.cpp
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Made Engine::_timer protected
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2008-12-25 20:53:59 +00:00 |
puzzle.h
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render.cpp
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SAGA: Fix yet another mistake in the revised dirty rect code *sigh*
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2009-04-11 00:30:11 +00:00 |
render.h
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More dirty rectangle related changes (dirty rectangle handling is still broken)
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2008-12-07 18:49:35 +00:00 |
resource_hrs.cpp
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Moved AdvancedDetector from common/ to engines/
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2009-01-29 22:13:01 +00:00 |
resource_res.cpp
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Moved AdvancedDetector from common/ to engines/
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2009-01-29 22:13:01 +00:00 |
resource_rsc.cpp
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Moved AdvancedDetector from common/ to engines/
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2009-01-29 22:13:01 +00:00 |
resource.cpp
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Made the music and sound file names part of the class, instead of local
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2009-03-23 20:25:25 +00:00 |
resource.h
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Made the music and sound file names part of the class, instead of local
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2009-03-23 20:25:25 +00:00 |
saga.cpp
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- Reworked the different file types a bit
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2009-03-08 15:39:19 +00:00 |
saga.h
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Got rid of SortedList
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2009-04-11 09:54:55 +00:00 |
saveload.cpp
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Removed obsolete TODO
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2009-04-10 21:47:10 +00:00 |
scene.cpp
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SAGA: Simplified Scene::skipScene, changed loadScene to take a LoadSceneParams ref instead of a ptr
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2009-04-11 21:38:14 +00:00 |
scene.h
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SAGA: Simplified Scene::skipScene, changed loadScene to take a LoadSceneParams ref instead of a ptr
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2009-04-11 21:38:14 +00:00 |
script.cpp
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SAGA: changed _threadList back to a list of ScriptThread objs, instead of ptrs to instances.
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2009-04-11 21:38:41 +00:00 |
script.h
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SAGA: changed _threadList back to a list of ScriptThread objs, instead of ptrs to instances.
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2009-04-11 21:38:41 +00:00 |
sfuncs_ihnm.cpp
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Fixed bug #2057987 - "IHNM: Music stops in Ellen's chapter"
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2009-01-17 21:45:53 +00:00 |
sfuncs.cpp
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SAGA: changed _threadList back to a list of ScriptThread objs, instead of ptrs to instances.
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2009-04-11 21:38:41 +00:00 |
sndres.cpp
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Silenced MSVC warning
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2009-01-17 21:17:58 +00:00 |
sndres.h
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Cleanup
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2008-09-08 08:07:06 +00:00 |
sound.cpp
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Improved handling of sound resources
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2009-01-04 14:38:03 +00:00 |
sound.h
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Improved handling of sound resources
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2009-01-04 14:38:03 +00:00 |
sprite.cpp
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Make sure that the currently buggy dirty rectangle handling code is not used. Also, make sure that the resource data pointer is initialized to zero
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2009-03-24 08:33:24 +00:00 |
sprite.h
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Proper fix for non-interactive ITE demos (the previous one was affecting sprites for other games)
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2008-12-31 22:11:20 +00:00 |
sthread.cpp
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SAGA: changed _threadList back to a list of ScriptThread objs, instead of ptrs to instances.
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2009-04-11 21:38:41 +00:00 |
xref.txt
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