scummvm/scumm/base-costume.cpp
Eugene Sandulenko 154c4af8dc Mass-renamed all variables of Actor object according to our current code
formatting standards. Earlier we had half of vars named with leading
underscore and half without it.

Now code in actor.cpp is considerably more readable.

svn-id: r17068
2005-03-11 01:10:06 +00:00

91 lines
2.1 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2001 Ludvig Strigeus
* Copyright (C) 2001-2005 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#include "stdafx.h"
#include "scumm/base-costume.h"
namespace Scumm {
byte BaseCostumeRenderer::drawCostume(const VirtScreen &vs, int numStrips, const Actor *a, bool drawToBackBuf) {
int i;
byte result = 0;
_out = vs;
if (drawToBackBuf)
_out.pixels = vs.getBackPixels(0, 0);
else
_out.pixels = vs.getPixels(0, 0);
_actorX += _vm->virtscr[0].xstart & 7;
_out.w = _out.pitch;
_out.pixels = (byte *)_out.pixels - (_vm->virtscr[0].xstart & 7);
_numStrips = numStrips;
if (_vm->_version == 1) {
_xmove = 0;
_ymove = 0;
} else if (_vm->_features & GF_OLD_BUNDLE) {
_xmove = -72;
_ymove = -100;
} else {
_xmove = _ymove = 0;
}
for (i = 0; i < 16; i++)
result |= drawLimb(a, i);
return result;
}
void BaseCostumeRenderer::codec1_ignorePakCols(Codec1 &v1, int num) {
num *= _height;
do {
v1.replen = *_srcptr++;
v1.repcolor = v1.replen >> v1.shr;
v1.replen &= v1.mask;
if (!v1.replen)
v1.replen = *_srcptr++;
do {
if (!--num)
return;
} while (--v1.replen);
} while (1);
}
bool ScummEngine::isCostumeInUse(int cost) const {
int i;
Actor *a;
if (_roomResource != 0)
for (i = 1; i < _numActors; i++) {
a = derefActor(i);
if (a->isInCurrentRoom() && a->_costume == cost)
return true;
}
return false;
}
} // End of namespace Scumm