mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-15 06:08:35 +00:00
2b5cc772d7
Adjust a few debugs Add hack to allow load/save in simon1cd32 via keyboard svn-id: r9105
70 lines
1.8 KiB
C++
70 lines
1.8 KiB
C++
/* ScummVM - Scumm Interpreter
|
|
* Copyright (C) 2001-2003 The ScummVM project
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
*
|
|
*/
|
|
|
|
#include "sound/mixer.h"
|
|
#include "simon/intern.h"
|
|
|
|
class BaseSound;
|
|
|
|
class SimonSound {
|
|
private:
|
|
byte _game;
|
|
const char *_gameDataPath;
|
|
|
|
SoundMixer *_mixer;
|
|
|
|
int _voice_index;
|
|
int _ambient_index;
|
|
|
|
BaseSound *_voice;
|
|
BaseSound *_effects;
|
|
|
|
bool _effects_paused;
|
|
bool _ambient_paused;
|
|
|
|
uint16 *_filenums;
|
|
uint32 *_offsets;
|
|
|
|
public:
|
|
PlayingSoundHandle _voice_handle;
|
|
PlayingSoundHandle _effects_handle;
|
|
PlayingSoundHandle _ambient_handle;
|
|
|
|
bool _voice_file;
|
|
uint _ambient_playing;
|
|
|
|
SimonSound(const byte game, const GameSpecificSettings *gss, const char *gameDataPath, SoundMixer *mixer);
|
|
~SimonSound();
|
|
|
|
void readSfxFile(const char *filename, const char *gameDataPath);
|
|
void loadSfxTable(File *gameFile, uint32 base);
|
|
void readVoiceFile(const char *filename, const char *gameDataPath);
|
|
|
|
void playVoice(uint sound);
|
|
void playEffects(uint sound);
|
|
void playAmbient(uint sound);
|
|
|
|
bool hasVoice();
|
|
void stopVoice();
|
|
void stopAll();
|
|
void effectsPause(bool b);
|
|
void ambientPause(bool b);
|
|
};
|
|
|