scummvm/graphics/framelimiter.h
2021-12-26 18:48:43 +01:00

59 lines
1.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef GFX_FRAMELIMITER_H
#define GFX_FRAMELIMITER_H
#include "common/system.h"
namespace Graphics {
/**
* A framerate limiter
*
* Ensures the framerate does not exceed the specified value
* by delaying until all of the timeslot allocated to the frame
* is consumed.
* Allows to curb CPU usage and have a stable framerate.
*/
class FrameLimiter {
public:
FrameLimiter(OSystem *system, const uint framerate);
void startFrame();
void delayBeforeSwap();
void pause(bool pause);
uint getLastFrameDuration() const;
private:
OSystem *_system;
bool _enabled;
uint _speedLimitMs;
uint _startFrameTime;
uint _lastFrameDurationMs;
};
} // End of namespace Graphics
#endif // GFX_FRAMELIMITER_H