mirror of
https://github.com/libretro/scummvm.git
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4484 lines
131 KiB
C++
4484 lines
131 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This file is based on WME Lite.
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* http://dead-code.org/redir.php?target=wmelite
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* Copyright (c) 2011 Jan Nedoma
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*/
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#include "engines/wintermute/dcgf.h"
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#include "engines/wintermute/base/base_engine.h"
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#include "engines/wintermute/base/base_game.h"
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#include "engines/wintermute/base/base_fader.h"
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#include "engines/wintermute/base/base_file_manager.h"
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#include "engines/wintermute/base/font/base_font.h"
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#include "engines/wintermute/base/font/base_font_storage.h"
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#include "engines/wintermute/base/gfx/base_image.h"
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#include "engines/wintermute/base/gfx/base_surface.h"
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#include "engines/wintermute/base/gfx/base_renderer.h"
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#include "engines/wintermute/base/base_keyboard_state.h"
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#include "engines/wintermute/base/base_parser.h"
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#include "engines/wintermute/base/base_quick_msg.h"
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#include "engines/wintermute/base/sound/base_sound.h"
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#include "engines/wintermute/base/sound/base_sound_manager.h"
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#include "engines/wintermute/base/base_sprite.h"
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#include "engines/wintermute/base/base_sub_frame.h"
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#include "engines/wintermute/base/base_transition_manager.h"
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#include "engines/wintermute/base/base_viewport.h"
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#include "engines/wintermute/base/base_string_table.h"
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#include "engines/wintermute/base/base_region.h"
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#include "engines/wintermute/base/base_save_thumb_helper.h"
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#include "engines/wintermute/base/base_surface_storage.h"
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#include "engines/wintermute/base/saveload.h"
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#include "engines/wintermute/base/scriptables/script_value.h"
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#include "engines/wintermute/base/scriptables/script_engine.h"
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#include "engines/wintermute/base/scriptables/script_stack.h"
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#include "engines/wintermute/base/scriptables/script.h"
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#include "engines/wintermute/base/scriptables/script_ext_math.h"
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#include "engines/wintermute/video/video_player.h"
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#include "engines/wintermute/video/video_theora_player.h"
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#include "engines/wintermute/utils/utils.h"
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#include "engines/wintermute/utils/crc.h"
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#include "engines/wintermute/utils/path_util.h"
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#include "engines/wintermute/utils/string_util.h"
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#include "engines/wintermute/ui/ui_window.h"
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#include "engines/wintermute/wintermute.h"
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#include "engines/wintermute/platform_osystem.h"
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#include "common/config-manager.h"
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#include "common/savefile.h"
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#include "common/textconsole.h"
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#include "common/util.h"
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#include "common/keyboard.h"
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#include "common/system.h"
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#include "common/file.h"
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namespace Wintermute {
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//////////////////////////////////////////////////////////////////////
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// Construction/Destruction
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//////////////////////////////////////////////////////////////////////
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IMPLEMENT_PERSISTENT(BaseGame, true)
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//////////////////////////////////////////////////////////////////////
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BaseGame::BaseGame(const Common::String &gameId) : BaseObject(this), _gameId(gameId) {
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_shuttingDown = false;
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_state = GAME_RUNNING;
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_origState = GAME_RUNNING;
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_freezeLevel = 0;
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_interactive = true;
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_origInteractive = false;
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_surfaceStorage = NULL;
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_fontStorage = NULL;
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_renderer = NULL;
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_soundMgr = NULL;
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_transMgr = NULL;
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_scEngine = NULL;
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_keyboardState = NULL;
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_mathClass = NULL;
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_debugLogFile = NULL;
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_debugDebugMode = false;
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_debugShowFPS = false;
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_systemFont = NULL;
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_videoFont = NULL;
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_videoPlayer = NULL;
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_theoraPlayer = NULL;
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_mainObject = NULL;
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_activeObject = NULL;
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_fader = NULL;
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_offsetX = _offsetY = 0;
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_offsetPercentX = _offsetPercentY = 0.0f;
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_subtitles = true;
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_videoSubtitles = true;
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_timer = 0;
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_timerDelta = 0;
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_timerLast = 0;
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_liveTimer = 0;
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_liveTimerDelta = 0;
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_liveTimerLast = 0;
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_sequence = 0;
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_mousePos.x = _mousePos.y = 0;
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_mouseLeftDown = _mouseRightDown = _mouseMidlleDown = false;
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_capturedObject = NULL;
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// FPS counters
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_lastTime = _fpsTime = _deltaTime = _framesRendered = _fps = 0;
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_cursorNoninteractive = NULL;
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_useD3D = false;
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_stringTable = new BaseStringTable(this);
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for (int i = 0; i < NUM_MUSIC_CHANNELS; i++) {
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_music[i] = NULL;
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_musicStartTime[i] = 0;
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}
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_settingsResWidth = 800;
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_settingsResHeight = 600;
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_settingsRequireAcceleration = false;
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_settingsRequireSound = false;
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_settingsTLMode = 0;
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_settingsAllowWindowed = true;
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_settingsGameFile = NULL;
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_settingsAllowAdvanced = false;
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_settingsAllowAccessTab = true;
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_settingsAllowAboutTab = true;
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_settingsAllowDesktopRes = false;
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_editorForceScripts = false;
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_editorAlwaysRegister = false;
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_focusedWindow = NULL;
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_loadInProgress = false;
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_quitting = false;
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_loading = false;
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_scheduledLoadSlot = -1;
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_personalizedSave = false;
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_compressedSavegames = true;
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_editorMode = false;
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//_doNotExpandStrings = false;
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_engineLogCallback = NULL;
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_engineLogCallbackData = NULL;
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_smartCache = false;
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_surfaceGCCycleTime = 10000;
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_reportTextureFormat = false;
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_viewportSP = -1;
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_subtitlesSpeed = 70;
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_forceNonStreamedSounds = false;
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_thumbnailWidth = _thumbnailHeight = 0;
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_richSavedGames = false;
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_savedGameExt = NULL;
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BaseUtils::setString(&_savedGameExt, "dsv");
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_musicCrossfadeRunning = false;
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_musicCrossfadeStartTime = 0;
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_musicCrossfadeLength = 0;
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_musicCrossfadeChannel1 = -1;
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_musicCrossfadeChannel2 = -1;
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_musicCrossfadeSwap = false;
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_localSaveDir = NULL;
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BaseUtils::setString(&_localSaveDir, "saves");
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_saveDirChecked = false;
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_loadingIcon = NULL;
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_loadingIconX = _loadingIconY = 0;
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_loadingIconPersistent = false;
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_textEncoding = TEXT_ANSI;
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_textRTL = false;
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_soundBufferSizeSec = 3;
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_suspendedRendering = false;
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_lastCursor = NULL;
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BasePlatform::setRectEmpty(&_mouseLockRect);
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_suppressScriptErrors = false;
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_lastMiniUpdate = 0;
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_miniUpdateEnabled = false;
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_cachedThumbnail = NULL;
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_autorunDisabled = false;
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// compatibility bits
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_compatKillMethodThreads = false;
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_usedMem = 0;
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_autoSaveOnExit = true;
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_autoSaveSlot = 999;
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_cursorHidden = false;
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// Block kept as a reminder that the engine CAN run in constrained/touch-mode
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/*#ifdef __IPHONEOS__
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_touchInterface = true;
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_constrainedMemory = true; // TODO differentiate old and new iOS devices
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#else*/
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_touchInterface = false;
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_constrainedMemory = false;
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//#endif
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}
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//////////////////////////////////////////////////////////////////////
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BaseGame::~BaseGame() {
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_shuttingDown = true;
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LOG(0, "");
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LOG(0, "Shutting down...");
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ConfMan.setBool("last_run", true);
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cleanup();
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delete[] _localSaveDir;
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delete[] _settingsGameFile;
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delete[] _savedGameExt;
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delete _cachedThumbnail;
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delete _mathClass;
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delete _transMgr;
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delete _scEngine;
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delete _fontStorage;
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delete _surfaceStorage;
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delete _videoPlayer;
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delete _theoraPlayer;
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delete _soundMgr;
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//SAFE_DELETE(_keyboardState);
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delete _renderer;
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delete _stringTable;
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_localSaveDir = NULL;
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_settingsGameFile = NULL;
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_savedGameExt = NULL;
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_cachedThumbnail = NULL;
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_mathClass = NULL;
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_transMgr = NULL;
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_scEngine = NULL;
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_fontStorage = NULL;
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_surfaceStorage = NULL;
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_videoPlayer = NULL;
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_theoraPlayer = NULL;
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_soundMgr = NULL;
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_renderer = NULL;
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_stringTable = NULL;
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DEBUG_DebugDisable();
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debugC(kWintermuteDebugLog, "--- shutting down normally ---\n");
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}
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//////////////////////////////////////////////////////////////////////////
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bool BaseGame::cleanup() {
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delete _loadingIcon;
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_loadingIcon = NULL;
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_engineLogCallback = NULL;
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_engineLogCallbackData = NULL;
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for (int i = 0; i < NUM_MUSIC_CHANNELS; i++) {
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delete _music[i];
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_music[i] = NULL;
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_musicStartTime[i] = 0;
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}
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unregisterObject(_fader);
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_fader = NULL;
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for (uint32 i = 0; i < _regObjects.size(); i++) {
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delete _regObjects[i];
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_regObjects[i] = NULL;
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}
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_regObjects.clear();
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_windows.clear(); // refs only
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_focusedWindow = NULL; // ref only
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delete _cursorNoninteractive;
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delete _cursor;
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delete _activeCursor;
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_cursorNoninteractive = NULL;
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_cursor = NULL;
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_activeCursor = NULL;
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delete _scValue;
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delete _sFX;
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_scValue = NULL;
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_sFX = NULL;
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for (uint32 i = 0; i < _scripts.size(); i++) {
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_scripts[i]->_owner = NULL;
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_scripts[i]->finish();
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}
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_scripts.clear();
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_fontStorage->removeFont(_systemFont);
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_systemFont = NULL;
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_fontStorage->removeFont(_videoFont);
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_videoFont = NULL;
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for (uint32 i = 0; i < _quickMessages.size(); i++) {
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delete _quickMessages[i];
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}
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_quickMessages.clear();
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_viewportStack.clear();
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_viewportSP = -1;
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setName(NULL);
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setFilename(NULL);
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for (int i = 0; i < 7; i++) {
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delete[] _caption[i];
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_caption[i] = NULL;
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}
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_lastCursor = NULL;
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delete _keyboardState;
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_keyboardState = NULL;
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return STATUS_OK;
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}
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//////////////////////////////////////////////////////////////////////
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bool BaseGame::initialize1() {
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bool loaded = false; // Not really a loop, but a goto-replacement.
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while (!loaded) {
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_surfaceStorage = new BaseSurfaceStorage(this);
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if (_surfaceStorage == NULL) {
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break;
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}
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_fontStorage = new BaseFontStorage(this);
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if (_fontStorage == NULL) {
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break;
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}
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_soundMgr = new BaseSoundMgr(this);
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if (_soundMgr == NULL) {
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break;
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}
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_mathClass = new SXMath(this);
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if (_mathClass == NULL) {
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break;
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}
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_scEngine = new ScEngine(this);
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if (_scEngine == NULL) {
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break;
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}
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_videoPlayer = new VideoPlayer(this);
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if (_videoPlayer == NULL) {
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break;
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}
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_transMgr = new BaseTransitionMgr(this);
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if (_transMgr == NULL) {
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break;
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}
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_keyboardState = new BaseKeyboardState(this);
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if (_keyboardState == NULL) {
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break;
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}
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_fader = new BaseFader(this);
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if (_fader == NULL) {
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break;
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}
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registerObject(_fader);
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loaded = true;
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}
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if (loaded == true) {
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return STATUS_OK;
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} else {
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delete _mathClass;
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delete _keyboardState;
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delete _transMgr;
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delete _surfaceStorage;
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delete _fontStorage;
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delete _soundMgr;
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delete _scEngine;
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delete _videoPlayer;
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return STATUS_FAILED;
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}
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}
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//////////////////////////////////////////////////////////////////////
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bool BaseGame::initialize2() { // we know whether we are going to be accelerated
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_renderer = makeOSystemRenderer(this);
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if (_renderer == NULL) {
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return STATUS_FAILED;
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}
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return STATUS_OK;
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}
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//////////////////////////////////////////////////////////////////////
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bool BaseGame::initialize3() { // renderer is initialized
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_posX = _renderer->_width / 2;
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_posY = _renderer->_height / 2;
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_renderer->initIndicator();
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return STATUS_OK;
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}
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//////////////////////////////////////////////////////////////////////
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void BaseGame::DEBUG_DebugEnable(const char *filename) {
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_debugDebugMode = true;
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int secs = g_system->getMillis() / 1000;
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int hours = secs / 3600;
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secs = secs % 3600;
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int mins = secs / 60;
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secs = secs % 60;
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#ifdef _DEBUG
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LOG(0, "********** DEBUG LOG OPENED %02d-%02d-%02d (Debug Build) *******************", hours, mins, secs);
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#else
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LOG(0, "********** DEBUG LOG OPENED %02d-%02d-%02d (Release Build) *****************", hours, mins, secs);
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#endif
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LOG(0, "%s ver %d.%d.%d%s, Compiled on " __DATE__ ", " __TIME__, DCGF_NAME, DCGF_VER_MAJOR, DCGF_VER_MINOR, DCGF_VER_BUILD, DCGF_VER_SUFFIX);
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AnsiString platform = BasePlatform::getPlatformName();
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LOG(0, "Platform: %s", platform.c_str());
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LOG(0, "");
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}
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//////////////////////////////////////////////////////////////////////
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void BaseGame::DEBUG_DebugDisable() {
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if (_debugLogFile != NULL) {
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LOG(0, "********** DEBUG LOG CLOSED ********************************************");
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//fclose((FILE *)_debugLogFile);
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_debugLogFile = NULL;
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}
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_debugDebugMode = false;
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}
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//////////////////////////////////////////////////////////////////////
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void BaseGame::LOG(bool res, const char *fmt, ...) {
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uint32 secs = g_system->getMillis() / 1000;
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uint32 hours = secs / 3600;
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secs = secs % 3600;
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uint32 mins = secs / 60;
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secs = secs % 60;
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char buff[512];
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va_list va;
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va_start(va, fmt);
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vsprintf(buff, fmt, va);
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va_end(va);
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// redirect to an engine's own callback
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if (_engineLogCallback) {
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_engineLogCallback(buff, res, _engineLogCallbackData);
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}
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debugCN(kWintermuteDebugLog, "%02d:%02d:%02d: %s\n", hours, mins, secs, buff);
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//fprintf((FILE *)_debugLogFile, "%02d:%02d:%02d: %s\n", hours, mins, secs, buff);
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//fflush((FILE *)_debugLogFile);
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//QuickMessage(buff);
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}
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//////////////////////////////////////////////////////////////////////////
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void BaseGame::setEngineLogCallback(ENGINE_LOG_CALLBACK callback, void *data) {
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_engineLogCallback = callback;
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_engineLogCallbackData = data;
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}
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//////////////////////////////////////////////////////////////////////
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bool BaseGame::initLoop() {
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_viewportSP = -1;
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_currentTime = g_system->getMillis();
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_renderer->initLoop();
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updateMusicCrossfade();
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_surfaceStorage->initLoop();
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_fontStorage->initLoop();
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//_activeObject = NULL;
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// count FPS
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_deltaTime = _currentTime - _lastTime;
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_lastTime = _currentTime;
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_fpsTime += _deltaTime;
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|
_liveTimerDelta = _liveTimer - _liveTimerLast;
|
|
_liveTimerLast = _liveTimer;
|
|
_liveTimer += MIN((uint32)1000, _deltaTime);
|
|
|
|
if (_state != GAME_FROZEN) {
|
|
_timerDelta = _timer - _timerLast;
|
|
_timerLast = _timer;
|
|
_timer += MIN((uint32)1000, _deltaTime);
|
|
} else {
|
|
_timerDelta = 0;
|
|
}
|
|
|
|
_framesRendered++;
|
|
if (_fpsTime > 1000) {
|
|
_fps = _framesRendered;
|
|
_framesRendered = 0;
|
|
_fpsTime = 0;
|
|
}
|
|
//_gameRef->LOG(0, "%d", _fps);
|
|
|
|
getMousePos(&_mousePos);
|
|
|
|
_focusedWindow = NULL;
|
|
for (int i = _windows.size() - 1; i >= 0; i--) {
|
|
if (_windows[i]->_visible) {
|
|
_focusedWindow = _windows[i];
|
|
break;
|
|
}
|
|
}
|
|
|
|
updateSounds();
|
|
|
|
if (_fader) {
|
|
_fader->update();
|
|
}
|
|
|
|
return STATUS_OK;
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////
|
|
bool BaseGame::initInput() {
|
|
return STATUS_OK;
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
int BaseGame::getSequence() {
|
|
return ++_sequence;
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
void BaseGame::setOffset(int offsetX, int offsetY) {
|
|
_offsetX = offsetX;
|
|
_offsetY = offsetY;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
void BaseGame::getOffset(int *offsetX, int *offsetY) {
|
|
if (offsetX != NULL) {
|
|
*offsetX = _offsetX;
|
|
}
|
|
if (offsetY != NULL) {
|
|
*offsetY = _offsetY;
|
|
}
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
bool BaseGame::loadFile(const char *filename) {
|
|
byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
|
|
if (buffer == NULL) {
|
|
_gameRef->LOG(0, "BaseGame::LoadFile failed for file '%s'", filename);
|
|
return STATUS_FAILED;
|
|
}
|
|
|
|
bool ret;
|
|
|
|
setFilename(filename);
|
|
|
|
if (DID_FAIL(ret = loadBuffer(buffer, true))) {
|
|
_gameRef->LOG(0, "Error parsing GAME file '%s'", filename);
|
|
}
|
|
|
|
delete[] buffer;
|
|
|
|
return ret;
|
|
}
|
|
|
|
|
|
TOKEN_DEF_START
|
|
TOKEN_DEF(GAME)
|
|
TOKEN_DEF(TEMPLATE)
|
|
TOKEN_DEF(NAME)
|
|
TOKEN_DEF(SYSTEM_FONT)
|
|
TOKEN_DEF(VIDEO_FONT)
|
|
TOKEN_DEF(EVENTS)
|
|
TOKEN_DEF(CURSOR)
|
|
TOKEN_DEF(ACTIVE_CURSOR)
|
|
TOKEN_DEF(NONINTERACTIVE_CURSOR)
|
|
TOKEN_DEF(STRING_TABLE)
|
|
TOKEN_DEF(RESOLUTION)
|
|
TOKEN_DEF(SETTINGS)
|
|
TOKEN_DEF(REQUIRE_3D_ACCELERATION)
|
|
TOKEN_DEF(REQUIRE_SOUND)
|
|
TOKEN_DEF(HWTL_MODE)
|
|
TOKEN_DEF(ALLOW_WINDOWED_MODE)
|
|
TOKEN_DEF(ALLOW_ACCESSIBILITY_TAB)
|
|
TOKEN_DEF(ALLOW_ABOUT_TAB)
|
|
TOKEN_DEF(ALLOW_ADVANCED)
|
|
TOKEN_DEF(ALLOW_DESKTOP_RES)
|
|
TOKEN_DEF(REGISTRY_PATH)
|
|
TOKEN_DEF(PERSONAL_SAVEGAMES)
|
|
TOKEN_DEF(SCRIPT)
|
|
TOKEN_DEF(CAPTION)
|
|
TOKEN_DEF(PROPERTY)
|
|
TOKEN_DEF(SUBTITLES_SPEED)
|
|
TOKEN_DEF(SUBTITLES)
|
|
TOKEN_DEF(VIDEO_SUBTITLES)
|
|
TOKEN_DEF(EDITOR_PROPERTY)
|
|
TOKEN_DEF(THUMBNAIL_WIDTH)
|
|
TOKEN_DEF(THUMBNAIL_HEIGHT)
|
|
TOKEN_DEF(INDICATOR_X)
|
|
TOKEN_DEF(INDICATOR_Y)
|
|
TOKEN_DEF(INDICATOR_WIDTH)
|
|
TOKEN_DEF(INDICATOR_HEIGHT)
|
|
TOKEN_DEF(INDICATOR_COLOR)
|
|
TOKEN_DEF(SAVE_IMAGE_X)
|
|
TOKEN_DEF(SAVE_IMAGE_Y)
|
|
TOKEN_DEF(SAVE_IMAGE)
|
|
TOKEN_DEF(LOAD_IMAGE_X)
|
|
TOKEN_DEF(LOAD_IMAGE_Y)
|
|
TOKEN_DEF(LOAD_IMAGE)
|
|
TOKEN_DEF(LOCAL_SAVE_DIR)
|
|
TOKEN_DEF(RICH_SAVED_GAMES)
|
|
TOKEN_DEF(SAVED_GAME_EXT)
|
|
TOKEN_DEF(GUID)
|
|
TOKEN_DEF(COMPAT_KILL_METHOD_THREADS)
|
|
TOKEN_DEF_END
|
|
//////////////////////////////////////////////////////////////////////////
|
|
bool BaseGame::loadBuffer(byte *buffer, bool complete) {
|
|
TOKEN_TABLE_START(commands)
|
|
TOKEN_TABLE(GAME)
|
|
TOKEN_TABLE(TEMPLATE)
|
|
TOKEN_TABLE(NAME)
|
|
TOKEN_TABLE(SYSTEM_FONT)
|
|
TOKEN_TABLE(VIDEO_FONT)
|
|
TOKEN_TABLE(EVENTS)
|
|
TOKEN_TABLE(CURSOR)
|
|
TOKEN_TABLE(ACTIVE_CURSOR)
|
|
TOKEN_TABLE(NONINTERACTIVE_CURSOR)
|
|
TOKEN_TABLE(PERSONAL_SAVEGAMES)
|
|
TOKEN_TABLE(SCRIPT)
|
|
TOKEN_TABLE(CAPTION)
|
|
TOKEN_TABLE(PROPERTY)
|
|
TOKEN_TABLE(SUBTITLES_SPEED)
|
|
TOKEN_TABLE(SUBTITLES)
|
|
TOKEN_TABLE(VIDEO_SUBTITLES)
|
|
TOKEN_TABLE(EDITOR_PROPERTY)
|
|
TOKEN_TABLE(THUMBNAIL_WIDTH)
|
|
TOKEN_TABLE(THUMBNAIL_HEIGHT)
|
|
TOKEN_TABLE(INDICATOR_X)
|
|
TOKEN_TABLE(INDICATOR_Y)
|
|
TOKEN_TABLE(INDICATOR_WIDTH)
|
|
TOKEN_TABLE(INDICATOR_HEIGHT)
|
|
TOKEN_TABLE(INDICATOR_COLOR)
|
|
TOKEN_TABLE(SAVE_IMAGE_X)
|
|
TOKEN_TABLE(SAVE_IMAGE_Y)
|
|
TOKEN_TABLE(SAVE_IMAGE)
|
|
TOKEN_TABLE(LOAD_IMAGE_X)
|
|
TOKEN_TABLE(LOAD_IMAGE_Y)
|
|
TOKEN_TABLE(LOAD_IMAGE)
|
|
TOKEN_TABLE(LOCAL_SAVE_DIR)
|
|
TOKEN_TABLE(COMPAT_KILL_METHOD_THREADS)
|
|
TOKEN_TABLE_END
|
|
|
|
// Declare a few variables necessary for moving data from these settings over to the renderer:
|
|
// The values are the same as the defaults set in BaseRenderer.
|
|
int loadImageX = 0;
|
|
int loadImageY = 0;
|
|
int saveImageX = 0;
|
|
int saveImageY = 0;
|
|
int indicatorX = -1;
|
|
int indicatorY = -1;
|
|
int indicatorWidth = -1;
|
|
int indicatorHeight = 8;
|
|
uint32 indicatorColor = BYTETORGBA(255, 0, 0, 128);
|
|
Common::String loadImageName = "";
|
|
Common::String saveImageName = "";
|
|
|
|
byte *params;
|
|
int cmd;
|
|
BaseParser parser;
|
|
|
|
if (complete) {
|
|
if (parser.getCommand((char **)&buffer, commands, (char **)¶ms) != TOKEN_GAME) {
|
|
_gameRef->LOG(0, "'GAME' keyword expected.");
|
|
return STATUS_FAILED;
|
|
}
|
|
buffer = params;
|
|
}
|
|
|
|
while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)¶ms)) > 0) {
|
|
switch (cmd) {
|
|
case TOKEN_TEMPLATE:
|
|
if (DID_FAIL(loadFile((char *)params))) {
|
|
cmd = PARSERR_GENERIC;
|
|
}
|
|
break;
|
|
|
|
case TOKEN_NAME:
|
|
setName((char *)params);
|
|
break;
|
|
|
|
case TOKEN_CAPTION:
|
|
setCaption((char *)params);
|
|
break;
|
|
|
|
case TOKEN_SYSTEM_FONT:
|
|
if (_systemFont) {
|
|
_fontStorage->removeFont(_systemFont);
|
|
}
|
|
_systemFont = NULL;
|
|
|
|
_systemFont = _gameRef->_fontStorage->addFont((char *)params);
|
|
break;
|
|
|
|
case TOKEN_VIDEO_FONT:
|
|
if (_videoFont) {
|
|
_fontStorage->removeFont(_videoFont);
|
|
}
|
|
_videoFont = NULL;
|
|
|
|
_videoFont = _gameRef->_fontStorage->addFont((char *)params);
|
|
break;
|
|
|
|
|
|
case TOKEN_CURSOR:
|
|
delete _cursor;
|
|
_cursor = new BaseSprite(_gameRef);
|
|
if (!_cursor || DID_FAIL(_cursor->loadFile((char *)params))) {
|
|
delete _cursor;
|
|
_cursor = NULL;
|
|
cmd = PARSERR_GENERIC;
|
|
}
|
|
break;
|
|
|
|
case TOKEN_ACTIVE_CURSOR:
|
|
delete _activeCursor;
|
|
_activeCursor = NULL;
|
|
_activeCursor = new BaseSprite(_gameRef);
|
|
if (!_activeCursor || DID_FAIL(_activeCursor->loadFile((char *)params))) {
|
|
delete _activeCursor;
|
|
_activeCursor = NULL;
|
|
cmd = PARSERR_GENERIC;
|
|
}
|
|
break;
|
|
|
|
case TOKEN_NONINTERACTIVE_CURSOR:
|
|
delete _cursorNoninteractive;
|
|
_cursorNoninteractive = new BaseSprite(_gameRef);
|
|
if (!_cursorNoninteractive || DID_FAIL(_cursorNoninteractive->loadFile((char *)params))) {
|
|
delete _cursorNoninteractive;
|
|
_cursorNoninteractive = NULL;
|
|
cmd = PARSERR_GENERIC;
|
|
}
|
|
break;
|
|
|
|
case TOKEN_SCRIPT:
|
|
addScript((char *)params);
|
|
break;
|
|
|
|
case TOKEN_PERSONAL_SAVEGAMES:
|
|
parser.scanStr((char *)params, "%b", &_personalizedSave);
|
|
break;
|
|
|
|
case TOKEN_SUBTITLES:
|
|
parser.scanStr((char *)params, "%b", &_subtitles);
|
|
break;
|
|
|
|
case TOKEN_SUBTITLES_SPEED:
|
|
parser.scanStr((char *)params, "%d", &_subtitlesSpeed);
|
|
break;
|
|
|
|
case TOKEN_VIDEO_SUBTITLES:
|
|
parser.scanStr((char *)params, "%b", &_videoSubtitles);
|
|
break;
|
|
|
|
case TOKEN_PROPERTY:
|
|
parseProperty(params, false);
|
|
break;
|
|
|
|
case TOKEN_EDITOR_PROPERTY:
|
|
parseEditorProperty(params, false);
|
|
break;
|
|
|
|
case TOKEN_THUMBNAIL_WIDTH:
|
|
parser.scanStr((char *)params, "%d", &_thumbnailWidth);
|
|
break;
|
|
|
|
case TOKEN_THUMBNAIL_HEIGHT:
|
|
parser.scanStr((char *)params, "%d", &_thumbnailHeight);
|
|
break;
|
|
|
|
case TOKEN_INDICATOR_X:
|
|
parser.scanStr((char *)params, "%d", &indicatorX);
|
|
break;
|
|
|
|
case TOKEN_INDICATOR_Y:
|
|
parser.scanStr((char *)params, "%d", &indicatorY);
|
|
break;
|
|
|
|
case TOKEN_INDICATOR_COLOR: {
|
|
int r, g, b, a;
|
|
parser.scanStr((char *)params, "%d,%d,%d,%d", &r, &g, &b, &a);
|
|
indicatorColor = BYTETORGBA(r, g, b, a);
|
|
}
|
|
break;
|
|
|
|
case TOKEN_INDICATOR_WIDTH:
|
|
parser.scanStr((char *)params, "%d", &indicatorWidth);
|
|
break;
|
|
|
|
case TOKEN_INDICATOR_HEIGHT:
|
|
parser.scanStr((char *)params, "%d", &indicatorHeight);
|
|
break;
|
|
|
|
case TOKEN_SAVE_IMAGE:
|
|
saveImageName = (char *) params;
|
|
break;
|
|
|
|
case TOKEN_SAVE_IMAGE_X:
|
|
parser.scanStr((char *)params, "%d", &saveImageX);
|
|
break;
|
|
|
|
case TOKEN_SAVE_IMAGE_Y:
|
|
parser.scanStr((char *)params, "%d", &saveImageY);
|
|
break;
|
|
|
|
case TOKEN_LOAD_IMAGE:
|
|
loadImageName = (char *) params;
|
|
break;
|
|
|
|
case TOKEN_LOAD_IMAGE_X:
|
|
parser.scanStr((char *)params, "%d", &loadImageX);
|
|
break;
|
|
|
|
case TOKEN_LOAD_IMAGE_Y:
|
|
parser.scanStr((char *)params, "%d", &loadImageY);
|
|
break;
|
|
|
|
case TOKEN_LOCAL_SAVE_DIR:
|
|
BaseUtils::setString(&_localSaveDir, (char *)params);
|
|
break;
|
|
|
|
case TOKEN_COMPAT_KILL_METHOD_THREADS:
|
|
parser.scanStr((char *)params, "%b", &_compatKillMethodThreads);
|
|
break;
|
|
}
|
|
}
|
|
|
|
_renderer->setIndicator(indicatorWidth, indicatorHeight, indicatorX, indicatorY, indicatorColor);
|
|
_renderer->initIndicator(); // In case we just reset the values.
|
|
_renderer->setSaveImage(saveImageName.c_str(), saveImageX, saveImageY);
|
|
_renderer->setLoadingScreen(loadImageName.c_str(), loadImageX, loadImageY);
|
|
|
|
if (!_systemFont) {
|
|
_systemFont = _gameRef->_fontStorage->addFont("system_font.fnt");
|
|
}
|
|
|
|
|
|
if (cmd == PARSERR_TOKENNOTFOUND) {
|
|
_gameRef->LOG(0, "Syntax error in GAME definition");
|
|
return STATUS_FAILED;
|
|
}
|
|
if (cmd == PARSERR_GENERIC) {
|
|
_gameRef->LOG(0, "Error loading GAME definition");
|
|
return STATUS_FAILED;
|
|
}
|
|
|
|
return STATUS_OK;
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// high level scripting interface
|
|
//////////////////////////////////////////////////////////////////////////
|
|
bool BaseGame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) {
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// LOG
|
|
//////////////////////////////////////////////////////////////////////////
|
|
if (strcmp(name, "LOG") == 0) {
|
|
stack->correctParams(1);
|
|
LOG(0, stack->pop()->getString());
|
|
stack->pushNULL();
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// Caption
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "Caption") == 0) {
|
|
bool res = BaseObject::scCallMethod(script, stack, thisStack, name);
|
|
setWindowTitle();
|
|
return res;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// Msg
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "Msg") == 0) {
|
|
stack->correctParams(1);
|
|
quickMessage(stack->pop()->getString());
|
|
stack->pushNULL();
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// RunScript
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "RunScript") == 0) {
|
|
_gameRef->LOG(0, "**Warning** The 'RunScript' method is now obsolete. Use 'AttachScript' instead (same syntax)");
|
|
stack->correctParams(1);
|
|
if (DID_FAIL(addScript(stack->pop()->getString()))) {
|
|
stack->pushBool(false);
|
|
} else {
|
|
stack->pushBool(true);
|
|
}
|
|
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// LoadStringTable
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "LoadStringTable") == 0) {
|
|
stack->correctParams(2);
|
|
const char *filename = stack->pop()->getString();
|
|
ScValue *val = stack->pop();
|
|
|
|
bool clearOld;
|
|
if (val->isNULL()) {
|
|
clearOld = true;
|
|
} else {
|
|
clearOld = val->getBool();
|
|
}
|
|
|
|
if (DID_FAIL(_stringTable->loadFile(filename, clearOld))) {
|
|
stack->pushBool(false);
|
|
} else {
|
|
stack->pushBool(true);
|
|
}
|
|
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// ValidObject
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "ValidObject") == 0) {
|
|
stack->correctParams(1);
|
|
BaseScriptable *obj = stack->pop()->getNative();
|
|
if (validObject((BaseObject *) obj)) {
|
|
stack->pushBool(true);
|
|
} else {
|
|
stack->pushBool(false);
|
|
}
|
|
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// Reset
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "Reset") == 0) {
|
|
stack->correctParams(0);
|
|
resetContent();
|
|
stack->pushNULL();
|
|
|
|
return STATUS_OK;
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// UnloadObject
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "UnloadObject") == 0) {
|
|
stack->correctParams(1);
|
|
ScValue *val = stack->pop();
|
|
BaseObject *obj = (BaseObject *)val->getNative();
|
|
unregisterObject(obj);
|
|
if (val->getType() == VAL_VARIABLE_REF) {
|
|
val->setNULL();
|
|
}
|
|
|
|
stack->pushNULL();
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// LoadWindow
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "LoadWindow") == 0) {
|
|
stack->correctParams(1);
|
|
UIWindow *win = new UIWindow(_gameRef);
|
|
if (win && DID_SUCCEED(win->loadFile(stack->pop()->getString()))) {
|
|
_windows.add(win);
|
|
registerObject(win);
|
|
stack->pushNative(win, true);
|
|
} else {
|
|
delete win;
|
|
win = NULL;
|
|
stack->pushNULL();
|
|
}
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// ExpandString
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "ExpandString") == 0) {
|
|
stack->correctParams(1);
|
|
ScValue *val = stack->pop();
|
|
char *str = new char[strlen(val->getString()) + 1];
|
|
strcpy(str, val->getString());
|
|
_stringTable->expand(&str);
|
|
stack->pushString(str);
|
|
delete[] str;
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// PlayMusic / PlayMusicChannel
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "PlayMusic") == 0 || strcmp(name, "PlayMusicChannel") == 0) {
|
|
int channel = 0;
|
|
if (strcmp(name, "PlayMusic") == 0) {
|
|
stack->correctParams(3);
|
|
} else {
|
|
stack->correctParams(4);
|
|
channel = stack->pop()->getInt();
|
|
}
|
|
|
|
const char *filename = stack->pop()->getString();
|
|
ScValue *valLooping = stack->pop();
|
|
bool looping = valLooping->isNULL() ? true : valLooping->getBool();
|
|
|
|
ScValue *valLoopStart = stack->pop();
|
|
uint32 loopStart = (uint32)(valLoopStart->isNULL() ? 0 : valLoopStart->getInt());
|
|
|
|
|
|
if (DID_FAIL(playMusic(channel, filename, looping, loopStart))) {
|
|
stack->pushBool(false);
|
|
} else {
|
|
stack->pushBool(true);
|
|
}
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// StopMusic / StopMusicChannel
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "StopMusic") == 0 || strcmp(name, "StopMusicChannel") == 0) {
|
|
int channel = 0;
|
|
|
|
if (strcmp(name, "StopMusic") == 0) {
|
|
stack->correctParams(0);
|
|
} else {
|
|
stack->correctParams(1);
|
|
channel = stack->pop()->getInt();
|
|
}
|
|
|
|
if (DID_FAIL(stopMusic(channel))) {
|
|
stack->pushBool(false);
|
|
} else {
|
|
stack->pushBool(true);
|
|
}
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// PauseMusic / PauseMusicChannel
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "PauseMusic") == 0 || strcmp(name, "PauseMusicChannel") == 0) {
|
|
int channel = 0;
|
|
|
|
if (strcmp(name, "PauseMusic") == 0) {
|
|
stack->correctParams(0);
|
|
} else {
|
|
stack->correctParams(1);
|
|
channel = stack->pop()->getInt();
|
|
}
|
|
|
|
if (DID_FAIL(pauseMusic(channel))) {
|
|
stack->pushBool(false);
|
|
} else {
|
|
stack->pushBool(true);
|
|
}
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// ResumeMusic / ResumeMusicChannel
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "ResumeMusic") == 0 || strcmp(name, "ResumeMusicChannel") == 0) {
|
|
int channel = 0;
|
|
if (strcmp(name, "ResumeMusic") == 0) {
|
|
stack->correctParams(0);
|
|
} else {
|
|
stack->correctParams(1);
|
|
channel = stack->pop()->getInt();
|
|
}
|
|
|
|
if (DID_FAIL(resumeMusic(channel))) {
|
|
stack->pushBool(false);
|
|
} else {
|
|
stack->pushBool(true);
|
|
}
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// GetMusic / GetMusicChannel
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "GetMusic") == 0 || strcmp(name, "GetMusicChannel") == 0) {
|
|
int channel = 0;
|
|
if (strcmp(name, "GetMusic") == 0) {
|
|
stack->correctParams(0);
|
|
} else {
|
|
stack->correctParams(1);
|
|
channel = stack->pop()->getInt();
|
|
}
|
|
if (channel < 0 || channel >= NUM_MUSIC_CHANNELS) {
|
|
stack->pushNULL();
|
|
} else {
|
|
if (!_music[channel] || !_music[channel]->getFilename()) {
|
|
stack->pushNULL();
|
|
} else {
|
|
stack->pushString(_music[channel]->getFilename());
|
|
}
|
|
}
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// SetMusicPosition / SetMusicChannelPosition
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "SetMusicPosition") == 0 || strcmp(name, "SetMusicChannelPosition") == 0 || strcmp(name, "SetMusicPositionChannel") == 0) {
|
|
int channel = 0;
|
|
if (strcmp(name, "SetMusicPosition") == 0) {
|
|
stack->correctParams(1);
|
|
} else {
|
|
stack->correctParams(2);
|
|
channel = stack->pop()->getInt();
|
|
}
|
|
|
|
uint32 time = stack->pop()->getInt();
|
|
|
|
if (DID_FAIL(setMusicStartTime(channel, time))) {
|
|
stack->pushBool(false);
|
|
} else {
|
|
stack->pushBool(true);
|
|
}
|
|
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// GetMusicPosition / GetMusicChannelPosition
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "GetMusicPosition") == 0 || strcmp(name, "GetMusicChannelPosition") == 0) {
|
|
int channel = 0;
|
|
if (strcmp(name, "GetMusicPosition") == 0) {
|
|
stack->correctParams(0);
|
|
} else {
|
|
stack->correctParams(1);
|
|
channel = stack->pop()->getInt();
|
|
}
|
|
|
|
if (channel < 0 || channel >= NUM_MUSIC_CHANNELS || !_music[channel]) {
|
|
stack->pushInt(0);
|
|
} else {
|
|
stack->pushInt(_music[channel]->getPositionTime());
|
|
}
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// IsMusicPlaying / IsMusicChannelPlaying
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "IsMusicPlaying") == 0 || strcmp(name, "IsMusicChannelPlaying") == 0) {
|
|
int channel = 0;
|
|
if (strcmp(name, "IsMusicPlaying") == 0) {
|
|
stack->correctParams(0);
|
|
} else {
|
|
stack->correctParams(1);
|
|
channel = stack->pop()->getInt();
|
|
}
|
|
|
|
if (channel < 0 || channel >= NUM_MUSIC_CHANNELS || !_music[channel]) {
|
|
stack->pushBool(false);
|
|
} else {
|
|
stack->pushBool(_music[channel]->isPlaying());
|
|
}
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// SetMusicVolume / SetMusicChannelVolume
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "SetMusicVolume") == 0 || strcmp(name, "SetMusicChannelVolume") == 0) {
|
|
int channel = 0;
|
|
if (strcmp(name, "SetMusicVolume") == 0) {
|
|
stack->correctParams(1);
|
|
} else {
|
|
stack->correctParams(2);
|
|
channel = stack->pop()->getInt();
|
|
}
|
|
|
|
int volume = stack->pop()->getInt();
|
|
if (channel < 0 || channel >= NUM_MUSIC_CHANNELS || !_music[channel]) {
|
|
stack->pushBool(false);
|
|
} else {
|
|
if (DID_FAIL(_music[channel]->setVolumePercent(volume))) {
|
|
stack->pushBool(false);
|
|
} else {
|
|
stack->pushBool(true);
|
|
}
|
|
}
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// GetMusicVolume / GetMusicChannelVolume
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "GetMusicVolume") == 0 || strcmp(name, "GetMusicChannelVolume") == 0) {
|
|
int channel = 0;
|
|
if (strcmp(name, "GetMusicVolume") == 0) {
|
|
stack->correctParams(0);
|
|
} else {
|
|
stack->correctParams(1);
|
|
channel = stack->pop()->getInt();
|
|
}
|
|
|
|
if (channel < 0 || channel >= NUM_MUSIC_CHANNELS || !_music[channel]) {
|
|
stack->pushInt(0);
|
|
} else {
|
|
stack->pushInt(_music[channel]->getVolumePercent());
|
|
}
|
|
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// MusicCrossfade
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "MusicCrossfade") == 0) {
|
|
stack->correctParams(4);
|
|
int channel1 = stack->pop()->getInt(0);
|
|
int channel2 = stack->pop()->getInt(0);
|
|
uint32 fadeLength = (uint32)stack->pop()->getInt(0);
|
|
bool swap = stack->pop()->getBool(true);
|
|
|
|
if (_musicCrossfadeRunning) {
|
|
script->runtimeError("Game.MusicCrossfade: Music crossfade is already in progress.");
|
|
stack->pushBool(false);
|
|
return STATUS_OK;
|
|
}
|
|
|
|
_musicCrossfadeStartTime = _liveTimer;
|
|
_musicCrossfadeChannel1 = channel1;
|
|
_musicCrossfadeChannel2 = channel2;
|
|
_musicCrossfadeLength = fadeLength;
|
|
_musicCrossfadeSwap = swap;
|
|
|
|
_musicCrossfadeRunning = true;
|
|
|
|
stack->pushBool(true);
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// GetSoundLength
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "GetSoundLength") == 0) {
|
|
stack->correctParams(1);
|
|
|
|
int length = 0;
|
|
const char *filename = stack->pop()->getString();
|
|
|
|
BaseSound *sound = new BaseSound(_gameRef);
|
|
if (sound && DID_SUCCEED(sound->setSound(filename, Audio::Mixer::kMusicSoundType, true))) {
|
|
length = sound->getLength();
|
|
delete sound;
|
|
sound = NULL;
|
|
}
|
|
stack->pushInt(length);
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// SetMousePos
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "SetMousePos") == 0) {
|
|
stack->correctParams(2);
|
|
int x = stack->pop()->getInt();
|
|
int y = stack->pop()->getInt();
|
|
x = MAX(x, 0);
|
|
x = MIN(x, _renderer->_width);
|
|
y = MAX(y, 0);
|
|
y = MIN(y, _renderer->_height);
|
|
Point32 p;
|
|
p.x = x + _renderer->_drawOffsetX;
|
|
p.y = y + _renderer->_drawOffsetY;
|
|
|
|
BasePlatform::setCursorPos(p.x, p.y);
|
|
|
|
stack->pushNULL();
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// LockMouseRect
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "LockMouseRect") == 0) {
|
|
stack->correctParams(4);
|
|
int left = stack->pop()->getInt();
|
|
int top = stack->pop()->getInt();
|
|
int right = stack->pop()->getInt();
|
|
int bottom = stack->pop()->getInt();
|
|
|
|
if (right < left) {
|
|
BaseUtils::swap(&left, &right);
|
|
}
|
|
if (bottom < top) {
|
|
BaseUtils::swap(&top, &bottom);
|
|
}
|
|
|
|
BasePlatform::setRect(&_mouseLockRect, left, top, right, bottom);
|
|
|
|
stack->pushNULL();
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// PlayVideo
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "PlayVideo") == 0) {
|
|
_gameRef->LOG(0, "Warning: Game.PlayVideo() is now deprecated. Use Game.PlayTheora() instead.");
|
|
|
|
stack->correctParams(6);
|
|
const char *filename = stack->pop()->getString();
|
|
warning("PlayVideo: %s - not implemented yet", filename);
|
|
ScValue *valType = stack->pop();
|
|
int type;
|
|
if (valType->isNULL()) {
|
|
type = (int)VID_PLAY_STRETCH;
|
|
} else {
|
|
type = valType->getInt();
|
|
}
|
|
|
|
int xVal = stack->pop()->getInt();
|
|
int yVal = stack->pop()->getInt();
|
|
bool freezeMusic = stack->pop()->getBool(true);
|
|
|
|
ScValue *valSub = stack->pop();
|
|
const char *subtitleFile = valSub->isNULL() ? NULL : valSub->getString();
|
|
|
|
if (type < (int)VID_PLAY_POS || type > (int)VID_PLAY_CENTER) {
|
|
type = (int)VID_PLAY_STRETCH;
|
|
}
|
|
|
|
if (DID_SUCCEED(_gameRef->_videoPlayer->initialize(filename, subtitleFile))) {
|
|
if (DID_SUCCEED(_gameRef->_videoPlayer->play((TVideoPlayback)type, xVal, yVal, freezeMusic))) {
|
|
stack->pushBool(true);
|
|
script->sleep(0);
|
|
} else {
|
|
stack->pushBool(false);
|
|
}
|
|
} else {
|
|
stack->pushBool(false);
|
|
}
|
|
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// PlayTheora
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "PlayTheora") == 0) {
|
|
stack->correctParams(7);
|
|
const char *filename = stack->pop()->getString();
|
|
ScValue *valType = stack->pop();
|
|
int type;
|
|
if (valType->isNULL()) {
|
|
type = (int)VID_PLAY_STRETCH;
|
|
} else {
|
|
type = valType->getInt();
|
|
}
|
|
|
|
int xVal = stack->pop()->getInt();
|
|
int yVal = stack->pop()->getInt();
|
|
bool freezeMusic = stack->pop()->getBool(true);
|
|
bool dropFrames = stack->pop()->getBool(true);
|
|
|
|
ScValue *valSub = stack->pop();
|
|
const char *subtitleFile = valSub->isNULL() ? NULL : valSub->getString();
|
|
|
|
if (type < (int)VID_PLAY_POS || type > (int)VID_PLAY_CENTER) {
|
|
type = (int)VID_PLAY_STRETCH;
|
|
}
|
|
|
|
delete _theoraPlayer;
|
|
_theoraPlayer = new VideoTheoraPlayer(this);
|
|
if (_theoraPlayer && DID_SUCCEED(_theoraPlayer->initialize(filename, subtitleFile))) {
|
|
_theoraPlayer->_dontDropFrames = !dropFrames;
|
|
if (DID_SUCCEED(_theoraPlayer->play((TVideoPlayback)type, xVal, yVal, true, freezeMusic))) {
|
|
stack->pushBool(true);
|
|
script->sleep(0);
|
|
} else {
|
|
stack->pushBool(false);
|
|
}
|
|
} else {
|
|
stack->pushBool(false);
|
|
delete _theoraPlayer;
|
|
_theoraPlayer = NULL;
|
|
}
|
|
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// QuitGame
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "QuitGame") == 0) {
|
|
stack->correctParams(0);
|
|
stack->pushNULL();
|
|
_quitting = true;
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// RegWriteNumber
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "RegWriteNumber") == 0) {
|
|
stack->correctParams(2);
|
|
const char *key = stack->pop()->getString();
|
|
int val = stack->pop()->getInt();
|
|
Common::String privKey = "priv_" + StringUtil::encodeSetting(key);
|
|
ConfMan.setInt(privKey, val);
|
|
stack->pushNULL();
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// RegReadNumber
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "RegReadNumber") == 0) {
|
|
stack->correctParams(2);
|
|
const char *key = stack->pop()->getString();
|
|
int initVal = stack->pop()->getInt();
|
|
Common::String privKey = "priv_" + StringUtil::encodeSetting(key);
|
|
int result = initVal;
|
|
if (ConfMan.hasKey(privKey)) {
|
|
result = ConfMan.getInt(privKey);
|
|
}
|
|
stack->pushInt(result);
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// RegWriteString
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "RegWriteString") == 0) {
|
|
stack->correctParams(2);
|
|
const char *key = stack->pop()->getString();
|
|
const char *val = stack->pop()->getString();
|
|
Common::String privKey = "priv_" + StringUtil::encodeSetting(key);
|
|
Common::String privVal = StringUtil::encodeSetting(val);
|
|
ConfMan.set(privKey, privVal);
|
|
stack->pushNULL();
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// RegReadString
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "RegReadString") == 0) {
|
|
stack->correctParams(2);
|
|
const char *key = stack->pop()->getString();
|
|
const char *initVal = stack->pop()->getString();
|
|
Common::String privKey = "priv_" + StringUtil::encodeSetting(key);
|
|
Common::String result = initVal;
|
|
if (ConfMan.hasKey(privKey)) {
|
|
result = StringUtil::decodeSetting(ConfMan.get(key));
|
|
}
|
|
stack->pushString(result.c_str());
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// SaveGame
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "SaveGame") == 0) {
|
|
stack->correctParams(3);
|
|
int slot = stack->pop()->getInt();
|
|
const char *xdesc = stack->pop()->getString();
|
|
bool quick = stack->pop()->getBool(false);
|
|
|
|
char *desc = new char[strlen(xdesc) + 1];
|
|
strcpy(desc, xdesc);
|
|
stack->pushBool(true);
|
|
if (DID_FAIL(saveGame(slot, desc, quick))) {
|
|
stack->pop();
|
|
stack->pushBool(false);
|
|
}
|
|
delete[] desc;
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// LoadGame
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "LoadGame") == 0) {
|
|
stack->correctParams(1);
|
|
_scheduledLoadSlot = stack->pop()->getInt();
|
|
_loading = true;
|
|
stack->pushBool(false);
|
|
script->sleep(0);
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// IsSaveSlotUsed
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "IsSaveSlotUsed") == 0) {
|
|
stack->correctParams(1);
|
|
int slot = stack->pop()->getInt();
|
|
stack->pushBool(SaveLoad::isSaveSlotUsed(slot));
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// GetSaveSlotDescription
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "GetSaveSlotDescription") == 0) {
|
|
stack->correctParams(1);
|
|
int slot = stack->pop()->getInt();
|
|
char desc[512];
|
|
desc[0] = '\0';
|
|
SaveLoad::getSaveSlotDescription(slot, desc);
|
|
stack->pushString(desc);
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// EmptySaveSlot
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "EmptySaveSlot") == 0) {
|
|
stack->correctParams(1);
|
|
int slot = stack->pop()->getInt();
|
|
SaveLoad::emptySaveSlot(slot);
|
|
stack->pushNULL();
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// SetGlobalSFXVolume
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "SetGlobalSFXVolume") == 0) {
|
|
stack->correctParams(1);
|
|
_gameRef->_soundMgr->setVolumePercent(Audio::Mixer::kSFXSoundType, (byte)stack->pop()->getInt());
|
|
stack->pushNULL();
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// SetGlobalSpeechVolume
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "SetGlobalSpeechVolume") == 0) {
|
|
stack->correctParams(1);
|
|
_gameRef->_soundMgr->setVolumePercent(Audio::Mixer::kSpeechSoundType, (byte)stack->pop()->getInt());
|
|
stack->pushNULL();
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// SetGlobalMusicVolume
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "SetGlobalMusicVolume") == 0) {
|
|
stack->correctParams(1);
|
|
_gameRef->_soundMgr->setVolumePercent(Audio::Mixer::kMusicSoundType, (byte)stack->pop()->getInt());
|
|
stack->pushNULL();
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// SetGlobalMasterVolume
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "SetGlobalMasterVolume") == 0) {
|
|
stack->correctParams(1);
|
|
_gameRef->_soundMgr->setMasterVolumePercent((byte)stack->pop()->getInt());
|
|
stack->pushNULL();
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// GetGlobalSFXVolume
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "GetGlobalSFXVolume") == 0) {
|
|
stack->correctParams(0);
|
|
stack->pushInt(_soundMgr->getVolumePercent(Audio::Mixer::kSFXSoundType));
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// GetGlobalSpeechVolume
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "GetGlobalSpeechVolume") == 0) {
|
|
stack->correctParams(0);
|
|
stack->pushInt(_soundMgr->getVolumePercent(Audio::Mixer::kSpeechSoundType));
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// GetGlobalMusicVolume
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "GetGlobalMusicVolume") == 0) {
|
|
stack->correctParams(0);
|
|
stack->pushInt(_soundMgr->getVolumePercent(Audio::Mixer::kMusicSoundType));
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// GetGlobalMasterVolume
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "GetGlobalMasterVolume") == 0) {
|
|
stack->correctParams(0);
|
|
stack->pushInt(_soundMgr->getMasterVolumePercent());
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// SetActiveCursor
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "SetActiveCursor") == 0) {
|
|
stack->correctParams(1);
|
|
if (DID_SUCCEED(setActiveCursor(stack->pop()->getString()))) {
|
|
stack->pushBool(true);
|
|
} else {
|
|
stack->pushBool(false);
|
|
}
|
|
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// GetActiveCursor
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "GetActiveCursor") == 0) {
|
|
stack->correctParams(0);
|
|
if (!_activeCursor || !_activeCursor->getFilename()) {
|
|
stack->pushNULL();
|
|
} else {
|
|
stack->pushString(_activeCursor->getFilename());
|
|
}
|
|
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// GetActiveCursorObject
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "GetActiveCursorObject") == 0) {
|
|
stack->correctParams(0);
|
|
if (!_activeCursor) {
|
|
stack->pushNULL();
|
|
} else {
|
|
stack->pushNative(_activeCursor, true);
|
|
}
|
|
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// RemoveActiveCursor
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "RemoveActiveCursor") == 0) {
|
|
stack->correctParams(0);
|
|
delete _activeCursor;
|
|
_activeCursor = NULL;
|
|
stack->pushNULL();
|
|
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// HasActiveCursor
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "HasActiveCursor") == 0) {
|
|
stack->correctParams(0);
|
|
|
|
if (_activeCursor) {
|
|
stack->pushBool(true);
|
|
} else {
|
|
stack->pushBool(false);
|
|
}
|
|
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// FileExists
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "FileExists") == 0) {
|
|
stack->correctParams(1);
|
|
const char *filename = stack->pop()->getString();
|
|
|
|
bool exists = BaseFileManager::getEngineInstance()->hasFile(filename); // Had absPathWarning = false
|
|
stack->pushBool(exists);
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// FadeOut / FadeOutAsync / SystemFadeOut / SystemFadeOutAsync
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "FadeOut") == 0 || strcmp(name, "FadeOutAsync") == 0 || strcmp(name, "SystemFadeOut") == 0 || strcmp(name, "SystemFadeOutAsync") == 0) {
|
|
stack->correctParams(5);
|
|
uint32 duration = stack->pop()->getInt(500);
|
|
byte red = stack->pop()->getInt(0);
|
|
byte green = stack->pop()->getInt(0);
|
|
byte blue = stack->pop()->getInt(0);
|
|
byte alpha = stack->pop()->getInt(0xFF);
|
|
|
|
bool system = (strcmp(name, "SystemFadeOut") == 0 || strcmp(name, "SystemFadeOutAsync") == 0);
|
|
|
|
_fader->fadeOut(BYTETORGBA(red, green, blue, alpha), duration, system);
|
|
if (strcmp(name, "FadeOutAsync") != 0 && strcmp(name, "SystemFadeOutAsync") != 0) {
|
|
script->waitFor(_fader);
|
|
}
|
|
|
|
stack->pushNULL();
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// FadeIn / FadeInAsync / SystemFadeIn / SystemFadeInAsync
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "FadeIn") == 0 || strcmp(name, "FadeInAsync") == 0 || strcmp(name, "SystemFadeIn") == 0 || strcmp(name, "SystemFadeInAsync") == 0) {
|
|
stack->correctParams(5);
|
|
uint32 duration = stack->pop()->getInt(500);
|
|
byte red = stack->pop()->getInt(0);
|
|
byte green = stack->pop()->getInt(0);
|
|
byte blue = stack->pop()->getInt(0);
|
|
byte alpha = stack->pop()->getInt(0xFF);
|
|
|
|
bool system = (strcmp(name, "SystemFadeIn") == 0 || strcmp(name, "SystemFadeInAsync") == 0);
|
|
|
|
_fader->fadeIn(BYTETORGBA(red, green, blue, alpha), duration, system);
|
|
if (strcmp(name, "FadeInAsync") != 0 && strcmp(name, "SystemFadeInAsync") != 0) {
|
|
script->waitFor(_fader);
|
|
}
|
|
|
|
stack->pushNULL();
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// GetFadeColor
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "GetFadeColor") == 0) {
|
|
stack->correctParams(0);
|
|
stack->pushInt(_fader->getCurrentColor());
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// Screenshot
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "Screenshot") == 0) {
|
|
stack->correctParams(1);
|
|
char filename[MAX_PATH_LENGTH];
|
|
|
|
ScValue *val = stack->pop();
|
|
|
|
warning("BGame::ScCallMethod - Screenshot not reimplemented"); //TODO
|
|
int fileNum = 0;
|
|
|
|
while (true) {
|
|
sprintf(filename, "%s%03d.bmp", val->isNULL() ? getName() : val->getString(), fileNum);
|
|
if (!Common::File::exists(filename)) {
|
|
break;
|
|
}
|
|
fileNum++;
|
|
}
|
|
|
|
bool ret = false;
|
|
BaseImage *image = _gameRef->_renderer->takeScreenshot();
|
|
if (image) {
|
|
ret = DID_SUCCEED(image->saveBMPFile(filename));
|
|
delete image;
|
|
} else {
|
|
ret = false;
|
|
}
|
|
|
|
stack->pushBool(ret);
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// ScreenshotEx
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "ScreenshotEx") == 0) {
|
|
stack->correctParams(3);
|
|
const char *filename = stack->pop()->getString();
|
|
int sizeX = stack->pop()->getInt(_renderer->_width);
|
|
int sizeY = stack->pop()->getInt(_renderer->_height);
|
|
|
|
bool ret = false;
|
|
BaseImage *image = _gameRef->_renderer->takeScreenshot();
|
|
if (image) {
|
|
ret = DID_SUCCEED(image->resize(sizeX, sizeY));
|
|
if (ret) {
|
|
ret = DID_SUCCEED(image->saveBMPFile(filename));
|
|
}
|
|
delete image;
|
|
} else {
|
|
ret = false;
|
|
}
|
|
|
|
stack->pushBool(ret);
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// CreateWindow
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "CreateWindow") == 0) {
|
|
stack->correctParams(1);
|
|
ScValue *val = stack->pop();
|
|
|
|
UIWindow *win = new UIWindow(_gameRef);
|
|
_windows.add(win);
|
|
registerObject(win);
|
|
if (!val->isNULL()) {
|
|
win->setName(val->getString());
|
|
}
|
|
stack->pushNative(win, true);
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// DeleteWindow
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "DeleteWindow") == 0) {
|
|
stack->correctParams(1);
|
|
BaseObject *obj = (BaseObject *)stack->pop()->getNative();
|
|
for (uint32 i = 0; i < _windows.size(); i++) {
|
|
if (_windows[i] == obj) {
|
|
unregisterObject(_windows[i]);
|
|
stack->pushBool(true);
|
|
return STATUS_OK;
|
|
}
|
|
}
|
|
stack->pushBool(false);
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// OpenDocument
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "OpenDocument") == 0) {
|
|
stack->correctParams(0);
|
|
stack->pushNULL();
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// DEBUG_DumpClassRegistry
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "DEBUG_DumpClassRegistry") == 0) {
|
|
stack->correctParams(0);
|
|
DEBUG_DumpClassRegistry();
|
|
stack->pushNULL();
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// SetLoadingScreen
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "SetLoadingScreen") == 0) {
|
|
stack->correctParams(3);
|
|
ScValue *val = stack->pop();
|
|
int loadImageX = stack->pop()->getInt();
|
|
int loadImageY = stack->pop()->getInt();
|
|
|
|
if (val->isNULL()) {
|
|
_renderer->setLoadingScreen(NULL, loadImageX, loadImageY);
|
|
} else {
|
|
_renderer->setLoadingScreen(val->getString(), loadImageX, loadImageY);
|
|
}
|
|
stack->pushNULL();
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// SetSavingScreen
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "SetSavingScreen") == 0) {
|
|
stack->correctParams(3);
|
|
ScValue *val = stack->pop();
|
|
int saveImageX = stack->pop()->getInt();
|
|
int saveImageY = stack->pop()->getInt();
|
|
|
|
if (val->isNULL()) {
|
|
_renderer->setSaveImage(NULL, saveImageX, saveImageY);
|
|
} else {
|
|
_renderer->setSaveImage(NULL, saveImageX, saveImageY);
|
|
}
|
|
stack->pushNULL();
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// SetWaitCursor
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "SetWaitCursor") == 0) {
|
|
stack->correctParams(1);
|
|
if (DID_SUCCEED(setWaitCursor(stack->pop()->getString()))) {
|
|
stack->pushBool(true);
|
|
} else {
|
|
stack->pushBool(false);
|
|
}
|
|
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// RemoveWaitCursor
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "RemoveWaitCursor") == 0) {
|
|
stack->correctParams(0);
|
|
delete _cursorNoninteractive;
|
|
_cursorNoninteractive = NULL;
|
|
|
|
stack->pushNULL();
|
|
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// GetWaitCursor
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "GetWaitCursor") == 0) {
|
|
stack->correctParams(0);
|
|
if (!_cursorNoninteractive || !_cursorNoninteractive->getFilename()) {
|
|
stack->pushNULL();
|
|
} else {
|
|
stack->pushString(_cursorNoninteractive->getFilename());
|
|
}
|
|
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// GetWaitCursorObject
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "GetWaitCursorObject") == 0) {
|
|
stack->correctParams(0);
|
|
if (!_cursorNoninteractive) {
|
|
stack->pushNULL();
|
|
} else {
|
|
stack->pushNative(_cursorNoninteractive, true);
|
|
}
|
|
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// ClearScriptCache
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "ClearScriptCache") == 0) {
|
|
stack->correctParams(0);
|
|
stack->pushBool(DID_SUCCEED(_scEngine->emptyScriptCache()));
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// DisplayLoadingIcon
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "DisplayLoadingIcon") == 0) {
|
|
stack->correctParams(4);
|
|
|
|
const char *filename = stack->pop()->getString();
|
|
_loadingIconX = stack->pop()->getInt();
|
|
_loadingIconY = stack->pop()->getInt();
|
|
_loadingIconPersistent = stack->pop()->getBool();
|
|
|
|
delete _loadingIcon;
|
|
_loadingIcon = new BaseSprite(this);
|
|
if (!_loadingIcon || DID_FAIL(_loadingIcon->loadFile(filename))) {
|
|
delete _loadingIcon;
|
|
_loadingIcon = NULL;
|
|
} else {
|
|
displayContent(false, true);
|
|
_gameRef->_renderer->flip();
|
|
_gameRef->_renderer->initLoop();
|
|
}
|
|
stack->pushNULL();
|
|
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// HideLoadingIcon
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "HideLoadingIcon") == 0) {
|
|
stack->correctParams(0);
|
|
delete _loadingIcon;
|
|
_loadingIcon = NULL;
|
|
stack->pushNULL();
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// DumpTextureStats
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "DumpTextureStats") == 0) {
|
|
stack->correctParams(1);
|
|
const char *filename = stack->pop()->getString();
|
|
|
|
_renderer->dumpData(filename);
|
|
|
|
stack->pushNULL();
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// AccOutputText
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "AccOutputText") == 0) {
|
|
stack->correctParams(2);
|
|
/* const char *str = */ stack->pop()->getString();
|
|
/* int type = */ stack->pop()->getInt();
|
|
// do nothing
|
|
stack->pushNULL();
|
|
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// StoreSaveThumbnail
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "StoreSaveThumbnail") == 0) {
|
|
stack->correctParams(0);
|
|
delete _cachedThumbnail;
|
|
_cachedThumbnail = new BaseSaveThumbHelper(this);
|
|
if (DID_FAIL(_cachedThumbnail->storeThumbnail())) {
|
|
delete _cachedThumbnail;
|
|
_cachedThumbnail = NULL;
|
|
stack->pushBool(false);
|
|
} else {
|
|
stack->pushBool(true);
|
|
}
|
|
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// DeleteSaveThumbnail
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "DeleteSaveThumbnail") == 0) {
|
|
stack->correctParams(0);
|
|
delete _cachedThumbnail;
|
|
_cachedThumbnail = NULL;
|
|
stack->pushNULL();
|
|
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// GetFileChecksum
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "GetFileChecksum") == 0) {
|
|
stack->correctParams(2);
|
|
const char *filename = stack->pop()->getString();
|
|
bool asHex = stack->pop()->getBool(false);
|
|
|
|
Common::SeekableReadStream *file = BaseFileManager::getEngineInstance()->openFile(filename, false);
|
|
if (file) {
|
|
crc remainder = crc_initialize();
|
|
byte buf[1024];
|
|
int bytesRead = 0;
|
|
|
|
while (bytesRead < file->size()) {
|
|
int bufSize = MIN((uint32)1024, (uint32)(file->size() - bytesRead));
|
|
bytesRead += file->read(buf, bufSize);
|
|
|
|
for (int i = 0; i < bufSize; i++) {
|
|
remainder = crc_process_byte(buf[i], remainder);
|
|
}
|
|
}
|
|
crc checksum = crc_finalize(remainder);
|
|
|
|
if (asHex) {
|
|
char hex[100];
|
|
sprintf(hex, "%x", checksum);
|
|
stack->pushString(hex);
|
|
} else {
|
|
stack->pushInt(checksum);
|
|
}
|
|
|
|
BaseFileManager::getEngineInstance()->closeFile(file);
|
|
file = NULL;
|
|
} else {
|
|
stack->pushNULL();
|
|
}
|
|
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// EnableScriptProfiling
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "EnableScriptProfiling") == 0) {
|
|
stack->correctParams(0);
|
|
_scEngine->enableProfiling();
|
|
stack->pushNULL();
|
|
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// DisableScriptProfiling
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "DisableScriptProfiling") == 0) {
|
|
stack->correctParams(0);
|
|
_scEngine->disableProfiling();
|
|
stack->pushNULL();
|
|
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// ShowStatusLine
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "ShowStatusLine") == 0) {
|
|
stack->correctParams(0);
|
|
// Block kept to show intention of opcode.
|
|
/*#ifdef __IPHONEOS__
|
|
IOS_ShowStatusLine(TRUE);
|
|
#endif*/
|
|
stack->pushNULL();
|
|
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// HideStatusLine
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "HideStatusLine") == 0) {
|
|
stack->correctParams(0);
|
|
// Block kept to show intention of opcode.
|
|
/*#ifdef __IPHONEOS__
|
|
IOS_ShowStatusLine(FALSE);
|
|
#endif*/
|
|
stack->pushNULL();
|
|
|
|
return STATUS_OK;
|
|
} else {
|
|
return BaseObject::scCallMethod(script, stack, thisStack, name);
|
|
}
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
ScValue *BaseGame::scGetProperty(const char *name) {
|
|
_scValue->setNULL();
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// Type
|
|
//////////////////////////////////////////////////////////////////////////
|
|
if (strcmp(name, "Type") == 0) {
|
|
_scValue->setString("game");
|
|
return _scValue;
|
|
}
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// Name
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "Name") == 0) {
|
|
_scValue->setString(getName());
|
|
return _scValue;
|
|
}
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// Hwnd (RO)
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "Hwnd") == 0) {
|
|
_scValue->setInt((int)_renderer->_window);
|
|
return _scValue;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// CurrentTime (RO)
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "CurrentTime") == 0) {
|
|
_scValue->setInt((int)_timer);
|
|
return _scValue;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// WindowsTime (RO)
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "WindowsTime") == 0) {
|
|
_scValue->setInt((int)g_system->getMillis());
|
|
return _scValue;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// WindowedMode (RO)
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "WindowedMode") == 0) {
|
|
_scValue->setBool(_renderer->_windowed);
|
|
return _scValue;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// MouseX
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "MouseX") == 0) {
|
|
_scValue->setInt(_mousePos.x);
|
|
return _scValue;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// MouseY
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "MouseY") == 0) {
|
|
_scValue->setInt(_mousePos.y);
|
|
return _scValue;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// MainObject
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "MainObject") == 0) {
|
|
_scValue->setNative(_mainObject, true);
|
|
return _scValue;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// ActiveObject (RO)
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "ActiveObject") == 0) {
|
|
_scValue->setNative(_activeObject, true);
|
|
return _scValue;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// ScreenWidth (RO)
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "ScreenWidth") == 0) {
|
|
_scValue->setInt(_renderer->_width);
|
|
return _scValue;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// ScreenHeight (RO)
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "ScreenHeight") == 0) {
|
|
_scValue->setInt(_renderer->_height);
|
|
return _scValue;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// Interactive
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "Interactive") == 0) {
|
|
_scValue->setBool(_interactive);
|
|
return _scValue;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// DebugMode (RO)
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "DebugMode") == 0) {
|
|
_scValue->setBool(_debugDebugMode);
|
|
return _scValue;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// SoundAvailable (RO)
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "SoundAvailable") == 0) {
|
|
_scValue->setBool(_soundMgr->_soundAvailable);
|
|
return _scValue;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// SFXVolume
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "SFXVolume") == 0) {
|
|
_gameRef->LOG(0, "**Warning** The SFXVolume attribute is obsolete");
|
|
_scValue->setInt(_soundMgr->getVolumePercent(Audio::Mixer::kSFXSoundType));
|
|
return _scValue;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// SpeechVolume
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "SpeechVolume") == 0) {
|
|
_gameRef->LOG(0, "**Warning** The SpeechVolume attribute is obsolete");
|
|
_scValue->setInt(_soundMgr->getVolumePercent(Audio::Mixer::kSpeechSoundType));
|
|
return _scValue;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// MusicVolume
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "MusicVolume") == 0) {
|
|
_gameRef->LOG(0, "**Warning** The MusicVolume attribute is obsolete");
|
|
_scValue->setInt(_soundMgr->getVolumePercent(Audio::Mixer::kMusicSoundType));
|
|
return _scValue;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// MasterVolume
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "MasterVolume") == 0) {
|
|
_gameRef->LOG(0, "**Warning** The MasterVolume attribute is obsolete");
|
|
_scValue->setInt(_soundMgr->getMasterVolumePercent());
|
|
return _scValue;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// Keyboard (RO)
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "Keyboard") == 0) {
|
|
if (_keyboardState) {
|
|
_scValue->setNative(_keyboardState, true);
|
|
} else {
|
|
_scValue->setNULL();
|
|
}
|
|
|
|
return _scValue;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// Subtitles
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "Subtitles") == 0) {
|
|
_scValue->setBool(_subtitles);
|
|
return _scValue;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// SubtitlesSpeed
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "SubtitlesSpeed") == 0) {
|
|
_scValue->setInt(_subtitlesSpeed);
|
|
return _scValue;
|
|
}
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// VideoSubtitles
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "VideoSubtitles") == 0) {
|
|
_scValue->setBool(_videoSubtitles);
|
|
return _scValue;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// FPS (RO)
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "FPS") == 0) {
|
|
_scValue->setInt(_fps);
|
|
return _scValue;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// AcceleratedMode / Accelerated (RO)
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "AcceleratedMode") == 0 || strcmp(name, "Accelerated") == 0) {
|
|
_scValue->setBool(_useD3D);
|
|
return _scValue;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// TextEncoding
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "TextEncoding") == 0) {
|
|
_scValue->setInt(_textEncoding);
|
|
return _scValue;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// TextRTL
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "TextRTL") == 0) {
|
|
_scValue->setBool(_textRTL);
|
|
return _scValue;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// SoundBufferSize
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "SoundBufferSize") == 0) {
|
|
_scValue->setInt(_soundBufferSizeSec);
|
|
return _scValue;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// SuspendedRendering
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "SuspendedRendering") == 0) {
|
|
_scValue->setBool(_suspendedRendering);
|
|
return _scValue;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// SuppressScriptErrors
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "SuppressScriptErrors") == 0) {
|
|
_scValue->setBool(_suppressScriptErrors);
|
|
return _scValue;
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// Frozen
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "Frozen") == 0) {
|
|
_scValue->setBool(_state == GAME_FROZEN);
|
|
return _scValue;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// AccTTSEnabled
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "AccTTSEnabled") == 0) {
|
|
_scValue->setBool(false);
|
|
return _scValue;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// AccTTSTalk
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "AccTTSTalk") == 0) {
|
|
_scValue->setBool(false);
|
|
return _scValue;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// AccTTSCaptions
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "AccTTSCaptions") == 0) {
|
|
_scValue->setBool(false);
|
|
return _scValue;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// AccTTSKeypress
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "AccTTSKeypress") == 0) {
|
|
_scValue->setBool(false);
|
|
return _scValue;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// AccKeyboardEnabled
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "AccKeyboardEnabled") == 0) {
|
|
_scValue->setBool(false);
|
|
return _scValue;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// AccKeyboardCursorSkip
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "AccKeyboardCursorSkip") == 0) {
|
|
_scValue->setBool(false);
|
|
return _scValue;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// AccKeyboardPause
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "AccKeyboardPause") == 0) {
|
|
_scValue->setBool(false);
|
|
return _scValue;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// AutorunDisabled
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "AutorunDisabled") == 0) {
|
|
_scValue->setBool(_autorunDisabled);
|
|
return _scValue;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// SaveDirectory (RO)
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "SaveDirectory") == 0) {
|
|
AnsiString dataDir = "saves/"; // TODO: This is just to avoid telling the engine actual paths.
|
|
_scValue->setString(dataDir.c_str());
|
|
return _scValue;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// AutoSaveOnExit
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "AutoSaveOnExit") == 0) {
|
|
_scValue->setBool(_autoSaveOnExit);
|
|
return _scValue;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// AutoSaveSlot
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "AutoSaveSlot") == 0) {
|
|
_scValue->setInt(_autoSaveSlot);
|
|
return _scValue;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// CursorHidden
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "CursorHidden") == 0) {
|
|
_scValue->setBool(_cursorHidden);
|
|
return _scValue;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// Platform (RO)
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "Platform") == 0) {
|
|
_scValue->setString(BasePlatform::getPlatformName().c_str());
|
|
return _scValue;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// DeviceType (RO)
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "DeviceType") == 0) {
|
|
_scValue->setString(getDeviceType().c_str());
|
|
return _scValue;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// MostRecentSaveSlot (RO)
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "MostRecentSaveSlot") == 0) {
|
|
if (!ConfMan.hasKey("most_recent_saveslot")) {
|
|
_scValue->setInt(-1);
|
|
} else {
|
|
_scValue->setInt(ConfMan.getInt("most_recent_saveslot"));
|
|
}
|
|
return _scValue;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// Store (RO)
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "Store") == 0) {
|
|
_scValue->setNULL();
|
|
error("Request for a SXStore-object, which is not supported by ScummVM");
|
|
|
|
return _scValue;
|
|
} else {
|
|
return BaseObject::scGetProperty(name);
|
|
}
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
bool BaseGame::scSetProperty(const char *name, ScValue *value) {
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// Name
|
|
//////////////////////////////////////////////////////////////////////////
|
|
if (strcmp(name, "Name") == 0) {
|
|
setName(value->getString());
|
|
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// MouseX
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "MouseX") == 0) {
|
|
_mousePos.x = value->getInt();
|
|
resetMousePos();
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// MouseY
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "MouseY") == 0) {
|
|
_mousePos.y = value->getInt();
|
|
resetMousePos();
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// Caption
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "Name") == 0) {
|
|
bool res = BaseObject::scSetProperty(name, value);
|
|
setWindowTitle();
|
|
return res;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// MainObject
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "MainObject") == 0) {
|
|
BaseScriptable *obj = value->getNative();
|
|
if (obj == NULL || validObject((BaseObject *)obj)) {
|
|
_mainObject = (BaseObject *)obj;
|
|
}
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// Interactive
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "Interactive") == 0) {
|
|
setInteractive(value->getBool());
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// SFXVolume
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "SFXVolume") == 0) {
|
|
_gameRef->LOG(0, "**Warning** The SFXVolume attribute is obsolete");
|
|
_gameRef->_soundMgr->setVolumePercent(Audio::Mixer::kSFXSoundType, (byte)value->getInt());
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// SpeechVolume
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "SpeechVolume") == 0) {
|
|
_gameRef->LOG(0, "**Warning** The SpeechVolume attribute is obsolete");
|
|
_gameRef->_soundMgr->setVolumePercent(Audio::Mixer::kSpeechSoundType, (byte)value->getInt());
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// MusicVolume
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "MusicVolume") == 0) {
|
|
_gameRef->LOG(0, "**Warning** The MusicVolume attribute is obsolete");
|
|
_gameRef->_soundMgr->setVolumePercent(Audio::Mixer::kMusicSoundType, (byte)value->getInt());
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// MasterVolume
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "MasterVolume") == 0) {
|
|
_gameRef->LOG(0, "**Warning** The MasterVolume attribute is obsolete");
|
|
_gameRef->_soundMgr->setMasterVolumePercent((byte)value->getInt());
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// Subtitles
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "Subtitles") == 0) {
|
|
_subtitles = value->getBool();
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// SubtitlesSpeed
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "SubtitlesSpeed") == 0) {
|
|
_subtitlesSpeed = value->getInt();
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// VideoSubtitles
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "VideoSubtitles") == 0) {
|
|
_videoSubtitles = value->getBool();
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// TextEncoding
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "TextEncoding") == 0) {
|
|
int enc = value->getInt();
|
|
if (enc < 0) {
|
|
enc = 0;
|
|
}
|
|
if (enc >= NUM_TEXT_ENCODINGS) {
|
|
enc = NUM_TEXT_ENCODINGS - 1;
|
|
}
|
|
_textEncoding = (TTextEncoding)enc;
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// TextRTL
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "TextRTL") == 0) {
|
|
_textRTL = value->getBool();
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// SoundBufferSize
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "SoundBufferSize") == 0) {
|
|
_soundBufferSizeSec = value->getInt();
|
|
_soundBufferSizeSec = MAX(3, _soundBufferSizeSec);
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// SuspendedRendering
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "SuspendedRendering") == 0) {
|
|
_suspendedRendering = value->getBool();
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// SuppressScriptErrors
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "SuppressScriptErrors") == 0) {
|
|
_suppressScriptErrors = value->getBool();
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// AutorunDisabled
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "AutorunDisabled") == 0) {
|
|
_autorunDisabled = value->getBool();
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// AutoSaveOnExit
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "AutoSaveOnExit") == 0) {
|
|
_autoSaveOnExit = value->getBool();
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// AutoSaveSlot
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "AutoSaveSlot") == 0) {
|
|
_autoSaveSlot = value->getInt();
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// CursorHidden
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "CursorHidden") == 0) {
|
|
_cursorHidden = value->getBool();
|
|
return STATUS_OK;
|
|
} else {
|
|
return BaseObject::scSetProperty(name, value);
|
|
}
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
const char *BaseGame::scToString() {
|
|
return "[game object]";
|
|
}
|
|
|
|
|
|
|
|
#define QUICK_MSG_DURATION 3000
|
|
//////////////////////////////////////////////////////////////////////////
|
|
bool BaseGame::displayQuickMsg() {
|
|
if (_quickMessages.size() == 0 || !_systemFont) {
|
|
return STATUS_OK;
|
|
}
|
|
|
|
// update
|
|
for (uint32 i = 0; i < _quickMessages.size(); i++) {
|
|
if (_currentTime - _quickMessages[i]->_startTime >= QUICK_MSG_DURATION) {
|
|
delete _quickMessages[i];
|
|
_quickMessages.remove_at(i);
|
|
i--;
|
|
}
|
|
}
|
|
|
|
int posY = 20;
|
|
|
|
// display
|
|
for (uint32 i = 0; i < _quickMessages.size(); i++) {
|
|
_systemFont->drawText((byte *)_quickMessages[i]->getText(), 0, posY, _renderer->_width);
|
|
posY += _systemFont->getTextHeight((byte *)_quickMessages[i]->getText(), _renderer->_width);
|
|
}
|
|
return STATUS_OK;
|
|
}
|
|
|
|
|
|
#define MAX_QUICK_MSG 5
|
|
//////////////////////////////////////////////////////////////////////////
|
|
void BaseGame::quickMessage(const char *text) {
|
|
if (_quickMessages.size() >= MAX_QUICK_MSG) {
|
|
delete _quickMessages[0];
|
|
_quickMessages.remove_at(0);
|
|
}
|
|
_quickMessages.add(new BaseQuickMsg(_gameRef, text));
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
void BaseGame::quickMessageForm(char *fmt, ...) {
|
|
char buff[256];
|
|
va_list va;
|
|
|
|
va_start(va, fmt);
|
|
vsprintf(buff, fmt, va);
|
|
va_end(va);
|
|
|
|
quickMessage(buff);
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
bool BaseGame::registerObject(BaseObject *object) {
|
|
_regObjects.add(object);
|
|
return STATUS_OK;
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
bool BaseGame::unregisterObject(BaseObject *object) {
|
|
if (!object) {
|
|
return STATUS_OK;
|
|
}
|
|
|
|
// is it a window?
|
|
for (uint32 i = 0; i < _windows.size(); i++) {
|
|
if ((BaseObject *)_windows[i] == object) {
|
|
_windows.remove_at(i);
|
|
|
|
// get new focused window
|
|
if (_focusedWindow == object) {
|
|
_focusedWindow = NULL;
|
|
}
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
// is it active object?
|
|
if (_activeObject == object) {
|
|
_activeObject = NULL;
|
|
}
|
|
|
|
// is it main object?
|
|
if (_mainObject == object) {
|
|
_mainObject = NULL;
|
|
}
|
|
|
|
// destroy object
|
|
for (uint32 i = 0; i < _regObjects.size(); i++) {
|
|
if (_regObjects[i] == object) {
|
|
_regObjects.remove_at(i);
|
|
if (!_loadInProgress) {
|
|
SystemClassRegistry::getInstance()->enumInstances(invalidateValues, "ScValue", (void *)object);
|
|
}
|
|
delete object;
|
|
return STATUS_OK;
|
|
}
|
|
}
|
|
|
|
return STATUS_FAILED;
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
void BaseGame::invalidateValues(void *value, void *data) {
|
|
ScValue *val = (ScValue *)value;
|
|
if (val->isNative() && val->getNative() == data) {
|
|
if (!val->_persistent && ((BaseScriptable *)data)->_refCount == 1) {
|
|
((BaseScriptable *)data)->_refCount++;
|
|
}
|
|
val->setNative(NULL);
|
|
val->setNULL();
|
|
}
|
|
}
|
|
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
bool BaseGame::validObject(BaseObject *object) {
|
|
if (!object) {
|
|
return false;
|
|
}
|
|
if (object == this) {
|
|
return true;
|
|
}
|
|
|
|
for (uint32 i = 0; i < _regObjects.size(); i++) {
|
|
if (_regObjects[i] == object) {
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
bool BaseGame::externalCall(ScScript *script, ScStack *stack, ScStack *thisStack, char *name) {
|
|
ScValue *thisObj;
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// LOG
|
|
//////////////////////////////////////////////////////////////////////////
|
|
if (strcmp(name, "LOG") == 0) {
|
|
stack->correctParams(1);
|
|
_gameRef->LOG(0, "sc: %s", stack->pop()->getString());
|
|
stack->pushNULL();
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// String
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "String") == 0) {
|
|
thisObj = thisStack->getTop();
|
|
|
|
thisObj->setNative(makeSXString(_gameRef, stack));
|
|
stack->pushNULL();
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// MemBuffer
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "MemBuffer") == 0) {
|
|
thisObj = thisStack->getTop();
|
|
|
|
thisObj->setNative(makeSXMemBuffer(_gameRef, stack));
|
|
stack->pushNULL();
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// File
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "File") == 0) {
|
|
thisObj = thisStack->getTop();
|
|
|
|
thisObj->setNative(makeSXFile(_gameRef, stack));
|
|
stack->pushNULL();
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// Date
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "Date") == 0) {
|
|
thisObj = thisStack->getTop();
|
|
|
|
thisObj->setNative(makeSXDate(_gameRef, stack));
|
|
stack->pushNULL();
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// Array
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "Array") == 0) {
|
|
thisObj = thisStack->getTop();
|
|
|
|
thisObj->setNative(makeSXArray(_gameRef, stack));
|
|
stack->pushNULL();
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// Object
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "Object") == 0) {
|
|
thisObj = thisStack->getTop();
|
|
|
|
thisObj->setNative(makeSXObject(_gameRef, stack));
|
|
stack->pushNULL();
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// Sleep
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "Sleep") == 0) {
|
|
stack->correctParams(1);
|
|
|
|
script->sleep((uint32)stack->pop()->getInt());
|
|
stack->pushNULL();
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// WaitFor
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "WaitFor") == 0) {
|
|
stack->correctParams(1);
|
|
|
|
BaseScriptable *obj = stack->pop()->getNative();
|
|
if (validObject((BaseObject *)obj)) {
|
|
script->waitForExclusive((BaseObject *)obj);
|
|
}
|
|
stack->pushNULL();
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// Random
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "Random") == 0) {
|
|
stack->correctParams(2);
|
|
|
|
int from = stack->pop()->getInt();
|
|
int to = stack->pop()->getInt();
|
|
|
|
stack->pushInt(BaseUtils::randomInt(from, to));
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// SetScriptTimeSlice
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "SetScriptTimeSlice") == 0) {
|
|
stack->correctParams(1);
|
|
|
|
script->_timeSlice = (uint32)stack->pop()->getInt();
|
|
stack->pushNULL();
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// MakeRGBA / MakeRGB / RGB
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "MakeRGBA") == 0 || strcmp(name, "MakeRGB") == 0 || strcmp(name, "RGB") == 0) {
|
|
stack->correctParams(4);
|
|
int r = stack->pop()->getInt();
|
|
int g = stack->pop()->getInt();
|
|
int b = stack->pop()->getInt();
|
|
int a;
|
|
ScValue *val = stack->pop();
|
|
if (val->isNULL()) {
|
|
a = 255;
|
|
} else {
|
|
a = val->getInt();
|
|
}
|
|
|
|
stack->pushInt(BYTETORGBA(r, g, b, a));
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// MakeHSL
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "MakeHSL") == 0) {
|
|
stack->correctParams(3);
|
|
int h = stack->pop()->getInt();
|
|
int s = stack->pop()->getInt();
|
|
int l = stack->pop()->getInt();
|
|
|
|
stack->pushInt(BaseUtils::HSLtoRGB(h, s, l));
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// GetRValue
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "GetRValue") == 0) {
|
|
stack->correctParams(1);
|
|
|
|
uint32 rgba = (uint32)stack->pop()->getInt();
|
|
stack->pushInt(RGBCOLGetR(rgba));
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// GetGValue
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "GetGValue") == 0) {
|
|
stack->correctParams(1);
|
|
|
|
uint32 rgba = (uint32)stack->pop()->getInt();
|
|
stack->pushInt(RGBCOLGetG(rgba));
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// GetBValue
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "GetBValue") == 0) {
|
|
stack->correctParams(1);
|
|
|
|
uint32 rgba = (uint32)stack->pop()->getInt();
|
|
stack->pushInt(RGBCOLGetB(rgba));
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// GetAValue
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "GetAValue") == 0) {
|
|
stack->correctParams(1);
|
|
|
|
uint32 rgba = (uint32)stack->pop()->getInt();
|
|
stack->pushInt(RGBCOLGetA(rgba));
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// GetHValue
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "GetHValue") == 0) {
|
|
stack->correctParams(1);
|
|
uint32 rgb = (uint32)stack->pop()->getInt();
|
|
|
|
byte H, S, L;
|
|
BaseUtils::RGBtoHSL(rgb, &H, &S, &L);
|
|
stack->pushInt(H);
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// GetSValue
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "GetSValue") == 0) {
|
|
stack->correctParams(1);
|
|
uint32 rgb = (uint32)stack->pop()->getInt();
|
|
|
|
byte H, S, L;
|
|
BaseUtils::RGBtoHSL(rgb, &H, &S, &L);
|
|
stack->pushInt(S);
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// GetLValue
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "GetLValue") == 0) {
|
|
stack->correctParams(1);
|
|
uint32 rgb = (uint32)stack->pop()->getInt();
|
|
|
|
byte H, S, L;
|
|
BaseUtils::RGBtoHSL(rgb, &H, &S, &L);
|
|
stack->pushInt(L);
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// Debug
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "Debug") == 0) {
|
|
stack->correctParams(0);
|
|
stack->pushNULL();
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// ToString
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "ToString") == 0) {
|
|
stack->correctParams(1);
|
|
const char *str = stack->pop()->getString();
|
|
char *str2 = new char[strlen(str) + 1];
|
|
strcpy(str2, str);
|
|
stack->pushString(str2);
|
|
delete[] str2;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// ToInt
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "ToInt") == 0) {
|
|
stack->correctParams(1);
|
|
int val = stack->pop()->getInt();
|
|
stack->pushInt(val);
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// ToFloat
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "ToFloat") == 0) {
|
|
stack->correctParams(1);
|
|
double val = stack->pop()->getFloat();
|
|
stack->pushFloat(val);
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// ToBool
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "ToBool") == 0) {
|
|
stack->correctParams(1);
|
|
bool val = stack->pop()->getBool();
|
|
stack->pushBool(val);
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// failure
|
|
else {
|
|
script->runtimeError("Call to undefined function '%s'. Ignored.", name);
|
|
stack->correctParams(0);
|
|
stack->pushNULL();
|
|
}
|
|
|
|
return STATUS_OK;
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
bool BaseGame::showCursor() {
|
|
if (_cursorHidden) {
|
|
return STATUS_OK;
|
|
}
|
|
|
|
if (!_interactive && _gameRef->_state == GAME_RUNNING) {
|
|
if (_cursorNoninteractive) {
|
|
return drawCursor(_cursorNoninteractive);
|
|
}
|
|
} else {
|
|
if (_activeObject && !DID_FAIL(_activeObject->showCursor())) {
|
|
return STATUS_OK;
|
|
} else {
|
|
if (_activeObject && _activeCursor && _activeObject->getExtendedFlag("usable")) {
|
|
return drawCursor(_activeCursor);
|
|
} else if (_cursor) {
|
|
return drawCursor(_cursor);
|
|
}
|
|
}
|
|
}
|
|
return STATUS_FAILED;
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
bool BaseGame::saveGame(int slot, const char *desc, bool quickSave) {
|
|
return SaveLoad::saveGame(slot, desc, quickSave, _gameRef);
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
bool BaseGame::loadGame(int slot) {
|
|
//_gameRef->LOG(0, "Load start %d", BaseUtils::GetUsedMemMB());
|
|
|
|
_loading = false;
|
|
_scheduledLoadSlot = -1;
|
|
|
|
Common::String filename = SaveLoad::getSaveSlotFilename(slot);
|
|
|
|
return loadGame(filename.c_str());
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
bool BaseGame::loadGame(const char *filename) {
|
|
return SaveLoad::loadGame(filename, _gameRef);
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
bool BaseGame::displayWindows(bool inGame) {
|
|
bool res;
|
|
|
|
// did we lose focus? focus topmost window
|
|
if (_focusedWindow == NULL || !_focusedWindow->_visible || _focusedWindow->_disable) {
|
|
_focusedWindow = NULL;
|
|
for (int i = _windows.size() - 1; i >= 0; i--) {
|
|
if (_windows[i]->_visible && !_windows[i]->_disable) {
|
|
_focusedWindow = _windows[i];
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// display all windows
|
|
for (uint32 i = 0; i < _windows.size(); i++) {
|
|
if (_windows[i]->_visible && _windows[i]->_inGame == inGame) {
|
|
|
|
res = _windows[i]->display();
|
|
if (DID_FAIL(res)) {
|
|
return res;
|
|
}
|
|
}
|
|
}
|
|
|
|
return STATUS_OK;
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
bool BaseGame::playMusic(int channel, const char *filename, bool looping, uint32 loopStart) {
|
|
if (channel >= NUM_MUSIC_CHANNELS) {
|
|
_gameRef->LOG(0, "**Error** Attempting to use music channel %d (max num channels: %d)", channel, NUM_MUSIC_CHANNELS);
|
|
return STATUS_FAILED;
|
|
}
|
|
|
|
delete _music[channel];
|
|
_music[channel] = NULL;
|
|
|
|
_music[channel] = new BaseSound(_gameRef);
|
|
if (_music[channel] && DID_SUCCEED(_music[channel]->setSound(filename, Audio::Mixer::kMusicSoundType, true))) {
|
|
if (_musicStartTime[channel]) {
|
|
_music[channel]->setPositionTime(_musicStartTime[channel]);
|
|
_musicStartTime[channel] = 0;
|
|
}
|
|
if (loopStart) {
|
|
_music[channel]->setLoopStart(loopStart);
|
|
}
|
|
return _music[channel]->play(looping);
|
|
} else {
|
|
delete _music[channel];
|
|
_music[channel] = NULL;
|
|
return STATUS_FAILED;
|
|
}
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
bool BaseGame::stopMusic(int channel) {
|
|
if (channel >= NUM_MUSIC_CHANNELS) {
|
|
_gameRef->LOG(0, "**Error** Attempting to use music channel %d (max num channels: %d)", channel, NUM_MUSIC_CHANNELS);
|
|
return STATUS_FAILED;
|
|
}
|
|
|
|
if (_music[channel]) {
|
|
_music[channel]->stop();
|
|
delete _music[channel];
|
|
_music[channel] = NULL;
|
|
return STATUS_OK;
|
|
} else {
|
|
return STATUS_FAILED;
|
|
}
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
bool BaseGame::pauseMusic(int channel) {
|
|
if (channel >= NUM_MUSIC_CHANNELS) {
|
|
_gameRef->LOG(0, "**Error** Attempting to use music channel %d (max num channels: %d)", channel, NUM_MUSIC_CHANNELS);
|
|
return STATUS_FAILED;
|
|
}
|
|
|
|
if (_music[channel]) {
|
|
return _music[channel]->pause();
|
|
} else {
|
|
return STATUS_FAILED;
|
|
}
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
bool BaseGame::resumeMusic(int channel) {
|
|
if (channel >= NUM_MUSIC_CHANNELS) {
|
|
_gameRef->LOG(0, "**Error** Attempting to use music channel %d (max num channels: %d)", channel, NUM_MUSIC_CHANNELS);
|
|
return STATUS_FAILED;
|
|
}
|
|
|
|
if (_music[channel]) {
|
|
return _music[channel]->resume();
|
|
} else {
|
|
return STATUS_FAILED;
|
|
}
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
bool BaseGame::setMusicStartTime(int channel, uint32 time) {
|
|
if (channel >= NUM_MUSIC_CHANNELS) {
|
|
_gameRef->LOG(0, "**Error** Attempting to use music channel %d (max num channels: %d)", channel, NUM_MUSIC_CHANNELS);
|
|
return STATUS_FAILED;
|
|
}
|
|
|
|
_musicStartTime[channel] = time;
|
|
if (_music[channel] && _music[channel]->isPlaying()) {
|
|
return _music[channel]->setPositionTime(time);
|
|
} else {
|
|
return STATUS_OK;
|
|
}
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
bool BaseGame::loadSettings(const char *filename) {
|
|
TOKEN_TABLE_START(commands)
|
|
TOKEN_TABLE(SETTINGS)
|
|
TOKEN_TABLE(GAME)
|
|
TOKEN_TABLE(STRING_TABLE)
|
|
TOKEN_TABLE(RESOLUTION)
|
|
TOKEN_TABLE(REQUIRE_3D_ACCELERATION)
|
|
TOKEN_TABLE(REQUIRE_SOUND)
|
|
TOKEN_TABLE(HWTL_MODE)
|
|
TOKEN_TABLE(ALLOW_WINDOWED_MODE)
|
|
TOKEN_TABLE(ALLOW_ACCESSIBILITY_TAB)
|
|
TOKEN_TABLE(ALLOW_ABOUT_TAB)
|
|
TOKEN_TABLE(ALLOW_ADVANCED)
|
|
TOKEN_TABLE(ALLOW_DESKTOP_RES)
|
|
TOKEN_TABLE(REGISTRY_PATH)
|
|
TOKEN_TABLE(RICH_SAVED_GAMES)
|
|
TOKEN_TABLE(SAVED_GAME_EXT)
|
|
TOKEN_TABLE(GUID)
|
|
TOKEN_TABLE_END
|
|
|
|
|
|
byte *origBuffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
|
|
if (origBuffer == NULL) {
|
|
_gameRef->LOG(0, "BaseGame::LoadSettings failed for file '%s'", filename);
|
|
return STATUS_FAILED;
|
|
}
|
|
|
|
bool ret = STATUS_OK;
|
|
|
|
byte *buffer = origBuffer;
|
|
byte *params;
|
|
int cmd;
|
|
BaseParser parser;
|
|
|
|
if (parser.getCommand((char **)&buffer, commands, (char **)¶ms) != TOKEN_SETTINGS) {
|
|
_gameRef->LOG(0, "'SETTINGS' keyword expected in game settings file.");
|
|
return STATUS_FAILED;
|
|
}
|
|
buffer = params;
|
|
while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)¶ms)) > 0) {
|
|
switch (cmd) {
|
|
case TOKEN_GAME:
|
|
delete[] _settingsGameFile;
|
|
_settingsGameFile = new char[strlen((char *)params) + 1];
|
|
if (_settingsGameFile) {
|
|
strcpy(_settingsGameFile, (char *)params);
|
|
}
|
|
break;
|
|
|
|
case TOKEN_STRING_TABLE:
|
|
if (DID_FAIL(_stringTable->loadFile((char *)params))) {
|
|
cmd = PARSERR_GENERIC;
|
|
}
|
|
break;
|
|
|
|
case TOKEN_RESOLUTION:
|
|
parser.scanStr((char *)params, "%d,%d", &_settingsResWidth, &_settingsResHeight);
|
|
break;
|
|
|
|
case TOKEN_REQUIRE_3D_ACCELERATION:
|
|
parser.scanStr((char *)params, "%b", &_settingsRequireAcceleration);
|
|
break;
|
|
|
|
case TOKEN_REQUIRE_SOUND:
|
|
parser.scanStr((char *)params, "%b", &_settingsRequireSound);
|
|
break;
|
|
|
|
case TOKEN_HWTL_MODE:
|
|
parser.scanStr((char *)params, "%d", &_settingsTLMode);
|
|
break;
|
|
|
|
case TOKEN_ALLOW_WINDOWED_MODE:
|
|
parser.scanStr((char *)params, "%b", &_settingsAllowWindowed);
|
|
break;
|
|
|
|
case TOKEN_ALLOW_DESKTOP_RES:
|
|
parser.scanStr((char *)params, "%b", &_settingsAllowDesktopRes);
|
|
break;
|
|
|
|
case TOKEN_ALLOW_ADVANCED:
|
|
parser.scanStr((char *)params, "%b", &_settingsAllowAdvanced);
|
|
break;
|
|
|
|
case TOKEN_ALLOW_ACCESSIBILITY_TAB:
|
|
parser.scanStr((char *)params, "%b", &_settingsAllowAccessTab);
|
|
break;
|
|
|
|
case TOKEN_ALLOW_ABOUT_TAB:
|
|
parser.scanStr((char *)params, "%b", &_settingsAllowAboutTab);
|
|
break;
|
|
|
|
case TOKEN_REGISTRY_PATH:
|
|
//BaseEngine::instance().getRegistry()->setBasePath((char *)params);
|
|
break;
|
|
|
|
case TOKEN_RICH_SAVED_GAMES:
|
|
parser.scanStr((char *)params, "%b", &_richSavedGames);
|
|
break;
|
|
|
|
case TOKEN_SAVED_GAME_EXT:
|
|
BaseUtils::setString(&_savedGameExt, (char *)params);
|
|
break;
|
|
|
|
case TOKEN_GUID:
|
|
break;
|
|
}
|
|
}
|
|
if (cmd == PARSERR_TOKENNOTFOUND) {
|
|
_gameRef->LOG(0, "Syntax error in game settings '%s'", filename);
|
|
ret = STATUS_FAILED;
|
|
}
|
|
if (cmd == PARSERR_GENERIC) {
|
|
_gameRef->LOG(0, "Error loading game settings '%s'", filename);
|
|
ret = STATUS_FAILED;
|
|
}
|
|
|
|
_settingsAllowWindowed = true; // TODO: These two settings should probably be cleaned out altogether.
|
|
_compressedSavegames = true;
|
|
|
|
delete[] origBuffer;
|
|
|
|
return ret;
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
bool BaseGame::persist(BasePersistenceManager *persistMgr) {
|
|
if (!persistMgr->getIsSaving()) {
|
|
cleanup();
|
|
}
|
|
|
|
BaseObject::persist(persistMgr);
|
|
|
|
persistMgr->transfer(TMEMBER(_activeObject));
|
|
persistMgr->transfer(TMEMBER(_capturedObject));
|
|
persistMgr->transfer(TMEMBER(_cursorNoninteractive));
|
|
persistMgr->transfer(TMEMBER(_editorMode));
|
|
persistMgr->transfer(TMEMBER(_fader));
|
|
persistMgr->transfer(TMEMBER(_freezeLevel));
|
|
persistMgr->transfer(TMEMBER(_focusedWindow));
|
|
persistMgr->transfer(TMEMBER(_fontStorage));
|
|
persistMgr->transfer(TMEMBER(_interactive));
|
|
persistMgr->transfer(TMEMBER(_keyboardState));
|
|
persistMgr->transfer(TMEMBER(_lastTime));
|
|
persistMgr->transfer(TMEMBER(_mainObject));
|
|
for (int i = 0; i < NUM_MUSIC_CHANNELS; i++) {
|
|
persistMgr->transfer(TMEMBER(_music[i]));
|
|
persistMgr->transfer(TMEMBER(_musicStartTime[i]));
|
|
}
|
|
|
|
persistMgr->transfer(TMEMBER(_offsetX));
|
|
persistMgr->transfer(TMEMBER(_offsetY));
|
|
persistMgr->transfer(TMEMBER(_offsetPercentX));
|
|
persistMgr->transfer(TMEMBER(_offsetPercentY));
|
|
|
|
persistMgr->transfer(TMEMBER(_origInteractive));
|
|
persistMgr->transfer(TMEMBER_INT(_origState));
|
|
persistMgr->transfer(TMEMBER(_personalizedSave));
|
|
persistMgr->transfer(TMEMBER(_quitting));
|
|
|
|
_regObjects.persist(persistMgr);
|
|
|
|
persistMgr->transfer(TMEMBER(_scEngine));
|
|
//persistMgr->transfer(TMEMBER(_soundMgr));
|
|
persistMgr->transfer(TMEMBER_INT(_state));
|
|
//persistMgr->transfer(TMEMBER(_surfaceStorage));
|
|
persistMgr->transfer(TMEMBER(_subtitles));
|
|
persistMgr->transfer(TMEMBER(_subtitlesSpeed));
|
|
persistMgr->transfer(TMEMBER(_systemFont));
|
|
persistMgr->transfer(TMEMBER(_videoFont));
|
|
persistMgr->transfer(TMEMBER(_videoSubtitles));
|
|
|
|
persistMgr->transfer(TMEMBER(_timer));
|
|
persistMgr->transfer(TMEMBER(_timerDelta));
|
|
persistMgr->transfer(TMEMBER(_timerLast));
|
|
|
|
persistMgr->transfer(TMEMBER(_liveTimer));
|
|
persistMgr->transfer(TMEMBER(_liveTimerDelta));
|
|
persistMgr->transfer(TMEMBER(_liveTimerLast));
|
|
|
|
persistMgr->transfer(TMEMBER(_musicCrossfadeRunning));
|
|
persistMgr->transfer(TMEMBER(_musicCrossfadeStartTime));
|
|
persistMgr->transfer(TMEMBER(_musicCrossfadeLength));
|
|
persistMgr->transfer(TMEMBER(_musicCrossfadeChannel1));
|
|
persistMgr->transfer(TMEMBER(_musicCrossfadeChannel2));
|
|
persistMgr->transfer(TMEMBER(_musicCrossfadeSwap));
|
|
|
|
_renderer->persistSaveLoadImages(persistMgr);
|
|
|
|
persistMgr->transfer(TMEMBER_INT(_textEncoding));
|
|
persistMgr->transfer(TMEMBER(_textRTL));
|
|
|
|
persistMgr->transfer(TMEMBER(_soundBufferSizeSec));
|
|
persistMgr->transfer(TMEMBER(_suspendedRendering));
|
|
|
|
persistMgr->transfer(TMEMBER(_mouseLockRect));
|
|
|
|
_windows.persist(persistMgr);
|
|
|
|
persistMgr->transfer(TMEMBER(_suppressScriptErrors));
|
|
persistMgr->transfer(TMEMBER(_autorunDisabled));
|
|
|
|
persistMgr->transfer(TMEMBER(_autoSaveOnExit));
|
|
persistMgr->transfer(TMEMBER(_autoSaveSlot));
|
|
persistMgr->transfer(TMEMBER(_cursorHidden));
|
|
|
|
if (!persistMgr->getIsSaving()) {
|
|
_quitting = false;
|
|
}
|
|
|
|
return STATUS_OK;
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
bool BaseGame::focusWindow(UIWindow *window) {
|
|
UIWindow *prev = _focusedWindow;
|
|
|
|
for (uint32 i = 0; i < _windows.size(); i++) {
|
|
if (_windows[i] == window) {
|
|
if (i < _windows.size() - 1) {
|
|
_windows.remove_at(i);
|
|
_windows.add(window);
|
|
|
|
_gameRef->_focusedWindow = window;
|
|
}
|
|
|
|
if (window->_mode == WINDOW_NORMAL && prev != window && _gameRef->validObject(prev) && (prev->_mode == WINDOW_EXCLUSIVE || prev->_mode == WINDOW_SYSTEM_EXCLUSIVE)) {
|
|
return focusWindow(prev);
|
|
} else {
|
|
return STATUS_OK;
|
|
}
|
|
}
|
|
}
|
|
return STATUS_FAILED;
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
bool BaseGame::freeze(bool includingMusic) {
|
|
if (_freezeLevel == 0) {
|
|
_scEngine->pauseAll();
|
|
_soundMgr->pauseAll(includingMusic);
|
|
_origState = _state;
|
|
_origInteractive = _interactive;
|
|
_interactive = true;
|
|
}
|
|
_state = GAME_FROZEN;
|
|
_freezeLevel++;
|
|
|
|
return STATUS_OK;
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
bool BaseGame::unfreeze() {
|
|
if (_freezeLevel == 0) {
|
|
return STATUS_OK;
|
|
}
|
|
|
|
_freezeLevel--;
|
|
if (_freezeLevel == 0) {
|
|
_state = _origState;
|
|
_interactive = _origInteractive;
|
|
_scEngine->resumeAll();
|
|
_soundMgr->resumeAll();
|
|
}
|
|
|
|
return STATUS_OK;
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
bool BaseGame::handleKeypress(Common::Event *event, bool printable) {
|
|
if (isVideoPlaying()) {
|
|
if (event->kbd.keycode == Common::KEYCODE_ESCAPE) {
|
|
stopVideo();
|
|
}
|
|
return true;
|
|
}
|
|
|
|
if (event->type == Common::EVENT_QUIT) {
|
|
onWindowClose();
|
|
return true;
|
|
}
|
|
|
|
_keyboardState->handleKeyPress(event);
|
|
_keyboardState->readKey(event);
|
|
// TODO
|
|
|
|
if (_focusedWindow) {
|
|
if (!_gameRef->_focusedWindow->handleKeypress(event, _keyboardState->_currentPrintable)) {
|
|
/*if (event->type != SDL_TEXTINPUT) {*/
|
|
if (_gameRef->_focusedWindow->canHandleEvent("Keypress")) {
|
|
_gameRef->_focusedWindow->applyEvent("Keypress");
|
|
} else {
|
|
applyEvent("Keypress");
|
|
}
|
|
/*}*/
|
|
}
|
|
return true;
|
|
} else { /*if (event->type != SDL_TEXTINPUT)*/
|
|
applyEvent("Keypress");
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void BaseGame::handleKeyRelease(Common::Event *event) {
|
|
_keyboardState->handleKeyRelease(event);
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
bool BaseGame::handleMouseWheel(int delta) {
|
|
bool handled = false;
|
|
if (_focusedWindow) {
|
|
handled = _gameRef->_focusedWindow->handleMouseWheel(delta);
|
|
|
|
if (!handled) {
|
|
if (delta < 0 && _gameRef->_focusedWindow->canHandleEvent("MouseWheelDown")) {
|
|
_gameRef->_focusedWindow->applyEvent("MouseWheelDown");
|
|
handled = true;
|
|
} else if (_gameRef->_focusedWindow->canHandleEvent("MouseWheelUp")) {
|
|
_gameRef->_focusedWindow->applyEvent("MouseWheelUp");
|
|
handled = true;
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
if (!handled) {
|
|
if (delta < 0) {
|
|
applyEvent("MouseWheelDown");
|
|
} else {
|
|
applyEvent("MouseWheelUp");
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
bool BaseGame::getVersion(byte *verMajor, byte *verMinor, byte *extMajor, byte *extMinor) {
|
|
if (verMajor) {
|
|
*verMajor = DCGF_VER_MAJOR;
|
|
}
|
|
if (verMinor) {
|
|
*verMinor = DCGF_VER_MINOR;
|
|
}
|
|
|
|
if (extMajor) {
|
|
*extMajor = 0;
|
|
}
|
|
if (extMinor) {
|
|
*extMinor = 0;
|
|
}
|
|
|
|
return STATUS_OK;
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
void BaseGame::setWindowTitle() {
|
|
if (_renderer) {
|
|
char title[512];
|
|
strcpy(title, _caption[0]);
|
|
if (title[0] != '\0') {
|
|
strcat(title, " - ");
|
|
}
|
|
strcat(title, "WME Lite");
|
|
|
|
|
|
Utf8String utf8Title;
|
|
if (_textEncoding == TEXT_UTF8) {
|
|
utf8Title = Utf8String(title);
|
|
} else {
|
|
warning("BaseGame::SetWindowTitle - Ignoring textencoding");
|
|
utf8Title = Utf8String(title);
|
|
/* WideString wstr = StringUtil::AnsiToWide(Title);
|
|
title = StringUtil::WideToUtf8(wstr);*/
|
|
}
|
|
warning("BaseGame::SetWindowTitle: Ignoring value: %s", utf8Title.c_str());
|
|
}
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
bool BaseGame::setActiveObject(BaseObject *obj) {
|
|
// not-active when game is frozen
|
|
if (obj && !_gameRef->_interactive && !obj->_nonIntMouseEvents) {
|
|
obj = NULL;
|
|
}
|
|
|
|
if (obj == _activeObject) {
|
|
return STATUS_OK;
|
|
}
|
|
|
|
if (_activeObject) {
|
|
_activeObject->applyEvent("MouseLeave");
|
|
}
|
|
//if (ValidObject(_activeObject)) _activeObject->applyEvent("MouseLeave");
|
|
_activeObject = obj;
|
|
if (_activeObject) {
|
|
_activeObject->applyEvent("MouseEntry");
|
|
}
|
|
|
|
return STATUS_OK;
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
bool BaseGame::pushViewport(BaseViewport *viewport) {
|
|
_viewportSP++;
|
|
if (_viewportSP >= (int32)_viewportStack.size()) {
|
|
_viewportStack.add(viewport);
|
|
} else {
|
|
_viewportStack[_viewportSP] = viewport;
|
|
}
|
|
|
|
_renderer->setViewport(viewport->getRect());
|
|
|
|
return STATUS_OK;
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
bool BaseGame::popViewport() {
|
|
_viewportSP--;
|
|
if (_viewportSP < -1) {
|
|
_gameRef->LOG(0, "Fatal: Viewport stack underflow!");
|
|
}
|
|
|
|
if (_viewportSP >= 0 && _viewportSP < (int32)_viewportStack.size()) {
|
|
_renderer->setViewport(_viewportStack[_viewportSP]->getRect());
|
|
} else _renderer->setViewport(_renderer->_drawOffsetX,
|
|
_renderer->_drawOffsetY,
|
|
_renderer->_width + _renderer->_drawOffsetX,
|
|
_renderer->_height + _renderer->_drawOffsetY);
|
|
|
|
return STATUS_OK;
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
bool BaseGame::getCurrentViewportRect(Rect32 *rect, bool *custom) {
|
|
if (rect == NULL) {
|
|
return STATUS_FAILED;
|
|
} else {
|
|
if (_viewportSP >= 0) {
|
|
BasePlatform::copyRect(rect, _viewportStack[_viewportSP]->getRect());
|
|
if (custom) {
|
|
*custom = true;
|
|
}
|
|
} else {
|
|
BasePlatform::setRect(rect, _renderer->_drawOffsetX,
|
|
_renderer->_drawOffsetY,
|
|
_renderer->_width + _renderer->_drawOffsetX,
|
|
_renderer->_height + _renderer->_drawOffsetY);
|
|
if (custom) {
|
|
*custom = false;
|
|
}
|
|
}
|
|
|
|
return STATUS_OK;
|
|
}
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
bool BaseGame::getCurrentViewportOffset(int *offsetX, int *offsetY) {
|
|
if (_viewportSP >= 0) {
|
|
if (offsetX) {
|
|
*offsetX = _viewportStack[_viewportSP]->_offsetX;
|
|
}
|
|
if (offsetY) {
|
|
*offsetY = _viewportStack[_viewportSP]->_offsetY;
|
|
}
|
|
} else {
|
|
if (offsetX) {
|
|
*offsetX = 0;
|
|
}
|
|
if (offsetY) {
|
|
*offsetY = 0;
|
|
}
|
|
}
|
|
|
|
return STATUS_OK;
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
bool BaseGame::windowLoadHook(UIWindow *win, char **buf, char **params) {
|
|
return STATUS_FAILED;
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
bool BaseGame::windowScriptMethodHook(UIWindow *win, ScScript *script, ScStack *stack, const char *name) {
|
|
return STATUS_FAILED;
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
void BaseGame::setInteractive(bool state) {
|
|
_interactive = state;
|
|
if (_transMgr) {
|
|
_transMgr->_origInteractive = state;
|
|
}
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
void BaseGame::resetMousePos() {
|
|
Common::Point p;
|
|
p.x = _mousePos.x + _renderer->_drawOffsetX;
|
|
p.y = _mousePos.y + _renderer->_drawOffsetY;
|
|
|
|
BasePlatform::setCursorPos(p.x, p.y);
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
bool BaseGame::displayContent(bool doUpdate, bool displayAll) {
|
|
return STATUS_OK;
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
bool BaseGame::displayContentSimple() {
|
|
// fill black
|
|
_renderer->fill(0, 0, 0);
|
|
_renderer->displayIndicator();
|
|
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
bool BaseGame::updateMusicCrossfade() {
|
|
/* byte globMusicVol = _soundMgr->getVolumePercent(SOUND_MUSIC); */
|
|
|
|
if (!_musicCrossfadeRunning) {
|
|
return STATUS_OK;
|
|
}
|
|
if (_state == GAME_FROZEN) {
|
|
return STATUS_OK;
|
|
}
|
|
|
|
if (_musicCrossfadeChannel1 < 0 || _musicCrossfadeChannel1 >= NUM_MUSIC_CHANNELS || !_music[_musicCrossfadeChannel1]) {
|
|
_musicCrossfadeRunning = false;
|
|
return STATUS_OK;
|
|
}
|
|
if (_musicCrossfadeChannel2 < 0 || _musicCrossfadeChannel2 >= NUM_MUSIC_CHANNELS || !_music[_musicCrossfadeChannel2]) {
|
|
_musicCrossfadeRunning = false;
|
|
return STATUS_OK;
|
|
}
|
|
|
|
if (!_music[_musicCrossfadeChannel1]->isPlaying()) {
|
|
_music[_musicCrossfadeChannel1]->play();
|
|
}
|
|
if (!_music[_musicCrossfadeChannel2]->isPlaying()) {
|
|
_music[_musicCrossfadeChannel2]->play();
|
|
}
|
|
|
|
uint32 currentTime = _gameRef->_liveTimer - _musicCrossfadeStartTime;
|
|
|
|
if (currentTime >= _musicCrossfadeLength) {
|
|
_musicCrossfadeRunning = false;
|
|
//_music[_musicCrossfadeChannel2]->setVolume(GlobMusicVol);
|
|
_music[_musicCrossfadeChannel2]->setVolumePercent(100);
|
|
|
|
_music[_musicCrossfadeChannel1]->stop();
|
|
//_music[_musicCrossfadeChannel1]->setVolume(GlobMusicVol);
|
|
_music[_musicCrossfadeChannel1]->setVolumePercent(100);
|
|
|
|
|
|
if (_musicCrossfadeSwap) {
|
|
// swap channels
|
|
BaseSound *dummy = _music[_musicCrossfadeChannel1];
|
|
int dummyInt = _musicStartTime[_musicCrossfadeChannel1];
|
|
|
|
_music[_musicCrossfadeChannel1] = _music[_musicCrossfadeChannel2];
|
|
_musicStartTime[_musicCrossfadeChannel1] = _musicStartTime[_musicCrossfadeChannel2];
|
|
|
|
_music[_musicCrossfadeChannel2] = dummy;
|
|
_musicStartTime[_musicCrossfadeChannel2] = dummyInt;
|
|
}
|
|
} else {
|
|
//_music[_musicCrossfadeChannel1]->setVolume(GlobMusicVol - (float)CurrentTime / (float)_musicCrossfadeLength * GlobMusicVol);
|
|
//_music[_musicCrossfadeChannel2]->setVolume((float)CurrentTime / (float)_musicCrossfadeLength * GlobMusicVol);
|
|
_music[_musicCrossfadeChannel1]->setVolumePercent((int)(100.0f - (float)currentTime / (float)_musicCrossfadeLength * 100.0f));
|
|
_music[_musicCrossfadeChannel2]->setVolumePercent((int)((float)currentTime / (float)_musicCrossfadeLength * 100.0f));
|
|
|
|
//_gameRef->QuickMessageForm("%d %d", _music[_musicCrossfadeChannel1]->GetVolume(), _music[_musicCrossfadeChannel2]->GetVolume());
|
|
}
|
|
|
|
return STATUS_OK;
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
bool BaseGame::resetContent() {
|
|
_scEngine->clearGlobals();
|
|
//_timer = 0;
|
|
//_liveTimer = 0;
|
|
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
void BaseGame::DEBUG_DumpClassRegistry() {
|
|
warning("DEBUG_DumpClassRegistry - untested");
|
|
Common::DumpFile *f = new Common::DumpFile;
|
|
f->open("zz_class_reg_dump.log");
|
|
|
|
SystemClassRegistry::getInstance()->dumpClasses(f);
|
|
|
|
f->close();
|
|
delete f;
|
|
_gameRef->quickMessage("Classes dump completed.");
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
bool BaseGame::invalidateDeviceObjects() {
|
|
for (uint32 i = 0; i < _regObjects.size(); i++) {
|
|
_regObjects[i]->invalidateDeviceObjects();
|
|
}
|
|
return STATUS_OK;
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
bool BaseGame::restoreDeviceObjects() {
|
|
for (uint32 i = 0; i < _regObjects.size(); i++) {
|
|
_regObjects[i]->restoreDeviceObjects();
|
|
}
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
bool BaseGame::setWaitCursor(const char *filename) {
|
|
delete _cursorNoninteractive;
|
|
_cursorNoninteractive = NULL;
|
|
|
|
_cursorNoninteractive = new BaseSprite(_gameRef);
|
|
if (!_cursorNoninteractive || DID_FAIL(_cursorNoninteractive->loadFile(filename))) {
|
|
delete _cursorNoninteractive;
|
|
_cursorNoninteractive = NULL;
|
|
return STATUS_FAILED;
|
|
} else {
|
|
return STATUS_OK;
|
|
}
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
bool BaseGame::isVideoPlaying() {
|
|
if (_videoPlayer->isPlaying()) {
|
|
return true;
|
|
}
|
|
if (_theoraPlayer && _theoraPlayer->isPlaying()) {
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
bool BaseGame::stopVideo() {
|
|
if (_videoPlayer->isPlaying()) {
|
|
_videoPlayer->stop();
|
|
}
|
|
if (_theoraPlayer && _theoraPlayer->isPlaying()) {
|
|
_theoraPlayer->stop();
|
|
delete _theoraPlayer;
|
|
_theoraPlayer = NULL;
|
|
}
|
|
return STATUS_OK;
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
bool BaseGame::drawCursor(BaseSprite *cursor) {
|
|
if (!cursor) {
|
|
return STATUS_FAILED;
|
|
}
|
|
if (cursor != _lastCursor) {
|
|
cursor->reset();
|
|
_lastCursor = cursor;
|
|
}
|
|
return cursor->draw(_mousePos.x, _mousePos.y);
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
//////////////////////////////////////////////////////////////////////////
|
|
bool BaseGame::onActivate(bool activate, bool refreshMouse) {
|
|
if (_shuttingDown || !_renderer) {
|
|
return STATUS_OK;
|
|
}
|
|
|
|
_renderer->_active = activate;
|
|
|
|
if (refreshMouse) {
|
|
Point32 p;
|
|
getMousePos(&p);
|
|
setActiveObject(_renderer->getObjectAt(p.x, p.y));
|
|
}
|
|
|
|
if (activate) {
|
|
_soundMgr->resumeAll();
|
|
} else {
|
|
_soundMgr->pauseAll();
|
|
}
|
|
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
bool BaseGame::onMouseLeftDown() {
|
|
if (_activeObject) {
|
|
_activeObject->handleMouse(MOUSE_CLICK, MOUSE_BUTTON_LEFT);
|
|
}
|
|
|
|
bool handled = _state == GAME_RUNNING && DID_SUCCEED(applyEvent("LeftClick"));
|
|
if (!handled) {
|
|
if (_activeObject != NULL) {
|
|
_activeObject->applyEvent("LeftClick");
|
|
}
|
|
}
|
|
|
|
if (_activeObject != NULL) {
|
|
_capturedObject = _activeObject;
|
|
}
|
|
_mouseLeftDown = true;
|
|
BasePlatform::setCapture(/*_renderer->_window*/);
|
|
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
bool BaseGame::onMouseLeftUp() {
|
|
if (_activeObject) {
|
|
_activeObject->handleMouse(MOUSE_RELEASE, MOUSE_BUTTON_LEFT);
|
|
}
|
|
|
|
BasePlatform::releaseCapture();
|
|
_capturedObject = NULL;
|
|
_mouseLeftDown = false;
|
|
|
|
bool handled = _state == GAME_RUNNING && DID_SUCCEED(applyEvent("LeftRelease"));
|
|
if (!handled) {
|
|
if (_activeObject != NULL) {
|
|
_activeObject->applyEvent("LeftRelease");
|
|
}
|
|
}
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
bool BaseGame::onMouseLeftDblClick() {
|
|
if (_state == GAME_RUNNING && !_interactive) {
|
|
return STATUS_OK;
|
|
}
|
|
|
|
if (_activeObject) {
|
|
_activeObject->handleMouse(MOUSE_DBLCLICK, MOUSE_BUTTON_LEFT);
|
|
}
|
|
|
|
bool handled = _state == GAME_RUNNING && DID_SUCCEED(applyEvent("LeftDoubleClick"));
|
|
if (!handled) {
|
|
if (_activeObject != NULL) {
|
|
_activeObject->applyEvent("LeftDoubleClick");
|
|
}
|
|
}
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
bool BaseGame::onMouseRightDblClick() {
|
|
if (_state == GAME_RUNNING && !_interactive) {
|
|
return STATUS_OK;
|
|
}
|
|
|
|
if (_activeObject) {
|
|
_activeObject->handleMouse(MOUSE_DBLCLICK, MOUSE_BUTTON_RIGHT);
|
|
}
|
|
|
|
bool handled = _state == GAME_RUNNING && DID_SUCCEED(applyEvent("RightDoubleClick"));
|
|
if (!handled) {
|
|
if (_activeObject != NULL) {
|
|
_activeObject->applyEvent("RightDoubleClick");
|
|
}
|
|
}
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
bool BaseGame::onMouseRightDown() {
|
|
if (_activeObject) {
|
|
_activeObject->handleMouse(MOUSE_CLICK, MOUSE_BUTTON_RIGHT);
|
|
}
|
|
|
|
bool handled = _state == GAME_RUNNING && DID_SUCCEED(applyEvent("RightClick"));
|
|
if (!handled) {
|
|
if (_activeObject != NULL) {
|
|
_activeObject->applyEvent("RightClick");
|
|
}
|
|
}
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
bool BaseGame::onMouseRightUp() {
|
|
if (_activeObject) {
|
|
_activeObject->handleMouse(MOUSE_RELEASE, MOUSE_BUTTON_RIGHT);
|
|
}
|
|
|
|
bool handled = _state == GAME_RUNNING && DID_SUCCEED(applyEvent("RightRelease"));
|
|
if (!handled) {
|
|
if (_activeObject != NULL) {
|
|
_activeObject->applyEvent("RightRelease");
|
|
}
|
|
}
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
bool BaseGame::onMouseMiddleDown() {
|
|
if (_state == GAME_RUNNING && !_interactive) {
|
|
return STATUS_OK;
|
|
}
|
|
|
|
if (_activeObject) {
|
|
_activeObject->handleMouse(MOUSE_CLICK, MOUSE_BUTTON_MIDDLE);
|
|
}
|
|
|
|
bool handled = _state == GAME_RUNNING && DID_SUCCEED(applyEvent("MiddleClick"));
|
|
if (!handled) {
|
|
if (_activeObject != NULL) {
|
|
_activeObject->applyEvent("MiddleClick");
|
|
}
|
|
}
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
bool BaseGame::onMouseMiddleUp() {
|
|
if (_activeObject) {
|
|
_activeObject->handleMouse(MOUSE_RELEASE, MOUSE_BUTTON_MIDDLE);
|
|
}
|
|
|
|
bool handled = _state == GAME_RUNNING && DID_SUCCEED(applyEvent("MiddleRelease"));
|
|
if (!handled) {
|
|
if (_activeObject != NULL) {
|
|
_activeObject->applyEvent("MiddleRelease");
|
|
}
|
|
}
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
bool BaseGame::onPaint() {
|
|
if (_renderer && _renderer->_windowed && _renderer->_ready) {
|
|
_renderer->initLoop();
|
|
displayContent(false, true);
|
|
displayDebugInfo();
|
|
_renderer->windowedBlt();
|
|
}
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
bool BaseGame::onWindowClose() {
|
|
if (canHandleEvent("QuitGame")) {
|
|
if (_state != GAME_FROZEN) {
|
|
_gameRef->applyEvent("QuitGame");
|
|
}
|
|
return STATUS_OK;
|
|
} else {
|
|
return STATUS_FAILED;
|
|
}
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
bool BaseGame::displayDebugInfo() {
|
|
char str[100];
|
|
|
|
if (_debugShowFPS) {
|
|
sprintf(str, "FPS: %d", _gameRef->_fps);
|
|
_systemFont->drawText((byte *)str, 0, 0, 100, TAL_LEFT);
|
|
}
|
|
|
|
if (_gameRef->_debugDebugMode) {
|
|
if (!_gameRef->_renderer->_windowed) {
|
|
sprintf(str, "Mode: %dx%dx%d", _renderer->_width, _renderer->_height, _renderer->_bPP);
|
|
} else {
|
|
sprintf(str, "Mode: %dx%d windowed", _renderer->_width, _renderer->_height);
|
|
}
|
|
|
|
strcat(str, " (");
|
|
strcat(str, _renderer->getName().c_str());
|
|
strcat(str, ")");
|
|
_systemFont->drawText((byte *)str, 0, 0, _renderer->_width, TAL_RIGHT);
|
|
|
|
_renderer->displayDebugInfo();
|
|
|
|
int scrTotal, scrRunning, scrWaiting, scrPersistent;
|
|
scrTotal = _scEngine->getNumScripts(&scrRunning, &scrWaiting, &scrPersistent);
|
|
sprintf(str, "Running scripts: %d (r:%d w:%d p:%d)", scrTotal, scrRunning, scrWaiting, scrPersistent);
|
|
_systemFont->drawText((byte *)str, 0, 70, _renderer->_width, TAL_RIGHT);
|
|
|
|
|
|
sprintf(str, "Timer: %d", _timer);
|
|
_gameRef->_systemFont->drawText((byte *)str, 0, 130, _renderer->_width, TAL_RIGHT);
|
|
|
|
if (_activeObject != NULL) {
|
|
_systemFont->drawText((const byte *)_activeObject->getName(), 0, 150, _renderer->_width, TAL_RIGHT);
|
|
}
|
|
|
|
sprintf(str, "GfxMem: %dMB", _usedMem / (1024 * 1024));
|
|
_systemFont->drawText((byte *)str, 0, 170, _renderer->_width, TAL_RIGHT);
|
|
|
|
}
|
|
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
void BaseGame::getMousePos(Point32 *pos) {
|
|
BasePlatform::getCursorPos(pos);
|
|
|
|
pos->x -= _renderer->_drawOffsetX;
|
|
pos->y -= _renderer->_drawOffsetY;
|
|
|
|
/*
|
|
// Windows can squish maximized window if it's larger than desktop
|
|
// so we need to modify mouse position appropriately (tnx mRax)
|
|
if (_renderer->_windowed && ::IsZoomed(_renderer->_window)) {
|
|
Common::Rect rc;
|
|
::GetClientRect(_renderer->_window, &rc);
|
|
Pos->x *= _gameRef->_renderer->_realWidth;
|
|
Pos->x /= (rc.right - rc.left);
|
|
Pos->y *= _gameRef->_renderer->_realHeight;
|
|
Pos->y /= (rc.bottom - rc.top);
|
|
}
|
|
*/
|
|
|
|
if (_mouseLockRect.left != 0 && _mouseLockRect.right != 0 && _mouseLockRect.top != 0 && _mouseLockRect.bottom != 0) {
|
|
if (!BasePlatform::ptInRect(&_mouseLockRect, *pos)) {
|
|
pos->x = MAX(_mouseLockRect.left, pos->x);
|
|
pos->y = MAX(_mouseLockRect.top, pos->y);
|
|
|
|
pos->x = MIN(_mouseLockRect.right, pos->x);
|
|
pos->y = MIN(_mouseLockRect.bottom, pos->y);
|
|
|
|
Point32 newPos = *pos;
|
|
|
|
newPos.x += _renderer->_drawOffsetX;
|
|
newPos.y += _renderer->_drawOffsetY;
|
|
|
|
BasePlatform::setCursorPos(newPos.x, newPos.y);
|
|
}
|
|
}
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
void BaseGame::miniUpdate() { // TODO: Is this really necessary, it used to update sound, but the mixer does that now.
|
|
if (!_miniUpdateEnabled) {
|
|
return;
|
|
}
|
|
|
|
if (g_system->getMillis() - _lastMiniUpdate > 200) {
|
|
_lastMiniUpdate = g_system->getMillis();
|
|
}
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
bool BaseGame::onScriptShutdown(ScScript *script) {
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
bool BaseGame::isLeftDoubleClick() {
|
|
return isDoubleClick(0);
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
bool BaseGame::isRightDoubleClick() {
|
|
return isDoubleClick(1);
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
bool BaseGame::isDoubleClick(int buttonIndex) {
|
|
uint32 maxDoubleCLickTime = 500;
|
|
int maxMoveX = 4;
|
|
int maxMoveY = 4;
|
|
|
|
Point32 pos;
|
|
BasePlatform::getCursorPos(&pos);
|
|
|
|
int moveX = abs(pos.x - _lastClick[buttonIndex].posX);
|
|
int moveY = abs(pos.y - _lastClick[buttonIndex].posY);
|
|
|
|
|
|
if (_lastClick[buttonIndex].time == 0 || g_system->getMillis() - _lastClick[buttonIndex].time > maxDoubleCLickTime || moveX > maxMoveX || moveY > maxMoveY) {
|
|
_lastClick[buttonIndex].time = g_system->getMillis();
|
|
_lastClick[buttonIndex].posX = pos.x;
|
|
_lastClick[buttonIndex].posY = pos.y;
|
|
return false;
|
|
} else {
|
|
_lastClick[buttonIndex].time = 0;
|
|
return true;
|
|
}
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
void BaseGame::autoSaveOnExit() {
|
|
_soundMgr->saveSettings();
|
|
ConfMan.flushToDisk();
|
|
|
|
if (!_autoSaveOnExit) {
|
|
return;
|
|
}
|
|
if (_state == GAME_FROZEN) {
|
|
return;
|
|
}
|
|
|
|
saveGame(_autoSaveSlot, "autosave", true);
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
void BaseGame::addMem(int bytes) {
|
|
_usedMem += bytes;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
AnsiString BaseGame::getDeviceType() const {
|
|
return "computer";
|
|
}
|
|
|
|
} // end of namespace Wintermute
|