mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-21 09:21:08 +00:00
829 lines
23 KiB
C++
829 lines
23 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This file is based on WME Lite.
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* http://dead-code.org/redir.php?target=wmelite
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* Copyright (c) 2011 Jan Nedoma
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*/
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#include "engines/wintermute/dcgf.h"
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#include "engines/wintermute/base/base_file_manager.h"
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#include "engines/wintermute/base/base_game.h"
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#include "engines/wintermute/base/base_engine.h"
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#include "engines/wintermute/base/base_persistence_manager.h"
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#include "engines/wintermute/base/base_save_thumb_helper.h"
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#include "engines/wintermute/platform_osystem.h"
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#include "engines/wintermute/math/vector2.h"
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#include "engines/wintermute/base/gfx/base_image.h"
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#include "engines/wintermute/base/sound/base_sound.h"
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#include "engines/wintermute/wintermute.h"
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#include "graphics/decoders/bmp.h"
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#include "common/memstream.h"
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#include "common/str.h"
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#include "common/system.h"
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#include "common/savefile.h"
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namespace Wintermute {
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#define SAVE_BUFFER_INIT_SIZE 100000
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#define SAVE_BUFFER_GROW_BY 50000
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#define SAVE_MAGIC 0x45564153
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#define SAVE_MAGIC_2 0x32564153
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//////////////////////////////////////////////////////////////////////////
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BasePersistenceManager::BasePersistenceManager(const char *savePrefix, bool deleteSingleton) {
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_saving = false;
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// _buffer = NULL;
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// _bufferSize = 0;
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_offset = 0;
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_saveStream = NULL;
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_loadStream = NULL;
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_deleteSingleton = deleteSingleton;
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if (BaseEngine::instance().getGameRef()) {
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_gameRef = BaseEngine::instance().getGameRef();
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} else {
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_gameRef = NULL;
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}
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_richBuffer = NULL;
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_richBufferSize = 0;
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_savedDescription = NULL;
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// _savedTimestamp = 0;
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_savedVerMajor = _savedVerMinor = _savedVerBuild = 0;
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_savedExtMajor = _savedExtMinor = 0;
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_thumbnailDataSize = 0;
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_thumbnailData = NULL;
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if (savePrefix) {
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_savePrefix = savePrefix;
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} else if (_gameRef) {
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_savePrefix = _gameRef->getGameId();
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} else {
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_savePrefix = "wmesav";
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}
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}
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//////////////////////////////////////////////////////////////////////////
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BasePersistenceManager::~BasePersistenceManager() {
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cleanup();
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if (_deleteSingleton && BaseEngine::instance().getGameRef() == NULL)
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BaseEngine::destroy();
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}
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//////////////////////////////////////////////////////////////////////////
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void BasePersistenceManager::cleanup() {
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/* if (_buffer) {
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if (_saving) free(_buffer);
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else delete[] _buffer; // allocated by file manager
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}
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_buffer = NULL;
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_bufferSize = 0;*/
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_offset = 0;
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delete[] _richBuffer;
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_richBuffer = NULL;
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_richBufferSize = 0;
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delete[] _savedDescription;
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_savedDescription = NULL; // ref to buffer
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// _savedTimestamp = 0;
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_savedVerMajor = _savedVerMinor = _savedVerBuild = 0;
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_savedExtMajor = _savedExtMinor = 0;
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_thumbnailDataSize = 0;
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if (_thumbnailData) {
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delete[] _thumbnailData;
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_thumbnailData = NULL;
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}
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delete _loadStream;
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delete _saveStream;
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_loadStream = NULL;
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_saveStream = NULL;
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}
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Common::String BasePersistenceManager::getFilenameForSlot(int slot) const {
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// 3 Digits, to allow for one save-slot for autosave + slot 1 - 100 (which will be numbered 0-99 filename-wise)
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return Common::String::format("%s-save%03d.wsv", _savePrefix.c_str(), slot);
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}
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void BasePersistenceManager::getSaveStateDesc(int slot, SaveStateDescriptor &desc) {
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Common::String filename = getFilenameForSlot(slot);
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debugC(kWintermuteDebugSaveGame, "Trying to list savegame %s in slot %d", filename.c_str(), slot);
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if (DID_FAIL(readHeader(filename))) {
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warning("getSavedDesc(%d) - Failed for %s", slot, filename.c_str());
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return;
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}
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desc.setSaveSlot(slot);
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desc.setDescription(_savedDescription);
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desc.setDeletableFlag(true);
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desc.setWriteProtectedFlag(false);
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if (_thumbnailDataSize > 0) {
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Common::MemoryReadStream thumbStream(_thumbnailData, _thumbnailDataSize);
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Graphics::BitmapDecoder bmpDecoder;
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if (bmpDecoder.loadStream(thumbStream)) {
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Graphics::Surface *surf = new Graphics::Surface;
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surf = bmpDecoder.getSurface()->convertTo(g_system->getOverlayFormat());
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desc.setThumbnail(surf);
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}
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}
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desc.setSaveDate(_savedTimestamp.tm_year, _savedTimestamp.tm_mon, _savedTimestamp.tm_mday);
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desc.setSaveTime(_savedTimestamp.tm_hour, _savedTimestamp.tm_min);
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desc.setPlayTime(0);
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}
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void BasePersistenceManager::deleteSaveSlot(int slot) {
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Common::String filename = getFilenameForSlot(slot);
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g_system->getSavefileManager()->removeSavefile(filename);
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}
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uint32 BasePersistenceManager::getMaxUsedSlot() {
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Common::String saveMask = Common::String::format("%s-save???.wsv", _savePrefix.c_str());
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Common::StringArray saves = g_system->getSavefileManager()->listSavefiles(saveMask);
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Common::StringArray::iterator it = saves.begin();
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int ret = -1;
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for (; it != saves.end(); ++it) {
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int num = -1;
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sscanf(it->c_str(), "save%d", &num);
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ret = MAX(ret, num);
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}
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return ret;
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}
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bool BasePersistenceManager::getSaveExists(int slot) {
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Common::String filename = getFilenameForSlot(slot);
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if (DID_FAIL(readHeader(filename))) {
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return false;
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}
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return true;
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}
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//////////////////////////////////////////////////////////////////////////
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bool BasePersistenceManager::initSave(const char *desc) {
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if (!desc) {
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return STATUS_FAILED;
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}
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cleanup();
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_saving = true;
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_saveStream = new Common::MemoryWriteStreamDynamic(DisposeAfterUse::YES);
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if (_saveStream) {
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// get thumbnails
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if (!_gameRef->_cachedThumbnail) {
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_gameRef->_cachedThumbnail = new BaseSaveThumbHelper(_gameRef);
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if (DID_FAIL(_gameRef->_cachedThumbnail->storeThumbnail(true))) {
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delete _gameRef->_cachedThumbnail;
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_gameRef->_cachedThumbnail = NULL;
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}
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}
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uint32 magic = DCGF_MAGIC;
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putDWORD(magic);
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magic = SAVE_MAGIC_2;
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putDWORD(magic);
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byte verMajor, verMinor, extMajor, extMinor;
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_gameRef->getVersion(&verMajor, &verMinor, &extMajor, &extMinor);
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//uint32 version = MAKELONG(MAKEWORD(VerMajor, VerMinor), MAKEWORD(ExtMajor, ExtMinor));
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_saveStream->writeByte(verMajor);
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_saveStream->writeByte(verMinor);
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_saveStream->writeByte(extMajor);
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_saveStream->writeByte(extMinor);
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// new in ver 2
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putDWORD((uint32)DCGF_VER_BUILD);
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putString(_gameRef->getName());
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// thumbnail data size
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bool thumbnailOK = false;
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if (_gameRef->_cachedThumbnail) {
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if (_gameRef->_cachedThumbnail->_thumbnail) {
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Common::MemoryWriteStreamDynamic thumbStream(DisposeAfterUse::YES);
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if (_gameRef->_cachedThumbnail->_thumbnail->writeBMPToStream(&thumbStream)) {
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_saveStream->writeUint32LE(thumbStream.size());
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_saveStream->write(thumbStream.getData(), thumbStream.size());
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} else {
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_saveStream->writeUint32LE(0);
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}
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thumbnailOK = true;
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}
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}
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if (!thumbnailOK) {
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putDWORD(0);
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}
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// in any case, destroy the cached thumbnail once used
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delete _gameRef->_cachedThumbnail;
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_gameRef->_cachedThumbnail = NULL;
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uint32 dataOffset = _offset +
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sizeof(uint32) + // data offset
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sizeof(uint32) + strlen(desc) + 1 + // description
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sizeof(uint32); // timestamp
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putDWORD(dataOffset);
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putString(desc);
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g_system->getTimeAndDate(_savedTimestamp);
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putTimeDate(_savedTimestamp);
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_savedPlayTime = g_system->getMillis();
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_saveStream->writeUint32LE(_savedPlayTime);
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}
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return STATUS_OK;
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}
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bool BasePersistenceManager::readHeader(const Common::String &filename) {
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cleanup();
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_saving = false;
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_loadStream = g_system->getSavefileManager()->openForLoading(filename);
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//_buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename, &_bufferSize);
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if (_loadStream) {
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uint32 magic;
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magic = getDWORD();
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if (magic != DCGF_MAGIC) {
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cleanup();
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return STATUS_FAILED;
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}
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magic = getDWORD();
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if (magic == SAVE_MAGIC || magic == SAVE_MAGIC_2) {
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_savedVerMajor = _loadStream->readByte();
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_savedVerMinor = _loadStream->readByte();
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_savedExtMajor = _loadStream->readByte();
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_savedExtMinor = _loadStream->readByte();
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if (magic == SAVE_MAGIC_2) {
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_savedVerBuild = (byte)getDWORD();
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_savedName = getStringObj();
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// load thumbnail
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_thumbnailDataSize = getDWORD();
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if (_thumbnailDataSize > 0) {
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_thumbnailData = new byte[_thumbnailDataSize];
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if (_thumbnailData) {
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getBytes(_thumbnailData, _thumbnailDataSize);
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} else {
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_thumbnailDataSize = 0;
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}
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}
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} else {
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_savedVerBuild = 35; // last build with ver1 savegames
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}
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uint32 dataOffset = getDWORD();
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_savedDescription = getString();
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_savedTimestamp = getTimeDate();
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_savedPlayTime = _loadStream->readUint32LE();
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_offset = dataOffset;
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return STATUS_OK;
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}
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}
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cleanup();
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return STATUS_FAILED;
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}
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//////////////////////////////////////////////////////////////////////////
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bool BasePersistenceManager::initLoad(const Common::String &filename) {
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if (DID_FAIL(readHeader(filename))) {
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cleanup();
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return STATUS_FAILED;
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}
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_saving = false;
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if (_savedName == "" || scumm_stricmp(_savedName.c_str(), _gameRef->getName()) != 0) {
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debugC(kWintermuteDebugSaveGame, "ERROR: Saved game name doesn't match current game");
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cleanup();
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return STATUS_FAILED;
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}
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// if save is newer version than we are, fail
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if (_savedVerMajor > DCGF_VER_MAJOR ||
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(_savedVerMajor == DCGF_VER_MAJOR && _savedVerMinor > DCGF_VER_MINOR) ||
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(_savedVerMajor == DCGF_VER_MAJOR && _savedVerMinor == DCGF_VER_MINOR && _savedVerBuild > DCGF_VER_BUILD)
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) {
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debugC(kWintermuteDebugSaveGame, "ERROR: Saved game version is newer than current game");
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debugC(kWintermuteDebugSaveGame, "ERROR: Expected %d.%d.%d got %d.%d.%d", DCGF_VER_MAJOR, DCGF_VER_MINOR, DCGF_VER_BUILD, _savedVerMajor, _savedVerMinor, _savedVerBuild);
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cleanup();
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return STATUS_FAILED;
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}
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// if save is older than the minimal version we support
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if (_savedVerMajor < SAVEGAME_VER_MAJOR ||
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(_savedVerMajor == SAVEGAME_VER_MAJOR && _savedVerMinor < SAVEGAME_VER_MINOR) ||
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(_savedVerMajor == SAVEGAME_VER_MAJOR && _savedVerMinor == SAVEGAME_VER_MINOR && _savedVerBuild < SAVEGAME_VER_BUILD)
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) {
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debugC(kWintermuteDebugSaveGame, "ERROR: Saved game is too old and cannot be used by this version of game engine");
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debugC(kWintermuteDebugSaveGame, "ERROR: Expected %d.%d.%d got %d.%d.%d", DCGF_VER_MAJOR, DCGF_VER_MINOR, DCGF_VER_BUILD, _savedVerMajor, _savedVerMinor, _savedVerBuild);
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cleanup();
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return STATUS_FAILED;
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}
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return STATUS_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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bool BasePersistenceManager::saveFile(const Common::String &filename) {
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byte *prefixBuffer = _richBuffer;
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uint32 prefixSize = _richBufferSize;
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byte *buffer = ((Common::MemoryWriteStreamDynamic *)_saveStream)->getData();
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uint32 bufferSize = ((Common::MemoryWriteStreamDynamic *)_saveStream)->size();
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Common::SaveFileManager *saveMan = ((WintermuteEngine *)g_engine)->getSaveFileMan();
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Common::OutSaveFile *file = saveMan->openForSaving(filename);
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file->write(prefixBuffer, prefixSize);
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file->write(buffer, bufferSize);
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bool retVal = !file->err();
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file->finalize();
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delete file;
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return retVal;
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}
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//////////////////////////////////////////////////////////////////////////
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bool BasePersistenceManager::putBytes(byte *buffer, uint32 size) {
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_saveStream->write(buffer, size);
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if (_saveStream->err()) {
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return STATUS_FAILED;
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}
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return STATUS_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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bool BasePersistenceManager::getBytes(byte *buffer, uint32 size) {
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_loadStream->read(buffer, size);
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if (_loadStream->err()) {
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return STATUS_FAILED;
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}
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return STATUS_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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void BasePersistenceManager::putDWORD(uint32 val) {
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_saveStream->writeUint32LE(val);
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}
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//////////////////////////////////////////////////////////////////////////
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uint32 BasePersistenceManager::getDWORD() {
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uint32 ret = _loadStream->readUint32LE();
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return ret;
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}
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//////////////////////////////////////////////////////////////////////////
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void BasePersistenceManager::putString(const Common::String &val) {
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if (!val.size()) {
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putString("(null)");
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} else {
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_saveStream->writeUint32LE(val.size());
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_saveStream->writeString(val);
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}
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}
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Common::String BasePersistenceManager::getStringObj() {
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uint32 len = _loadStream->readUint32LE();
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char *ret = new char[len + 1];
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_loadStream->read(ret, len);
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ret[len] = '\0';
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Common::String retString = ret;
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delete[] ret;
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if (retString == "(null)") {
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retString = "";
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}
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return retString;
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}
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//////////////////////////////////////////////////////////////////////////
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char *BasePersistenceManager::getString() {
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uint32 len = _loadStream->readUint32LE();
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char *ret = new char[len + 1];
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_loadStream->read(ret, len);
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ret[len] = '\0';
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if (!strcmp(ret, "(null)")) {
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delete[] ret;
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return NULL;
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} else {
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return ret;
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}
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}
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bool BasePersistenceManager::putTimeDate(const TimeDate &t) {
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_saveStream->writeSint32LE(t.tm_sec);
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_saveStream->writeSint32LE(t.tm_min);
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_saveStream->writeSint32LE(t.tm_hour);
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_saveStream->writeSint32LE(t.tm_mday);
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_saveStream->writeSint32LE(t.tm_mon);
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_saveStream->writeSint32LE(t.tm_year);
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// _saveStream->writeSint32LE(t.tm_wday); //TODO: Add this in when merging next
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if (_saveStream->err()) {
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return STATUS_FAILED;
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}
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return STATUS_OK;
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}
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TimeDate BasePersistenceManager::getTimeDate() {
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TimeDate t;
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t.tm_sec = _loadStream->readSint32LE();
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t.tm_min = _loadStream->readSint32LE();
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t.tm_hour = _loadStream->readSint32LE();
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t.tm_mday = _loadStream->readSint32LE();
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t.tm_mon = _loadStream->readSint32LE();
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t.tm_year = _loadStream->readSint32LE();
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// t.tm_wday = _loadStream->readSint32LE(); //TODO: Add this in when merging next
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return t;
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}
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void BasePersistenceManager::putFloat(float val) {
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Common::String str = Common::String::format("F%f", val);
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_saveStream->writeUint32LE(str.size());
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_saveStream->writeString(str);
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}
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float BasePersistenceManager::getFloat() {
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char *str = getString();
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float value = 0.0f;
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int ret = sscanf(str, "F%f", &value);
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if (ret != 1) {
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warning("%s not parsed as float", str);
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}
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delete[] str;
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return value;
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}
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void BasePersistenceManager::putDouble(double val) {
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Common::String str = Common::String::format("D%f", val);
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str.format("D%f", val);
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_saveStream->writeUint32LE(str.size());
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_saveStream->writeString(str);
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}
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double BasePersistenceManager::getDouble() {
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char *str = getString();
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float value = 0.0f; // TODO: Do we ever really need to carry a full double-precision number?
|
|
int ret = sscanf(str, "D%f", &value);
|
|
if (ret != 1) {
|
|
warning("%s not parsed as double", str);
|
|
}
|
|
delete[] str;
|
|
return value;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// bool
|
|
bool BasePersistenceManager::transfer(const char *name, bool *val) {
|
|
if (_saving) {
|
|
_saveStream->writeByte(*val);
|
|
if (_saveStream->err()) {
|
|
return STATUS_FAILED;
|
|
}
|
|
return STATUS_OK;
|
|
} else {
|
|
*val = _loadStream->readByte();
|
|
if (_loadStream->err()) {
|
|
return STATUS_FAILED;
|
|
}
|
|
return STATUS_OK;
|
|
}
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// int
|
|
bool BasePersistenceManager::transfer(const char *name, int *val) {
|
|
if (_saving) {
|
|
_saveStream->writeSint32LE(*val);
|
|
if (_saveStream->err()) {
|
|
return STATUS_FAILED;
|
|
}
|
|
return STATUS_OK;
|
|
} else {
|
|
*val = _loadStream->readSint32LE();
|
|
if (_loadStream->err()) {
|
|
return STATUS_FAILED;
|
|
}
|
|
return STATUS_OK;
|
|
}
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// DWORD
|
|
bool BasePersistenceManager::transfer(const char *name, uint32 *val) {
|
|
if (_saving) {
|
|
_saveStream->writeUint32LE(*val);
|
|
if (_saveStream->err()) {
|
|
return STATUS_FAILED;
|
|
}
|
|
return STATUS_OK;
|
|
} else {
|
|
*val = _loadStream->readUint32LE();
|
|
if (_loadStream->err()) {
|
|
return STATUS_FAILED;
|
|
}
|
|
return STATUS_OK;
|
|
}
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// float
|
|
bool BasePersistenceManager::transfer(const char *name, float *val) {
|
|
if (_saving) {
|
|
putFloat(*val);
|
|
if (_saveStream->err()) {
|
|
return STATUS_FAILED;
|
|
}
|
|
return STATUS_OK;
|
|
} else {
|
|
*val = getFloat();
|
|
if (_loadStream->err()) {
|
|
return STATUS_FAILED;
|
|
}
|
|
return STATUS_OK;
|
|
}
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// double
|
|
bool BasePersistenceManager::transfer(const char *name, double *val) {
|
|
if (_saving) {
|
|
putDouble(*val);
|
|
if (_saveStream->err()) {
|
|
return STATUS_FAILED;
|
|
}
|
|
return STATUS_OK;
|
|
} else {
|
|
*val = getDouble();
|
|
if (_loadStream->err()) {
|
|
return STATUS_FAILED;
|
|
}
|
|
return STATUS_OK;
|
|
}
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// char*
|
|
bool BasePersistenceManager::transfer(const char *name, char **val) {
|
|
if (_saving) {
|
|
putString(*val);
|
|
return STATUS_OK;
|
|
} else {
|
|
char *str = getString();
|
|
if (_loadStream->err()) {
|
|
delete[] str;
|
|
return STATUS_FAILED;
|
|
}
|
|
*val = str;
|
|
return STATUS_OK;
|
|
}
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// const char*
|
|
bool BasePersistenceManager::transfer(const char *name, const char **val) {
|
|
if (_saving) {
|
|
putString(*val);
|
|
return STATUS_OK;
|
|
} else {
|
|
char *str = getString();
|
|
if (_loadStream->err()) {
|
|
delete[] str;
|
|
return STATUS_FAILED;
|
|
}
|
|
*val = str;
|
|
return STATUS_OK;
|
|
}
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// Common::String
|
|
bool BasePersistenceManager::transfer(const char *name, Common::String *val) {
|
|
if (_saving) {
|
|
putString(*val);
|
|
return STATUS_OK;
|
|
} else {
|
|
char *str = getString();
|
|
if (_loadStream->err()) {
|
|
delete[] str;
|
|
return STATUS_FAILED;
|
|
}
|
|
if (str) {
|
|
*val = str;
|
|
delete[] str;
|
|
} else {
|
|
*val = "";
|
|
}
|
|
return STATUS_OK;
|
|
}
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
bool BasePersistenceManager::transfer(const char *name, AnsiStringArray &val) {
|
|
size_t size;
|
|
|
|
if (_saving) {
|
|
size = val.size();
|
|
_saveStream->writeUint32LE(size);
|
|
|
|
for (AnsiStringArray::iterator it = val.begin(); it != val.end(); ++it) {
|
|
putString((*it).c_str());
|
|
}
|
|
} else {
|
|
val.clear();
|
|
size = _loadStream->readUint32LE();
|
|
|
|
for (size_t i = 0; i < size; i++) {
|
|
char *str = getString();
|
|
if (_loadStream->err()) {
|
|
delete[] str;
|
|
return STATUS_FAILED;
|
|
}
|
|
if (str) {
|
|
val.push_back(str);
|
|
}
|
|
delete[] str;
|
|
}
|
|
}
|
|
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// BYTE
|
|
bool BasePersistenceManager::transfer(const char *name, byte *val) {
|
|
if (_saving) {
|
|
_saveStream->writeByte(*val);
|
|
if (_saveStream->err()) {
|
|
return STATUS_FAILED;
|
|
}
|
|
return STATUS_OK;
|
|
} else {
|
|
*val = _loadStream->readByte();
|
|
if (_loadStream->err()) {
|
|
return STATUS_FAILED;
|
|
}
|
|
return STATUS_OK;
|
|
}
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// RECT
|
|
bool BasePersistenceManager::transfer(const char *name, Rect32 *val) {
|
|
if (_saving) {
|
|
_saveStream->writeSint32LE(val->left);
|
|
_saveStream->writeSint32LE(val->top);
|
|
_saveStream->writeSint32LE(val->right);
|
|
_saveStream->writeSint32LE(val->bottom);
|
|
if (_saveStream->err()) {
|
|
return STATUS_FAILED;
|
|
}
|
|
return STATUS_OK;
|
|
} else {
|
|
val->left = _loadStream->readSint32LE();
|
|
val->top = _loadStream->readSint32LE();
|
|
val->right = _loadStream->readSint32LE();
|
|
val->bottom = _loadStream->readSint32LE();
|
|
if (_loadStream->err()) {
|
|
return STATUS_FAILED;
|
|
}
|
|
return STATUS_OK;
|
|
}
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// POINT
|
|
bool BasePersistenceManager::transfer(const char *name, Point32 *val) {
|
|
if (_saving) {
|
|
_saveStream->writeSint32LE(val->x);
|
|
_saveStream->writeSint32LE(val->y);
|
|
if (_saveStream->err()) {
|
|
return STATUS_FAILED;
|
|
}
|
|
return STATUS_OK;
|
|
} else {
|
|
val->x = _loadStream->readSint32LE();
|
|
val->y = _loadStream->readSint32LE();
|
|
if (_loadStream->err()) {
|
|
return STATUS_FAILED;
|
|
}
|
|
return STATUS_OK;
|
|
}
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// Vector2
|
|
bool BasePersistenceManager::transfer(const char *name, Vector2 *val) {
|
|
if (_saving) {
|
|
putFloat(val->x);
|
|
putFloat(val->y);
|
|
if (_saveStream->err()) {
|
|
return STATUS_FAILED;
|
|
}
|
|
return STATUS_OK;
|
|
} else {
|
|
val->x = getFloat();
|
|
val->y = getFloat();
|
|
if (_loadStream->err()) {
|
|
return STATUS_FAILED;
|
|
}
|
|
return STATUS_OK;
|
|
}
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// generic pointer
|
|
bool BasePersistenceManager::transfer(const char *name, void *val) {
|
|
int classID = -1, instanceID = -1;
|
|
|
|
if (_saving) {
|
|
SystemClassRegistry::getInstance()->getPointerID(*(void **)val, &classID, &instanceID);
|
|
if (*(void **)val != NULL && (classID == -1 || instanceID == -1)) {
|
|
debugC(kWintermuteDebugSaveGame, "Warning: invalid instance '%s'", name);
|
|
}
|
|
|
|
_saveStream->writeUint32LE(classID);
|
|
_saveStream->writeUint32LE(instanceID);
|
|
} else {
|
|
classID = _loadStream->readUint32LE();
|
|
instanceID = _loadStream->readUint32LE();
|
|
|
|
*(void **)val = SystemClassRegistry::getInstance()->idToPointer(classID, instanceID);
|
|
}
|
|
|
|
return STATUS_OK;
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
bool BasePersistenceManager::checkVersion(byte verMajor, byte verMinor, byte verBuild) {
|
|
if (_saving) {
|
|
return true;
|
|
}
|
|
|
|
// it's ok if we are same or newer than the saved game
|
|
if (verMajor > _savedVerMajor ||
|
|
(verMajor == _savedVerMajor && verMinor > _savedVerMinor) ||
|
|
(verMajor == _savedVerMajor && verMinor == _savedVerMinor && verBuild > _savedVerBuild)
|
|
) {
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
} // end of namespace Wintermute
|