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90 lines
2.0 KiB
C++
90 lines
2.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef SHERLOCK_TATTOO_CREDITS_H
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#define SHERLOCK_TATTOO_CREDITS_H
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#include "common/array.h"
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#include "common/rect.h"
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namespace Sherlock {
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class SherlockEngine;
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namespace Tattoo {
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struct CreditLine {
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Common::Point _position;
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int _xOffset;
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int _width;
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Common::String _line, _line2;
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CreditLine(const Common::String &line, const Common::Point &pt, int width) :
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_line(line), _position(pt), _width(width), _xOffset(0) {}
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};
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class WidgetCredits {
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private:
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SherlockEngine *_vm;
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Common::Array<CreditLine> _creditLines;
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int _creditSpeed;
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bool _creditsActive;
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public:
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WidgetCredits(SherlockEngine *vm);
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/**
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* Returns true if the credits are active
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*/
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bool active() const { return _creditsActive; }
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/**
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* Initialize and load credit data for display
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*/
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void initCredits();
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/**
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* Closes down credits display
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*/
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void close();
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/**
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* Draw credits on the screen
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*/
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void drawCredits();
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/**
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* Blit the drawn credits to the screen
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*/
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void blitCredits();
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/**
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* Erase any area of the screen covered by credits
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*/
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void eraseCredits();
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};
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} // End of namespace Tattoo
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} // End of namespace Sherlock
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#endif
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