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67 lines
1.7 KiB
C++
67 lines
1.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef SHERLOCK_TATTOO_WIDGET_LAB_H
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#define SHERLOCK_TATTOO_WIDGET_LAB_H
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#include "common/scummsys.h"
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#include "sherlock/tattoo/widget_base.h"
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#include "sherlock/objects.h"
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namespace Sherlock {
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class SherlockEngine;
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namespace Tattoo {
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class WidgetLab: public WidgetBase {
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private:
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Object *_labObject;
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/**
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* Display tooltips of an object being dragged along with any object the dragged
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* object is currently over
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*/
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void displayLabNames();
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public:
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Common::String _remainingText;
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public:
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WidgetLab(SherlockEngine *vm);
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virtual ~WidgetLab() {}
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/**
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* Summon the window
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*/
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virtual void summonWindow();
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/**
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* Handle event processing
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*/
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virtual void handleEvents();
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};
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} // End of namespace Tattoo
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} // End of namespace Sherlock
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#endif
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