mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-23 11:04:44 +00:00
82ddc18868
- allow access to some static funcs, - clearing CallInfo structure after alloc and realloc, - add base_ci_size of base_ci to task and state structure and handle it, - add PAUSE tag to task, - store funcs libs into lists, - added few lua funcs used by engine - added dummy save/restore callbacks/funcs - changed restore engine key F5 to F7
176 lines
4.2 KiB
C++
176 lines
4.2 KiB
C++
// Residual - Virtual machine to run LucasArts' 3D adventure games
|
|
// Copyright (C) 2003-2004 The ScummVM-Residual Team (www.scummvm.org)
|
|
//
|
|
// This library is free software; you can redistribute it and/or
|
|
// modify it under the terms of the GNU Lesser General Public
|
|
// License as published by the Free Software Foundation; either
|
|
// version 2.1 of the License, or (at your option) any later version.
|
|
//
|
|
// This library is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
// Lesser General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Lesser General Public
|
|
// License along with this library; if not, write to the Free Software
|
|
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
|
|
#ifndef ENGINE_H
|
|
#define ENGINE_H
|
|
|
|
#include "scene.h"
|
|
#include "textobject.h"
|
|
#include "lua.h"
|
|
#include <cstdlib>
|
|
#include <list>
|
|
#include <SDL_keysym.h>
|
|
#include <zlib.h>
|
|
|
|
class Actor;
|
|
|
|
#define ENGINE_MODE_IDLE 0
|
|
#define ENGINE_MODE_PAUSE 1
|
|
#define ENGINE_MODE_NORMAL 2
|
|
#define ENGINE_MODE_SMUSH 3
|
|
#define ENGINE_MODE_DRAW 4
|
|
|
|
// Fake SDLK_* values for joystick and mouse events
|
|
enum {
|
|
SDLK_JOY1_B1 = SDLK_LAST,
|
|
SDLK_JOY1_B2,
|
|
SDLK_JOY1_B3,
|
|
SDLK_JOY1_B4,
|
|
SDLK_JOY1_B5,
|
|
SDLK_JOY1_B6,
|
|
SDLK_JOY1_B7,
|
|
SDLK_JOY1_B8,
|
|
SDLK_JOY1_B9,
|
|
SDLK_JOY1_B10,
|
|
SDLK_JOY1_HLEFT,
|
|
SDLK_JOY1_HUP,
|
|
SDLK_JOY1_HRIGHT,
|
|
SDLK_JOY1_HDOWN,
|
|
SDLK_JOY2_B1,
|
|
SDLK_JOY2_B2,
|
|
SDLK_JOY2_B3,
|
|
SDLK_JOY2_B4,
|
|
SDLK_JOY2_B5,
|
|
SDLK_JOY2_B6,
|
|
SDLK_JOY2_B7,
|
|
SDLK_JOY2_B8,
|
|
SDLK_JOY2_B9,
|
|
SDLK_JOY2_B10,
|
|
SDLK_JOY2_HLEFT,
|
|
SDLK_JOY2_HUP,
|
|
SDLK_JOY2_HRIGHT,
|
|
SDLK_JOY2_HDOWN,
|
|
SDLK_MOUSE_B1,
|
|
SDLK_MOUSE_B2,
|
|
SDLK_MOUSE_B3,
|
|
SDLK_MOUSE_B4,
|
|
SDLK_AXIS_JOY1_X,
|
|
SDLK_AXIS_JOY1_Y,
|
|
SDLK_AXIS_JOY1_Z,
|
|
SDLK_AXIS_JOY1_R,
|
|
SDLK_AXIS_JOY1_U,
|
|
SDLK_AXIS_JOY1_V,
|
|
SDLK_AXIS_JOY2_X,
|
|
SDLK_AXIS_JOY2_Y,
|
|
SDLK_AXIS_JOY2_Z,
|
|
SDLK_AXIS_JOY2_R,
|
|
SDLK_AXIS_JOY2_U,
|
|
SDLK_AXIS_JOY2_V,
|
|
SDLK_AXIS_MOUSE_X,
|
|
SDLK_AXIS_MOUSE_Y,
|
|
SDLK_AXIS_MOUSE_Z,
|
|
SDLK_EXTRA_LAST
|
|
};
|
|
|
|
class Engine {
|
|
public:
|
|
static Engine *instance() {
|
|
if (_instance == NULL)
|
|
_instance = new Engine;
|
|
return _instance;
|
|
}
|
|
|
|
void setMode(int mode) { _mode = mode; }
|
|
void setSpeechMode(int mode) { _speechMode = mode; }
|
|
int getSpeechMode() { return _speechMode; }
|
|
|
|
void mainLoop();
|
|
unsigned frameStart() const { return _frameStart; }
|
|
unsigned frameTime() const { return _frameTime; }
|
|
|
|
float perSecond(float rate) const { return rate * _frameTime / 1000; }
|
|
|
|
void enableControl(int num) { _controlsEnabled[num] = true; }
|
|
void disableControl(int num) { _controlsEnabled[num] = false; }
|
|
|
|
void registerActor(Actor *a) { _actors.push_back(a); }
|
|
|
|
void setScene(const char *name);
|
|
Scene *currScene() { return _currScene; }
|
|
const char *sceneName() const { return _currScene->name(); }
|
|
|
|
typedef std::list<Actor *> ActorListType;
|
|
ActorListType::const_iterator actorsBegin() const {
|
|
return _actors.begin();
|
|
}
|
|
ActorListType::const_iterator actorsEnd() const {
|
|
return _actors.end();
|
|
}
|
|
|
|
void setSelectedActor(Actor *a) { _selectedActor = a; }
|
|
Actor *selectedActor() { return _selectedActor; }
|
|
|
|
typedef std::list<TextObject *> TextListType;
|
|
TextListType::const_iterator textsBegin() const {
|
|
return _textObjects.begin();
|
|
}
|
|
TextListType::const_iterator textsEnd() const {
|
|
return _textObjects.end();
|
|
}
|
|
void registerTextObject(TextObject *a) { _textObjects.push_back(a); }
|
|
void killTextObject(TextObject *a) {
|
|
_textObjects.remove(a);
|
|
}
|
|
void killTextObjects() {
|
|
while (!_textObjects.empty()) {
|
|
delete _textObjects.back();
|
|
_textObjects.pop_back();
|
|
}
|
|
}
|
|
|
|
void savegameSave();
|
|
void savegameRestore();
|
|
static void savegameGzread(void *data, int size);
|
|
static void savegameGzwrite(void *data, int size);
|
|
void savegameCallback(SaveRestoreFunc func);
|
|
|
|
bool _savegameLoadRequest;
|
|
bool _savegameSaveRequest;
|
|
char *_savegameFileName;
|
|
gzFile _savegameFileHandle;
|
|
|
|
private:
|
|
static Engine *_instance;
|
|
|
|
Engine();
|
|
~Engine() { }
|
|
|
|
Scene *_currScene;
|
|
int _mode;
|
|
int _speechMode;
|
|
|
|
unsigned _frameStart, _frameTime, _movieTime;
|
|
|
|
bool _controlsEnabled[SDLK_EXTRA_LAST];
|
|
|
|
ActorListType _actors;
|
|
Actor *_selectedActor;
|
|
TextListType _textObjects;
|
|
};
|
|
|
|
#endif
|