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https://github.com/libretro/scummvm.git
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87 lines
2.0 KiB
C++
87 lines
2.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/* Based on AdvSys interpreter 1.2 */
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#ifndef GLK_ADVSYS_ADVSYS
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#define GLK_ADVSYS_ADVSYS
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#include "common/scummsys.h"
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#include "glk/advsys/vm.h"
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namespace Glk {
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namespace AdvSys {
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/**
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* AdvSys game interpreter
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*/
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class AdvSys : public VM {
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private:
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/**
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* Engine initialization
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*/
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bool initialize();
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/**
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* Engine cleanup
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*/
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void deinitialize();
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/**
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* Handle a single action
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*/
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bool singleAction();
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public:
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/**
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* Constructor
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*/
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AdvSys(OSystem *syst, const GlkGameDescription &gameDesc) : VM(syst, gameDesc) {}
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/**
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* Run the game
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*/
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void runGame() override;
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/**
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* Returns the running interpreter type
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*/
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InterpreterType getInterpreterType() const override {
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return INTERPRETER_ADVSYS;
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}
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/**
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* Load a savegame from the passed Quetzal file chunk stream
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*/
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Common::Error readSaveData(Common::SeekableReadStream *rs) override;
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/**
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* Save the game. The passed write stream represents access to the UMem chunk
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* in the Quetzal save file that will be created
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*/
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Common::Error writeGameData(Common::WriteStream *ws) override;
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};
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} // End of namespace AdvSys
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} // End of namespace Glk
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#endif
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