mirror of
https://github.com/libretro/scummvm.git
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1111 lines
36 KiB
C++
1111 lines
36 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "gob/draw.h"
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#include "gob/game.h"
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#include "gob/global.h"
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#include "gob/inter.h"
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#include "gob/resources.h"
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namespace Gob {
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Draw_Fascination::Draw_Fascination(GobEngine *vm) : Draw_v2(vm) {
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}
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void Draw_Fascination::spriteOperation(int16 operation) {
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int16 len;
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int16 x, y;
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SurfacePtr sourceSurf, destSurf;
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bool deltaVeto;
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int16 left;
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int16 ratio;
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Resource *resource;
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deltaVeto = (operation & 0x10) != 0;
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operation &= 0x0F;
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if (_sourceSurface >= 100)
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_sourceSurface -= 80;
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if (_destSurface >= 100)
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_destSurface -= 80;
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if ((_renderFlags & RENDERFLAG_USEDELTAS) && !deltaVeto) {
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if ((_sourceSurface == kBackSurface) && (operation != DRAW_LOADSPRITE)) {
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_spriteLeft += _backDeltaX;
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_spriteTop += _backDeltaY;
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}
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if (_destSurface == kBackSurface) {
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_destSpriteX += _backDeltaX;
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_destSpriteY += _backDeltaY;
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if ((operation == DRAW_DRAWLINE) ||
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((operation >= DRAW_DRAWBAR) && (operation <= DRAW_FILLRECTABS))) {
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_spriteRight += _backDeltaX;
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_spriteBottom += _backDeltaY;
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}
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}
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}
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if (_renderFlags & 0x20) {
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if (_destSurface == kBackSurface || (operation == 0 && _sourceSurface == kBackSurface)) {
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drawWin(operation);
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return;
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}
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}
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int16 spriteLeft = _spriteLeft;
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int16 spriteTop = _spriteTop;
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int16 spriteRight = _spriteRight;
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int16 spriteBottom = _spriteBottom;
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int16 destSpriteX = _destSpriteX;
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int16 destSpriteY = _destSpriteY;
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int16 destSurface = _destSurface;
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int16 sourceSurface = _sourceSurface;
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if (_vm->_video->_splitSurf && ((_destSurface == kFrontSurface) || (_destSurface == kBackSurface))) {
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if ((_destSpriteY >= _vm->_video->_splitStart)) {
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_destSpriteY -= _vm->_video->_splitStart;
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if ((operation == DRAW_DRAWLINE) ||
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((operation >= DRAW_DRAWBAR) && (operation <= DRAW_FILLRECTABS)))
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_spriteBottom -= _vm->_video->_splitStart;
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_destSurface += 4;
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}
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if ((_spriteTop >= _vm->_video->_splitStart) && (operation == DRAW_BLITSURF)) {
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_spriteTop -= _vm->_video->_splitStart;
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if (_destSurface < 24)
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_destSurface += 4;
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}
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}
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adjustCoords(0, &_destSpriteX, &_destSpriteY);
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if ((operation != DRAW_LOADSPRITE) && (_needAdjust != 2)) {
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adjustCoords(0, &_spriteRight, &_spriteBottom);
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adjustCoords(0, &_spriteLeft, &_spriteTop);
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if (operation == DRAW_DRAWLINE) {
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if ((_spriteRight == _destSpriteX) || (_spriteBottom == _destSpriteY)) {
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operation = DRAW_FILLRECTABS;
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_backColor = _frontColor;
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}
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} else if (operation == DRAW_DRAWLETTER)
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operation = DRAW_BLITSURF;
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if (operation == DRAW_DRAWLINE) {
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if (_spriteBottom < _destSpriteY) {
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SWAP(_spriteBottom, _destSpriteY);
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SWAP(_spriteRight, _destSpriteX);
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}
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} else if ((operation == DRAW_LOADSPRITE) ||
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(operation > DRAW_PRINTTEXT)) {
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if (_spriteBottom < _destSpriteY)
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SWAP(_spriteBottom, _destSpriteY);
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if (_spriteRight < _destSpriteX)
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SWAP(_spriteRight, _destSpriteX);
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_spriteRight++;
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_spriteBottom++;
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}
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}
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sourceSurf = _spritesArray[_sourceSurface];
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destSurf = _spritesArray[_destSurface];
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if (!destSurf) {
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warning("Can't do operation %d on surface %d: nonexistent", operation, _destSurface);
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return;
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}
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switch (operation) {
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case DRAW_DRAWLETTER:
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case DRAW_BLITSURF:
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if (!sourceSurf || !destSurf)
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break;
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_spritesArray[_destSurface]->blit(*_spritesArray[_sourceSurface],
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_spriteLeft, spriteTop,
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_spriteLeft + _spriteRight - 1,
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_spriteTop + _spriteBottom - 1,
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_destSpriteX, _destSpriteY, (_transparency == 0) ? -1 : 0);
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dirtiedRect(_destSurface, _destSpriteX, _destSpriteY,
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_destSpriteX + _spriteRight - 1, _destSpriteY + _spriteBottom - 1);
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break;
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case DRAW_PUTPIXEL:
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_spritesArray[_destSurface]->putPixel(_destSpriteX, _destSpriteY, _frontColor);
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dirtiedRect(_destSurface, _destSpriteX, _destSpriteY, _destSpriteX, _destSpriteY);
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break;
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case DRAW_FILLRECT:
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_spritesArray[_destSurface]->fillRect(destSpriteX,
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_destSpriteY, _destSpriteX + _spriteRight - 1,
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_destSpriteY + _spriteBottom - 1, _backColor);
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dirtiedRect(_destSurface, _destSpriteX, _destSpriteY,
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_destSpriteX + _spriteRight - 1, _destSpriteY + _spriteBottom - 1);
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break;
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case DRAW_DRAWLINE:
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_spritesArray[_destSurface]->drawLine(_destSpriteX, _destSpriteY,
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_spriteRight, _spriteBottom, _frontColor);
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dirtiedRect(_destSurface, _destSpriteX, _destSpriteY, _spriteRight, _spriteBottom);
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break;
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case DRAW_INVALIDATE:
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_spritesArray[_destSurface]->drawCircle(_destSpriteX,
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_destSpriteY, _spriteRight, _frontColor);
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dirtiedRect(_destSurface, _destSpriteX - _spriteRight, _destSpriteY - _spriteBottom,
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_destSpriteX + _spriteRight, _destSpriteY + _spriteBottom);
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break;
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case DRAW_LOADSPRITE:
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resource = _vm->_game->_resources->getResource((uint16) _spriteLeft,
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&_spriteRight, &_spriteBottom);
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if (!resource)
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break;
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_vm->_video->drawPackedSprite(resource->getData(),
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_spriteRight, _spriteBottom, _destSpriteX, _destSpriteY,
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_transparency, *_spritesArray[_destSurface]);
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dirtiedRect(_destSurface, _destSpriteX, _destSpriteY,
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_destSpriteX + _spriteRight - 1, _destSpriteY + _spriteBottom - 1);
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delete resource;
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break;
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case DRAW_PRINTTEXT:
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len = strlen(_textToPrint);
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left = _destSpriteX;
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if ((_fontIndex >= 4) || (_fontToSprite[_fontIndex].sprite == -1)) {
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Font *font = _fonts[_fontIndex];
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if (!font) {
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warning("Trying to print \"%s\" with undefined font %d", _textToPrint, _fontIndex);
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break;
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}
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if (font->isMonospaced()) {
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if (((int8) _textToPrint[0]) == -1) {
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_vm->validateLanguage();
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byte *dataBuf = _vm->_game->_resources->getTexts() + _textToPrint[1] + 1;
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len = *dataBuf++;
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for (int i = 0; i < len; i++, dataBuf += 2) {
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font->drawLetter(*_spritesArray[_destSurface], READ_LE_UINT16(dataBuf),
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_destSpriteX, _destSpriteY, _frontColor, _backColor, _transparency);
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}
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} else {
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drawString(_textToPrint, _destSpriteX, _destSpriteY, _frontColor,
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_backColor, _transparency, *_spritesArray[_destSurface], *font);
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_destSpriteX += len * font->getCharWidth();
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}
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} else {
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for (int i = 0; i < len; i++) {
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font->drawLetter(*_spritesArray[_destSurface], _textToPrint[i],
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_destSpriteX, _destSpriteY, _frontColor, _backColor, _transparency);
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_destSpriteX += font->getCharWidth(_textToPrint[i]);
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}
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}
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} else {
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sourceSurf = _spritesArray[_fontToSprite[_fontIndex].sprite];
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ratio = ((sourceSurf == _frontSurface) || (sourceSurf == _backSurface)) ?
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320 : sourceSurf->getWidth();
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ratio /= _fontToSprite[_fontIndex].width;
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for (int i = 0; i < len; i++) {
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y = ((_textToPrint[i] - _fontToSprite[_fontIndex].base) / ratio)
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* _fontToSprite[_fontIndex].height;
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x = ((_textToPrint[i] - _fontToSprite[_fontIndex].base) % ratio)
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* _fontToSprite[_fontIndex].width;
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_spritesArray[_destSurface]->blit(*_spritesArray[_fontToSprite[_fontIndex].sprite], x, y,
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x + _fontToSprite[_fontIndex].width - 1,
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y + _fontToSprite[_fontIndex].height - 1,
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_destSpriteX, _destSpriteY, (_transparency == 0) ? -1 : 0);
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_destSpriteX += _fontToSprite[_fontIndex].width;
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}
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}
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dirtiedRect(_destSurface, left, _destSpriteY,
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_destSpriteX - 1, _destSpriteY + _fonts[_fontIndex]->getCharHeight() - 1);
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break;
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case DRAW_DRAWBAR:
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if (_needAdjust != 2) {
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_spritesArray[_destSurface]->fillRect(_destSpriteX, _spriteBottom - 1,
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_spriteRight, _spriteBottom, _frontColor);
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_spritesArray[_destSurface]->fillRect( _destSpriteX, _destSpriteY,
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_destSpriteX + 1, _spriteBottom, _frontColor);
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_spritesArray[_destSurface]->fillRect( _spriteRight - 1, _destSpriteY,
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_spriteRight, _spriteBottom, _frontColor);
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_spritesArray[_destSurface]->fillRect( _destSpriteX, _destSpriteY,
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_spriteRight, _destSpriteY + 1, _frontColor);
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} else {
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_spritesArray[_destSurface]->drawLine(_destSpriteX, _spriteBottom,
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_spriteRight, _spriteBottom, _frontColor);
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_spritesArray[_destSurface]->drawLine(_destSpriteX, _destSpriteY,
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_destSpriteX, _spriteBottom, _frontColor);
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_spritesArray[_destSurface]->drawLine(_spriteRight, _destSpriteY,
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_spriteRight, _spriteBottom, _frontColor);
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_spritesArray[_destSurface]->drawLine(_destSpriteX, _destSpriteY,
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_spriteRight, _destSpriteY, _frontColor);
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}
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dirtiedRect(_destSurface, _destSpriteX, _destSpriteY, _spriteRight, _spriteBottom);
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break;
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case DRAW_CLEARRECT:
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if ((_backColor != 16) && (_backColor != 144)) {
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_spritesArray[_destSurface]->fillRect(_destSpriteX, _destSpriteY, _spriteRight, _spriteBottom, _backColor);
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}
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dirtiedRect(_destSurface, _destSpriteX, _destSpriteY, _spriteRight, _spriteBottom);
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break;
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case DRAW_FILLRECTABS:
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_spritesArray[_destSurface]->fillRect(_destSpriteX, _destSpriteY, _spriteRight, _spriteBottom, _backColor);
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dirtiedRect(_destSurface, _destSpriteX, _destSpriteY, _spriteRight, _spriteBottom);
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break;
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}
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_spriteLeft = spriteLeft;
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_spriteTop = spriteTop;
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_spriteRight = spriteRight;
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_spriteBottom = spriteBottom;
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_destSpriteX = destSpriteX;
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_destSpriteY = destSpriteY;
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_destSurface = destSurface;
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_sourceSurface = sourceSurface;
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if (operation == DRAW_PRINTTEXT) {
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len = _fonts[_fontIndex]->getCharWidth();
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adjustCoords(1, &len, 0);
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_destSpriteX += len * strlen(_textToPrint);
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}
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if ((_renderFlags & RENDERFLAG_USEDELTAS) && !deltaVeto) {
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if (_sourceSurface == kBackSurface) {
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_spriteLeft -= _backDeltaX;
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_spriteTop -= _backDeltaY;
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}
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if (_destSurface == kBackSurface) {
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_destSpriteX -= _backDeltaX;
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_destSpriteY -= _backDeltaY;
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}
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}
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}
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void Draw_Fascination::drawWin(int16 fct) {
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int16 left;
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int16 top;
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int16 width;
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int16 height;
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bool found = false;
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int len;
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Resource *resource;
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int table[10];
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SurfacePtr tempSrf;
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if (_destSurface == kBackSurface) {
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if (_vm->_global->_curWinId) {
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if (_fascinWin[_vm->_global->_curWinId].id == -1)
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return;
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else {
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_destSpriteX += _fascinWin[_vm->_global->_curWinId].left;
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_destSpriteY += _fascinWin[_vm->_global->_curWinId].top;
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if (fct == 3 || (fct >= 7 && fct <= 9)) {
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_spriteRight += _fascinWin[_vm->_global->_curWinId].left;
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_spriteBottom += _fascinWin[_vm->_global->_curWinId].top;
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}
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}
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}
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left = _destSpriteX;
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top = _destSpriteY;
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} else {
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if (_vm->_global->_curWinId) {
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if (_fascinWin[_vm->_global->_curWinId].id == -1)
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return;
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else {
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_spriteLeft += _fascinWin[_vm->_global->_curWinId].left;
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_spriteTop += _fascinWin[_vm->_global->_curWinId].top;
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}
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}
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left = _spriteLeft;
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top = _spriteTop;
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}
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for (int i = 0; i < 10; i++)
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table[i] = 0;
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switch (fct) {
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case DRAW_BLITSURF: // 0 - move
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case DRAW_FILLRECT: // 2 - fill rectangle
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width = left + _spriteRight - 1;
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height = top + _spriteBottom - 1;
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break;
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case DRAW_PUTPIXEL: // 1 - put a pixel
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width = _destSpriteX;
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height = _destSpriteY;
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break;
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case DRAW_DRAWLINE: // 3 - draw line
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case DRAW_DRAWBAR: // 7 - draw border
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case DRAW_CLEARRECT: // 8 - clear rectangle
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case DRAW_FILLRECTABS: // 9 - fill rectangle, with other coordinates
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width = _spriteRight;
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height = _spriteBottom;
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break;
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case DRAW_INVALIDATE: // 4 - Draw a circle
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left = _destSpriteX - _spriteRight;
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top = _destSpriteY - _spriteRight;
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width = _destSpriteX + _spriteRight;
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height = _destSpriteY + _spriteBottom;
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break;
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case DRAW_LOADSPRITE: // 5 - Uncompress and load a sprite
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resource = _vm->_game->_resources->getResource((_spriteLeft & 0x3FFF),
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&_spriteRight, &_spriteBottom);
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if (!resource) {
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width = 0;
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height = 0;
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break;
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}
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_vm->_video->drawPackedSprite(resource->getData(),
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_spriteRight, _spriteBottom, _destSpriteX, _destSpriteY,
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_transparency, *_spritesArray[_destSurface]);
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dirtiedRect(_destSurface, _destSpriteX, _destSpriteY,
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_destSpriteX + _spriteRight - 1, _destSpriteY + _spriteBottom - 1);
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delete resource;
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width = _destSpriteX + _spriteRight - 1;
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height = _destSpriteY + _spriteBottom - 1;
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break;
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case DRAW_PRINTTEXT: // 6 - Display string
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width = _destSpriteX - 1 + strlen(_textToPrint) * _fonts[_fontIndex]->getCharWidth();
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height = _destSpriteY - 1 + _fonts[_fontIndex]->getCharHeight();
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break;
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case DRAW_DRAWLETTER: // 10 - Display a character
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if (_fontToSprite[_fontIndex].sprite == -1) {
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width = _destSpriteX - 1 + _fonts[_fontIndex]->getCharWidth();
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height = _destSpriteY - 1 + _fonts[_fontIndex]->getCharHeight();
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} else {
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width = _destSpriteX + _fontToSprite[_fontIndex].width - 1;
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height = _destSpriteY + _fontToSprite[_fontIndex].height - 1;
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}
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break;
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default:
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error("winDraw - Unexpected fct value %d", fct);
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break;
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}
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for (int i = 0; i < 10; i++) {
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if ((i != _vm->_global->_curWinId) && (_fascinWin[i].id != -1)) {
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if (!_vm->_global->_curWinId || _fascinWin[i].id>_fascinWin[_vm->_global->_curWinId].id) {
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if ((_fascinWin[i].left + _fascinWin[i].width > left) && (width >= _fascinWin[i].left) &&
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(_fascinWin[i].top + _fascinWin[i].height > top ) && (height >= _fascinWin[i].top)) {
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found = true;
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table[_fascinWin[i].id] = i;
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}
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}
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}
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}
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if ((_sourceSurface == kBackSurface) && (fct == 0)) {
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_spritesArray[_destSurface]->blit(*_spritesArray[_sourceSurface],
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_spriteLeft, _spriteTop, _spriteLeft + _spriteRight - 1,
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_spriteTop + _spriteBottom - 1, _destSpriteX, _destSpriteY, (_transparency == 0) ? -1 : 0);
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if (!found)
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return;
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int j = 0;
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if (_vm->_global->_curWinId != 0)
|
|
j = _fascinWin[_vm->_global->_curWinId].id + 1;
|
|
|
|
for (int i = 9; i >= j; i--) {
|
|
if (table[i])
|
|
_spritesArray[_destSurface]->blit(*_fascinWin[table[i]].savedSurface,
|
|
_fascinWin[table[i]].left & 7, 0,
|
|
(_fascinWin[table[i]].left & 7) + _fascinWin[table[i]].width - 1,
|
|
_fascinWin[table[i]].height - 1, _fascinWin[table[i]].left - _spriteLeft + _destSpriteX,
|
|
_fascinWin[table[i]].top - _spriteTop + _destSpriteY);
|
|
}
|
|
return;
|
|
}
|
|
|
|
if (found) {
|
|
tempSrf = _vm->_video->initSurfDesc(width - left + 1, height - top + 1);
|
|
tempSrf->blit(*_backSurface, left, top, width, height, 0, 0);
|
|
|
|
int max = 0;
|
|
if (_vm->_global->_curWinId != 0)
|
|
max = _fascinWin[_vm->_global->_curWinId].id + 1;
|
|
|
|
for (int i = 9; i >= max; i--) {
|
|
if (table[i])
|
|
tempSrf->blit(*_fascinWin[table[i]].savedSurface,
|
|
_fascinWin[table[i]].left & 7, 0,
|
|
(_fascinWin[table[i]].left & 7) + _fascinWin[table[i]].width - 1,
|
|
_fascinWin[table[i]].height - 1,
|
|
_fascinWin[table[i]].left - left,
|
|
_fascinWin[table[i]].top - top);
|
|
}
|
|
|
|
invalidateRect(left, top, width, height);
|
|
|
|
switch (fct) {
|
|
case DRAW_BLITSURF: // 0 - move
|
|
tempSrf->blit(*_spritesArray[_sourceSurface],
|
|
_spriteLeft, _spriteTop, _spriteLeft + _spriteRight - 1,
|
|
_spriteTop + _spriteBottom - 1, 0, 0, (_transparency == 0) ? -1 : 0);
|
|
break;
|
|
|
|
case DRAW_PUTPIXEL: // 1 - put a pixel
|
|
tempSrf->putPixel(0, 0, _frontColor);
|
|
break;
|
|
|
|
case DRAW_FILLRECT: // 2 - fill rectangle
|
|
tempSrf->fillRect(0, 0, _spriteRight - 1, _spriteBottom - 1, _backColor);
|
|
break;
|
|
|
|
case DRAW_DRAWLINE: // 3 - draw line
|
|
tempSrf->drawLine(0, 0, _spriteRight - _destSpriteX, _spriteBottom - _destSpriteY, _frontColor);
|
|
break;
|
|
|
|
case DRAW_INVALIDATE: // 4 - Draw a circle
|
|
tempSrf->drawCircle(_spriteRight, _spriteRight, _spriteRight, _frontColor);
|
|
break;
|
|
|
|
case DRAW_LOADSPRITE: // 5 - Uncompress and load a sprite
|
|
decompWin(0, 0, tempSrf);
|
|
break;
|
|
|
|
case DRAW_PRINTTEXT: // 6 - Display string
|
|
len = strlen(_textToPrint);
|
|
for (int j = 0; j < len; j++)
|
|
_fonts[_fontIndex]->drawLetter(*tempSrf, _textToPrint[j],
|
|
j * _fonts[_fontIndex]->getCharWidth(), 0, _frontColor, _backColor, _transparency);
|
|
_destSpriteX += len * _fonts[_fontIndex]->getCharWidth();
|
|
break;
|
|
|
|
case DRAW_DRAWBAR: // 7 - draw border
|
|
tempSrf->drawLine(0, _spriteBottom - _destSpriteY, _spriteRight - _destSpriteX, _spriteBottom - _destSpriteY, _frontColor);
|
|
tempSrf->drawLine(0, 0, 0, _spriteBottom - _destSpriteY, _frontColor);
|
|
tempSrf->drawLine(_spriteRight - _destSpriteX, 0, _spriteRight - _destSpriteX, _spriteBottom - _destSpriteY, _frontColor);
|
|
tempSrf->drawLine(0, 0, _spriteRight - _destSpriteX, 0, _frontColor);
|
|
break;
|
|
|
|
case DRAW_CLEARRECT: // 8 - clear rectangle
|
|
if (_backColor < 16)
|
|
tempSrf->fillRect(0, 0, _spriteRight - _destSpriteX, _spriteBottom - _destSpriteY, _backColor);
|
|
break;
|
|
|
|
case DRAW_FILLRECTABS: // 9 - fill rectangle, with other coordinates
|
|
tempSrf->fillRect(0, 0, _spriteRight - _destSpriteX, _spriteBottom - _destSpriteY, _backColor);
|
|
break;
|
|
|
|
case DRAW_DRAWLETTER: // 10 - Display a character
|
|
if (_fontToSprite[_fontIndex].sprite == -1) {
|
|
|
|
if (_letterToPrint)
|
|
_fonts[_fontIndex]->drawLetter(*tempSrf, _letterToPrint, 0, 0, _frontColor, _backColor, _transparency);
|
|
} else {
|
|
int xx, yy, nn;
|
|
nn = _spritesArray[_fontToSprite[_fontIndex].sprite]->getWidth() / _fontToSprite[_fontIndex].width;
|
|
yy = ((_letterToPrint - _fontToSprite[_fontIndex].base) / nn) * _fontToSprite[_fontIndex].height;
|
|
xx = ((_letterToPrint - _fontToSprite[_fontIndex].base) % nn) * _fontToSprite[_fontIndex].width;
|
|
tempSrf->blit(*_spritesArray[_fontToSprite[_fontIndex].sprite],
|
|
xx, yy, xx + _fontToSprite[_fontIndex].width - 1,
|
|
yy + _fontToSprite[_fontIndex].height - 1, 0, 0, (_transparency == 0) ? -1 : 0);
|
|
}
|
|
break;
|
|
|
|
default:
|
|
error("winDraw - Unexpected fct value %d", fct);
|
|
break;
|
|
}
|
|
|
|
int i = 0;
|
|
if (_vm->_global->_curWinId != 0)
|
|
i = _fascinWin[_vm->_global->_curWinId].id + 1;
|
|
|
|
for (; i < 10; i++) {
|
|
if (table[i]) {
|
|
int k = table[i];
|
|
_fascinWin[k].savedSurface->blit(*tempSrf,
|
|
0, 0, width - left, height - top,
|
|
left - _fascinWin[k].left + (_fascinWin[k].left & 7),
|
|
top - _fascinWin[k].top);
|
|
// Shift skipped as always set to zero (?)
|
|
tempSrf->blit(*_frontSurface,
|
|
MAX(left , _fascinWin[k].left),
|
|
MAX(top , _fascinWin[k].top),
|
|
MIN(width , (int16) (_fascinWin[k].left + _fascinWin[k].width - 1)),
|
|
MIN(height, (int16) (_fascinWin[k].top + _fascinWin[k].height - 1)),
|
|
MAX(left , _fascinWin[k].left) - left,
|
|
MAX(top , _fascinWin[k].top) - top);
|
|
if (_cursorIndex != -1)
|
|
tempSrf->blit(*_cursorSpritesBack,
|
|
0, 0, _cursorWidth - 1, _cursorHeight - 1,
|
|
_cursorX - left, _cursorY - top);
|
|
for (int j = 9; j > i; j--) {
|
|
if (table[j] && overlapWin(k, table[j])) {
|
|
int l = table[j];
|
|
tempSrf->blit(*_fascinWin[l].savedSurface,
|
|
MAX(_fascinWin[l].left, _fascinWin[k].left)
|
|
- _fascinWin[l].left + (_fascinWin[l].left & 7),
|
|
MAX(_fascinWin[l].top , _fascinWin[k].top ) - _fascinWin[l].top,
|
|
MIN(_fascinWin[l].left + _fascinWin[l].width - 1, _fascinWin[k].left + _fascinWin[k].width - 1)
|
|
- _fascinWin[l].left + (_fascinWin[l].left & 7),
|
|
MIN(_fascinWin[l].top + _fascinWin[l].height - 1, _fascinWin[k].top + _fascinWin[k].height - 1)
|
|
- _fascinWin[l].top,
|
|
MAX(_fascinWin[l].left, _fascinWin[k].left) - left,
|
|
MAX(_fascinWin[l].top , _fascinWin[k].top ) - top);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
_backSurface->blit(*tempSrf, 0, 0, width - left, height - top, left, top);
|
|
tempSrf.reset();
|
|
} else {
|
|
invalidateRect(left, top, width, height);
|
|
switch (fct) {
|
|
case DRAW_BLITSURF: // 0 - move
|
|
_backSurface->blit(*_spritesArray[_sourceSurface],
|
|
_spriteLeft, _spriteTop,
|
|
_spriteLeft + _spriteRight - 1,
|
|
_spriteTop + _spriteBottom - 1,
|
|
_destSpriteX, _destSpriteY, (_transparency == 0) ? -1 : 0);
|
|
break;
|
|
case DRAW_PUTPIXEL: // 1 - put a pixel
|
|
_backSurface->putPixel(_destSpriteX, _destSpriteY, _frontColor);
|
|
break;
|
|
|
|
case DRAW_FILLRECT: // 2 - fill rectangle
|
|
_backSurface->fillRect(_destSpriteX, _destSpriteY, _destSpriteX + _spriteRight - 1, _destSpriteY + _spriteBottom - 1, _backColor);
|
|
break;
|
|
|
|
case DRAW_DRAWLINE: // 3 - draw line
|
|
_backSurface->drawLine(_destSpriteX, _destSpriteY, _spriteRight, _spriteBottom, _frontColor);
|
|
break;
|
|
|
|
case DRAW_INVALIDATE: // 4 - Draw a circle
|
|
_backSurface->drawCircle(_spriteRight, _spriteRight, _spriteRight, _frontColor);
|
|
break;
|
|
|
|
case DRAW_LOADSPRITE: // 5 - Uncompress and load a sprite
|
|
decompWin(_destSpriteX, _destSpriteY, _backSurface);
|
|
break;
|
|
|
|
case DRAW_PRINTTEXT: // 6 - Display string
|
|
len = strlen(_textToPrint);
|
|
for (int j = 0; j < len; j++)
|
|
_fonts[_fontIndex]->drawLetter(*_backSurface, _textToPrint[j],
|
|
_destSpriteX + j * _fonts[_fontIndex]->getCharWidth(), _destSpriteY,
|
|
_frontColor, _backColor, _transparency);
|
|
_destSpriteX += len * _fonts[_fontIndex]->getCharWidth();
|
|
break;
|
|
|
|
case DRAW_DRAWBAR: // 7 - draw border
|
|
_backSurface->drawLine(_destSpriteX, _spriteBottom, _spriteRight, _spriteBottom, _frontColor);
|
|
_backSurface->drawLine(_destSpriteX, _destSpriteY, _destSpriteX, _spriteBottom, _frontColor);
|
|
_backSurface->drawLine(_spriteRight, _destSpriteY, _spriteRight, _spriteBottom, _frontColor);
|
|
_backSurface->drawLine(_destSpriteX, _destSpriteY, _spriteRight, _destSpriteY, _frontColor);
|
|
break;
|
|
|
|
case DRAW_CLEARRECT: // 8 - clear rectangle
|
|
if (_backColor < 16)
|
|
_backSurface->fillRect(_destSpriteX, _destSpriteY, _spriteRight, _spriteBottom, _backColor);
|
|
break;
|
|
|
|
case DRAW_FILLRECTABS: // 9 - fill rectangle, with other coordinates
|
|
_backSurface->fillRect(_destSpriteX, _destSpriteY, _spriteRight, _spriteBottom, _backColor);
|
|
break;
|
|
|
|
case DRAW_DRAWLETTER: // 10 - Display a character
|
|
if (_fontToSprite[_fontIndex].sprite == -1) {
|
|
if (_letterToPrint)
|
|
_fonts[_fontIndex]->drawLetter(*_spritesArray[_destSurface], _letterToPrint,
|
|
_destSpriteX, _destSpriteY, _frontColor, _backColor, _transparency);
|
|
} else {
|
|
int xx, yy, nn;
|
|
nn = _spritesArray[_fontToSprite[_fontIndex].sprite]->getWidth() / _fontToSprite[_fontIndex].width;
|
|
yy = ((_letterToPrint - _fontToSprite[_fontIndex].base) / nn) * _fontToSprite[_fontIndex].height;
|
|
xx = ((_letterToPrint - _fontToSprite[_fontIndex].base) % nn) * _fontToSprite[_fontIndex].width;
|
|
_spritesArray[_destSurface]->blit(*_spritesArray[_fontToSprite[_fontIndex].sprite],
|
|
xx, yy,
|
|
xx + _fontToSprite[_fontIndex].width - 1,
|
|
yy + _fontToSprite[_fontIndex].height - 1,
|
|
_destSpriteX, _destSpriteY, (_transparency == 0) ? -1 : 0);
|
|
}
|
|
break;
|
|
|
|
default:
|
|
error("winDraw - Unexpected fct value");
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (_renderFlags & 16) {
|
|
if (_sourceSurface == kBackSurface) {
|
|
_spriteLeft -= _backDeltaX;
|
|
_spriteTop -= _backDeltaY;
|
|
}
|
|
if (_destSurface == kBackSurface) {
|
|
_destSpriteX -= _backDeltaX;
|
|
_destSpriteY -= _backDeltaY;
|
|
}
|
|
}
|
|
|
|
if (_vm->_global->_curWinId) {
|
|
_destSpriteX -= _fascinWin[_vm->_global->_curWinId].left;
|
|
_destSpriteY -= _fascinWin[_vm->_global->_curWinId].top;
|
|
}
|
|
}
|
|
|
|
void Draw_Fascination::decompWin(int16 x, int16 y, SurfacePtr destPtr) {
|
|
Resource *resource;
|
|
resource = _vm->_game->_resources->getResource((uint16) _spriteLeft,
|
|
&_spriteRight, &_spriteBottom);
|
|
|
|
if (!resource)
|
|
return;
|
|
|
|
_vm->_video->drawPackedSprite(resource->getData(),
|
|
_spriteRight, _spriteBottom, x, y, _transparency, *destPtr);
|
|
|
|
delete resource;
|
|
return;
|
|
}
|
|
|
|
int16 Draw_Fascination::openWin(int16 id) {
|
|
if (_fascinWin[id].id != -1)
|
|
return 0;
|
|
|
|
_fascinWin[id].id = _winCount++;
|
|
_fascinWin[id].left = VAR((_winVarArrayLeft / 4) + id);
|
|
_fascinWin[id].top = VAR((_winVarArrayTop / 4) + id);
|
|
_fascinWin[id].width = VAR((_winVarArrayWidth / 4) + id);
|
|
_fascinWin[id].height = VAR((_winVarArrayHeight / 4) + id);
|
|
|
|
_fascinWin[id].savedSurface = _vm->_video->initSurfDesc(_winMaxWidth + 7, _winMaxHeight);
|
|
|
|
saveWin(id);
|
|
WRITE_VAR((_winVarArrayStatus / 4) + id, VAR((_winVarArrayStatus / 4) + id) & 0xFFFFFFFE);
|
|
|
|
return 1;
|
|
}
|
|
|
|
int16 Draw_Fascination::getWinFromCoord(int16 &dx, int16 &dy) {
|
|
int16 bestMatch = -1;
|
|
|
|
if ((_renderFlags & 128) == 0)
|
|
return -1;
|
|
|
|
for (int i = 0; i < 10; i++) {
|
|
if (_fascinWin[i].id != -1) {
|
|
if ((_vm->_global->_inter_mouseX >= _fascinWin[i].left) &&
|
|
(_vm->_global->_inter_mouseX < _fascinWin[i].left + _fascinWin[i].width) &&
|
|
(_vm->_global->_inter_mouseY >= _fascinWin[i].top) &&
|
|
(_vm->_global->_inter_mouseY < _fascinWin[i].top + _fascinWin[i].height)) {
|
|
|
|
if (_fascinWin[i].id == _winCount - 1) {
|
|
dx = _fascinWin[i].left;
|
|
dy = _fascinWin[i].top;
|
|
return(i);
|
|
} else {
|
|
if (_fascinWin[i].id > bestMatch)
|
|
bestMatch = _fascinWin[i].id;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (bestMatch != -1)
|
|
return(0);
|
|
else
|
|
return(-1);
|
|
}
|
|
|
|
void Draw_Fascination::closeWin(int16 id) {
|
|
if (_fascinWin[id].id == -1)
|
|
return;
|
|
|
|
WRITE_VAR((_winVarArrayStatus / 4) + id, VAR((_winVarArrayStatus / 4) + id) | 1);
|
|
restoreWin(id);
|
|
_fascinWin[id].id = -1;
|
|
_fascinWin[id].savedSurface.reset();
|
|
_winCount--;
|
|
}
|
|
|
|
int16 Draw_Fascination::handleCurWin() {
|
|
int8 matchNum = 0;
|
|
int16 bestMatch = -1;
|
|
|
|
if ((_vm->_game->_mouseButtons != 1) || ((_renderFlags & 128) == 0))
|
|
return 0;
|
|
|
|
for (int i = 0; i < 10; i++) {
|
|
if (_fascinWin[i].id != -1) {
|
|
if ((_vm->_global->_inter_mouseX >= _fascinWin[i].left) &&
|
|
(_vm->_global->_inter_mouseX < _fascinWin[i].left + _fascinWin[i].width) &&
|
|
(_vm->_global->_inter_mouseY >= _fascinWin[i].top) &&
|
|
(_vm->_global->_inter_mouseY < _fascinWin[i].top + _fascinWin[i].height)) {
|
|
|
|
if (_fascinWin[i].id == _winCount - 1) {
|
|
if ((_vm->_global->_inter_mouseX < _fascinWin[i].left + 12) &&
|
|
(_vm->_global->_inter_mouseY < _fascinWin[i].top + 12) &&
|
|
(VAR(_winVarArrayStatus / 4 + i) & 2)) {
|
|
|
|
blitCursor();
|
|
activeWin(i);
|
|
closeWin(i);
|
|
_vm->_util->waitMouseRelease(1);
|
|
return i;
|
|
}
|
|
|
|
if ((_vm->_global->_inter_mouseX >= _fascinWin[i].left + _fascinWin[i].width - 12) &&
|
|
(_vm->_global->_inter_mouseY < _fascinWin[i].top + 12) &&
|
|
(VAR(_winVarArrayStatus / 4 + i) & 4) &&
|
|
(_vm->_global->_mousePresent) &&
|
|
(_vm->_global->_videoMode != 0x07)) {
|
|
|
|
blitCursor();
|
|
handleWinBorder(i);
|
|
moveWin(i);
|
|
_vm->_global->_inter_mouseX = _fascinWin[i].left + _fascinWin[i].width - 11;
|
|
_vm->_util->setMousePos(_vm->_global->_inter_mouseX, _vm->_global->_inter_mouseY);
|
|
return -i;
|
|
}
|
|
return 0;
|
|
} else {
|
|
if (_fascinWin[i].id > bestMatch) {
|
|
bestMatch = _fascinWin[i].id;
|
|
matchNum = i;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (bestMatch != -1) {
|
|
blitCursor();
|
|
activeWin(matchNum);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
void Draw_Fascination::moveWin(int16 id) {
|
|
int oldLeft = _fascinWin[id].left;
|
|
int oldTop = _fascinWin[id].top;
|
|
|
|
restoreWin(id);
|
|
|
|
_fascinWin[id].left = _vm->_global->_inter_mouseX;
|
|
_fascinWin[id].top = _vm->_global->_inter_mouseY;
|
|
|
|
WRITE_VAR((_winVarArrayLeft / 4) + id, _fascinWin[id].left);
|
|
WRITE_VAR((_winVarArrayTop / 4) + id, _fascinWin[id].top);
|
|
|
|
saveWin(id);
|
|
|
|
// Shift skipped as always set to zero (?)
|
|
_backSurface->blit(*_frontSurface,
|
|
oldLeft, oldTop,
|
|
oldLeft + _fascinWin[id].width - 1,
|
|
oldTop + _fascinWin[id].height - 1,
|
|
_fascinWin[id].left, _fascinWin[id].top);
|
|
invalidateRect(_fascinWin[id].left, _fascinWin[id].top,
|
|
_fascinWin[id].left + _fascinWin[id].width - 1,
|
|
_fascinWin[id].top + _fascinWin[id].height - 1);
|
|
}
|
|
|
|
bool Draw_Fascination::overlapWin(int16 idWin1, int16 idWin2) {
|
|
if ((_fascinWin[idWin1].left + _fascinWin[idWin1].width <= _fascinWin[idWin2].left) ||
|
|
(_fascinWin[idWin2].left + _fascinWin[idWin2].width <= _fascinWin[idWin1].left) ||
|
|
(_fascinWin[idWin1].top + _fascinWin[idWin1].height <= _fascinWin[idWin2].top ) ||
|
|
(_fascinWin[idWin2].top + _fascinWin[idWin2].height <= _fascinWin[idWin1].top ))
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
void Draw_Fascination::activeWin(int16 id) {
|
|
bool found = false;
|
|
int16 t[10], t2[10];
|
|
int nextId = -1;
|
|
int oldId = -1;
|
|
SurfacePtr tempSrf;
|
|
SurfacePtr oldSrf[10];
|
|
|
|
if (_fascinWin[id].id == -1)
|
|
return;
|
|
|
|
blitInvalidated();
|
|
|
|
for (int i = 0; i < 10; i++) {
|
|
t[i] = -1;
|
|
t2[i] = -1;
|
|
oldSrf[i].reset();
|
|
}
|
|
|
|
for (int i = 0; i < 10; i++) {
|
|
if ((i != id) && (_fascinWin[i].id > _fascinWin[id].id) && (overlapWin(i, id))) {
|
|
t[_fascinWin[i].id] = i;
|
|
found = true;
|
|
}
|
|
}
|
|
|
|
if (found) {
|
|
for (int i = 9; i >= 0; i--) {
|
|
if (t[i] != -1) {
|
|
if (nextId != -1)
|
|
_fascinWin[nextId].savedSurface->blit(*_backSurface,
|
|
_fascinWin[t[i]].left, _fascinWin[t[i]].top,
|
|
_fascinWin[t[i]].left + _fascinWin[t[i]].width - 1,
|
|
_fascinWin[t[i]].top + _fascinWin[t[i]].height - 1,
|
|
_fascinWin[t[i]].left & 7, 0);
|
|
t2[i] = nextId;
|
|
restoreWin(t[i]);
|
|
nextId = t[i];
|
|
}
|
|
}
|
|
|
|
oldId = nextId;
|
|
_fascinWin[nextId].savedSurface->blit(*_backSurface,
|
|
_fascinWin[id].left, _fascinWin[id].top,
|
|
_fascinWin[id].left + _fascinWin[id].width - 1,
|
|
_fascinWin[id].top + _fascinWin[id].height - 1,
|
|
_fascinWin[id].left & 7, 0);
|
|
restoreWin(id);
|
|
nextId = id;
|
|
|
|
for (int i = 0; i < 10; i++) {
|
|
if (t[i] != -1) {
|
|
_fascinWin[nextId].savedSurface->blit(*_backSurface,
|
|
_fascinWin[t[i]].left, _fascinWin[t[i]].top,
|
|
_fascinWin[t[i]].left + _fascinWin[t[i]].width - 1,
|
|
_fascinWin[t[i]].top + _fascinWin[t[i]].height - 1,
|
|
_fascinWin[t[i]].left & 7, 0);
|
|
oldSrf[t[i]] = _fascinWin[nextId].savedSurface;
|
|
if (t2[i] != -1)
|
|
_backSurface->blit(*_fascinWin[t2[i]].savedSurface,
|
|
_fascinWin[t[i]].left & 7, 0,
|
|
(_fascinWin[t[i]].left & 7) + _fascinWin[t[i]].width - 1,
|
|
_fascinWin[t[i]].height - 1, _fascinWin[t[i]].left,
|
|
_fascinWin[t[i]].top);
|
|
else {
|
|
// Shift skipped as always set to zero (?)
|
|
_backSurface->blit(*_frontSurface,
|
|
_fascinWin[t[i]].left, _fascinWin[t[i]].top,
|
|
_fascinWin[t[i]].left + _fascinWin[t[i]].width - 1,
|
|
_fascinWin[t[i]].top + _fascinWin[t[i]].height - 1,
|
|
_fascinWin[t[i]].left, _fascinWin[t[i]].top);
|
|
}
|
|
invalidateRect(_fascinWin[t[i]].left, _fascinWin[t[i]].top,
|
|
_fascinWin[t[i]].left + _fascinWin[t[i]].width - 1,
|
|
_fascinWin[t[i]].top + _fascinWin[t[i]].height - 1);
|
|
nextId = t2[i];
|
|
}
|
|
}
|
|
|
|
tempSrf = _vm->_video->initSurfDesc(_winMaxWidth + 7, _winMaxHeight);
|
|
tempSrf->blit(*_backSurface,
|
|
_fascinWin[id].left, _fascinWin[id].top,
|
|
_fascinWin[id].left + _fascinWin[id].width - 1,
|
|
_fascinWin[id].top + _fascinWin[id].height - 1,
|
|
_fascinWin[id].left & 7, 0);
|
|
_backSurface->blit(*_fascinWin[oldId].savedSurface,
|
|
_fascinWin[id].left & 7, 0,
|
|
(_fascinWin[id].left & 7) + _fascinWin[id].width - 1,
|
|
_fascinWin[id].height - 1,
|
|
_fascinWin[id].left, _fascinWin[id].top);
|
|
|
|
_fascinWin[oldId].savedSurface.reset();
|
|
_fascinWin[oldId].savedSurface = tempSrf;
|
|
oldSrf[id] = _fascinWin[oldId].savedSurface;
|
|
|
|
invalidateRect(_fascinWin[id].left, _fascinWin[id].top,
|
|
_fascinWin[id].left + _fascinWin[id].width - 1,
|
|
_fascinWin[id].top + _fascinWin[id].height - 1);
|
|
nextId = id;
|
|
|
|
for (int j = 0; j < 10; j++) {
|
|
if (oldSrf[j] != 0)
|
|
_fascinWin[j].savedSurface = oldSrf[j];
|
|
}
|
|
}
|
|
|
|
for (int i = 0; i < 10; i++) {
|
|
if ((i != id) && (_fascinWin[i].id > _fascinWin[id].id))
|
|
_fascinWin[i].id--;
|
|
}
|
|
|
|
_fascinWin[id].id = _winCount - 1;
|
|
}
|
|
|
|
void Draw_Fascination::closeAllWin() {
|
|
for (int i = 0; i < 10; i++) {
|
|
activeWin(i);
|
|
closeWin(i);
|
|
}
|
|
}
|
|
|
|
void Draw_Fascination::saveWin(int16 id) {
|
|
_fascinWin[id].savedSurface->blit(*_backSurface,
|
|
_fascinWin[id].left, _fascinWin[id].top,
|
|
_fascinWin[id].left + _fascinWin[id].width - 1,
|
|
_fascinWin[id].top + _fascinWin[id].height - 1,
|
|
_fascinWin[id].left & 7, 0);
|
|
}
|
|
|
|
void Draw_Fascination::restoreWin(int16 id) {
|
|
_backSurface->blit(*_fascinWin[id].savedSurface,
|
|
_fascinWin[id].left & 7, 0,
|
|
(_fascinWin[id].left & 7) + _fascinWin[id].width - 1, _fascinWin[id].height - 1,
|
|
_fascinWin[id].left, _fascinWin[id].top);
|
|
invalidateRect(_fascinWin[id].left, _fascinWin[id].top,
|
|
_fascinWin[id].left + _fascinWin[id].width - 1,
|
|
_fascinWin[id].top + _fascinWin[id].height - 1);
|
|
}
|
|
|
|
void Draw_Fascination::drawWinTrace(int16 left, int16 top, int16 width, int16 height) {
|
|
int16 right, bottom;
|
|
|
|
right = left + width - 1;
|
|
bottom = top + height - 1;
|
|
|
|
Pixel pixelTop = _frontSurface->get(left, top);
|
|
Pixel pixelBottom = _frontSurface->get(left, bottom);
|
|
for (int16 i = 0; i < width; i++, pixelTop++, pixelBottom++) {
|
|
pixelTop.set((pixelTop.get() + 128) & 0xFF);
|
|
pixelBottom.set((pixelBottom.get() + 128) & 0xFF);
|
|
}
|
|
|
|
Pixel pixelLeft = _frontSurface->get(left, top);
|
|
Pixel pixelRight = _frontSurface->get(right, top);
|
|
|
|
for (int16 i = 0; i < height; i++, pixelLeft += _frontSurface->getWidth(), pixelRight += _frontSurface->getWidth()) {
|
|
pixelLeft.set((pixelLeft.get() + 128) & 0xFF);
|
|
pixelRight.set((pixelRight.get() + 128) & 0xFF);
|
|
}
|
|
|
|
_vm->_video->dirtyRectsAll();
|
|
_vm->_video->retrace(true);
|
|
}
|
|
|
|
void Draw_Fascination::handleWinBorder(int16 id) {
|
|
int16 minX = 0;
|
|
int16 maxX = 320;
|
|
int16 minY = 0;
|
|
int16 maxY = 200;
|
|
|
|
if (VAR((_winVarArrayStatus / 4) + id) & 8)
|
|
minX = (int16)(VAR((_winVarArrayLimitsX / 4) + id) >> 16L);
|
|
if (VAR((_winVarArrayStatus / 4) + id) & 16)
|
|
maxX = (int16)(VAR((_winVarArrayLimitsX / 4) + id) & 0xFFFFL);
|
|
if (VAR((_winVarArrayStatus / 4) + id) & 32)
|
|
minY = (int16)(VAR((_winVarArrayLimitsY / 4) + id) >> 16L);
|
|
if (VAR((_winVarArrayStatus / 4) + id) & 64)
|
|
maxY = (int16)(VAR((_winVarArrayLimitsY / 4) + id) & 0xFFFFL);
|
|
|
|
_vm->_global->_inter_mouseX = _fascinWin[id].left;
|
|
_vm->_global->_inter_mouseY = _fascinWin[id].top;
|
|
|
|
if (_vm->_global->_mousePresent)
|
|
_vm->_util->setMousePos(_vm->_global->_inter_mouseX, _vm->_global->_inter_mouseY);
|
|
|
|
drawWinTrace(_vm->_global->_inter_mouseX, _vm->_global->_inter_mouseY, _fascinWin[id].width, _fascinWin[id].height);
|
|
_cursorX = _vm->_global->_inter_mouseX;
|
|
_cursorY = _vm->_global->_inter_mouseY;
|
|
|
|
do {
|
|
_vm->_game->checkKeys(&_vm->_global->_inter_mouseX, &_vm->_global->_inter_mouseY, &_vm->_game->_mouseButtons, 1);
|
|
|
|
if (_vm->_global->_inter_mouseX != _cursorX || _vm->_global->_inter_mouseY != _cursorY) {
|
|
if (_vm->_global->_inter_mouseX < minX) {
|
|
_vm->_global->_inter_mouseX = minX;
|
|
if (_vm->_global->_mousePresent)
|
|
_vm->_util->setMousePos(_vm->_global->_inter_mouseX, _vm->_global->_inter_mouseY);
|
|
}
|
|
|
|
if (_vm->_global->_inter_mouseY < minY) {
|
|
_vm->_global->_inter_mouseY = minY;
|
|
if (_vm->_global->_mousePresent)
|
|
_vm->_util->setMousePos(_vm->_global->_inter_mouseX, _vm->_global->_inter_mouseY);
|
|
}
|
|
|
|
if (_vm->_global->_inter_mouseX + _fascinWin[id].width > maxX) {
|
|
_vm->_global->_inter_mouseX = maxX - _fascinWin[id].width;
|
|
if (_vm->_global->_mousePresent)
|
|
_vm->_util->setMousePos(_vm->_global->_inter_mouseX, _vm->_global->_inter_mouseY);
|
|
}
|
|
|
|
if (_vm->_global->_inter_mouseY + _fascinWin[id].height > maxY) {
|
|
_vm->_global->_inter_mouseY = maxY - _fascinWin[id].height;
|
|
if (_vm->_global->_mousePresent)
|
|
_vm->_util->setMousePos(_vm->_global->_inter_mouseX, _vm->_global->_inter_mouseY);
|
|
}
|
|
|
|
drawWinTrace(_cursorX, _cursorY, _fascinWin[id].width, _fascinWin[id].height);
|
|
drawWinTrace(_vm->_global->_inter_mouseX, _vm->_global->_inter_mouseY, _fascinWin[id].width, _fascinWin[id].height);
|
|
_cursorX = _vm->_global->_inter_mouseX;
|
|
_cursorY = _vm->_global->_inter_mouseY;
|
|
}
|
|
} while (_vm->_game->_mouseButtons);
|
|
drawWinTrace(_cursorX, _cursorY, _fascinWin[id].width, _fascinWin[id].height);
|
|
_cursorX = _vm->_global->_inter_mouseX;
|
|
_cursorY = _vm->_global->_inter_mouseY;
|
|
}
|
|
|
|
} // End of namespace Gob
|