mirror of
https://github.com/libretro/scummvm.git
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1185 lines
30 KiB
C++
1185 lines
30 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This code is based on original Soltys source code
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* Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon
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*/
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#include "cge/general.h"
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#include "cge/sound.h"
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#include "cge/snail.h"
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#include "cge/vga13h.h"
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#include "cge/text.h"
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#include "cge/cge_main.h"
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#include "cge/events.h"
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#include "cge/walk.h"
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namespace CGE {
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void CGEEngine::snGame(Sprite *spr, int num) {
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debugC(1, kCGEDebugEngine, "CGEEngine::snGame(spr, %d)", num);
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switch (num) {
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case 1: {
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static Sprite *dup[3] = { NULL, NULL, NULL };
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int buref = 0;
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int Stage = 0;
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for (dup[0] = _vga->_showQ->first(); dup[0]; dup[0] = dup[0]->_next) {
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buref = dup[0]->_ref;
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if (buref / 1000 == 16 && buref % 100 == 6) {
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Stage = (buref / 100) % 10;
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break;
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}
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}
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if (dup[1] == NULL) {
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dup[1] = _vga->_showQ->locate(16003); // pan
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dup[2] = _vga->_showQ->locate(16004); // pani
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}
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if (_game) { // continue game
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int i = newRandom(3), hand = (dup[0]->_shpCnt == 6);
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Stage++;
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if (hand && Stage > kDressed)
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++hand;
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if (i >= 0 || (dup[i] == spr && newRandom(3) == 0)) {
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_snail->addCom(kSnSeq, -1, 3, dup[0]); // yes
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_snail->addCom(kSnSeq, -1, 3, dup[1]); // yes
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_snail->addCom(kSnSeq, -1, 3, dup[2]); // yes
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_snail->addCom(kSnTNext, -1, 0, dup[0]); // reset Take
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_snail->addCom(kSnTNext, -1, 0, dup[1]); // reset Take
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_snail->addCom(kSnTNext, -1, 0, dup[2]); // reset Take
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_snail->addCom(kSnNNext, -1, 0, dup[0]); // reset Near
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_snail->addCom(kSnPause, -1, 72, NULL); // little rest
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_snail->addCom(kSnSay, 1, 16009, NULL); // hura
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_snail->addCom(kSnSay, buref, 16010, NULL); // siadaj
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_snail->addCom(kSnSay, 1, 16011, NULL); // postoj<6F>
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if (hand) {
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_snail->addCom(kSnSend, 16060 + hand, 16, NULL); // dawaj r<>k<EFBFBD>
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_snail->addCom(kSnSeq, buref, 4, NULL); // zdejmowanie
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_snail->addCom(kSnSeq, 16060 + hand, 1, NULL); // ruch
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_snail->addCom(kSnSound, 16060 + hand, 16002, NULL); // szelest
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_snail->addCom(kSnWait, 16060 + hand, 3, NULL); // podniesie
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_snail->addCom(kSnSwap, buref, buref + 100, NULL); // rozdziana
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_snail->addCom(kSnSeq, 16016, Stage, NULL); // ro<72>nie kupa
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_snail->addCom(kSnSend, 16060 + hand, -1, NULL); // chowaj r<>k<EFBFBD>
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_snail->addCom(kSnWait, 16060 + hand, -1, NULL); // r<>ka zamar<61>a
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} else {
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_snail->addCom(kSnSeq, buref, 4, NULL); // zdejmowanie
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_snail->addCom(kSnSound, 16060 + hand, 16002, NULL); // szelest
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_snail->addCom(kSnWait, buref, -1, NULL); // zdejmie
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_snail->addCom(kSnSwap, buref, buref + 100, NULL); // rozdziana
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_snail->addCom(kSnSeq, 16016, Stage, NULL); // ro<72>nie kupa
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}
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//SNPOST(SNSEQ, buref+100, 0, NULL); // reset
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_snail->addCom(kSnPause, -1, 72, NULL); // chwilk<6C>...
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_snail->addCom(kSnSeq, -1, 0, dup[1]); // odstaw Go
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_snail->addCom(kSnSetXY, -1, 203 + kScrWidth * 49, dup[1]);
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_snail->addCom(kSnSetZ, -1, 7, dup[1]);
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_snail->addCom(kSnSeq, -1, 0, dup[2]); // odstaw J<>
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_snail->addCom(kSnSetXY, -1, 182 + kScrWidth * 62, dup[2]);
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_snail->addCom(kSnSetZ, -1, 9, dup[2]);
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_game = 0;
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return;
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} else {
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_snail->addCom(kSnSeq, -1, 2, dup[0]); // no
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_snail->addCom(kSnSeq, -1, 2, dup[1]); // no
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_snail->addCom(kSnSeq, -1, 2, dup[2]); // no
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_snail->addCom(kSnPause, -1, 72, NULL); // 1 sec
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}
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}
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_snail->addCom(kSnWalk, 198, 134, NULL); // na miejsce
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_snail->addCom(kSnWait, 1, -1, NULL); // stoi
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_snail->addCom(kSnCover, 1, 16101, NULL); // ch<63>op do bicia
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_snail->addCom(kSnSeq, 16101, 1, NULL); // wystaw
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_snail->addCom(kSnWait, 16101, 5, NULL); // czekaj
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_snail->addCom(kSnPause, 16101, 24, NULL); // czekaj chwil<69>
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_snail->addCom(kSnSeq, 16040, 1, NULL); // plask
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_snail->addCom(kSnSound, 16101, 16001, NULL); // plask!
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_snail->addCom(kSnPause, 16101, 24, NULL); // czekaj chwil<69>
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_snail->addCom(kSnSeq, 16040, 0, NULL); // schowaj plask
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_snail->addCom(kSnWait, 16101, -1, NULL); // stoi
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_snail->addCom(kSnUncover, 1, 16101, NULL); // SDS
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if (!_game) {
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_snail->addCom(kSnSay, buref, 16008, NULL); // zgadnij!
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_game = true;
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}
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}
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break;
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case 2:
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if (_sprTv == NULL) {
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_sprTv = _vga->_showQ->locate(20700);
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_sprK1 = _vga->_showQ->locate(20701);
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_sprK2 = _vga->_showQ->locate(20702);
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_sprK3 = _vga->_showQ->locate(20703);
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}
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if (!_game) { // init
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_snail->addCom(kSnGame, 20002, 2, NULL);
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_game = true;
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break;
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}
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// cont
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_sprK1->step(newRandom(6));
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_sprK2->step(newRandom(6));
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_sprK3->step(newRandom(6));
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if (spr->_ref == 1 && _keyboard->_key[kKeyAlt]) {
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_sprK1->step(5);
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_sprK2->step(5);
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_sprK3->step(5);
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}
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_snail->addCom(kSnSetZ, 20700, 0, NULL);
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bool hit = (_sprK1->_seqPtr + _sprK2->_seqPtr + _sprK3->_seqPtr == 15);
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if (hit) {
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if (spr->_ref == 1) {
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_snail->addCom(kSnSay, 1, 20003, NULL); // hura!
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_snail->addCom(kSnSeq, 20011, 2, NULL); // kamera won
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_snail->addCom(kSnSend, 20701, -1, NULL); // k1 won
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_snail->addCom(kSnSend, 20702, -1, NULL); // k2 won
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_snail->addCom(kSnSend, 20703, -1, NULL); // k3 won
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_snail->addCom(kSnSend, 20700, -1, NULL); // tv won
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_snail->addCom(kSnKeep, 20007, 0, NULL); // do kieszeni
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_snail->addCom(kSnSend, 20006, 20, NULL); // bilon
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_snail->addCom(kSnSound, 20006, 20002, NULL); // bilon!
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_snail->addCom(kSnSay, 20002, 20004, NULL);
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_snail->addCom(kSnSend, 20010, 20, NULL); // papier
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_snail->addCom(kSnSound, 20010, 20003, NULL); // papier!
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_snail->addCom(kSnSay, 20001, 20005, NULL);
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_game = false;
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return;
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} else
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_sprK3->step(newRandom(5));
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}
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if (_gameCase2Cpt < 100) {
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switch (_gameCase2Cpt) {
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case 15:
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_snail->addCom(kSnSay, 20003, 20021, NULL);
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break;
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case 30:
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case 45:
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case 60:
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case 75:
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_snail->addCom(kSnSay, 20003, 20022, NULL);
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break;
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}
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_gameCase2Cpt++;
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}
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switch (spr->_ref) {
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case 1:
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_snail->addCom(kSnSay, 20001, 20011, NULL); // zapro
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_snail->addCom(kSnSeq, 20001, 1, NULL); // rzu<7A>
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_snail->addCom(kSnWait, 20001, 1, NULL); // czekaj
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_snail->addCom(kSnSetZ, 20700, 2, NULL); // skryj k
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_snail->addCom(kSnHide, 20007, 1, NULL); // skryj k
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_snail->addCom(kSnWait, 20001, 16, NULL); // czekaj
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_snail->addCom(kSnSeq, 20007, 1, NULL); // lec<65>
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_snail->addCom(kSnHide, 20007, 0, NULL); // poka<6B>
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_snail->addCom(kSnSound, 20007, 20001, NULL); // grzech
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_snail->addCom(kSnWait, 20007, -1, NULL); // koniec
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_snail->addCom(kSnGame, 20001, 2, NULL); // again!
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break;
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case 20001:
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_snail->addCom(kSnSay, 20002, 20012, NULL); // zapro
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_snail->addCom(kSnSeq, 20002, 1, NULL); // rzu<7A>
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_snail->addCom(kSnWait, 20002, 3, NULL); // czekaj
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_snail->addCom(kSnSetZ, 20700, 2, NULL); // skryj k
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_snail->addCom(kSnHide, 20007, 1, NULL); // skryj k
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_snail->addCom(kSnWait, 20002, 10, NULL); // czekaj
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_snail->addCom(kSnSeq, 20007, 2, NULL); // lec<65>
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_snail->addCom(kSnHide, 20007, 0, NULL); // poka<6B>
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_snail->addCom(kSnSound, 20007, 20001, NULL); // grzech
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_snail->addCom(kSnWait, 20007, -1, NULL); // koniec
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_snail->addCom(kSnGame, 20002, 2, NULL); // again!
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break;
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case 20002:
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_snail->addCom(kSnSay, 20002, 20010, NULL); // zapro
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_snail->addCom(kSnWalk, 20005, -1, NULL); // do stol
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_snail->addCom(kSnWait, 1, -1, NULL); // stoi
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_snail->addCom(kSnCover, 1, 20101, NULL); // grasol
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_snail->addCom(kSnSeq, 20101, 1, NULL); // rzu<7A>
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_snail->addCom(kSnWait, 20101, 5, NULL); // czekaj
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_snail->addCom(kSnSetZ, 20700, 2, NULL); // skryj k
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_snail->addCom(kSnHide, 20007, 1, NULL); // skryj k
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_snail->addCom(kSnWait, 20101, 15, NULL); // czekaj
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_snail->addCom(kSnSeq, 20007, 1, NULL); // lec<65>
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_snail->addCom(kSnHide, 20007, 0, NULL); // poka<6B>
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_snail->addCom(kSnSound, 20007, 20001, NULL); // grzech
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_snail->addCom(kSnWait, 20101, -1, NULL); // koniec
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_snail->addCom(kSnUncover, 1, 20101, NULL); // SDS
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_snail->addCom(kSnGame, 1, 2, NULL); // again!
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break;
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}
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}
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}
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void CGEEngine::expandSprite(Sprite *spr) {
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debugC(5, kCGEDebugEngine, "CGEEngine::expandSprite(spr)");
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if (spr)
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_vga->_showQ->insert(_vga->_spareQ->remove(spr));
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}
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void CGEEngine::contractSprite(Sprite *spr) {
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debugC(1, kCGEDebugEngine, "CGEEngine::contractSprite(spr)");
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if (spr)
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_vga->_spareQ->append(_vga->_showQ->remove(spr));
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}
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int CGEEngine::findPocket(Sprite *spr) {
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debugC(1, kCGEDebugEngine, "CGEEngine::findPocket(spr)");
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for (int i = 0; i < kPocketNX; i++)
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if (_pocket[i] == spr)
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return i;
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return -1;
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}
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void CGEEngine::selectPocket(int n) {
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debugC(1, kCGEDebugEngine, "CGEEngine::selectPocket(%d)", n);
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if (n < 0 || (_pocLight->_seqPtr && _pocPtr == n)) {
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_pocLight->step(0);
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n = findPocket(NULL);
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if (n >= 0)
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_pocPtr = n;
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} else {
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if (_pocket[n] != NULL) {
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_pocPtr = n;
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_pocLight->step(1);
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}
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}
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_pocLight->gotoxy(kPocketX + _pocPtr * kPocketDX + kPocketSX, kPocketY + kPocketSY);
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}
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void CGEEngine::pocFul() {
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debugC(1, kCGEDebugEngine, "CGEEngine::pocFul()");
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_hero->park();
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_snail->addCom(kSnWait, -1, -1, _hero);
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_snail->addCom(kSnSeq, -1, kSeqPocketFull, _hero);
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_snail->addCom(kSnSound, -1, 2, _hero);
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_snail->addCom(kSnWait, -1, -1, _hero);
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_snail->addCom(kSnSay, 1, kPocketFull, _hero);
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}
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void CGEEngine::hide1(Sprite *spr) {
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debugC(1, kCGEDebugEngine, "CGEEngine::hide1(spr)");
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_snail_->addCom(kSnGhost, -1, 0, spr->ghost());
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}
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void CGEEngine::snGhost(Bitmap *bmp) {
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debugC(1, kCGEDebugEngine, "CGEEngine::snGhost(bmp)");
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bmp->hide(bmp->_map & 0xFFFF, bmp->_map >> 16);
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bmp->_m = NULL;
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bmp->_map = 0;
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delete bmp;
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}
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void CGEEngine::feedSnail(Sprite *spr, SnList snq) {
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debugC(1, kCGEDebugEngine, "CGEEngine::feedSnail(spr, snq)");
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if (!spr || !spr->active())
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return;
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uint8 ptr = (snq == kTake) ? spr->_takePtr : spr->_nearPtr;
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if (ptr == kNoPtr)
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return;
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Snail::Com *comtab = spr->snList(snq);
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Snail::Com *c = comtab + ptr;
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if (findPocket(NULL) < 0) { // no empty pockets?
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Snail::Com *p;
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for (p = c; p->_com != kSnNext; p++) { // find KEEP command
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if (p->_com == kSnKeep) {
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pocFul();
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return;
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}
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if (p->_ptr)
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break;
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}
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}
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while (true) {
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if (c->_com == kSnTalk) {
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if ((_snail->_talkEnable = (c->_val != 0)) == false)
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killText();
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}
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if (c->_com == kSnNext) {
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Sprite *s = (c->_ref < 0) ? spr : locate(c->_ref);
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if (s) {
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uint8 *idx = (snq == kTake) ? &s->_takePtr : &s->_nearPtr;
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if (*idx != kNoPtr) {
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int v;
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switch (c->_val) {
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case -1 :
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v = c - comtab + 1;
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break;
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case -2 :
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v = c - comtab;
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break;
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case -3 :
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v = -1;
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break;
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default :
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v = c->_val;
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break;
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}
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if (v >= 0)
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*idx = v;
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}
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}
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if (s == spr)
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break;
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}
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if (c->_com == kSnIf) {
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Sprite *s = (c->_ref < 0) ? spr : locate(c->_ref);
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if (s) { // sprite extsts
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if (! s->seqTest(-1))
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c = comtab + c->_val; // not parked
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else
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++c;
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} else
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++c;
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} else {
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_snail->addCom(c->_com, c->_ref, c->_val, spr);
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if (c->_ptr)
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break;
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else
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c++;
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}
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}
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}
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const char *Snail::_comText[] = {
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"LABEL", "PAUSE", "WAIT", "LEVEL", "HIDE",
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"SAY", "INF", "TIME", "CAVE", "KILL",
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"RSEQ", "SEQ", "SEND", "SWAP", "KEEP",
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"GIVE", "IF", "GAME", "SETX0", "SETY0",
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"SLAVE", "SETXY", "RELX", "RELY", "RELZ",
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"SETX", "SETY", "SETZ", "TRANS", "PORT",
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"NEXT", "NNEXT", "TNEXT", "RNNEXT", "RTNEXT",
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"RMNEAR", "RMTAKE", "FLAG", "SETREF", "BACKPT",
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"FLASH", "LIGHT", "SETHB", "SETVB", "WALK",
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"REACH", "COVER", "UNCOVER", "CLEAR", "TALK",
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"MOUSE", "SOUND", "COUNT", NULL
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};
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|
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Snail::Snail(CGEEngine *vm, bool turbo)
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: _turbo(turbo), _busy(false), _textDelay(false),
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_timerExpiry(0), _talkEnable(true),
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_head(0), _tail(0), _snList((Com *)malloc(sizeof(Com) * 256)), _vm(vm) {
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}
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Snail::~Snail() {
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free(_snList);
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}
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|
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void Snail::addCom(SnCom com, int ref, int val, void *ptr) {
|
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Com *snc = &_snList[_head++];
|
||
snc->_com = com;
|
||
snc->_ref = ref;
|
||
snc->_val = val;
|
||
snc->_ptr = ptr;
|
||
snc->_cbType = kNullCB;
|
||
if (com == kSnClear) {
|
||
_tail = _head;
|
||
killText();
|
||
_timerExpiry = 0;
|
||
}
|
||
}
|
||
|
||
void Snail::addCom2(SnCom com, int ref, int val, CallbackType cbType) {
|
||
Com *snc = &_snList[_head++];
|
||
snc->_com = com;
|
||
snc->_ref = ref;
|
||
snc->_val = val;
|
||
snc->_ptr = NULL;
|
||
snc->_cbType = cbType;
|
||
if (com == kSnClear) {
|
||
_tail = _head;
|
||
killText();
|
||
_timerExpiry = 0;
|
||
}
|
||
}
|
||
|
||
void Snail::insCom(SnCom com, int ref, int val, void *ptr) {
|
||
Com *snc;
|
||
|
||
if (_busy) {
|
||
_snList[(_tail - 1) & 0xFF] = _snList[_tail];
|
||
snc = &_snList[_tail];
|
||
} else
|
||
snc = &_snList[(_tail - 1) & 0xFF];
|
||
_tail--;
|
||
snc->_com = com;
|
||
snc->_ref = ref;
|
||
snc->_val = val;
|
||
snc->_ptr = ptr;
|
||
if (com == kSnClear) {
|
||
_tail = _head;
|
||
killText();
|
||
_timerExpiry = 0;
|
||
}
|
||
}
|
||
|
||
void CGEEngine::snNNext(Sprite *spr, int p) {
|
||
debugC(1, kCGEDebugEngine, "CGEEngine::snNNext(spr, %d)", p);
|
||
|
||
if (spr)
|
||
if (spr->_nearPtr != kNoPtr)
|
||
spr->_nearPtr = p;
|
||
}
|
||
|
||
void CGEEngine::snTNext(Sprite *spr, int p) {
|
||
debugC(1, kCGEDebugEngine, "CGEEngine::snTNext(spr, %d)", p);
|
||
|
||
if (spr)
|
||
if (spr->_takePtr != kNoPtr)
|
||
spr->_takePtr = p;
|
||
}
|
||
|
||
void CGEEngine::snRNNext(Sprite *spr, int p) {
|
||
debugC(1, kCGEDebugEngine, "CGEEngine::snRNNext(spr, %d)", p);
|
||
|
||
if (spr)
|
||
if (spr->_nearPtr != kNoPtr)
|
||
spr->_nearPtr += p;
|
||
}
|
||
|
||
|
||
void CGEEngine::snRTNext(Sprite *spr, int p) {
|
||
debugC(1, kCGEDebugEngine, "CGEEngine::snRTNext(spr, %d)", p);
|
||
|
||
if (spr)
|
||
if (spr->_takePtr != kNoPtr)
|
||
spr->_takePtr += p;
|
||
}
|
||
|
||
void CGEEngine::snZTrim(Sprite *spr) {
|
||
debugC(4, kCGEDebugEngine, "CGEEngine::snZTrim(spr)");
|
||
|
||
if (!spr || !spr->active())
|
||
return;
|
||
|
||
Sprite *s = (spr->_flags._shad) ? spr->_prev : NULL;
|
||
_vga->_showQ->insert(_vga->_showQ->remove(spr));
|
||
if (s) {
|
||
s->_z = spr->_z;
|
||
_vga->_showQ->insert(_vga->_showQ->remove(s), spr);
|
||
}
|
||
}
|
||
|
||
void CGEEngine::snHide(Sprite *spr, int val) {
|
||
debugC(1, kCGEDebugEngine, "CGEEngine::snHide(spr, %d)", val);
|
||
|
||
if (spr) {
|
||
spr->_flags._hide = (val >= 0) ? (val != 0) : (!spr->_flags._hide);
|
||
if (spr->_flags._shad)
|
||
spr->_prev->_flags._hide = spr->_flags._hide;
|
||
}
|
||
}
|
||
|
||
void CGEEngine::snRmNear(Sprite *spr) {
|
||
debugC(1, kCGEDebugEngine, "CGEEngine::snRmNear(spr)");
|
||
|
||
if (spr)
|
||
spr->_nearPtr = kNoPtr;
|
||
}
|
||
|
||
void CGEEngine::snRmTake(Sprite *spr) {
|
||
debugC(1, kCGEDebugEngine, "CGEEngine::snRmTake(spr)");
|
||
|
||
if (spr)
|
||
spr->_takePtr = kNoPtr;
|
||
}
|
||
|
||
void CGEEngine::snSeq(Sprite *spr, int val) {
|
||
debugC(1, kCGEDebugEngine, "CGEEngine::snSeq(spr, %d)", val);
|
||
|
||
if (spr) {
|
||
if (spr == _hero && val == 0)
|
||
_hero->park();
|
||
else
|
||
spr->step(val);
|
||
}
|
||
}
|
||
|
||
void CGEEngine::snRSeq(Sprite *spr, int val) {
|
||
debugC(1, kCGEDebugEngine, "CGEEngine::snRSeq(spr, %d)", val);
|
||
|
||
if (spr)
|
||
snSeq(spr, spr->_seqPtr + val);
|
||
}
|
||
|
||
void CGEEngine::snSend(Sprite *spr, int val) {
|
||
debugC(1, kCGEDebugEngine, "CGEEngine::snSend(spr, %d)", val);
|
||
|
||
if (!spr)
|
||
return;
|
||
|
||
int was = spr->_scene;
|
||
bool was1 = (was == 0 || was == _now);
|
||
bool val1 = (val == 0 || val == _now);
|
||
spr->_scene = val;
|
||
if (val1 != was1) {
|
||
if (was1) {
|
||
if (spr->_flags._kept) {
|
||
int n = findPocket(spr);
|
||
if (n >= 0)
|
||
_pocket[n] = NULL;
|
||
}
|
||
hide1(spr);
|
||
contractSprite(spr);
|
||
spr->_flags._slav = false;
|
||
} else {
|
||
if (spr->_ref % 1000 == 0)
|
||
Bitmap::_pal = _vga->_sysPal;
|
||
if (spr->_flags._back)
|
||
spr->backShow(true);
|
||
else
|
||
expandSprite(spr);
|
||
Bitmap::_pal = NULL;
|
||
}
|
||
}
|
||
}
|
||
|
||
void CGEEngine::snSwap(Sprite *spr, int xref) {
|
||
debugC(1, kCGEDebugEngine, "CGEEngine::snSwap(spr, %d)", xref);
|
||
|
||
Sprite *xspr = locate(xref);
|
||
if (!spr || !xspr)
|
||
return;
|
||
|
||
int was = spr->_scene;
|
||
int xwas = xspr->_scene;
|
||
bool was1 = (was == 0 || was == _now);
|
||
bool xwas1 = (xwas == 0 || xwas == _now);
|
||
|
||
SWAP(spr->_scene, xspr->_scene);
|
||
SWAP(spr->_x, xspr->_x);
|
||
SWAP(spr->_y, xspr->_y);
|
||
SWAP(spr->_z, xspr->_z);
|
||
if (spr->_flags._kept) {
|
||
int n = findPocket(spr);
|
||
if (n >= 0)
|
||
_pocket[n] = xspr;
|
||
xspr->_flags._kept = true;
|
||
xspr->_flags._port = false;
|
||
}
|
||
if (xwas1 != was1) {
|
||
if (was1) {
|
||
hide1(spr);
|
||
contractSprite(spr);
|
||
} else
|
||
expandSprite(spr);
|
||
if (xwas1) {
|
||
hide1(xspr);
|
||
contractSprite(xspr);
|
||
} else
|
||
expandSprite(xspr);
|
||
}
|
||
}
|
||
|
||
void CGEEngine::snCover(Sprite *spr, int xref) {
|
||
debugC(1, kCGEDebugEngine, "CGEEngine::snCover(spr, %d)", xref);
|
||
|
||
Sprite *xspr = locate(xref);
|
||
if (!spr || !xspr)
|
||
return;
|
||
|
||
spr->_flags._hide = true;
|
||
xspr->_z = spr->_z;
|
||
xspr->_scene = spr->_scene;
|
||
xspr->gotoxy(spr->_x, spr->_y);
|
||
expandSprite(xspr);
|
||
if ((xspr->_flags._shad = spr->_flags._shad) == 1) {
|
||
_vga->_showQ->insert(_vga->_showQ->remove(spr->_prev), xspr);
|
||
spr->_flags._shad = false;
|
||
}
|
||
feedSnail(xspr, kNear);
|
||
}
|
||
|
||
void CGEEngine::snUncover(Sprite *spr, Sprite *xspr) {
|
||
debugC(1, kCGEDebugEngine, "CGEEngine::snUncover(spr, xspr)");
|
||
|
||
if (!spr || !xspr)
|
||
return;
|
||
|
||
spr->_flags._hide = false;
|
||
spr->_scene = xspr->_scene;
|
||
spr->gotoxy(xspr->_x, xspr->_y);
|
||
if ((spr->_flags._shad = xspr->_flags._shad) == 1) {
|
||
_vga->_showQ->insert(_vga->_showQ->remove(xspr->_prev), spr);
|
||
xspr->_flags._shad = false;
|
||
}
|
||
spr->_z = xspr->_z;
|
||
snSend(xspr, -1);
|
||
if (spr->_time == 0)
|
||
spr->_time++;
|
||
}
|
||
|
||
void CGEEngine::snSetX0(int scene, int x0) {
|
||
debugC(1, kCGEDebugEngine, "CGEEngine::snSetX0(%d, %d)", scene, x0);
|
||
|
||
_heroXY[scene - 1].x = x0;
|
||
}
|
||
|
||
void CGEEngine::snSetY0(int scene, int y0) {
|
||
debugC(1, kCGEDebugEngine, "CGEEngine::snSetY0(%d, %d)", scene, y0);
|
||
|
||
_heroXY[scene - 1].y = y0;
|
||
}
|
||
|
||
void CGEEngine::snSetXY(Sprite *spr, uint16 xy) {
|
||
debugC(1, kCGEDebugEngine, "CGEEngine::snSetXY(spr, %d)", xy);
|
||
|
||
if (spr)
|
||
spr->gotoxy(xy % kScrWidth, xy / kScrWidth);
|
||
}
|
||
|
||
void CGEEngine::snRelX(Sprite *spr, int x) {
|
||
debugC(1, kCGEDebugEngine, "CGEEngine::snRelX(spr, %d)", x);
|
||
|
||
if (spr && _hero)
|
||
spr->gotoxy(_hero->_x + x, spr->_y);
|
||
}
|
||
|
||
void CGEEngine::snRelY(Sprite *spr, int y) {
|
||
debugC(1, kCGEDebugEngine, "CGEEngine::snRelY(spr, %d)", y);
|
||
|
||
if (spr && _hero)
|
||
spr->gotoxy(spr->_x, _hero->_y + y);
|
||
}
|
||
|
||
void CGEEngine::snRelZ(Sprite *spr, int z) {
|
||
debugC(1, kCGEDebugEngine, "CGEEngine::snRelZ(spr, %d)", z);
|
||
|
||
if (spr && _hero) {
|
||
spr->_z = _hero->_z + z;
|
||
snZTrim(spr);
|
||
}
|
||
}
|
||
|
||
void CGEEngine::snSetX(Sprite *spr, int x) {
|
||
debugC(1, kCGEDebugEngine, "CGEEngine::snSetX(spr, %d)", x);
|
||
|
||
if (spr)
|
||
spr->gotoxy(x, spr->_y);
|
||
}
|
||
|
||
void CGEEngine::snSetY(Sprite *spr, int y) {
|
||
debugC(1, kCGEDebugEngine, "CGEEngine::snSetY(spr, %d)", y);
|
||
|
||
if (spr)
|
||
spr->gotoxy(spr->_x, y);
|
||
}
|
||
|
||
void CGEEngine::snSetZ(Sprite *spr, int z) {
|
||
debugC(1, kCGEDebugEngine, "CGEEngine::snSetZ(spr, %d)", z);
|
||
|
||
if (spr) {
|
||
spr->_z = z;
|
||
//SNPOST_(SNZTRIM, -1, 0, spr);
|
||
snZTrim(spr);
|
||
}
|
||
}
|
||
|
||
void CGEEngine::snSlave(Sprite *spr, int ref) {
|
||
debugC(1, kCGEDebugEngine, "CGEEngine::snSlave(spr, %d)", ref);
|
||
|
||
Sprite *slv = locate(ref);
|
||
if (spr && slv) {
|
||
if (spr->active()) {
|
||
snSend(slv, spr->_scene);
|
||
slv->_flags._slav = true;
|
||
slv->_z = spr->_z;
|
||
_vga->_showQ->insert(_vga->_showQ->remove(slv), spr->_next);
|
||
}
|
||
}
|
||
}
|
||
|
||
void CGEEngine::snTrans(Sprite *spr, int trans) {
|
||
debugC(1, kCGEDebugEngine, "CGEEngine::snTrans(spr, %d)", trans);
|
||
|
||
if (spr)
|
||
spr->_flags._tran = (trans < 0) ? !spr->_flags._tran : (trans != 0);
|
||
}
|
||
|
||
void CGEEngine::snPort(Sprite *spr, int port) {
|
||
debugC(1, kCGEDebugEngine, "CGEEngine::snPort(spr, %d)", port);
|
||
|
||
if (spr)
|
||
spr->_flags._port = (port < 0) ? !spr->_flags._port : (port != 0);
|
||
}
|
||
|
||
void CGEEngine::snKill(Sprite *spr) {
|
||
debugC(1, kCGEDebugEngine, "CGEEngine::snKill(spr)");
|
||
|
||
if (!spr)
|
||
return;
|
||
|
||
if (spr->_flags._kept) {
|
||
int n = findPocket(spr);
|
||
if (n >= 0)
|
||
_pocket[n] = NULL;
|
||
}
|
||
Sprite *nx = spr->_next;
|
||
hide1(spr);
|
||
_vga->_showQ->remove(spr);
|
||
_eventManager->clearEvent(spr);
|
||
if (spr->_flags._kill) {
|
||
delete spr;
|
||
} else {
|
||
spr->_scene = -1;
|
||
_vga->_spareQ->append(spr);
|
||
}
|
||
if (nx) {
|
||
if (nx->_flags._slav)
|
||
snKill(nx);
|
||
}
|
||
}
|
||
|
||
void CGEEngine::snSound(Sprite *spr, int wav) {
|
||
debugC(1, kCGEDebugEngine, "CGEEngine::snSound(spr, %d)", wav);
|
||
|
||
if (wav == -1)
|
||
_sound->stop();
|
||
else
|
||
_sound->play((*_fx)[wav], (spr) ? ((spr->_x + spr->_w / 2) / (kScrWidth / 16)) : 8);
|
||
|
||
_sound->setRepeat(1);
|
||
}
|
||
|
||
void CGEEngine::snKeep(Sprite *spr, int stp) {
|
||
debugC(1, kCGEDebugEngine, "CGEEngine::snKeep(spr, %d)", stp);
|
||
|
||
selectPocket(-1);
|
||
if (spr && ! spr->_flags._kept && _pocket[_pocPtr] == NULL) {
|
||
int16 oldRepeat = _sound->getRepeat();
|
||
_sound->setRepeat(1);
|
||
snSound(spr, 3);
|
||
_sound->setRepeat(oldRepeat);
|
||
_pocket[_pocPtr] = spr;
|
||
spr->_scene = 0;
|
||
spr->_flags._kept = true;
|
||
spr->gotoxy(kPocketX + kPocketDX * _pocPtr + kPocketDX / 2 - spr->_w / 2,
|
||
kPocketY + kPocketDY / 2 - spr->_h / 2);
|
||
if (stp >= 0)
|
||
spr->step(stp);
|
||
}
|
||
selectPocket(-1);
|
||
}
|
||
|
||
void CGEEngine::snGive(Sprite *spr, int stp) {
|
||
debugC(1, kCGEDebugEngine, "CGEEngine::snGive(spr, %d)", stp);
|
||
|
||
if (spr) {
|
||
int p = findPocket(spr);
|
||
if (p >= 0) {
|
||
_pocket[p] = NULL;
|
||
spr->_scene = _now;
|
||
spr->_flags._kept = false;
|
||
if (stp >= 0)
|
||
spr->step(stp);
|
||
}
|
||
}
|
||
selectPocket(-1);
|
||
}
|
||
|
||
void CGEEngine::snBackPt(Sprite *spr, int stp) {
|
||
debugC(1, kCGEDebugEngine, "CGEEngine::snBackPt(spr, %d)", stp);
|
||
|
||
if (spr) {
|
||
if (stp >= 0)
|
||
spr->step(stp);
|
||
spr->backShow(true);
|
||
}
|
||
}
|
||
|
||
void CGEEngine::snLevel(Sprite *spr, int lev) {
|
||
debugC(1, kCGEDebugEngine, "CGEEngine::snLevel(spr, %d)", lev);
|
||
|
||
assert((lev >= 0) && (lev < 5));
|
||
|
||
for (int i = 0; i < 5; i++) {
|
||
spr = _vga->_spareQ->locate(100 + i);
|
||
if (spr) {
|
||
if (i <= lev) {
|
||
spr->backShow(true);
|
||
spr->_scene = 0;
|
||
spr->_flags._hide = false;
|
||
} else {
|
||
spr->_flags._hide = true;
|
||
spr->_scene = -1;
|
||
}
|
||
} else {
|
||
warning("SPR not found! ref: %d", 100 + i);
|
||
}
|
||
}
|
||
|
||
_lev = lev;
|
||
_maxScene = _maxSceneArr[_lev];
|
||
}
|
||
|
||
void CGEEngine::snFlag(int indx, bool v) {
|
||
_flag[indx] = v;
|
||
}
|
||
|
||
void CGEEngine::snSetRef(Sprite *spr, int nr) {
|
||
debugC(1, kCGEDebugEngine, "CGEEngine::snSetRef(spr, %d)", nr);
|
||
|
||
if (spr)
|
||
spr->_ref = nr;
|
||
}
|
||
|
||
void CGEEngine::snFlash(bool on) {
|
||
debugC(1, kCGEDebugEngine, "CGEEngine::snFlash(%s)", on ? "true" : "false");
|
||
|
||
if (on) {
|
||
Dac *pal = (Dac *)malloc(sizeof(Dac) * kPalCount);
|
||
if (pal) {
|
||
memcpy(pal, _vga->_sysPal, kPalSize);
|
||
for (int i = 0; i < kPalCount; i++) {
|
||
register int c;
|
||
c = pal[i]._r << 1;
|
||
pal[i]._r = (c < 64) ? c : 63;
|
||
c = pal[i]._g << 1;
|
||
pal[i]._g = (c < 64) ? c : 63;
|
||
c = pal[i]._b << 1;
|
||
pal[i]._b = (c < 64) ? c : 63;
|
||
}
|
||
_vga->setColors(pal, 64);
|
||
}
|
||
} else
|
||
_vga->setColors(_vga->_sysPal, 64);
|
||
_dark = false;
|
||
}
|
||
|
||
void CGEEngine::snLight(bool in) {
|
||
debugC(1, kCGEDebugEngine, "CGEEngine::snLight(%s)", in ? "true" : "false");
|
||
|
||
if (in)
|
||
_vga->sunrise(_vga->_sysPal);
|
||
else
|
||
_vga->sunset();
|
||
_dark = !in;
|
||
}
|
||
|
||
void CGEEngine::snHBarrier(const int scene, const int barX) {
|
||
debugC(1, kCGEDebugEngine, "CGEEngine::snHBarrier(%d, %d)", scene, barX);
|
||
|
||
_barriers[(scene > 0) ? scene : _now]._horz = barX;
|
||
}
|
||
|
||
void CGEEngine::snVBarrier(const int scene, const int barY) {
|
||
debugC(1, kCGEDebugEngine, "CGEEngine::snVBarrier(%d, %d)", scene, barY);
|
||
|
||
_barriers[(scene > 0) ? scene : _now]._vert = barY;
|
||
}
|
||
|
||
void CGEEngine::snWalk(Sprite *spr, int x, int y) {
|
||
debugC(1, kCGEDebugEngine, "CGEEngine::snWalk(spr, %d, %d)", x, y);
|
||
|
||
if (_hero) {
|
||
if (spr && y < 0)
|
||
_hero->findWay(spr);
|
||
else
|
||
_hero->findWay(XZ(x, y));
|
||
}
|
||
}
|
||
|
||
void CGEEngine::snReach(Sprite *spr, int mode) {
|
||
debugC(1, kCGEDebugEngine, "CGEEngine::snReach(spr, %d)", mode);
|
||
|
||
if (_hero)
|
||
_hero->reach(spr, mode);
|
||
}
|
||
|
||
void CGEEngine::snMouse(bool on) {
|
||
debugC(1, kCGEDebugEngine, "CGEEngine::snMouse(%s)", on ? "true" : "false");
|
||
|
||
if (on)
|
||
_mouse->on();
|
||
else
|
||
_mouse->off();
|
||
}
|
||
|
||
void Snail::runCom() {
|
||
if (_busy)
|
||
return;
|
||
|
||
_busy = true;
|
||
uint8 tmpHead = _head;
|
||
while (_tail != tmpHead) {
|
||
Com *snc = &_snList[_tail];
|
||
|
||
if (!_turbo) { // only for the slower one
|
||
if (_timerExpiry) {
|
||
// Delay in progress
|
||
if (_timerExpiry > g_system->getMillis())
|
||
// Delay not yet ended
|
||
break;
|
||
|
||
// Delay is finished
|
||
_timerExpiry = 0;
|
||
} else {
|
||
if (_textDelay) {
|
||
killText();
|
||
_textDelay = false;
|
||
}
|
||
}
|
||
if (_talk && snc->_com != kSnPause)
|
||
break;
|
||
}
|
||
|
||
Sprite *spr = ((snc->_ref >= 0) ? _vm->locate(snc->_ref) : ((Sprite *) snc->_ptr));
|
||
switch (snc->_com) {
|
||
case kSnLabel:
|
||
break;
|
||
case kSnPause :
|
||
_timerExpiry = g_system->getMillis() + snc->_val * kSnailFrameDelay;
|
||
if (_talk)
|
||
_textDelay = true;
|
||
break;
|
||
case kSnWait:
|
||
if (spr) {
|
||
if (spr->seqTest(snc->_val) &&
|
||
(snc->_val >= 0 || spr != _hero || _hero->_tracePtr < 0)) {
|
||
_timerExpiry = g_system->getMillis() + spr->_time * kSnailFrameDelay;
|
||
} else {
|
||
_busy = false;
|
||
return;
|
||
}
|
||
}
|
||
break;
|
||
case kSnLevel:
|
||
_vm->snLevel(spr, snc->_val);
|
||
break;
|
||
case kSnHide:
|
||
_vm->snHide(spr, snc->_val);
|
||
break;
|
||
case kSnSay:
|
||
if (spr && _talkEnable) {
|
||
if (spr == _hero && spr->seqTest(-1))
|
||
spr->step(kSeqHTalk);
|
||
_text->say(_text->getText(snc->_val), spr);
|
||
_sys->_funDel = kHeroFun0;
|
||
}
|
||
break;
|
||
case kSnInf:
|
||
if (_talkEnable) {
|
||
_vm->inf(_text->getText(snc->_val));
|
||
_sys->_funDel = kHeroFun0;
|
||
}
|
||
break;
|
||
case kSnTime:
|
||
if (spr && _talkEnable) {
|
||
if (spr == _hero && spr->seqTest(-1))
|
||
spr->step(kSeqHTalk);
|
||
_text->sayTime(spr);
|
||
}
|
||
break;
|
||
case kSnCave:
|
||
_vm->switchScene(snc->_val);
|
||
break;
|
||
case kSnKill:
|
||
_vm->snKill(spr);
|
||
break;
|
||
case kSnSeq:
|
||
_vm->snSeq(spr, snc->_val);
|
||
break;
|
||
case kSnRSeq:
|
||
_vm->snRSeq(spr, snc->_val);
|
||
break;
|
||
case kSnSend:
|
||
_vm->snSend(spr, snc->_val);
|
||
break;
|
||
case kSnSwap:
|
||
_vm->snSwap(spr, snc->_val);
|
||
break;
|
||
case kSnCover:
|
||
_vm->snCover(spr, snc->_val);
|
||
break;
|
||
case kSnUncover:
|
||
_vm->snUncover(spr, (snc->_val >= 0) ? _vm->locate(snc->_val) : ((Sprite *) snc->_ptr));
|
||
break;
|
||
case kSnKeep:
|
||
_vm->snKeep(spr, snc->_val);
|
||
break;
|
||
case kSnGive:
|
||
_vm->snGive(spr, snc->_val);
|
||
break;
|
||
case kSnGame:
|
||
_vm->snGame(spr, snc->_val);
|
||
break;
|
||
case kSnSetX0:
|
||
_vm->snSetX0(snc->_ref, snc->_val);
|
||
break;
|
||
case kSnSetY0:
|
||
_vm->snSetY0(snc->_ref, snc->_val);
|
||
break;
|
||
case kSnSetXY:
|
||
_vm->snSetXY(spr, snc->_val);
|
||
break;
|
||
case kSnRelX:
|
||
_vm->snRelX(spr, snc->_val);
|
||
break;
|
||
case kSnRelY:
|
||
_vm->snRelY(spr, snc->_val);
|
||
break;
|
||
case kSnRelZ:
|
||
_vm->snRelZ(spr, snc->_val);
|
||
break;
|
||
case kSnSetX:
|
||
_vm->snSetX(spr, snc->_val);
|
||
break;
|
||
case kSnSetY:
|
||
_vm->snSetY(spr, snc->_val);
|
||
break;
|
||
case kSnSetZ:
|
||
_vm->snSetZ(spr, snc->_val);
|
||
break;
|
||
case kSnSlave:
|
||
_vm->snSlave(spr, snc->_val);
|
||
break;
|
||
case kSnTrans:
|
||
_vm->snTrans(spr, snc->_val);
|
||
break;
|
||
case kSnPort:
|
||
_vm->snPort(spr, snc->_val);
|
||
break;
|
||
case kSnNext:
|
||
case kSnIf:
|
||
case kSnTalk:
|
||
break;
|
||
case kSnMouse:
|
||
_vm->snMouse(snc->_val != 0);
|
||
break;
|
||
case kSnNNext:
|
||
_vm->snNNext(spr, snc->_val);
|
||
break;
|
||
case kSnTNext:
|
||
_vm->snTNext(spr, snc->_val);
|
||
break;
|
||
case kSnRNNext:
|
||
_vm->snRNNext(spr, snc->_val);
|
||
break;
|
||
case kSnRTNext:
|
||
_vm->snRTNext(spr, snc->_val);
|
||
break;
|
||
case kSnRMNear:
|
||
_vm->snRmNear(spr);
|
||
break;
|
||
case kSnRmTake:
|
||
_vm->snRmTake(spr);
|
||
break;
|
||
case kSnFlag:
|
||
_vm->snFlag(snc->_ref & 3, snc->_val != 0);
|
||
break;
|
||
case kSnSetRef:
|
||
_vm->snSetRef(spr, snc->_val);
|
||
break;
|
||
case kSnBackPt:
|
||
_vm->snBackPt(spr, snc->_val);
|
||
break;
|
||
case kSnFlash:
|
||
_vm->snFlash(snc->_val != 0);
|
||
break;
|
||
case kSnLight:
|
||
_vm->snLight(snc->_val != 0);
|
||
break;
|
||
case kSnSetHBarrier:
|
||
_vm->snHBarrier(snc->_ref, snc->_val);
|
||
break;
|
||
case kSnSetVBarrier:
|
||
_vm->snVBarrier(snc->_ref, snc->_val);
|
||
break;
|
||
case kSnWalk:
|
||
_vm->snWalk(spr, snc->_ref, snc->_val);
|
||
break;
|
||
case kSnReach:
|
||
_vm->snReach(spr, snc->_val);
|
||
break;
|
||
case kSnSound:
|
||
_vm->snSound(spr, snc->_val);
|
||
break;
|
||
case kSnCount:
|
||
_sound->setRepeat(snc->_val);
|
||
break;
|
||
case kSnExec:
|
||
switch (snc->_cbType) {
|
||
case kQGame:
|
||
_vm->qGame();
|
||
break;
|
||
case kMiniStep:
|
||
_vm->miniStep(snc->_val);
|
||
break;
|
||
case kXScene:
|
||
_vm->xScene();
|
||
break;
|
||
case kSndSetVolume:
|
||
_vm->sndSetVolume();
|
||
break;
|
||
default:
|
||
error("Unknown Callback Type in SNEXEC");
|
||
}
|
||
break;
|
||
case kSnStep:
|
||
spr->step();
|
||
break;
|
||
case kSnZTrim:
|
||
_vm->snZTrim(spr);
|
||
break;
|
||
case kSnGhost:
|
||
_vm->snGhost((Bitmap *) snc->_ptr);
|
||
break;
|
||
default:
|
||
warning("Unhandled snc->_com in SNMouse(bool)");
|
||
break;
|
||
}
|
||
_tail++;
|
||
if (!_turbo)
|
||
break;
|
||
}
|
||
|
||
_busy = false;
|
||
}
|
||
|
||
bool Snail::idle() {
|
||
return (_head == _tail);
|
||
}
|
||
|
||
} // End of namespace CGE
|