.. |
sound
|
Adding simple support for protracker playback
|
2009-03-19 23:40:59 +00:00 |
batplayer.cpp
|
Added supported for BAT-based non-interactive demos, namely the Inca2 one
|
2009-04-24 22:29:17 +00:00 |
batplayer.h
|
Added supported for BAT-based non-interactive demos, namely the Inca2 one
|
2009-04-24 22:29:17 +00:00 |
coktelvideo.cpp
|
The video now works correctly in the non-interactive Urban Runner demo
|
2009-04-24 21:30:40 +00:00 |
coktelvideo.h
|
The video now works correctly in the non-interactive Urban Runner demo
|
2009-04-24 21:30:40 +00:00 |
dataio.cpp
|
Patch #2725859 : Added some MD5 to the gob engine, modified the way the first STK and TOT is declared, added inter and draw skeleton for Fascination
|
2009-04-21 21:44:37 +00:00 |
dataio.h
|
Big patch changing the signature of various Stream methods (some ports may need to be slightly tweaked to fix overloading errors/warnings)
|
2008-09-13 16:51:46 +00:00 |
demoplayer.cpp
|
Added a workaround for the inca2 demo's cons2.imd / cons.imd mix-up
|
2009-04-24 23:43:04 +00:00 |
demoplayer.h
|
Added supported for BAT-based non-interactive demos, namely the Inca2 one
|
2009-04-24 22:29:17 +00:00 |
detection.cpp
|
Gob - Add entries for different Little Red Riding Hood languages selection
|
2009-04-24 22:50:24 +00:00 |
draw_bargon.cpp
|
Fix to remove a tab character from the GPL header
|
2008-01-05 12:45:14 +00:00 |
draw_fascin.cpp
|
Patch #2725859 : Added some MD5 to the gob engine, modified the way the first STK and TOT is declared, added inter and draw skeleton for Fascination
|
2009-04-21 21:44:37 +00:00 |
draw_v1.cpp
|
Working cursor in Urban Runner
|
2008-12-12 00:10:39 +00:00 |
draw_v2.cpp
|
Text now works in Urban Runner
|
2008-12-12 04:31:01 +00:00 |
draw.cpp
|
Plugging leaks
|
2008-12-14 04:33:28 +00:00 |
draw.h
|
Patch #2725859 : Added some MD5 to the gob engine, modified the way the first STK and TOT is declared, added inter and draw skeleton for Fascination
|
2009-04-21 21:44:37 +00:00 |
driver_vga.cpp
|
Whoa! Removing trailing spaces.
|
2009-01-01 15:06:43 +00:00 |
driver_vga.h
|
Fix to remove a tab character from the GPL header
|
2008-01-05 12:45:14 +00:00 |
game_v1.cpp
|
Patch #2725859 : Added some MD5 to the gob engine, modified the way the first STK and TOT is declared, added inter and draw skeleton for Fascination
|
2009-04-21 21:44:37 +00:00 |
game_v2.cpp
|
A ton of code formatting fixes; also fixed warnings about single line loops like 'while(cond);' by inserting newlines
|
2009-01-29 05:26:12 +00:00 |
game_v6.cpp
|
Whoa! Removing trailing spaces.
|
2009-01-01 15:06:43 +00:00 |
game.cpp
|
Patch #2725859 : Added some MD5 to the gob engine, modified the way the first STK and TOT is declared, added inter and draw skeleton for Fascination
|
2009-04-21 21:44:37 +00:00 |
game.h
|
Implemented the non-monospaced font in the save name input field
|
2008-12-29 00:03:09 +00:00 |
global.cpp
|
Compensate small lags in Util::waitEndFrame(), so that the CD audio intro sequences in Gob1 and Gob2 CD hopefully won't de-sync so easily
|
2009-02-21 15:58:50 +00:00 |
global.h
|
Compensate small lags in Util::waitEndFrame(), so that the CD audio intro sequences in Gob1 and Gob2 CD hopefully won't de-sync so easily
|
2009-02-21 15:58:50 +00:00 |
gob.cpp
|
Added supported for BAT-based non-interactive demos, namely the Inca2 one
|
2009-04-24 22:29:17 +00:00 |
gob.h
|
Added supported for BAT-based non-interactive demos, namely the Inca2 one
|
2009-04-24 22:29:17 +00:00 |
goblin_v1.cpp
|
GOB: Gave some numerical constants a name. This codebase is a bit of a mess ;) (tons of duplicate code, unnamed constants, etc.)
|
2009-04-07 10:41:23 +00:00 |
goblin_v2.cpp
|
Fixing a crash when loading a save made within the cult/bargon building (bug #2005965)
|
2008-07-03 16:25:59 +00:00 |
goblin_v3.cpp
|
Fix to remove a tab character from the GPL header
|
2008-01-05 12:45:14 +00:00 |
goblin_v4.cpp
|
Whoa! Removing trailing spaces.
|
2009-01-01 15:06:43 +00:00 |
goblin.cpp
|
A ton of code formatting fixes; also fixed warnings about single line loops like 'while(cond);' by inserting newlines
|
2009-01-29 05:26:12 +00:00 |
goblin.h
|
Changed tricky variable access from pointers to a new class that minds endianess.
|
2008-07-12 15:21:38 +00:00 |
indeo3.cpp
|
A ton of code formatting fixes; also fixed warnings about single line loops like 'while(cond);' by inserting newlines
|
2009-01-29 05:26:12 +00:00 |
indeo3.h
|
Whoa! Removing trailing spaces.
|
2009-01-01 15:06:43 +00:00 |
indeo3data.h
|
Experimental support for VMD frames encoded in Indeo 3 (Indeo 3 decoder closely based on the one in ffmpeg).
|
2008-12-09 14:56:33 +00:00 |
init_v1.cpp
|
Added an entry for the DOS version of Little Red Riding Hood
|
2009-03-21 18:17:24 +00:00 |
init_v2.cpp
|
Patch #2725859 : Added some MD5 to the gob engine, modified the way the first STK and TOT is declared, added inter and draw skeleton for Fascination
|
2009-04-21 21:44:37 +00:00 |
init_v3.cpp
|
Fix to remove a tab character from the GPL header
|
2008-01-05 12:45:14 +00:00 |
init.cpp
|
Added supported for BAT-based non-interactive demos, namely the Inca2 one
|
2009-04-24 22:29:17 +00:00 |
init.h
|
Patch #2725859 : Added some MD5 to the gob engine, modified the way the first STK and TOT is declared, added inter and draw skeleton for Fascination
|
2009-04-21 21:44:37 +00:00 |
inter_bargon.cpp
|
Preliminary save/load support for Urban Runner
|
2008-12-18 02:48:15 +00:00 |
inter_fascin.cpp
|
Complete general function 0 and 1 based on DrMcCoy suggestion (Hardcoded IMD loading and playing)
|
2009-04-25 00:01:53 +00:00 |
inter_v1.cpp
|
Patch #2725859 : Added some MD5 to the gob engine, modified the way the first STK and TOT is declared, added inter and draw skeleton for Fascination
|
2009-04-21 21:44:37 +00:00 |
inter_v2.cpp
|
Adding detection and title music playback for Little Red Riding Hood (Amiga version)
|
2009-03-19 23:42:19 +00:00 |
inter_v3.cpp
|
Preliminary save/load support for Urban Runner
|
2008-12-18 02:48:15 +00:00 |
inter_v4.cpp
|
Preliminary save/load support for Urban Runner
|
2008-12-18 02:48:15 +00:00 |
inter_v5.cpp
|
Fixing the save/load list box's width
|
2008-12-28 18:00:19 +00:00 |
inter_v6.cpp
|
Fixing some 16bit graphics
|
2008-12-27 22:48:00 +00:00 |
inter.cpp
|
Patch #2725859 : Added some MD5 to the gob engine, modified the way the first STK and TOT is declared, added inter and draw skeleton for Fascination
|
2009-04-21 21:44:37 +00:00 |
inter.h
|
Gob - Add 12 dummy functions used for the OpcodeGoblinEntryFascination.
|
2009-04-24 22:49:20 +00:00 |
map_v1.cpp
|
Background "music" for Urban Runner, though only 8bit for now
|
2008-12-14 03:44:39 +00:00 |
map_v2.cpp
|
Script variables are now always stored in the game version's native endianess.
|
2008-05-28 21:15:11 +00:00 |
map_v4.cpp
|
Script variables are now always stored in the game version's native endianess.
|
2008-05-28 21:15:11 +00:00 |
map.cpp
|
Fixing _itemsMap access (bug #2069177)
|
2008-08-23 14:18:12 +00:00 |
map.h
|
Fixing _itemsMap access (bug #2069177)
|
2008-08-23 14:18:12 +00:00 |
module.mk
|
Added supported for BAT-based non-interactive demos, namely the Inca2 one
|
2009-04-24 22:29:17 +00:00 |
mult_v1.cpp
|
Changed tricky variable access from pointers to a new class that minds endianess.
|
2008-07-12 15:21:38 +00:00 |
mult_v2.cpp
|
Whoa! Removing trailing spaces.
|
2009-01-01 15:06:43 +00:00 |
mult.cpp
|
Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
|
2008-09-30 12:27:38 +00:00 |
mult.h
|
Changed tricky variable access from pointers to a new class that minds endianess.
|
2008-07-12 15:21:38 +00:00 |
palanim.cpp
|
Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
|
2008-09-30 12:27:38 +00:00 |
palanim.h
|
Fix to remove a tab character from the GPL header
|
2008-01-05 12:45:14 +00:00 |
parse_v1.cpp
|
GOB: Some more cleanup
|
2009-04-07 13:29:13 +00:00 |
parse_v2.cpp
|
Fixing the parser-related FIXMEs. 17 and 18 are int16 and int8, respectively
|
2009-04-07 16:53:38 +00:00 |
parse.cpp
|
Fixing the parser-related FIXMEs. 17 and 18 are int16 and int8, respectively
|
2009-04-07 16:53:38 +00:00 |
parse.h
|
Fixing the parser-related FIXMEs. 17 and 18 are int16 and int8, respectively
|
2009-04-07 16:53:38 +00:00 |
saveload_v2.cpp
|
A ton of code formatting fixes; also fixed warnings about single line loops like 'while(cond);' by inserting newlines
|
2009-01-29 05:26:12 +00:00 |
saveload_v3.cpp
|
A ton of code formatting fixes; also fixed warnings about single line loops like 'while(cond);' by inserting newlines
|
2009-01-29 05:26:12 +00:00 |
saveload_v4.cpp
|
A ton of code formatting fixes; also fixed warnings about single line loops like 'while(cond);' by inserting newlines
|
2009-01-29 05:26:12 +00:00 |
saveload_v6.cpp
|
A ton of code formatting fixes; also fixed warnings about single line loops like 'while(cond);' by inserting newlines
|
2009-01-29 05:26:12 +00:00 |
saveload.cpp
|
Whoa! Removing trailing spaces.
|
2009-01-01 15:06:43 +00:00 |
saveload.h
|
Whoa! Removing trailing spaces.
|
2009-01-01 15:06:43 +00:00 |
scenery_v1.cpp
|
Restructured sound code
|
2008-05-08 00:47:23 +00:00 |
scenery_v2.cpp
|
Restructured sound code
|
2008-05-08 00:47:23 +00:00 |
scenery.cpp
|
A ton of code formatting fixes; also fixed warnings about single line loops like 'while(cond);' by inserting newlines
|
2009-01-29 05:26:12 +00:00 |
scenery.h
|
Changed anim/static PieceDesc loading, to allow for more sanity checks.
|
2008-05-26 15:29:12 +00:00 |
scnplayer.cpp
|
Added supported for BAT-based non-interactive demos, namely the Inca2 one
|
2009-04-24 22:29:17 +00:00 |
scnplayer.h
|
Added supported for BAT-based non-interactive demos, namely the Inca2 one
|
2009-04-24 22:29:17 +00:00 |
util.cpp
|
Compensate small lags in Util::waitEndFrame(), so that the CD audio intro sequences in Gob1 and Gob2 CD hopefully won't de-sync so easily
|
2009-02-21 15:58:50 +00:00 |
util.h
|
Compensate small lags in Util::waitEndFrame(), so that the CD audio intro sequences in Gob1 and Gob2 CD hopefully won't de-sync so easily
|
2009-02-21 15:58:50 +00:00 |
variables.cpp
|
Preliminary save/load support for Urban Runner
|
2008-12-18 02:48:15 +00:00 |
variables.h
|
Preliminary save/load support for Urban Runner
|
2008-12-18 02:48:15 +00:00 |
video_v1.cpp
|
Restructured sound code
|
2008-05-08 00:47:23 +00:00 |
video_v2.cpp
|
Restructured sound code
|
2008-05-08 00:47:23 +00:00 |
video_v6.cpp
|
The video now works correctly in the non-interactive Urban Runner demo
|
2009-04-24 21:30:40 +00:00 |
video.cpp
|
- Replace OSystem::clearScreen with OSystem::fillScreen as discussed on -devel.
|
2009-02-15 21:20:21 +00:00 |
video.h
|
The video now works correctly in the non-interactive Urban Runner demo
|
2009-04-24 21:30:40 +00:00 |
videoplayer.cpp
|
The video now works correctly in the non-interactive Urban Runner demo
|
2009-04-24 21:30:40 +00:00 |
videoplayer.h
|
The video now works correctly in the non-interactive Urban Runner demo
|
2009-04-24 21:30:40 +00:00 |