scummvm/audio/soundfont/vgmsamp.h
Fiodar Stryzhniou 9bb3547dd1 AUDIO: SOUNDFONT: Fix warnings for header search failure.
WARNING: Can't find following headers in User or System Include Paths "vgmitem.h" "sf2file.h" "common.h" "vgmitem.h" "common.h"
2021-06-26 08:41:04 +03:00

102 lines
3.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* VGMTrans (c) 2002-2019
* Licensed under the zlib license,
* refer to the included VGMTrans_LICENSE.txt file
*/
#ifndef AUDIO_SOUNDFONT_VGMSAMP_H
#define AUDIO_SOUNDFONT_VGMSAMP_H
#include "audio/soundfont/common.h"
#include "common/scummsys.h"
#include "common/str.h"
#include "audio/soundfont/vgmitem.h"
class VGMSampColl;
class VGMInstrSet;
enum WAVE_TYPE {
WT_UNDEFINED, WT_PCM8, WT_PCM16
};
class VGMSamp : public VGMItem {
public:
VGMSamp(VGMSampColl *sampColl, uint32 offset = 0, uint32 length = 0,
uint32 dataOffset = 0, uint32 dataLength = 0, uint8 channels = 1,
uint16 bps = 16, uint32 rate = 0, Common::String name = "Sample");
virtual ~VGMSamp();
virtual double GetCompressionRatio(); // ratio of space conserved. should generally be > 1
// used to calculate both uncompressed sample size and loopOff after conversion
virtual void ConvertToStdWave(uint8 *buf) {};
inline void SetLoopStatus(int loopStat) { _loop.loopStatus = loopStat; }
inline void SetLoopOffset(uint32 loopStart) { _loop.loopStart = loopStart; }
inline void SetLoopLength(uint32 theLoopLength) { _loop.loopLength = theLoopLength; }
public:
WAVE_TYPE _waveType;
uint32 _dataOff; // offset of original sample data
uint32 _dataLength;
uint16 _bps; // bits per sample
uint32 _rate; // sample rate in herz (samples per second)
uint8 _channels; // mono or stereo?
uint32 _ulUncompressedSize;
bool _bPSXLoopInfoPrioritizing;
Loop _loop;
int8 _unityKey;
short _fineTune;
double _volume; // as percent of full volume. This will be converted to attenuation for SynthFile
VGMSampColl *_parSampColl;
Common::String _sampName;
};
class VGMSampColl : public VGMFile {
public:
VGMSampColl(RawFile *rawfile, uint32 offset, uint32 length = 0,
Common::String theName = "VGMSampColl");
VGMSampColl(RawFile *rawfile, VGMInstrSet *instrset, uint32 offset,
uint32 length = 0, Common::String theName = "VGMSampColl");
virtual ~VGMSampColl(void);
virtual bool Load();
virtual bool GetHeaderInfo() { return true; } // retrieve any header data
virtual bool GetSampleInfo() { return true; } // retrieve sample info, including pointers to data, # channels, rate, etc.
protected:
public:
bool _bLoaded;
uint32 _sampDataOffset; // offset of the beginning of the sample data. Used for
// rgn->sampOffset matching
VGMInstrSet *_parInstrSet;
Common::Array<VGMSamp *> _samples;
};
#endif // AUDIO_SOUNDFONT_VGMSAMP_H