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https://github.com/libretro/scummvm.git
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85 lines
2.4 KiB
C++
85 lines
2.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "titanic/sound/node_auto_sound_player.h"
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#include "titanic/sound/auto_music_player.h"
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#include "titanic/core/room_item.h"
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namespace Titanic {
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BEGIN_MESSAGE_MAP(CNodeAutoSoundPlayer, CAutoSoundPlayer)
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ON_MESSAGE(EnterNodeMsg)
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ON_MESSAGE(LeaveNodeMsg)
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END_MESSAGE_MAP()
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void CNodeAutoSoundPlayer::save(SimpleFile *file, int indent) {
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file->writeNumberLine(1, indent);
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file->writeNumberLine(_enabled, indent);
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CAutoSoundPlayer::save(file, indent);
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}
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void CNodeAutoSoundPlayer::load(SimpleFile *file) {
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file->readNumber();
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_enabled = file->readNumber();
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CAutoSoundPlayer::load(file);
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}
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bool CNodeAutoSoundPlayer::EnterNodeMsg(CEnterNodeMsg *msg) {
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CNodeItem *node = findNode();
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CRoomItem *room = findRoom();
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if (node == msg->_newNode) {
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CTurnOn onMsg;
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onMsg.execute(this);
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if (_enabled) {
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CChangeMusicMsg changeMsg;
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changeMsg._action = MUSIC_STOP;
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changeMsg.execute(room, CAutoMusicPlayer::_type,
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MSGFLAG_CLASS_DEF | MSGFLAG_BREAK_IF_HANDLED | MSGFLAG_SCAN);
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}
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}
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return true;
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}
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bool CNodeAutoSoundPlayer::LeaveNodeMsg(CLeaveNodeMsg *msg) {
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CNodeItem *node = findNode();
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CRoomItem *room = findRoom();
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if (node == msg->_oldNode) {
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CTurnOff offMsg;
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offMsg.execute(this);
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if (_enabled) {
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CChangeMusicMsg changeMsg;
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changeMsg._action = MUSIC_START;
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changeMsg.execute(room, CAutoMusicPlayer::_type,
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MSGFLAG_CLASS_DEF | MSGFLAG_BREAK_IF_HANDLED | MSGFLAG_SCAN);
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}
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}
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return true;
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}
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} // End of namespace Titanic
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