scummvm/engines/titanic/sound/node_auto_sound_player.cpp

85 lines
2.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/sound/node_auto_sound_player.h"
#include "titanic/sound/auto_music_player.h"
#include "titanic/core/room_item.h"
namespace Titanic {
BEGIN_MESSAGE_MAP(CNodeAutoSoundPlayer, CAutoSoundPlayer)
ON_MESSAGE(EnterNodeMsg)
ON_MESSAGE(LeaveNodeMsg)
END_MESSAGE_MAP()
void CNodeAutoSoundPlayer::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
file->writeNumberLine(_enabled, indent);
CAutoSoundPlayer::save(file, indent);
}
void CNodeAutoSoundPlayer::load(SimpleFile *file) {
file->readNumber();
_enabled = file->readNumber();
CAutoSoundPlayer::load(file);
}
bool CNodeAutoSoundPlayer::EnterNodeMsg(CEnterNodeMsg *msg) {
CNodeItem *node = findNode();
CRoomItem *room = findRoom();
if (node == msg->_newNode) {
CTurnOn onMsg;
onMsg.execute(this);
if (_enabled) {
CChangeMusicMsg changeMsg;
changeMsg._action = MUSIC_STOP;
changeMsg.execute(room, CAutoMusicPlayer::_type,
MSGFLAG_CLASS_DEF | MSGFLAG_BREAK_IF_HANDLED | MSGFLAG_SCAN);
}
}
return true;
}
bool CNodeAutoSoundPlayer::LeaveNodeMsg(CLeaveNodeMsg *msg) {
CNodeItem *node = findNode();
CRoomItem *room = findRoom();
if (node == msg->_oldNode) {
CTurnOff offMsg;
offMsg.execute(this);
if (_enabled) {
CChangeMusicMsg changeMsg;
changeMsg._action = MUSIC_START;
changeMsg.execute(room, CAutoMusicPlayer::_type,
MSGFLAG_CLASS_DEF | MSGFLAG_BREAK_IF_HANDLED | MSGFLAG_SCAN);
}
}
return true;
}
} // End of namespace Titanic