mirror of
https://github.com/libretro/scummvm.git
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dd661390ba
svn-id: r29185
182 lines
4.5 KiB
C++
182 lines
4.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "base/plugins.h"
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#include "common/advancedDetector.h"
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#include "common/file.h"
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#include "drascula/drascula.h"
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namespace Drascula {
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struct DrasculaGameDescription {
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Common::ADGameDescription desc;
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int gameID;
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int gameType;
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uint32 features;
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uint16 version;
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};
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uint32 DrasculaEngine::getGameID() const {
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return _gameDescription->gameID;
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}
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uint32 DrasculaEngine::getFeatures() const {
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return _gameDescription->features;
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}
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Common::Platform DrasculaEngine::getPlatform() const {
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return _gameDescription->desc.platform;
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}
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uint16 DrasculaEngine::getVersion() const {
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return _gameDescription->version;
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}
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}
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static const PlainGameDescriptor drasculaGames[] = {
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{"drascula", "Drascula game"},
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{0, 0}
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};
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namespace Drascula {
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static const DrasculaGameDescription gameDescriptions[] = {
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{
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// Drascula English version
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{
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"drascula",
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"English",
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AD_ENTRY1("14.ald", "09b2735953edcd43af115c65ae00b10e"),
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Common::EN_ANY,
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Common::kPlatformPC,
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Common::ADGF_NO_FLAGS
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},
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0,
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0,
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0,
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0,
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},
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/*
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{
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// Drascula Spanish version
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{
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"drascula",
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"Spanish",
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AD_ENTRY1("14.ald", "0746ed1a5cc8d9728f790c29813f4b43"),
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Common::ES_ESP,
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Common::kPlatformPC,
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Common::ADGF_NO_FLAGS
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},
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0,
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0,
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0,
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0,
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},*/
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{ AD_TABLE_END_MARKER, 0, 0, 0, 0 }
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};
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/**
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* The fallback game descriptor used by the Drascula engine's fallbackDetector.
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* Contents of this struct are to be overwritten by the fallbackDetector.
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*/
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static DrasculaGameDescription g_fallbackDesc = {
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{
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"", // Not used by the fallback descriptor, it uses the EncapsulatedADGameDesc's gameid
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"", // Not used by the fallback descriptor, it uses the EncapsulatedADGameDesc's extra
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AD_ENTRY1(0, 0), // This should always be AD_ENTRY1(0, 0) in the fallback descriptor
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Common::UNK_LANG,
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Common::kPlatformPC,
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Common::ADGF_NO_FLAGS
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},
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0,
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0,
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0,
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0,
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};
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Common::EncapsulatedADGameDesc fallbackDetector(const FSList *fslist) {
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// Set the default values for the fallback descriptor's ADGameDescription part.
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g_fallbackDesc.desc.language = Common::UNK_LANG;
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g_fallbackDesc.desc.platform = Common::kPlatformPC;
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g_fallbackDesc.desc.flags = Common::ADGF_NO_FLAGS;
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// Set default values for the fallback descriptor's DrasculaGameDescription part.
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g_fallbackDesc.gameID = 0;
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g_fallbackDesc.features = 0;
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g_fallbackDesc.version = 0;
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Common::EncapsulatedADGameDesc result;
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return result;
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}
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} // End of namespace Drascula
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static const Common::ADParams detectionParams = {
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// Pointer to ADGameDescription or its superset structure
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(const byte *)Drascula::gameDescriptions,
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// Size of that superset structure
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sizeof(Drascula::DrasculaGameDescription),
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// Number of bytes to compute MD5 sum for
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5000,
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// List of all engine targets
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drasculaGames,
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// Structure for autoupgrading obsolete targets
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0,
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// Name of single gameid (optional)
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"drascula",
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// List of files for file-based fallback detection (optional)
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0,
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// Fallback callback
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Drascula::fallbackDetector,
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// Flags
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Common::kADFlagAugmentPreferredTarget
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};
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ADVANCED_DETECTOR_DEFINE_PLUGIN(DRASCULA, Drascula::DrasculaEngine, detectionParams);
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REGISTER_PLUGIN(DRASCULA, "Drascula Engine", "Drascula Engine (C) 2000 Alcachofa Soft, 1996 (C) Digital Dreams Multimedia, 1994 (C) Emilio de Paz");
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namespace Drascula {
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bool DrasculaEngine::initGame() {
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Common::EncapsulatedADGameDesc encapsulatedDesc = Common::AdvancedDetector::detectBestMatchingGame(detectionParams);
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_gameDescription = (const DrasculaGameDescription *)(encapsulatedDesc.realDesc);
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return (_gameDescription != 0);
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}
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} // End of namespace Drascula
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