scummvm/engines/lastexpress/fight/fighter.h
Littleboy 434a2e66b1 LASTEXPRESS: Refactor Fight class
- Replace structs holding function pointers by proper classes
 - Move each fighter functions to separate files
2011-06-22 19:31:32 -04:00

124 lines
3.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef LASTEXPRESS_FIGHTER_H
#define LASTEXPRESS_FIGHTER_H
#include "lastexpress/fight/fight.h"
#include "common/array.h"
namespace LastExpress {
class Fight;
class Sequence;
class SequenceFrame;
class Fighter {
public:
enum FightAction {
kFightActionNone = 0,
kFightAction1 = 1,
kFightAction2 = 2,
kFightAction3 = 3,
kFightAction4 = 4,
kFightAction5 = 5,
kFightAction101 = 101,
kFightActionResetFrame = 102,
kFightAction103 = 103,
kFightActionWin = 104,
kFightActionLost = 105,
kFightAction128 = 128,
kFightAction129 = 129,
kFightAction130 = 130,
kFightAction131 = 131,
kFightAction132 = 132
};
enum FightSequenceType {
kFightSequenceType0 = 0,
kFightSequenceType1 = 1,
kFightSequenceType2 = 2
};
Fighter(LastExpressEngine *engine);
virtual ~Fighter();
// Default functions
virtual void handleAction(FightAction action);
virtual void update();
virtual bool canInteract(FightAction action = kFightActionNone);
// Drawing
void setSequenceAndDraw(uint32 sequenceIndex, FightSequenceType type);
// Accessors
void setOpponent(Fighter *opponent) { _opponent = opponent; }
void setCountdown(int32 countdown) { _countdown = countdown; }
void setFight(Fight *fight) { _fight = fight; }
int getCountdown() { return _countdown; }
uint32 getSequenceIndex() { return _sequenceIndex; }
uint32 getField34() { return _field_34; }
protected:
LastExpressEngine *_engine;
Fight *_fight;
Fighter *_opponent;
Sequence *_sequence;
SequenceFrame *_frame;
uint32 _sequenceIndex;
Common::Array<Sequence *> _sequences;
uint32 _frameIndex;
uint32 _field_24;
FightAction _action;
uint32 _sequenceIndex2;
int32 _countdown; // countdown before loosing ?
uint32 _field_34;
// Drawing and processing
void draw();
void process();
// Cleanup
void clearSequences();
// Helpers
bool checkFrame(uint32 val);
};
class Opponent : public Fighter {
public:
Opponent(LastExpressEngine *engine) : Fighter(engine) {
_field_38 = 0;
}
virtual void update();
protected:
int32 _field_38;
};
} // End of namespace LastExpress
#endif // LASTEXPRESS_FIGHTER_H