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https://github.com/libretro/scummvm.git
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434a2e66b1
- Replace structs holding function pointers by proper classes - Move each fighter functions to separate files
124 lines
3.3 KiB
C++
124 lines
3.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef LASTEXPRESS_FIGHTER_H
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#define LASTEXPRESS_FIGHTER_H
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#include "lastexpress/fight/fight.h"
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#include "common/array.h"
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namespace LastExpress {
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class Fight;
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class Sequence;
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class SequenceFrame;
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class Fighter {
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public:
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enum FightAction {
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kFightActionNone = 0,
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kFightAction1 = 1,
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kFightAction2 = 2,
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kFightAction3 = 3,
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kFightAction4 = 4,
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kFightAction5 = 5,
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kFightAction101 = 101,
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kFightActionResetFrame = 102,
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kFightAction103 = 103,
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kFightActionWin = 104,
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kFightActionLost = 105,
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kFightAction128 = 128,
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kFightAction129 = 129,
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kFightAction130 = 130,
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kFightAction131 = 131,
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kFightAction132 = 132
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};
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enum FightSequenceType {
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kFightSequenceType0 = 0,
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kFightSequenceType1 = 1,
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kFightSequenceType2 = 2
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};
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Fighter(LastExpressEngine *engine);
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virtual ~Fighter();
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// Default functions
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virtual void handleAction(FightAction action);
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virtual void update();
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virtual bool canInteract(FightAction action = kFightActionNone);
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// Drawing
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void setSequenceAndDraw(uint32 sequenceIndex, FightSequenceType type);
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// Accessors
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void setOpponent(Fighter *opponent) { _opponent = opponent; }
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void setCountdown(int32 countdown) { _countdown = countdown; }
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void setFight(Fight *fight) { _fight = fight; }
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int getCountdown() { return _countdown; }
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uint32 getSequenceIndex() { return _sequenceIndex; }
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uint32 getField34() { return _field_34; }
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protected:
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LastExpressEngine *_engine;
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Fight *_fight;
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Fighter *_opponent;
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Sequence *_sequence;
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SequenceFrame *_frame;
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uint32 _sequenceIndex;
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Common::Array<Sequence *> _sequences;
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uint32 _frameIndex;
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uint32 _field_24;
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FightAction _action;
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uint32 _sequenceIndex2;
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int32 _countdown; // countdown before loosing ?
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uint32 _field_34;
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// Drawing and processing
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void draw();
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void process();
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// Cleanup
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void clearSequences();
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// Helpers
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bool checkFrame(uint32 val);
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};
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class Opponent : public Fighter {
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public:
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Opponent(LastExpressEngine *engine) : Fighter(engine) {
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_field_38 = 0;
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}
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virtual void update();
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protected:
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int32 _field_38;
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};
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} // End of namespace LastExpress
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#endif // LASTEXPRESS_FIGHTER_H
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