scummvm/engines/groovie
2009-05-29 14:38:22 +00:00
..
cell.cpp Set/unified svn:keywords for all *.h and *.cpp files 2009-01-01 17:05:05 +00:00
cell.h Set/unified svn:keywords for all *.h and *.cpp files 2009-01-01 17:05:05 +00:00
cursor.cpp -1 is not an uint8. Assuming ones-complement, though, I guess 255 was meant 2009-01-14 18:52:25 +00:00
cursor.h Show the cursor and update it properly when closing the GMM. 2009-01-14 03:09:19 +00:00
debug.cpp T7G: print out the current script pos in decimal too (to match ST's decomp's ;-) 2009-02-15 19:45:36 +00:00
debug.h
detection.cpp Changed SaveFileManager methods to take Common::String params (instead of char pointers) 2009-05-29 14:38:22 +00:00
font.cpp Added const qualifier to (char *) parameter 2009-01-13 23:00:14 +00:00
font.h Added const qualifier to (char *) parameter 2009-01-13 23:00:14 +00:00
graphics.cpp Strip trailing whitespaces in the whole code base. 2009-05-24 15:17:42 +00:00
graphics.h
groovie.cpp Groovie: Initial support for different opcode sets 2009-03-10 00:19:44 +00:00
groovie.h Groovie: Initial support for different opcode sets 2009-03-10 00:19:44 +00:00
lzss.cpp
lzss.h
module.mk Reduced savegame code duplication and added savegame format versioning. 2009-01-13 23:22:47 +00:00
music.cpp - Convert some file references from uint16 to uint32 to suit 11H 2009-03-10 21:54:45 +00:00
music.h - Convert some file references from uint16 to uint32 to suit 11H 2009-03-10 21:54:45 +00:00
player.cpp
player.h
resource.cpp - Convert some file references from uint16 to uint32 to suit 11H 2009-03-10 21:54:45 +00:00
resource.h - Convert some file references from uint16 to uint32 to suit 11H 2009-03-10 21:54:45 +00:00
roq.cpp Groovie: Add non-uniform scaling to the ROQ player 2009-03-15 04:34:00 +00:00
roq.h Groovie: Add non-uniform scaling to the ROQ player 2009-03-15 04:34:00 +00:00
saveload.cpp Changed SaveFileManager methods to take Common::String params (instead of char pointers) 2009-05-29 14:38:22 +00:00
saveload.h Reduced savegame code duplication and added savegame format versioning. 2009-01-13 23:22:47 +00:00
script.cpp - Convert some file references from uint16 to uint32 to suit 11H 2009-03-10 21:54:45 +00:00
script.h - Convert some file references from uint16 to uint32 to suit 11H 2009-03-10 21:54:45 +00:00
vdx.cpp Remove extra whitespaces 2009-03-01 09:17:05 +00:00
vdx.h