mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-20 00:41:12 +00:00
90 lines
2.3 KiB
C++
90 lines
2.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#ifndef TSAGE_SOUND_H
|
|
#define TSAGE_SOUND_H
|
|
|
|
#include "common/scummsys.h"
|
|
#include "tsage/saveload.h"
|
|
#include "tsage/core.h"
|
|
|
|
namespace tSage {
|
|
|
|
class SoundManager : public SaveListener {
|
|
public:
|
|
void dispatch() {}
|
|
virtual void listenerSynchronize(Serializer &s);
|
|
virtual void postInit();
|
|
|
|
void proc2() {}
|
|
static void saveNotifier(bool postFlag);
|
|
void saveNotifierProc(bool postFlag);
|
|
static void loadNotifier(bool postFlag);
|
|
void loadNotifierProc(bool postFlag);
|
|
};
|
|
|
|
class Sound: public EventHandler {
|
|
public:
|
|
|
|
};
|
|
|
|
class ASound: public Sound {
|
|
public:
|
|
Sound _sound;
|
|
Action *_action;
|
|
int _field280;
|
|
|
|
ASound();
|
|
virtual void synchronize(Serializer &s);
|
|
virtual void dispatch();
|
|
|
|
void play(int soundNum, Action *action = NULL, int volume = 127);
|
|
void stop();
|
|
void prime(int v, Action *action = NULL);
|
|
void unPrime();
|
|
void go();
|
|
void hault(void);
|
|
int getSoundNum() const;
|
|
bool isPlaying() const;
|
|
bool isPaused() const;
|
|
bool isMuted() const;
|
|
void pause();
|
|
void mute();
|
|
void fadeIn();
|
|
void fadeOut(EventHandler *evtHandler);
|
|
void fade(int v1, int v2, int v3, int v4, EventHandler *evtHandler);
|
|
void setTimeIndex(uint32 timeIndex);
|
|
uint32 getTimeIndex() const;
|
|
void setPri(int v);
|
|
void setLoop(bool flag);
|
|
int getPri() const;
|
|
bool getLoop();
|
|
void setVolume(int volume);
|
|
int getVol() const;
|
|
void holdAt(int v);
|
|
void release();
|
|
};
|
|
|
|
} // End of namespace tSage
|
|
|
|
#endif
|