scummvm/engines/cruise
2009-09-26 04:37:19 +00:00
..
actor.cpp Bugfix for player being able to walk through some objects against room walls 2009-07-14 10:26:56 +00:00
actor.h
background.cpp Added Dirty Rect handling functionality 2009-08-15 11:50:59 +00:00
background.h Added Dirty Rect handling functionality 2009-08-15 11:50:59 +00:00
backgroundIncrust.cpp Added Dirty Rect handling functionality 2009-08-15 11:50:59 +00:00
backgroundIncrust.h Replaced value with proper constant, and named a previously un-named structure field 2009-05-16 04:03:37 +00:00
cell.cpp Added Dirty Rect handling functionality 2009-08-15 11:50:59 +00:00
cell.h
cruise_main.cpp Bugfix for freeze when the in-game Pause 'P' key is used 2009-08-24 10:23:22 +00:00
cruise_main.h Patch #2828669: CRUISE: Fix cruise compilation with mingw32ce toolchain 2009-07-30 21:45:09 +00:00
cruise.cpp Reverted parts of revisions #44298, #44299 and #44300, to prevent warnings and issues in compilers which don't support NORETURN 2009-09-24 17:52:53 +00:00
cruise.h Added code to launch the GMM save/load dialogues from the in-game Player menu, replacing the older code that just saved/loaded the game in a single slot without prompting 2009-08-24 09:07:21 +00:00
ctp.cpp Bugfix for player being able to walk through some objects against room walls 2009-07-14 10:26:56 +00:00
ctp.h Replaced the original implementation of walk box handling with a cleaner, structure array based one 2009-05-28 08:49:56 +00:00
dataLoader.cpp Reverted parts of revisions #44292, #44293, #44295 and #44296, to prevent warnings and issues in compilers which don't support NORETURN 2009-09-24 17:24:42 +00:00
dataLoader.h Bugfixes to pre-loading and handling of resources such as sound files 2009-06-21 05:13:29 +00:00
debugger.cpp Strip trailing whitespaces in the whole code base. 2009-05-24 15:17:42 +00:00
debugger.h
decompiler.cpp Change flip[Short|Long] functions to bigEndian[Short|Long]ToNative to clarify that flipping only occurs on LE systems + some related cleanup. 2009-06-01 19:29:04 +00:00
delphine-unpack.cpp
detection.cpp Add preliminary support for German Amiga version. 2009-09-14 12:24:23 +00:00
font.cpp Bugfix to show the mouse cursor when restarting the game after returning to launcher 2009-07-11 05:10:13 +00:00
font.h Change flip[Short|Long] functions to bigEndian[Short|Long]ToNative to clarify that flipping only occurs on LE systems + some related cleanup. 2009-06-01 19:29:04 +00:00
function.cpp Added Dirty Rect handling functionality 2009-08-15 11:50:59 +00:00
function.h Implemented the 'Start Again' menu option to properly restart the game 2009-04-18 12:03:21 +00:00
gfxModule.cpp Dirty rects fix for pixels remaining on screen changes 2009-09-26 04:13:44 +00:00
gfxModule.h Added an experimental screen transition dirty rect calculation code which should make background changes faster on slower devices or when scalers are active 2009-09-11 11:36:16 +00:00
linker.cpp fix another aligned write 2009-07-25 13:07:17 +00:00
linker.h
mainDraw.cpp Bugfix for the dirty rects for drawn sprites when the sprite is partially off-screen 2009-09-26 04:37:19 +00:00
mainDraw.h fix/workaround for cruise crash on OSX 2009-07-26 21:06:53 +00:00
menu.cpp Added code to launch the GMM save/load dialogues from the in-game Player menu, replacing the older code that just saved/loaded the game in a single slot without prompting 2009-08-24 09:07:21 +00:00
menu.h
module.mk Laid the basics for music handling 2009-04-01 10:43:24 +00:00
mouse.cpp
mouse.h
object.cpp CRUISE: Fixed some warnings about unreachable code 2009-09-24 09:40:12 +00:00
object.h
overlay.cpp The error() and warning() functions add ! and newline automatically. (I didn't 2009-05-31 10:02:16 +00:00
overlay.h
perso.cpp Replaced the original implementation of walk box handling with a cleaner, structure array based one 2009-05-28 08:49:56 +00:00
perso.h Implemented many of the remaining library functions 2009-04-05 07:52:21 +00:00
polys.cpp
polys.h
saveload.cpp Bugfix for loading savegames where the active resource file database isn't completely filled 2009-07-03 06:19:20 +00:00
saveload.h Implemented the 'Start Again' menu option to properly restart the game 2009-04-18 12:03:21 +00:00
script.cpp CRUISE: Fixed some warnings about unreachable code 2009-09-24 09:40:12 +00:00
script.h Properly named the script structure offset field, and fixed an endian bug 2009-05-17 06:59:19 +00:00
sound.cpp Bugfix to correctly reset the music tempo when loading a savegame 2009-08-03 09:28:06 +00:00
sound.h Made the music/sfx volume settings actually affect the in-game music/sfx volume 2009-06-30 10:36:50 +00:00
stack.cpp
stack.h
staticres.cpp Add preliminary support for German Amiga version. 2009-09-14 12:24:23 +00:00
staticres.h Add preliminary support for German Amiga version. 2009-09-14 12:24:23 +00:00
various.cpp Change flip[Short|Long] functions to bigEndian[Short|Long]ToNative to clarify that flipping only occurs on LE systems + some related cleanup. 2009-06-01 19:29:04 +00:00
various.h Change flip[Short|Long] functions to bigEndian[Short|Long]ToNative to clarify that flipping only occurs on LE systems + some related cleanup. 2009-06-01 19:29:04 +00:00
vars.cpp Added variable to savegame format so that savegames can be correctly loaded from the ScummVM launcher 2009-06-10 12:15:50 +00:00
vars.h Added variable to savegame format so that savegames can be correctly loaded from the ScummVM launcher 2009-06-10 12:15:50 +00:00
volume.cpp Fixed some more warnings about unreachable code 2009-09-24 10:02:13 +00:00
volume.h Fix compilation via manually implementing strToUpper, instead of relying on strupr. 2009-04-01 14:02:55 +00:00