scummvm/engines/griffon
Paul Gilbert 1687427e8e ENGINES: Mark autosave slots as write protected
If the autosave slot doesn't yet have any file in it, when the
GMM save dialog is open, the autosave slot will show a default
'Autosave' entry which is write-only, to prevent users
accidentally making a savegame in that slot
2020-02-16 15:44:28 -08:00
..
combat.cpp GRIFFON: Replace use of abs() with ABS() 2019-11-17 22:32:39 +01:00
configure.engine GRIFFON: Mark engine as 16bit 2019-11-13 22:07:08 +01:00
console.cpp GRIFFON: Added 'nodamage' console command 2019-11-13 22:07:08 +01:00
console.h GRIFFON: Add override keywords 2020-02-09 12:43:15 +01:00
cutscenes.cpp GRIFFON: Allow skipping logos with ESC 2019-11-15 00:52:58 +01:00
detection.cpp ENGINES: Mark autosave slots as write protected 2020-02-16 15:44:28 -08:00
dialogs.cpp GRIFFON: Implement autosaves 2020-02-04 19:05:26 -08:00
draw.cpp GRIFFON: Initialize more variables 2020-01-12 23:20:58 +01:00
engine.cpp GRIFFON: Remove autosave code 2020-02-16 15:44:28 -08:00
gfx.cpp GRIFFON: Introduce some new structures and refactoring, more renaming 2019-11-13 22:07:08 +01:00
griffon.cpp GRIFFON: Remove autosave code 2020-02-16 15:44:28 -08:00
griffon.h GRIFFON: Remove autosave code 2020-02-16 15:44:28 -08:00
input.cpp GRIFFON: Refactor to use Engine debugger 2020-02-16 13:07:19 +02:00
logic.cpp GRIFFON: Replace use of abs() with ABS() 2019-11-17 22:32:39 +01:00
module.mk GRIFFON: Get rid of config.h/cpp 2019-11-13 22:07:08 +01:00
POTFILES GRIFFON: Implement autosaves 2020-02-04 19:05:26 -08:00
resources.cpp GRIFFON: Initialize more variables 2020-01-12 23:20:58 +01:00
saveload.cpp GRIFFON: Implement autosaves 2020-02-04 19:05:26 -08:00
sound.cpp JANITORIAL: Indentation fixes 2019-11-13 22:07:08 +01:00