scummvm/backends/fs/ds/ds-fs.h

197 lines
5.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
*/
#ifndef _DS_FS_H
#define _DS_FS_H
//#include <NDS/ARM9/console.h>
#include "common/fs.h"
#include "zipreader.h"
#include "ramsave.h"
#include "scummconsole.h"
#include "fat/gba_nds_fat.h"
#include "backends/fs/abstract-fs.h"
namespace DS {
/**
* Implementation of the ScummVM file system API.
* This class is used when a Flash cart is in use.
*
* Parts of this class are documented in the base interface class, AbstractFilesystemNode.
*/
class DSFileSystemNode : public AbstractFilesystemNode {
protected:
static ZipFile* _zipFile;
String _displayName;
String _path;
bool _isDirectory;
bool _isValid;
public:
/**
* Creates a DSFilesystemNode with the root node as path.
*/
DSFileSystemNode();
/**
* Creates a DSFilesystemNode for a given path.
*
* @param path String with the path the new node should point to.
*/
DSFileSystemNode(const String &path);
/**
* Creates a DSFilesystemNode for a given path.
*
* @param path String with the path the new node should point to.
* @param path true if path is a directory, false otherwise.
*/
DSFileSystemNode(const String& path, bool isDir);
/**
* Copy constructor.
*/
DSFileSystemNode(const DSFileSystemNode *node);
virtual bool exists() const { return true; } //FIXME: this is just a stub
virtual String getDisplayName() const { return _displayName; }
virtual String getName() const { return _displayName; }
virtual String getPath() const { return _path; }
virtual bool isDirectory() const { return _isDirectory; }
virtual bool isReadable() const { return true; } //FIXME: this is just a stub
virtual bool isWritable() const { return true; } //FIXME: this is just a stub
/**
* Returns a copy of this node.
*/
virtual AbstractFilesystemNode *clone() const { return new DSFileSystemNode(this); }
virtual AbstractFilesystemNode *getChild(const Common::String& name) const;
virtual bool getChildren(AbstractFSList &list, ListMode mode, bool hidden) const;
virtual AbstractFilesystemNode *getParent() const;
virtual Common::SeekableReadStream *openForReading();
virtual Common::WriteStream *openForWriting();
/**
* Returns the zip file this node points to.
* TODO: check this documentation.
*/
static ZipFile* getZip() { return _zipFile; }
};
/**
* Implementation of the ScummVM file system API.
* This class is used when the GBAMP (GBA Movie Player) is used with a CompactFlash card.
*
* Parts of this class are documented in the base interface class, AbstractFilesystemNode.
*/
class GBAMPFileSystemNode : public AbstractFilesystemNode {
protected:
String _displayName;
String _path;
bool _isDirectory;
bool _isValid;
public:
/**
* Creates a GBAMPFilesystemNode with the root node as path.
*/
GBAMPFileSystemNode();
/**
* Creates a GBAMPFilesystemNode for a given path.
*
* @param path String with the path the new node should point to.
*/
GBAMPFileSystemNode(const String &path);
/**
* Creates a DSFilesystemNode for a given path.
*
* @param path String with the path the new node should point to.
* @param path true if path is a directory, false otherwise.
*/
GBAMPFileSystemNode(const String &path, bool isDirectory);
/**
* Copy constructor.
*/
GBAMPFileSystemNode(const GBAMPFileSystemNode *node);
virtual bool exists() const { return _isValid || _isDirectory; }
virtual String getDisplayName() const { return _displayName; }
virtual String getName() const { return _displayName; }
virtual String getPath() const { return _path; }
virtual bool isDirectory() const { return _isDirectory; }
virtual bool isReadable() const { return true; } //FIXME: this is just a stub
virtual bool isWritable() const { return true; } //FIXME: this is just a stub
/**
* Returns a copy of this node.
*/
virtual AbstractFilesystemNode *clone() const { return new GBAMPFileSystemNode(this); }
virtual AbstractFilesystemNode *getChild(const Common::String& name) const;
virtual bool getChildren(AbstractFSList &list, ListMode mode, bool hidden) const;
virtual AbstractFilesystemNode *getParent() const;
virtual Common::SeekableReadStream *openForReading();
virtual Common::WriteStream *openForWriting();
};
struct fileHandle {
int pos;
bool used;
char* data;
int size;
DSSaveFile* sramFile;
};
#undef stderr
#undef stdout
#undef stdin
#define stdout ((DS::fileHandle*) -1)
#define stderr ((DS::fileHandle*) -2)
#define stdin ((DS::fileHandle*) -3)
#define FILE DS::fileHandle
// Please do not remove any of these prototypes that appear not to be required.
FILE* std_fopen(const char* name, const char* mode);
void std_fclose(FILE* handle);
int std_getc(FILE* handle);
size_t std_fread(const void* ptr, size_t size, size_t numItems, FILE* handle);
size_t std_fwrite(const void* ptr, size_t size, size_t numItems, FILE* handle);
bool std_feof(FILE* handle);
long int std_ftell(FILE* handle);
int std_fseek(FILE* handle, long int offset, int whence);
void std_clearerr(FILE* handle);
void std_cwd(char* dir);
void std_fflush(FILE* handle);
} //namespace DS
#endif //_DS_FS_H