mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-22 09:49:11 +00:00
7f18aaf8ec
svn-id: r34304
197 lines
5.9 KiB
C++
197 lines
5.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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*/
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#ifndef _DS_FS_H
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#define _DS_FS_H
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//#include <NDS/ARM9/console.h>
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#include "common/fs.h"
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#include "zipreader.h"
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#include "ramsave.h"
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#include "scummconsole.h"
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#include "fat/gba_nds_fat.h"
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#include "backends/fs/abstract-fs.h"
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namespace DS {
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/**
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* Implementation of the ScummVM file system API.
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* This class is used when a Flash cart is in use.
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*
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* Parts of this class are documented in the base interface class, AbstractFilesystemNode.
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*/
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class DSFileSystemNode : public AbstractFilesystemNode {
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protected:
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static ZipFile* _zipFile;
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String _displayName;
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String _path;
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bool _isDirectory;
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bool _isValid;
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public:
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/**
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* Creates a DSFilesystemNode with the root node as path.
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*/
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DSFileSystemNode();
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/**
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* Creates a DSFilesystemNode for a given path.
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*
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* @param path String with the path the new node should point to.
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*/
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DSFileSystemNode(const String &path);
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/**
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* Creates a DSFilesystemNode for a given path.
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*
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* @param path String with the path the new node should point to.
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* @param path true if path is a directory, false otherwise.
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*/
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DSFileSystemNode(const String& path, bool isDir);
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/**
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* Copy constructor.
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*/
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DSFileSystemNode(const DSFileSystemNode *node);
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virtual bool exists() const { return true; } //FIXME: this is just a stub
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virtual String getDisplayName() const { return _displayName; }
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virtual String getName() const { return _displayName; }
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virtual String getPath() const { return _path; }
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virtual bool isDirectory() const { return _isDirectory; }
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virtual bool isReadable() const { return true; } //FIXME: this is just a stub
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virtual bool isWritable() const { return true; } //FIXME: this is just a stub
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/**
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* Returns a copy of this node.
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*/
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virtual AbstractFilesystemNode *clone() const { return new DSFileSystemNode(this); }
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virtual AbstractFilesystemNode *getChild(const Common::String& name) const;
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virtual bool getChildren(AbstractFSList &list, ListMode mode, bool hidden) const;
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virtual AbstractFilesystemNode *getParent() const;
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virtual Common::SeekableReadStream *openForReading();
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virtual Common::WriteStream *openForWriting();
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/**
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* Returns the zip file this node points to.
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* TODO: check this documentation.
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*/
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static ZipFile* getZip() { return _zipFile; }
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};
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/**
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* Implementation of the ScummVM file system API.
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* This class is used when the GBAMP (GBA Movie Player) is used with a CompactFlash card.
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*
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* Parts of this class are documented in the base interface class, AbstractFilesystemNode.
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*/
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class GBAMPFileSystemNode : public AbstractFilesystemNode {
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protected:
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String _displayName;
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String _path;
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bool _isDirectory;
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bool _isValid;
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public:
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/**
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* Creates a GBAMPFilesystemNode with the root node as path.
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*/
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GBAMPFileSystemNode();
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/**
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* Creates a GBAMPFilesystemNode for a given path.
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*
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* @param path String with the path the new node should point to.
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*/
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GBAMPFileSystemNode(const String &path);
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/**
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* Creates a DSFilesystemNode for a given path.
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*
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* @param path String with the path the new node should point to.
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* @param path true if path is a directory, false otherwise.
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*/
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GBAMPFileSystemNode(const String &path, bool isDirectory);
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/**
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* Copy constructor.
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*/
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GBAMPFileSystemNode(const GBAMPFileSystemNode *node);
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virtual bool exists() const { return _isValid || _isDirectory; }
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virtual String getDisplayName() const { return _displayName; }
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virtual String getName() const { return _displayName; }
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virtual String getPath() const { return _path; }
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virtual bool isDirectory() const { return _isDirectory; }
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virtual bool isReadable() const { return true; } //FIXME: this is just a stub
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virtual bool isWritable() const { return true; } //FIXME: this is just a stub
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/**
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* Returns a copy of this node.
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*/
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virtual AbstractFilesystemNode *clone() const { return new GBAMPFileSystemNode(this); }
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virtual AbstractFilesystemNode *getChild(const Common::String& name) const;
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virtual bool getChildren(AbstractFSList &list, ListMode mode, bool hidden) const;
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virtual AbstractFilesystemNode *getParent() const;
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virtual Common::SeekableReadStream *openForReading();
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virtual Common::WriteStream *openForWriting();
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};
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struct fileHandle {
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int pos;
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bool used;
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char* data;
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int size;
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DSSaveFile* sramFile;
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};
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#undef stderr
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#undef stdout
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#undef stdin
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#define stdout ((DS::fileHandle*) -1)
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#define stderr ((DS::fileHandle*) -2)
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#define stdin ((DS::fileHandle*) -3)
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#define FILE DS::fileHandle
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// Please do not remove any of these prototypes that appear not to be required.
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FILE* std_fopen(const char* name, const char* mode);
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void std_fclose(FILE* handle);
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int std_getc(FILE* handle);
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size_t std_fread(const void* ptr, size_t size, size_t numItems, FILE* handle);
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size_t std_fwrite(const void* ptr, size_t size, size_t numItems, FILE* handle);
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bool std_feof(FILE* handle);
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long int std_ftell(FILE* handle);
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int std_fseek(FILE* handle, long int offset, int whence);
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void std_clearerr(FILE* handle);
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void std_cwd(char* dir);
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void std_fflush(FILE* handle);
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} //namespace DS
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#endif //_DS_FS_H
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