mirror of
https://github.com/libretro/scummvm.git
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217 lines
6.8 KiB
C++
217 lines
6.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "audio/mods/paula.h"
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#include "audio/null.h"
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namespace Audio {
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Paula::Paula(bool stereo, int rate, uint interruptFreq) :
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_stereo(stereo), _rate(rate), _periodScale((double)kPalPaulaClock / rate), _intFreq(interruptFreq) {
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clearVoices();
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_voice[0].panning = 191;
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_voice[1].panning = 63;
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_voice[2].panning = 63;
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_voice[3].panning = 191;
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if (_intFreq == 0)
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_intFreq = _rate;
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_curInt = 0;
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_timerBase = 1;
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_playing = false;
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_end = true;
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}
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Paula::~Paula() {
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}
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void Paula::clearVoice(byte voice) {
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assert(voice < NUM_VOICES);
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_voice[voice].data = 0;
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_voice[voice].dataRepeat = 0;
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_voice[voice].length = 0;
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_voice[voice].lengthRepeat = 0;
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_voice[voice].period = 0;
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_voice[voice].volume = 0;
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_voice[voice].offset = Offset(0);
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_voice[voice].dmaCount = 0;
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}
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int Paula::readBuffer(int16 *buffer, const int numSamples) {
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Common::StackLock lock(_mutex);
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memset(buffer, 0, numSamples * 2);
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if (!_playing) {
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return numSamples;
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}
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if (_stereo)
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return readBufferIntern<true>(buffer, numSamples);
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else
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return readBufferIntern<false>(buffer, numSamples);
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}
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template<bool stereo>
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inline int mixBuffer(int16 *&buf, const int8 *data, Paula::Offset &offset, frac_t rate, int neededSamples, uint bufSize, byte volume, byte panning) {
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int samples;
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for (samples = 0; samples < neededSamples && offset.int_off < bufSize; ++samples) {
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const int32 tmp = ((int32) data[offset.int_off]) * volume;
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if (stereo) {
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*buf++ += (tmp * (255 - panning)) >> 7;
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*buf++ += (tmp * (panning)) >> 7;
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} else
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*buf++ += tmp;
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// Step to next source sample
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offset.rem_off += rate;
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if (offset.rem_off >= (frac_t)FRAC_ONE) {
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offset.int_off += fracToInt(offset.rem_off);
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offset.rem_off &= FRAC_LO_MASK;
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}
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}
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return samples;
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}
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template<bool stereo>
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int Paula::readBufferIntern(int16 *buffer, const int numSamples) {
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int samples = _stereo ? numSamples / 2 : numSamples;
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while (samples > 0) {
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// Handle 'interrupts'. This gives subclasses the chance to adjust the channel data
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// (e.g. insert new samples, do pitch bending, whatever).
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if (_curInt == 0) {
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_curInt = _intFreq;
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interrupt();
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}
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// Compute how many samples to generate: at most the requested number of samples,
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// of course, but we may stop earlier when an 'interrupt' is expected.
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const uint nSamples = MIN((uint)samples, _curInt);
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// Loop over the four channels of the emulated Paula chip
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for (int voice = 0; voice < NUM_VOICES; voice++) {
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// No data, or paused -> skip channel
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if (!_voice[voice].data || (_voice[voice].period <= 0))
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continue;
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// The Paula chip apparently run at 7.0937892 MHz in the PAL
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// version and at 7.1590905 MHz in the NTSC version. We divide this
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// by the requested the requested output sampling rate _rate
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// (typically 44.1 kHz or 22.05 kHz) obtaining the value _periodScale.
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// This is then divided by the "period" of the channel we are
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// processing, to obtain the correct output 'rate'.
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frac_t rate = doubleToFrac(_periodScale / _voice[voice].period);
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// Cap the volume
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_voice[voice].volume = MIN((byte) 0x40, _voice[voice].volume);
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Channel &ch = _voice[voice];
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int16 *p = buffer;
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int neededSamples = nSamples;
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// NOTE: A Protracker (or other module format) player might actually
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// push the offset past the sample length in its interrupt(), in which
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// case the first mixBuffer() call should not mix anything, and the loop
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// should be triggered.
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// Thus, doing an assert(ch.offset.int_off < ch.length) here is wrong.
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// An example where this happens is a certain Protracker module played
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// by the OS/2 version of Hopkins FBI.
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// Mix the generated samples into the output buffer
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neededSamples -= mixBuffer<stereo>(p, ch.data, ch.offset, rate, neededSamples, ch.length, ch.volume, ch.panning);
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// Wrap around if necessary
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if (ch.offset.int_off >= ch.length) {
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// Important: Wrap around the offset *before* updating the voice length.
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// Otherwise, if length != lengthRepeat we would wrap incorrectly.
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// Note: If offset >= 2*len ever occurs, the following would be wrong;
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// instead of subtracting, we then should compute the modulus using "%=".
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// Since that requires a division and is slow, and shouldn't be necessary
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// in practice anyway, we only use subtraction.
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ch.offset.int_off -= ch.length;
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ch.dmaCount++;
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ch.data = ch.dataRepeat;
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ch.length = ch.lengthRepeat;
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}
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// If we have not yet generated enough samples, and looping is active: loop!
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if (neededSamples > 0 && ch.length > 2) {
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// Repeat as long as necessary.
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while (neededSamples > 0) {
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// Mix the generated samples into the output buffer
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neededSamples -= mixBuffer<stereo>(p, ch.data, ch.offset, rate, neededSamples, ch.length, ch.volume, ch.panning);
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if (ch.offset.int_off >= ch.length) {
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// Wrap around. See also the note above.
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ch.offset.int_off -= ch.length;
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ch.dmaCount++;
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}
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}
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}
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}
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buffer += _stereo ? nSamples * 2 : nSamples;
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_curInt -= nSamples;
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samples -= nSamples;
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}
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return numSamples;
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}
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} // End of namespace Audio
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// Plugin interface
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// (This can only create a null driver since apple II gs support seeems not to be implemented
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// and also is not part of the midi driver architecture. But we need the plugin for the options
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// menu in the launcher and for MidiDriver::detectDevice() which is more or less used by all engines.)
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class AmigaMusicPlugin : public NullMusicPlugin {
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public:
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const char *getName() const {
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return _s("Amiga Audio Emulator");
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}
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const char *getId() const {
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return "amiga";
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}
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MusicDevices getDevices() const;
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};
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MusicDevices AmigaMusicPlugin::getDevices() const {
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MusicDevices devices;
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devices.push_back(MusicDevice(this, "", MT_AMIGA));
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return devices;
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}
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//#if PLUGIN_ENABLED_DYNAMIC(AMIGA)
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//REGISTER_PLUGIN_DYNAMIC(AMIGA, PLUGIN_TYPE_MUSIC, AmigaMusicPlugin);
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//#else
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REGISTER_PLUGIN_STATIC(AMIGA, PLUGIN_TYPE_MUSIC, AmigaMusicPlugin);
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//#endif
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