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16bbc07690
CD1.ITK is the one CD archive file the Urban Runner scripts open themselves in NO_CD mode. Since the PSP has extremely limited file handles, having that archive opened twice makes the load code fail on that device. Hopefully, the scripts don't decide to close and not reopend CD1.ITK in places where it's needed. A full playthrough with loading/saving between screens (especially across CD content borders, and during death screens) would probably be prudent.
62 lines
1.9 KiB
C++
62 lines
1.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/endian.h"
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#include "gob/gob.h"
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#include "gob/init.h"
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#include "gob/global.h"
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#include "gob/dataio.h"
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namespace Gob {
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Init_v6::Init_v6(GobEngine *vm) : Init_v3(vm) {
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}
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Init_v6::~Init_v6() {
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}
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void Init_v6::initGame() {
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_vm->_global->_noCd = false;
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if (_vm->getGameType() == kGameTypeUrban) {
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if (Common::File::exists("cd1.itk") && Common::File::exists("cd2.itk") &&
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Common::File::exists("cd3.itk") && Common::File::exists("cd4.itk")) {
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_vm->_global->_noCd = true;
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// WORKAROUND: The CD number detection in Urban Runner is quite daft
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// (it checks CD1.ITK - CD4.ITK and the first that's found determines
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// the CD number), while its NO_CD modus wants everything in CD1.ITK.
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// So we just open the other ITKs, too.
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_vm->_dataIO->openArchive("CD2.ITK", false);
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_vm->_dataIO->openArchive("CD3.ITK", false);
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_vm->_dataIO->openArchive("CD4.ITK", false);
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}
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}
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Init::initGame();
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}
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} // End of namespace Gob
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