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https://github.com/libretro/scummvm.git
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86 lines
2.0 KiB
C++
86 lines
2.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef BBVS_DIALOGS_H
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#define BBVS_DIALOGS_H
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#include "bbvs/bbvs.h"
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#include "gui/dialog.h"
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namespace GUI {
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class ButtonWidget;
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class CommandSender;
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}
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namespace Bbvs {
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enum {
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// Main menu
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kCmdNewGame = 'NEWG',
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kCmdContinue = 'CONT',
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kCmdOptions = 'OPTN',
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kCmdMiniGames = 'MINI',
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kCmdQuit = 'QUIT',
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// Options
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kCmdUninstall = 0,
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kCmdCredits = 'CRED',
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kCmdOpening = 'OPEN',
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kCmdChicksNStuff = 'CHIC',
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// Minigames
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kCmdHockALoogie = 'HOCK',
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kCmdBugJustice = 'BUGJ',
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kCmdCourtChaos = 'CORT',
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kCmdAirGuitar = 'AIRG',
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kCmdBack = 'BACK'
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};
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enum {
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kMainMenuScr = 0,
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kOptionsMenuScr = 1,
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kMiniGamesMenuScr = 2
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};
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class MainMenu : public GUI::Dialog {
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public:
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MainMenu(BbvsEngine *vm);
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~MainMenu() override;
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void reflowLayout() override;
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void handleCommand(GUI::CommandSender *sender, uint32 command, uint32 data) override;
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protected:
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BbvsEngine *_vm;
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void init();
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GUI::ButtonWidget *_buttons[5];
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void gotoMenuScreen(int index);
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bool canContinue();
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void gotoScene(int sceneNum);
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};
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}
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#endif // BBVS_DIALOGS_H
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