scummvm/engines/bbvs/minigames/minigame.h
2016-09-03 12:46:38 +02:00

83 lines
2.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef BBVS_MINIGAMES_MINIGAME_H
#define BBVS_MINIGAMES_MINIGAME_H
#include "bbvs/bbvs.h"
#include "bbvs/graphics.h"
#include "bbvs/sound.h"
#include "bbvs/spritemodule.h"
namespace Bbvs {
enum {
kMinigameBbLoogie = 0,
kMinigameBbTennis = 1,
kMinigameBbAnt = 2,
kMinigameBbAirGuitar = 3,
kMinigameCount
};
struct ObjAnimation {
int frameCount;
const int *frameIndices;
const int16 *frameTicks;
const BBRect *frameRects;
};
class Minigame {
public:
Minigame(BbvsEngine *vm);
virtual ~Minigame();
virtual bool run(bool fromMainGame) = 0;
protected:
BbvsEngine *_vm;
SpriteModule *_spriteModule;
int _gameState;
int _gameTicks;
bool _gameResult;
bool _gameDone;
bool _fromMainGame;
int _hiScoreTable[kMinigameCount];
int _backgroundSpriteIndex, _titleScreenSpriteIndex;
const ObjAnimation *_numbersAnim;
int drawNumber(DrawList &drawList, int number, int x, int y);
void playSound(uint index, bool loop = false);
void stopSound(uint index);
bool isSoundPlaying(uint index);
bool isAnySoundPlaying(const uint *indices, uint count);
void saveHiscore(int minigameNum, int score);
int loadHiscore(int minigameNum);
};
} // End of namespace Bbvs
#endif // BBVS_MINIGAMES_MINIGAME_H