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https://github.com/libretro/scummvm.git
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83 lines
2.1 KiB
C++
83 lines
2.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef BBVS_MINIGAMES_MINIGAME_H
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#define BBVS_MINIGAMES_MINIGAME_H
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#include "bbvs/bbvs.h"
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#include "bbvs/graphics.h"
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#include "bbvs/sound.h"
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#include "bbvs/spritemodule.h"
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namespace Bbvs {
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enum {
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kMinigameBbLoogie = 0,
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kMinigameBbTennis = 1,
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kMinigameBbAnt = 2,
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kMinigameBbAirGuitar = 3,
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kMinigameCount
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};
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struct ObjAnimation {
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int frameCount;
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const int *frameIndices;
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const int16 *frameTicks;
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const BBRect *frameRects;
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};
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class Minigame {
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public:
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Minigame(BbvsEngine *vm);
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virtual ~Minigame();
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virtual bool run(bool fromMainGame) = 0;
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protected:
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BbvsEngine *_vm;
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SpriteModule *_spriteModule;
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int _gameState;
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int _gameTicks;
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bool _gameResult;
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bool _gameDone;
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bool _fromMainGame;
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int _hiScoreTable[kMinigameCount];
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int _backgroundSpriteIndex, _titleScreenSpriteIndex;
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const ObjAnimation *_numbersAnim;
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int drawNumber(DrawList &drawList, int number, int x, int y);
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void playSound(uint index, bool loop = false);
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void stopSound(uint index);
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bool isSoundPlaying(uint index);
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bool isAnySoundPlaying(const uint *indices, uint count);
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void saveHiscore(int minigameNum, int score);
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int loadHiscore(int minigameNum);
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};
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} // End of namespace Bbvs
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#endif // BBVS_MINIGAMES_MINIGAME_H
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