mirror of
https://github.com/libretro/scummvm.git
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309 lines
8.2 KiB
C++
309 lines
8.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/config-manager.h"
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#include "common/debug.h"
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#include "sludge/allfiles.h"
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#include "sludge/backdrop.h"
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#include "sludge/builtin.h"
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#include "sludge/cursors.h"
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#include "sludge/event.h"
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#include "sludge/fonttext.h"
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#include "sludge/freeze.h"
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#include "sludge/floor.h"
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#include "sludge/fileset.h"
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#include "sludge/function.h"
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#include "sludge/graphics.h"
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#include "sludge/imgloader.h"
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#include "sludge/language.h"
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#include "sludge/moreio.h"
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#include "sludge/newfatal.h"
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#include "sludge/objtypes.h"
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#include "sludge/people.h"
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#include "sludge/region.h"
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#include "sludge/savedata.h"
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#include "sludge/sludge.h"
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#include "sludge/sludger.h"
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#include "sludge/sound.h"
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#include "sludge/speech.h"
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#include "sludge/sprites.h"
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#include "sludge/sprbanks.h"
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#include "sludge/statusba.h"
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#include "sludge/variable.h"
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#include "sludge/version.h"
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#include "sludge/zbuffer.h"
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namespace Sludge {
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extern int numBIFNames;
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extern Common::String *allBIFNames;
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extern int numUserFunc;
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extern Common::String *allUserFunc;
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int selectedLanguage = 0;
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int gameVersion;
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FILETIME fileTime;
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int numGlobals = 0;
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extern Variable *launchResult;
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extern Variable *globalVars;
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extern VariableStack *noStack;
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extern bool allowAnyFilename;
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Common::File *openAndVerify(const Common::String &filename, char extra1, char extra2,
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const char *er, int &fileVersion) {
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Common::File *fp = new Common::File();
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if (!fp->open(filename)) {
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fatal("Can't open file", filename);
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return NULL;
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}
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bool headerBad = false;
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if (fp->readByte() != 'S')
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headerBad = true;
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if (fp->readByte() != 'L')
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headerBad = true;
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if (fp->readByte() != 'U')
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headerBad = true;
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if (fp->readByte() != 'D')
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headerBad = true;
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if (fp->readByte() != extra1)
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headerBad = true;
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if (fp->readByte() != extra2)
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headerBad = true;
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if (headerBad) {
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fatal(er, filename);
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return NULL;
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}
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char c;
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c = fp->readByte();
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while ((c = fp->readByte()))
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;
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int majVersion = fp->readByte();
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debugC(2, kSludgeDebugDataLoad, "majVersion %i", majVersion);
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int minVersion = fp->readByte();
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debugC(2, kSludgeDebugDataLoad, "minVersion %i", minVersion);
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fileVersion = majVersion * 256 + minVersion;
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Common::String txtVer = "";
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if (fileVersion > WHOLE_VERSION) {
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txtVer = Common::String::format(ERROR_VERSION_TOO_LOW_2, majVersion, minVersion);
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fatal(ERROR_VERSION_TOO_LOW_1, txtVer);
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return NULL;
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} else if (fileVersion < MINIM_VERSION) {
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txtVer = Common::String::format(ERROR_VERSION_TOO_HIGH_2, majVersion, minVersion);
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fatal(ERROR_VERSION_TOO_HIGH_1, txtVer);
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return NULL;
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}
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return fp;
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}
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void initSludge() {
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g_sludge->_timer.reset();
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g_sludge->_languageMan->init();
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g_sludge->_gfxMan->init();
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g_sludge->_resMan->init();
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g_sludge->_peopleMan->init();
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g_sludge->_floorMan->init();
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g_sludge->_objMan->init();
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g_sludge->_speechMan->init();
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initStatusBar();
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g_sludge->_evtMan->init();
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g_sludge->_txtMan->init();
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g_sludge->_cursorMan->init();
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g_sludge->_soundMan->init();
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if (!ConfMan.hasKey("mute") || !ConfMan.getBool("mute")) {
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g_sludge->_soundMan->initSoundStuff();
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}
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CustomSaveHelper::_saveEncoding = false;
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// global variables
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numGlobals = 0;
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launchResult = nullptr;
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allowAnyFilename = true;
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noStack = nullptr;
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numBIFNames = numUserFunc = 0;
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allUserFunc = allBIFNames = nullptr;
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}
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void killSludge() {
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killAllFunctions();
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g_sludge->_peopleMan->kill();
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g_sludge->_regionMan->kill();
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g_sludge->_floorMan->kill();
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g_sludge->_speechMan->kill();
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g_sludge->_languageMan->kill();
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g_sludge->_gfxMan->kill();
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g_sludge->_resMan->kill();
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g_sludge->_objMan->kill();
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g_sludge->_soundMan->killSoundStuff();
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g_sludge->_evtMan->kill();
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g_sludge->_txtMan->kill();
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g_sludge->_cursorMan->kill();
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// global variables
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numBIFNames = numUserFunc = 0;
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delete []allUserFunc;
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delete []allBIFNames;
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}
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bool initSludge(const Common::String &filename) {
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initSludge();
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Common::File *fp = openAndVerify(filename, 'G', 'E', ERROR_BAD_HEADER, gameVersion);
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if (!fp)
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return false;
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char c = fp->readByte();
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if (c) {
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numBIFNames = fp->readUint16BE();
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debugC(2, kSludgeDebugDataLoad, "numBIFNames %i", numBIFNames);
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allBIFNames = new Common::String[numBIFNames];
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if (!checkNew(allBIFNames))
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return false;
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for (int fn = 0; fn < numBIFNames; fn++) {
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allBIFNames[fn].clear();
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allBIFNames[fn] = readString(fp);
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}
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numUserFunc = fp->readUint16BE();
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debugC(2, kSludgeDebugDataLoad, "numUserFunc %i", numUserFunc);
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allUserFunc = new Common::String[numUserFunc];
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if (!checkNew(allUserFunc))
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return false;
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for (int fn = 0; fn < numUserFunc; fn++) {
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allUserFunc[fn].clear();
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allUserFunc[fn] = readString(fp);
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}
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if (gameVersion >= VERSION(1, 3)) {
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g_sludge->_resMan->readResourceNames(fp);
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}
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}
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int winWidth = fp->readUint16BE();
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debugC(2, kSludgeDebugDataLoad, "winWidth : %i", winWidth);
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int winHeight = fp->readUint16BE();
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debugC(2, kSludgeDebugDataLoad, "winHeight : %i", winHeight);
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g_sludge->_gfxMan->setWindowSize(winWidth, winHeight);
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int specialSettings = fp->readByte();
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debugC(2, kSludgeDebugDataLoad, "specialSettings : %i", specialSettings);
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g_sludge->_timer.setDesiredFPS(1000 / fp->readByte());
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readString(fp); // Unused - was used for registration purposes.
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uint bytes_read = fp->read(&fileTime, sizeof(FILETIME));
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if (bytes_read != sizeof(FILETIME) && fp->err()) {
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debug(0, "Reading error in initSludge.");
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}
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Common::String dataFol = (gameVersion >= VERSION(1, 3)) ? readString(fp) : "";
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debugC(2, kSludgeDebugDataLoad, "dataFol : %s", dataFol.c_str());
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g_sludge->_languageMan->createTable(fp);
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if (gameVersion >= VERSION(1, 6)) {
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fp->readByte();
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// aaLoad
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fp->readByte();
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fp->readFloatLE();
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fp->readFloatLE();
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}
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Common::String checker = readString(fp);
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debugC(2, kSludgeDebugDataLoad, "checker : %s", checker.c_str());
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if (checker != "okSoFar")
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return fatal(ERROR_BAD_HEADER, filename);
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byte customIconLogo = fp->readByte();
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debugC(2, kSludgeDebugDataLoad, "Game icon type: %i", customIconLogo);
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if (customIconLogo & 1) {
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// There is an icon - read it!
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debugC(2, kSludgeDebugDataLoad, "There is an icon - read it!");
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// read game icon
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Graphics::Surface gameIcon;
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if (!ImgLoader::loadImage(fp, &gameIcon, false))
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return false;
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}
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if (customIconLogo & 2) {
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// There is an logo - read it!
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debugC(2, kSludgeDebugDataLoad, "There is an logo - read it!");
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// read game logo
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Graphics::Surface gameLogo;
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if (!ImgLoader::loadImage(fp, &gameLogo))
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return false;
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}
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numGlobals = fp->readUint16BE();
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debugC(2, kSludgeDebugDataLoad, "numGlobals : %i", numGlobals);
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globalVars = new Variable[numGlobals];
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if (!checkNew(globalVars))
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return false;
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// Get language selected by user
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g_sludge->_resMan->setData(fp);
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g_sludge->_languageMan->setLanguageID(g_sludge->getLanguageID());
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if (!dataFol.empty()) {
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Common::String dataFolder = encodeFilename(dataFol);
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}
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positionStatus(10, winHeight - 15);
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return true;
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}
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void displayBase() {
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g_sludge->_gfxMan->clear(); // Clear screen
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g_sludge->_gfxMan->drawBackDrop();// Draw Backdrop
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g_sludge->_gfxMan->drawZBuffer(g_sludge->_gfxMan->getCamX(), g_sludge->_gfxMan->getCamY(), false);
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g_sludge->_peopleMan->drawPeople();// Then add any moving characters...
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g_sludge->_gfxMan->displaySpriteLayers();
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}
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void sludgeDisplay() {
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displayBase();
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g_sludge->_speechMan->display();
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drawStatusBar();
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g_sludge->_cursorMan->displayCursor();
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g_sludge->_gfxMan->display();
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}
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} // End of namespace Sludge
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