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https://github.com/libretro/scummvm.git
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be1fdf59bb
Previously, they only reacted to the mouse position once it was moved. This meant that if the cursor was on a button that just gained focus, it did not highlight. Fixes #7101.
117 lines
3.2 KiB
C++
117 lines
3.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef GUI_DIALOG_H
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#define GUI_DIALOG_H
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#include "common/scummsys.h"
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#include "common/str.h"
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#include "common/keyboard.h"
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#include "gui/object.h"
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#include "gui/ThemeEngine.h"
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#ifdef ENABLE_KEYMAPPER
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namespace Common {
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struct Event;
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}
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#endif
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namespace GUI {
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class EventRecorder;
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class Widget;
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// Some "common" commands sent to handleCommand()
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enum {
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kCloseCmd = 'clos',
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kOKCmd = 'ok '
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};
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class Dialog : public GuiObject {
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friend class GuiManager;
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friend class EventRecorder;
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friend class Tooltip;
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protected:
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Widget *_mouseWidget;
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Widget *_focusedWidget;
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Widget *_dragWidget;
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Widget *_tickleWidget;
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bool _visible;
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ThemeEngine::DialogBackground _backgroundType;
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private:
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int _result;
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public:
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Dialog(int x, int y, int w, int h);
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Dialog(const Common::String &name);
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virtual int runModal();
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bool isVisible() const { return _visible; }
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void releaseFocus();
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void setFocusWidget(Widget *widget);
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Widget *getFocusWidget() { return _focusedWidget; }
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void setTickleWidget(Widget *widget) { _tickleWidget = widget; }
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void unSetTickleWidget() { _tickleWidget = NULL; }
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Widget *getTickleWidget() { return _tickleWidget; }
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virtual void reflowLayout();
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virtual void lostFocus();
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virtual void receivedFocus(int x = -1, int y = -1) { if (x >= 0 && y >= 0) handleMouseMoved(x, y, 0); }
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protected:
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virtual void open();
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virtual void close();
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virtual void draw();
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virtual void drawDialog();
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virtual void handleTickle(); // Called periodically (in every guiloop() )
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virtual void handleMouseDown(int x, int y, int button, int clickCount);
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virtual void handleMouseUp(int x, int y, int button, int clickCount);
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virtual void handleMouseWheel(int x, int y, int direction);
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virtual void handleKeyDown(Common::KeyState state);
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virtual void handleKeyUp(Common::KeyState state);
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virtual void handleMouseMoved(int x, int y, int button);
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virtual void handleCommand(CommandSender *sender, uint32 cmd, uint32 data);
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#ifdef ENABLE_KEYMAPPER
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virtual void handleOtherEvent(Common::Event evt);
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#endif
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Widget *findWidget(int x, int y); // Find the widget at pos x,y if any
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Widget *findWidget(const char *name);
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void removeWidget(Widget *widget);
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void setResult(int result) { _result = result; }
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int getResult() const { return _result; }
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};
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} // End of namespace GUI
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#endif
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