dhewg 4440aa4310 ANDROID: Remove code for paletted textures
Unused now, because the performance isn't good enough on weak GLES
drivers.
2011-04-05 15:09:46 +02:00

278 lines
6.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef _ANDROID_TEXTURE_H_
#define _ANDROID_TEXTURE_H_
#if defined(__ANDROID__)
#include <GLES/gl.h>
#include "graphics/surface.h"
#include "graphics/pixelformat.h"
#include "common/rect.h"
#include "common/array.h"
class GLESBaseTexture {
public:
static void initGLExtensions();
protected:
GLESBaseTexture(GLenum glFormat, GLenum glType,
Graphics::PixelFormat pixelFormat);
public:
virtual ~GLESBaseTexture();
void release();
void reinit();
void initSize();
void setLinearFilter(bool value);
virtual void allocBuffer(GLuint w, GLuint h);
virtual void updateBuffer(GLuint x, GLuint y, GLuint width, GLuint height,
const void *buf, int pitch_buf) = 0;
virtual void fillBuffer(uint32 color) = 0;
virtual void drawTexture(GLshort x, GLshort y, GLshort w, GLshort h);
inline void setDrawRect(const Common::Rect &rect) {
_draw_rect = rect;
}
inline void setDrawRect(int16 w, int16 h) {
_draw_rect = Common::Rect(w, h);
}
inline void setDrawRect(int16 x1, int16 y1, int16 x2, int16 y2) {
_draw_rect = Common::Rect(x1, y1, x2, y2);
}
inline const Common::Rect &getDrawRect() const {
return _draw_rect;
}
inline void drawTextureRect() {
drawTexture(_draw_rect.left, _draw_rect.top,
_draw_rect.width(), _draw_rect.height());
}
inline void drawTextureOrigin() {
drawTexture(0, 0, _surface.w, _surface.h);
}
inline GLuint width() const {
return _surface.w;
}
inline GLuint height() const {
return _surface.h;
}
inline uint16 pitch() const {
return _surface.pitch;
}
inline bool isEmpty() const {
return _surface.w == 0 || _surface.h == 0;
}
inline const Graphics::Surface *surface_const() const {
return &_surface;
}
inline Graphics::Surface *surface() {
setDirty();
return &_surface;
}
virtual const byte *palette_const() const {
return 0;
};
virtual byte *palette() {
return 0;
};
inline bool hasPalette() const {
return _palettePixelFormat.bytesPerPixel > 0;
}
inline bool dirty() const {
return _all_dirty || !_dirty_rect.isEmpty();
}
virtual const Graphics::PixelFormat &getPixelFormat() const;
inline const Graphics::PixelFormat &getPalettePixelFormat() const {
return _palettePixelFormat;
}
protected:
inline void setDirty() {
_all_dirty = true;
}
inline void clearDirty() {
_all_dirty = false;
_dirty_rect.top = 0;
_dirty_rect.left = 0;
_dirty_rect.bottom = 0;
_dirty_rect.right = 0;
}
inline void setDirtyRect(const Common::Rect& r) {
if (!_all_dirty) {
if (_dirty_rect.isEmpty())
_dirty_rect = r;
else
_dirty_rect.extend(r);
}
}
GLenum _glFormat;
GLenum _glType;
GLint _glFilter;
GLuint _texture_name;
Graphics::Surface _surface;
GLuint _texture_width;
GLuint _texture_height;
Common::Rect _draw_rect;
bool _all_dirty;
Common::Rect _dirty_rect;
Graphics::PixelFormat _pixelFormat;
Graphics::PixelFormat _palettePixelFormat;
};
class GLESTexture : public GLESBaseTexture {
protected:
GLESTexture(GLenum glFormat, GLenum glType,
Graphics::PixelFormat pixelFormat);
public:
virtual ~GLESTexture();
virtual void allocBuffer(GLuint w, GLuint h);
virtual void updateBuffer(GLuint x, GLuint y, GLuint width, GLuint height,
const void *buf, int pitch_buf);
virtual void fillBuffer(uint32 color);
virtual void drawTexture(GLshort x, GLshort y, GLshort w, GLshort h);
protected:
byte *_pixels;
byte *_buf;
};
// RGBA4444 texture
class GLES4444Texture : public GLESTexture {
public:
GLES4444Texture();
virtual ~GLES4444Texture();
static Graphics::PixelFormat pixelFormat() {
return Graphics::PixelFormat(2, 4, 4, 4, 4, 12, 8, 4, 0);
}
};
// RGBA5551 texture
class GLES5551Texture : public GLESTexture {
public:
GLES5551Texture();
virtual ~GLES5551Texture();
static inline Graphics::PixelFormat pixelFormat() {
return Graphics::PixelFormat(2, 5, 5, 5, 1, 11, 6, 1, 0);
}
};
// RGB565 texture
class GLES565Texture : public GLESTexture {
public:
GLES565Texture();
virtual ~GLES565Texture();
static inline Graphics::PixelFormat pixelFormat() {
return Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0);
}
};
class GLESFakePaletteTexture : public GLESBaseTexture {
protected:
GLESFakePaletteTexture(GLenum glFormat, GLenum glType,
Graphics::PixelFormat pixelFormat);
public:
virtual ~GLESFakePaletteTexture();
virtual void allocBuffer(GLuint w, GLuint h);
virtual void updateBuffer(GLuint x, GLuint y, GLuint width, GLuint height,
const void *buf, int pitch_buf);
virtual void fillBuffer(uint32 color);
virtual void drawTexture(GLshort x, GLshort y, GLshort w, GLshort h);
virtual const byte *palette_const() const {
return (byte *)_palette;
};
virtual byte *palette() {
setDirty();
return (byte *)_palette;
};
virtual const Graphics::PixelFormat &getPixelFormat() const;
protected:
Graphics::PixelFormat _fake_format;
uint16 *_palette;
byte *_pixels;
uint16 *_buf;
};
class GLESFakePalette565Texture : public GLESFakePaletteTexture {
public:
GLESFakePalette565Texture();
virtual ~GLESFakePalette565Texture();
};
class GLESFakePalette5551Texture : public GLESFakePaletteTexture {
public:
GLESFakePalette5551Texture();
virtual ~GLESFakePalette5551Texture();
};
#endif
#endif