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It seems in the gsoc2010-opengl branch, the dingux port was not anymore updated at some point, so some changes that were made in general did not make it till here. This is my attempt to fix at least the most obvious problems, but without being able to compile it, all these changes should be very carefully reviewed. svn-id: r54522
47 lines
1.5 KiB
C++
47 lines
1.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#if defined(DINGUX)
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#include "backends/platform/dingux/dingux.h"
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#include "backends/events/dinguxsdl/dinguxsdl-events.h"
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#include "backends/graphics/dinguxsdl/dinguxsdl-graphics.h"
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void OSystem_SDL_Dingux::initBackend() {
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// Create the events manager
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if (_eventSource == 0)
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_eventSource = new DINGUXSdlEventSource();
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// Create the graphics manager
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if (_graphicsManager == 0) {
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_graphicsManager = new DINGUXSdlGraphicsManager(_eventSource);
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}
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// Call parent implementation of this method
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OSystem_POSIX::initBackend();
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}
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#endif
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