scummvm/common/debug.cpp
2021-12-26 18:48:43 +01:00

295 lines
7.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/debug.h"
#include "common/debug-channels.h"
#include "common/system.h"
#include "common/textconsole.h"
#include "common/algorithm.h"
#include <stdarg.h> // For va_list etc.
// TODO: Move gDebugLevel into namespace Common.
int gDebugLevel = -1;
bool gDebugChannelsOnly = false;
const DebugChannelDef gDebugChannels[] = {
{ kDebugLevelEventRec, "eventrec", "Event recorder debug level" },
{ kDebugGlobalDetection, "detection", "debug messages for advancedDetector" },
DEBUG_CHANNEL_END
};
namespace Common {
DECLARE_SINGLETON(DebugManager);
namespace {
struct DebugLevelComperator {
bool operator()(const DebugManager::DebugChannel &l, const DebugManager::DebugChannel &r) {
return (l.name.compareToIgnoreCase(r.name) < 0);
}
};
} // end of anonymous namespace
DebugManager::DebugManager() :
_debugChannelsEnabled(0) {
addDebugChannels(gDebugChannels);
// Create global debug channels mask
_globalChannelsMask = 0;
for (uint i = 0; gDebugChannels[i].channel != 0; ++i) {
_globalChannelsMask |= gDebugChannels[i].channel;
}
}
bool DebugManager::addDebugChannel(uint32 channel, const String &name, const String &description) {
if (name.equalsIgnoreCase("all")) {
warning("Debug channel 'all' is reserved for internal use");
return false;
}
if (_debugChannels.contains(name))
warning("Duplicate declaration of engine debug channel '%s'", name.c_str());
for (DebugChannelMap::iterator i = _debugChannels.begin(); i != _debugChannels.end(); ++i)
if (i->_value.channel == channel)
error("Duplicate engine debug channel id '%d' for flag '%s'", channel, name.c_str());
_debugChannels[name] = DebugChannel(channel, name, description);
return true;
}
void DebugManager::addAllDebugChannels(const DebugChannelDef *channels) {
removeAllDebugChannels();
if (channels) {
addDebugChannels(channels);
}
}
void DebugManager::removeAllDebugChannels() {
uint32 globalChannels = _debugChannelsEnabled & _globalChannelsMask;
_debugChannelsEnabled = 0;
_debugChannels.clear();
addDebugChannels(gDebugChannels);
_debugChannelsEnabled |= globalChannels;
}
bool DebugManager::enableDebugChannel(const String &name) {
DebugChannelMap::iterator i = _debugChannels.find(name);
if (i != _debugChannels.end()) {
_debugChannelsEnabled |= i->_value.channel;
i->_value.enabled = true;
return true;
} else {
return false;
}
}
bool DebugManager::enableDebugChannel(uint32 channel) {
_debugChannelsEnabled |= channel;
return true;
}
bool DebugManager::disableDebugChannel(const String &name) {
DebugChannelMap::iterator i = _debugChannels.find(name);
if (i != _debugChannels.end()) {
_debugChannelsEnabled &= ~i->_value.channel;
i->_value.enabled = false;
return true;
} else {
return false;
}
}
bool DebugManager::disableDebugChannel(uint32 channel) {
_debugChannelsEnabled &= ~channel;
return true;
}
DebugManager::DebugChannelList DebugManager::getDebugChannels() {
DebugChannelList tmp;
for (DebugChannelMap::iterator i = _debugChannels.begin(); i != _debugChannels.end(); ++i)
tmp.push_back(i->_value);
sort(tmp.begin(), tmp.end(), DebugLevelComperator());
return tmp;
}
void DebugManager::enableAllDebugChannels() {
for (DebugChannelMap::iterator i = _debugChannels.begin(); i != _debugChannels.end(); ++i)
enableDebugChannel(i->_value.name);
}
void DebugManager::disableAllDebugChannels() {
for (DebugChannelMap::iterator i = _debugChannels.begin(); i != _debugChannels.end(); ++i)
disableDebugChannel(i->_value.name);
}
bool DebugManager::isDebugChannelEnabled(uint32 channel, bool enforce) {
// Debug level 11 turns on all special debug level messages
if (gDebugLevel == 11 && enforce == false)
return true;
else
return (_debugChannelsEnabled & channel) != 0;
}
void DebugManager::addDebugChannels(const DebugChannelDef *channels) {
for (uint i = 0; channels[i].channel != 0; ++i) {
addDebugChannel(channels[i].channel, channels[i].name, channels[i].description);
}
}
} // End of namespace Common
bool debugLevelSet(int level) {
return level <= gDebugLevel;
}
bool debugChannelSet(int level, uint32 debugChannels) {
if (gDebugLevel != 11 || level == -1)
if ((level != -1 && level > gDebugLevel) || !(DebugMan.isDebugChannelEnabled(debugChannels, level == -1)))
return false;
return true;
}
#ifndef DISABLE_TEXT_CONSOLE
static void debugHelper(const char *s, va_list va, bool caret = true) {
Common::String buf = Common::String::vformat(s, va);
if (caret)
buf += '\n';
if (g_system)
g_system->logMessage(LogMessageType::kDebug, buf.c_str());
// TODO: Think of a good fallback in case we do not have
// any OSystem yet.
}
void debug(const char *s, ...) {
va_list va;
if (gDebugChannelsOnly)
return;
va_start(va, s);
debugHelper(s, va);
va_end(va);
}
void debug(int level, const char *s, ...) {
va_list va;
if (level > gDebugLevel || gDebugChannelsOnly)
return;
va_start(va, s);
debugHelper(s, va);
va_end(va);
}
void debugN(const char *s, ...) {
va_list va;
if (gDebugChannelsOnly)
return;
va_start(va, s);
debugHelper(s, va, false);
va_end(va);
}
void debugN(int level, const char *s, ...) {
va_list va;
if (level > gDebugLevel || gDebugChannelsOnly)
return;
va_start(va, s);
debugHelper(s, va, false);
va_end(va);
}
void debugC(int level, uint32 debugChannels, const char *s, ...) {
va_list va;
// Debug level 11 turns on all special debug level messages
if (gDebugLevel != 11)
if (level > gDebugLevel || !(DebugMan.isDebugChannelEnabled(debugChannels)))
return;
va_start(va, s);
debugHelper(s, va);
va_end(va);
}
void debugCN(int level, uint32 debugChannels, const char *s, ...) {
va_list va;
// Debug level 11 turns on all special debug level messages
if (gDebugLevel != 11)
if (level > gDebugLevel || !(DebugMan.isDebugChannelEnabled(debugChannels)))
return;
va_start(va, s);
debugHelper(s, va, false);
va_end(va);
}
void debugC(uint32 debugChannels, const char *s, ...) {
va_list va;
// Debug level 11 turns on all special debug level messages
if (gDebugLevel != 11)
if (!(DebugMan.isDebugChannelEnabled(debugChannels)))
return;
va_start(va, s);
debugHelper(s, va);
va_end(va);
}
void debugCN(uint32 debugChannels, const char *s, ...) {
va_list va;
// Debug level 11 turns on all special debug level messages
if (gDebugLevel != 11)
if (!(DebugMan.isDebugChannelEnabled(debugChannels)))
return;
va_start(va, s);
debugHelper(s, va, false);
va_end(va);
}
#endif