scummvm/engines/saga2/mission.cpp

294 lines
8.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* aint32 with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*
* Based on the original sources
* Faery Tale II -- The Halls of the Dead
* (c) 1993-1996 The Wyrmkeep Entertainment Co.
*/
#include "saga2/saga2.h"
#include "saga2/mission.h"
#include "saga2/actor.h"
namespace Saga2 {
ActiveMission activeMissions[32];
//-----------------------------------------------------------------------
// Active mission creator
ActiveMission *ActiveMission::newMission(ObjectID genID, uint16 script) {
int i;
ActiveMission *ms = NULL;
for (i = 0; i < ARRAYSIZE(activeMissions); i++) {
if (!(activeMissions[i]._data.missionFlags & inUse)) {
ms = &activeMissions[i];
break;
}
}
if (!ms) return NULL;
ms->_data.missionID = i;
ms->_data.generatorID = genID;
ms->_data.missionScript = script;
ms->_data.missionFlags |= inUse;
ms->_data.numKnowledgeIDs = ms->_data.numObjectIDs = 0;
memset(ms->_data.missionVars, 0, ARRAYSIZE(ms->_data.missionVars));
ms->_data.aMission = ms;
return ms;
}
//-----------------------------------------------------------------------
// Search for a specific mission
int ActiveMission::findMission(ObjectID genID) {
int i;
for (i = 0; i < ARRAYSIZE(activeMissions); i++) {
if (activeMissions[i]._data.missionFlags & inUse
&& activeMissions[i]._data.generatorID == genID) {
return i;
}
}
return -1;
}
ActiveMission *ActiveMission::missionAddress(int index) {
assert(index >= 0);
assert(index < ARRAYSIZE(activeMissions));
return &activeMissions[index];
}
//-----------------------------------------------------------------------
// Add record of object creation to mission
bool ActiveMission::addObjectID(ObjectID objID) {
if (_data.numObjectIDs < ARRAYSIZE(_data.missionObjectList)) {
_data.missionObjectList[_data.numObjectIDs++] = objID;
return true;
}
return false;
}
//-----------------------------------------------------------------------
// Add record of object creation to mission
bool ActiveMission::removeObjectID(ObjectID objID) {
bool found = false;
for (int i = 0; i < _data.numObjectIDs; i++) {
if (found) {
_data.missionObjectList[i - 1] = _data.missionObjectList[i];
} else {
if (_data.missionObjectList[i] == objID)
found = true;
}
}
if (found)
_data.numObjectIDs--;
return found;
}
//-----------------------------------------------------------------------
// Add record of knowledge creation to mission
bool ActiveMission::addKnowledgeID(ObjectID actor, uint16 knowledgeID) {
if (!isActor(actor)) return false;
if (_data.numKnowledgeIDs < ARRAYSIZE(_data.missionKnowledgeList)) {
Actor *a = (Actor *)GameObject::objectAddress(actor);
if (!a->addKnowledge(knowledgeID)) return false;
_data.missionKnowledgeList[_data.numKnowledgeIDs].id = actor;
_data.missionKnowledgeList[_data.numKnowledgeIDs++].kID = knowledgeID;
return true;
}
return false;
}
//-----------------------------------------------------------------------
// Add record of knowledge creation to mission
bool ActiveMission::removeKnowledgeID(ObjectID actor, uint16 knowledgeID) {
bool found = false;
for (int i = 0; i < _data.numKnowledgeIDs; i++) {
if (found) {
_data.missionKnowledgeList[i - 1] = _data.missionKnowledgeList[i];
} else {
if (_data.missionKnowledgeList[i].id == actor
&& _data.missionKnowledgeList[i].kID == knowledgeID) {
found = true;
}
}
}
if (found)
_data.numKnowledgeIDs--;
return found;
}
//-----------------------------------------------------------------------
// Add record of knowledge creation to mission
void ActiveMission::read(Common::InSaveFile *in) {
_data.missionID = in->readUint16LE();
_data.generatorID = in->readUint16LE();
_data.missionScript = in->readUint16LE();
_data.missionFlags = in->readUint16LE();
debugC(4, kDebugSaveload, "... missionID = %d", _data.missionID);
debugC(4, kDebugSaveload, "... generatorID = %d", _data.generatorID);
debugC(4, kDebugSaveload, "... missionScript = %d", _data.missionScript);
debugC(4, kDebugSaveload, "... missionFlags = %d", _data.missionFlags);
for (int i = 0; i < ARRAYSIZE(_data.missionVars); ++i) {
_data.missionVars[i] = in->readByte();
debugC(5, kDebugSaveload, "... missionVars[%d] = %d", i, _data.missionVars[i]);
}
for (int i = 0; i < ARRAYSIZE(_data.missionObjectList); ++i) {
_data.missionObjectList[i] = in->readUint16LE();
debugC(5, kDebugSaveload, "... missionObjectList[%d] = %d", i, _data.missionObjectList[i]);
}
for (int i = 0; i < ARRAYSIZE(_data.missionKnowledgeList); ++i) {
_data.missionKnowledgeList[i].id = in->readUint16LE();
_data.missionKnowledgeList[i].kID = in->readUint16LE();
debugC(5, kDebugSaveload, "... missionKnowledgeList[%d].id = %d", i, _data.missionKnowledgeList[i].id);
debugC(5, kDebugSaveload, "... missionKnowledgeList[%d].kID = %d", i, _data.missionKnowledgeList[i].kID);
}
_data.numObjectIDs = in->readUint16LE();
_data.numKnowledgeIDs = in->readUint16LE();
_data.aMission = this;
debugC(4, kDebugSaveload, "... numObjectIDs = %d", _data.numObjectIDs);
debugC(4, kDebugSaveload, "... numKnowledgeIDs = %d", _data.numKnowledgeIDs);
}
void ActiveMission::write(Common::MemoryWriteStreamDynamic *out) {
out->writeUint16LE(_data.missionID);
out->writeUint16LE(_data.generatorID);
out->writeUint16LE(_data.missionScript);
out->writeUint16LE(_data.missionFlags);
debugC(4, kDebugSaveload, "... missionID = %d", _data.missionID);
debugC(4, kDebugSaveload, "... generatorID = %d", _data.generatorID);
debugC(4, kDebugSaveload, "... missionScript = %d", _data.missionScript);
debugC(4, kDebugSaveload, "... missionFlags = %d", _data.missionFlags);
for (int i = 0; i < ARRAYSIZE(_data.missionVars); ++i) {
out->writeByte(_data.missionVars[i]);
debugC(5, kDebugSaveload, "... missionVars[%d] = %d", i, _data.missionVars[i]);
}
for (int i = 0; i < ARRAYSIZE(_data.missionObjectList); ++i) {
out->writeUint16LE(_data.missionObjectList[i]);
debugC(5, kDebugSaveload, "... missionObjectList[%d] = %d", i, _data.missionObjectList[i]);
}
for (int i = 0; i < ARRAYSIZE(_data.missionKnowledgeList); ++i) {
out->writeUint16LE(_data.missionKnowledgeList[i].id);
out->writeUint16LE(_data.missionKnowledgeList[i].kID);
debugC(5, kDebugSaveload, "... missionKnowledgeList[%d].id = %d", i, _data.missionKnowledgeList[i].id);
debugC(5, kDebugSaveload, "... missionKnowledgeList[%d].kID = %d", i, _data.missionKnowledgeList[i].kID);
}
out->writeUint16LE(_data.numObjectIDs);
out->writeUint16LE(_data.numKnowledgeIDs);
debugC(4, kDebugSaveload, "... numObjectIDs = %d", _data.numObjectIDs);
debugC(4, kDebugSaveload, "... numKnowledgeIDs = %d", _data.numKnowledgeIDs);
}
void ActiveMission::cleanup(void) {
int i;
for (i = 0; i < _data.numKnowledgeIDs; i++) {
Actor *a;
a = (Actor *)GameObject::objectAddress(_data.missionKnowledgeList[i].id);
a->removeKnowledge(_data.missionKnowledgeList[i].kID);
}
for (i = 0; i < _data.numObjectIDs; i++) {
GameObject *obj;
obj = GameObject::objectAddress(_data.missionObjectList[i]);
obj->deleteObjectRecursive();
}
_data.numKnowledgeIDs = _data.numObjectIDs = 0;
_data.missionFlags &= ~inUse;
}
//-----------------------------------------------------------------------
// Initialize the active mission list
void initMissions(void) {
int i;
for (i = 0; i < ARRAYSIZE(activeMissions); i++)
activeMissions[i]._data.missionFlags &= ~inUse;
}
void saveMissions(Common::OutSaveFile *outS) {
debugC(2, kDebugSaveload, "Saving Missions");
outS->write("MISS", 4);
CHUNK_BEGIN;
for (int i = 0; i < ARRAYSIZE(activeMissions); ++i) {
debugC(3, kDebugSaveload, "Saving Mission %d", i);
activeMissions[i].write(out);
}
CHUNK_END;
}
void loadMissions(Common::InSaveFile *in) {
debugC(2, kDebugSaveload, "Loading Missions");
for (int i = 0; i < ARRAYSIZE(activeMissions); ++i) {
activeMissions[i].read(in);
debugC(3, kDebugSaveload, "Loading Mission %d", i);
}
}
} // end if namespace Saga2